The Path of Champions Wiki • Legends of Runeterra
The Frost Witch is a World Adventure in The Path of Champions.
It is unlocked after completing The Star Forger. Successfully completing this adventure currently does not unlock any other adventure.
Map[]
Adventure[]
The Frost Witch adventure has a lot of different mechanics that make it unique.
Starting Nodes[]
The first few nodes of The Frost Witch adventure differ from the usual pattern.
Node | Normal | The Frost Witch |
---|---|---|
1 | Home | |
2 | Power Node | Reinforcement Node |
3 | First Foe | Power Node |
4 | Reinforcement Node | Gold Chest |
5 | Second Foe | Shop |
6 | Encounter Node | First Foe |
Shops[]
The Shops found in this adventure work differently than those in previous adventures. In fact, the shops behave in the same way as those found in the Monthly Challenges.
Normal (Type A shops) |
The Frost Witch (Type B shops) | |
---|---|---|
Buy Cards | Yes | Yes |
Buy Powers | Yes | No |
Buy Items | No | Yes |
Prices | Based on Card Rarity and Item Rarity | Based on Item Rarity only |
Foe Position[]
With each playthrough, the positions of Foes are subject to change. However, there are some known exceptions to the randomness. Boss nodes adhere to a strict hierarchy. First bosses only swap places with other first bosses, second bosses with second bosses, and the final boss (3Lissandra) remains in its designated position. Another exception is the presence of Foes with . In the top path, where there is only one Foe, its position remains fixed. Conversely, in the bottom path, where two can be found, their interaction introduces an intriguing dynamic. Rather than remaining static, these Foes alternate positions with each other's nodes.
Boss Heals[]
Contrary to normal adventures, The Frost Witch bosses do not grant a full heal when defeated. Furthermore, there is no heal node before the first and second bosses.
Static Nodes[]
Typically, Event Nodes are random. However, in The Frost Witch Adventure, some of these Nodes are static and do not change.
Node | Details |
---|---|
Ethereal Remitter | Found at the end of the Top Path (Superior Branch). |
Mind Meld | Found after the first boss fight in between the Top Path and Middle Path's boss nodes. |
Foe Stats[]
Foe Node | Nexus Health | Starting Mana | Opening Hand Size* |
---|---|---|---|
Foe 1-2 | 40 HP | 3 Mana | 6 cards |
Foe 3 | 50 HP | 3 Mana | 6 cards |
Foe 4 (1st Boss) | 60 HP | 3 Mana | 6 cards |
Foe 5 | 50 HP | 3 Mana | 6 cards |
(Top Path) | 55 (+10) HP | 3 (+1) Mana | 6 (+1) cards |
(Bottom Path) | 45 (+10) HP | 3 (+1) Mana | 6 (+1) cards |
Foe 6 (2nd Boss) | 70 HP | 4 Mana | 6 cards + Champion |
3Lissandra | 99 HP | 5 Mana | 6 cards + Champion |
*6 cards : Mulligan 4 and Draw 2
Foe's TERRIFYING Powers[]
In this adventure, the special rule or mutator
grants to each Foe an additional "TERRIFYING" power from the following list :Foe Powers | Details |
---|---|
Double the stats of and grant Fearsome to the first unit the Foe plays each round. | |
The Foe has +1 Starting Mana. Round Start If the Foe has 10 mana gems and the attack token, they create a 0 cost 17 Watcher in hand. | |
The player's units are Vulnerable. The Foe's units have +0|+2. | |
When one of the Foe's units survives damage, grant it Tough. If it already has it, grant it +2|+2 instead. | |
Round Start: If the Foe has the attack token, they Frostbite the player's Strongest unit and summon a 3 Rimefang Pack. |
Bosses[]
First Boss[]
Foe | Power(s) | Quote |
---|---|---|
Draklorn Inquisitor |
The End Approaches When the Foe summons a landmark with Countdown, Advance it 4 rounds. |
The foremost soldier carries a weapon that pulses with icy power. "The Dark Lady calls," he says. "And you will answer." |
It That Stares |
It's Staring... It hasn't noticed you yet. On round 3, it will... (On Round 3, reduce the cost of the Foe's cards Everywhere by 6.) |
Towns vanish beneath the balestrider's wandering eye. It's nigh impossible to kill such a creature--but maybe you could distract it. |
