The Path of Champions Wiki • Legends of Runeterra
The Master of Shadows is a World Adventure in The Path of Champions.
It is unlocked after completing The Saltwater Scourge or The Prodigal Explorer. Successfully completing this adventure or The Titan of the Depths unlocks The Machine Herald and The Glorious Executioner.
Map[]
Foes[]
Foe | Power(s) | Stats | Quote |
---|---|---|---|
Sparring Student |
Practiced Motions When a unit is summoned, give its Weakest ally +1|+1 this round. |
The young student takes up a defensive position in front of you, expression defiant but nervous. | |
Brightsteel Protector |
Shields Up! Round Start: Give the Foe's Strongest ally Barrier. |
The Demacian soldier's armor clatters noisily as she raises her shield against you, assuming a practiced fighting stance. | |
Ren Shadowblade |
Shadows Come For You The Foe's units have: " Nexus Strike: Create a 1 Shadow Fiend in hand". (They have ) |
A pair of shadowy arms sprout wicked, twisted weapons from the man's back as he approaches you. | |
Silent Shadowseer |
Lingering Shadows When a unit dies, grant a random unit in that player's hand +1|+0. |
You watch as the woman makes a series of quick, intricate motions through the air... and shadows begin to rise at her feet. | |
Cithria of Cloudfield |
Battle Hardened When one of the Foe's units kills a unit and survives, transform it into the next Strongest Cithria. Transformations occur at Round End 1 Cithria of Cloudfield → 3 Vanguard Squire → 6 Cithria the Bold → 10 Cithria, Lady of Clouds |
Cithria holds her sword awkwardly. She clearly knows how to use it, but her scrawny arms tell you she hasn't done much training. | |
Fae Bladetwirler |
Flash of Steel Round Start: Stun the player's Weakest unit. |
Though the yordle is very small and high up, when her blade catches the sunlight, you feel your heart sink. | |
Fiora |
Time to Duel When one of the Foe's allies Challenges an enemy, give the ally Tough this round. |
|
The Laurent duelist shifts her posture deftly, one foot in front of the other, sword raised offensively. |
Mageseeker Inciter |
All Magic Is Dangerous Once the Foe has played a 6+ cost spell this game, their spells cost 2 less. |
The Mageseeker lifts a talisman made of some kind of white stone. You aren't sure what it means, but he seems confident in its defensive capabilities. | |
Yusari |
Treetop Ambush Round Start: Grant the Foe's strongest unit Challenger and the Foe's weakest unit Elusive this round. |
Yusari descends on you like a wild animal, his laughter mocking as he trails shadows too long to be his own. | |
Zephyr Sage |
Memories Multiplied Round Start: The Foe creates a Fleeting copy of the least expensive card in their hand. |
You look up in awe to see a massive, winged form descending. It comes to rest before you, its eyes bright with curiosity and alarmingly wise. | |
Swiftwing Flight |
Take Flight When the Foe gets the attack token, they summon a1 Fleetfeather Tracker. |
Soldiers sit mounted atop Demacian raptors that shriek and dive from high above. | |
Zed |
Blade in Darkness Round End: If the player's Nexus took damage this round, the Foe's strongest unit strikes it. |
|
Zed takes a fighting stance and his body seems to shift, then double. A shadowy copy in exactly the same position takes up position by his side. |
Trivia[]
- The Master of Shadows World Adventure is the first to offer two paths of different length which grant distinct amounts of Champion XP.