She Who Wanders |
Hollowblood When one of the player's units Strikes the Foe's Nexus, grant it -2|-0. If it had 4 or less Power, Obliterate it instead. |
Her presence is alien and unfeeling and her destruction is absolute. Even if you're lucky enough to survive her gaze, you'll never be the same. |
Second Boss[]
Foe | Power(s) | Quote |
---|---|---|
Anivia |
Enlightened Soul The player has +1 Starting Mana. The Foe starts with 10 mana gems. |
"You must turn back." The cryophoenix perches on the edge of the citadel. The winds carry her voice far. ""Lest you perish, frozen and forgotten." |
Ornn |
Ornn's Bellows Game Start: The Foe summons a 1 Weaponsmith's Apprentice and 2 Favored Artisan. Round Start: Forge the Foe's units. (1 Time and Dedication has and ) |
"Help? Bah. You're too little to lift anything in this forge." The demigod turned to you, hammer raised to shoo you away. "And you're loud. Get out." |
Trundle |
Get Ready For A Beat Down! When the Foe summons an 8+ cost unit, grant their other units +8|+8. |
"These are troll lands!" the troll king snarls. He hefts the club from off his shoulder and points it at you. "And THIS is Boneshiver." |
Final Boss[]
Foe | Power(s) | Quote |
---|---|---|
Lissandra |
Kneel Or Freeze When the Foe summon a Landmark, Advance their landmarks with Countdown 3 rounds. Each round, after the player plays 3 cards, their cards cost 3 more that round. |
"Quite the journey you've had," the ice witch says. Behind her, monsters explode from the glacier. "A shame it will all be for naught." |
Notable Cards & Items▼
|
Foe | Power(s) | Quote |
---|---|---|
Lissandra |
Kneel Or Freeze When the Foe summon a Landmark, Advance their landmarks with Countdown 3 rounds. Each round, after the player plays 3 cards, their cards cost 3 more that round. |
"Quite the journey you've had," the ice witch says. Behind her, monsters explode from the glacier. "A shame it will all be for naught." |
Notable Cards & Items▲
| ||
3 Ice Shard has 2
|
Foes[]
Foe | Power(s) | Quote |
---|---|---|
Alpha Wildclaw |
Domination Round Start: The Foe Rallies. |
The scarred wildclaw only grows angrier when you draw your weapons. You suspect it might be remembering its last encounter with armed travelers. |
Avarosan Trapper |
Got The Beastie The first time the Foe summons a unit each round, it Captures the player's Strongest unit. |
The man is rugged and cold-worn, and the look he gives you is far from friendly. "You the one scaring off my prey?" |
Bilghted Ravine |
You Are Not Welcome Round End: Deal 2 to ALL units. |
Even when deserted, the ravine is treacherous. One small slip see you impaled upon dark ice. |
Bone Scryer |
Endure the Endless The Foe's units have Regeneration Round Start: Set ALL units to 0 Power and grant them Formidable. |
Surrounded by white-eyed elk, the scryer extends a hand to you. "You. What future will your bones speak?" |
Frostcoat Cub |
Feed The Pack Round End: Grant The Foe's Dogs Everywhere +2|+1 |
The cub bounds up to you, tongue loling. You scan the surroundings warily; where there is a cub, the mother is usually not far behind. |
Heart of the Fluft |
The Poropocalypse Round Start: The Foe summons a random 1 cost Poro. Then if the Foe has 5+ units, they create a 0 cost 6 Heart of the Fluft in hand. |
Cute, right? As cute as an avalanche of poros armed to the teeth can be. |
Jubilant Poro |
Furry Fury When one of the Foe's Poros die, the Foe creates a copy of it in deck and grants copies of it Everywhere +2|+2. |
"Oh, look out!" the old poro herder called. "That one'll lick you to death." |
Mirror Mage |
Trick Of The Light Game Start: The Foe summons an 0|8 8 Mirror Mage. (It has and ) |
"A trim here, a tuck there..." The yordle takes your hand in an iron grip. "One glance at my mirror and you could look almost as good as me!" |
Omen Hawk |
Vision Of Strength Round Start: Grant the top unit in the Foe's deck +20|+0. |
An omen hawk soars lazily overhead, keen eyes catching every detail. It has long since noticed your approach--and it's rapidly descending upon you. |
Protective Broodfather |
Hunting Cry When the Foe attacks, they draw a unit. If it's a Dragon, they summon it attacking. |
The broodfather approaches slowly, iridescent feathers ruffled. Belatedly, you realize that you are standing between him and his young. |
Rimetusk Shaman |
There Is No Shelter When the player summons a unit, Frostbite it. |
She sits alone, bones and feathers adorning her hair, a strange light to her eyes. "Do you know cold?" she askes. "No matter--you will soon." |
Scarmother Vrynna |
Savage And Strong The Foe's units have +1|+2. When one of the Foe's units survives damage, double its power. |
"Draw your weapons, traveler," the scarmother says, her eyes catching the firelight. "Let us see if you are worthy enough to gift me a scar." |
Snowy Razorclaw |
Its Wings Are More Talons?! ALL units have Vulnerable. The Foe's units have +4|+0 and Quick Attack. |
You had felt it watching you for some time. As night falls, it finally alights just behind you, talons poised to strike. |
Starlit Seer |
Light Eternal When the Foe plays a Spell, grant the top unit in their deck +4|+4. |
Starlight lives only until it strikes the earth. Then it bleeds like silver. Yet some form cradles of faith and secrets, so the light may live a little longer. |
The Messenger |
Space Doggos Round Start: The Foe summons a 2 The Messenger. Then, if the Foe has 3+ 2 The Messengers, they create a Fleeting 2 Starbone in hand. |
An excited bark rattles the heavens. As you crane your neck, a tilt of a celestial head seems to ask only one question: Fetch? |
The Howling Abyss |
Legendary Battlefield Game Start: The Foe summons 6 The Howling Abyss. When the Foe summons a champion, double its stats. |
Winds rage over a ruined bridge before you. This place has the heaviness of winter and death--a frozen tomb for many who attempt its crossing. |
Troll Scavenger |
Snow Scavenger Round Start: The Foe Nabs 1 and grants it a random item. |
The hulking troll bares his teeth in what might be a smile. He holds out a scrap of tattered cloth. "Nose never wrong. Knew me smelled something." |
Warden of the Tides |
Found Family The Foe's units have +1|+0 for each different subtype among units they've summoned this game. |
The little girl points at her sketchbook. "He takes care of all the fuzzy cweatures, see? You gotta ask BEFORE petting them, or he gets real mad." |
Woolly Snailmoth |
The Snail Is Coming When the Foe attacks, grant their attacking units +3|+3. |
You have never seen anything like this before, and you hope you never see it again. |
Wrought Colossus |
Forge Together Round Start: The Foe draws an equipment. It cost 2 less this round. |
The colossi are silent but for the creak of their wrought joints. The great weights of stone they drag could crush anything--or anyone. |
Yeti Yearling |
Angry Yetis When one of the Foe's Yetis dies, create an 1 Enraged Yeti in the top 3 cards of the Foe's deck and grant the Foe's Yetis Everywhere +1|+1 and reduce their costs by 1. (They have ) |
It IS hard to believe that such a precious thing could become monstrous. You can't resist its cuteness, so you reach out a hand for just one pet... |
Zephyr Sage |
Memories Multiplied Round Start: The Foe grants the lowest cost unit in their hand +3|+3, then creates an exact copy of it in hand. |
The clouds stir as the great beast breaks into open air. Too late to run now--it has already noticed you, diving down with claws outstretched. |
Trivia[]
- 6 Woolly Snailmoth's power The Snail Is Coming might be named in reference to the popular Immortal Snail (or Snail Assassin) meme.
- 3Lissandra's Nexus Health is set to 99 because it is currently the maximum health for a Nexus to have.
- The Frost Witch adventure has the most rewards of all the World Adventures with a total of 16 rewards.