Template:Item data Wit's EndWit's End was an advanced item in League of Legends for .
Recipe
Template:Item data Wit's End
Cost Analysis
Template:Gold value math
- 15 on-hit damage = Expression error: Missing operand for *.
- 80 on-hit damage = Expression error: Missing operand for *.
Gold efficiency
- Template:Pp2 gold efficient without the healing part of its passive. is
Similar Items
Notes
- Wit's End's on-hit damage does not apply to structures.
Strategy
- magic damage and physical damage, such as or , in order to deal more damage against champions with high armor by dealing additional magic damage. is often most useful on auto-attack reliant, mixed damage dealers who deal both
- Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
- Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as and , as it not only increases their damage output but also bolsters their magic resistance.
- From level 1 to 9, deals more on-hit damage than Wit's End. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with would need Error: Parameter '3' is not accepted. AP.
Old Icon
Trivia
- Previously, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".
Patch history
- Total cost increased to 2900 from 2400.
- Attack speed increased to 50% from 40%.
- Magic resistance increased to 50 from 40.
- New Effect: Now grants 5% bonus movement speed.
- New Unique Passive - At Wit's End: Basic attacks deal Error: Parameter '3' is not accepted. bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for melee champions.
- Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
- Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.
- Total cost reduced to 2400 from 2500.
- Bonus magic damage on-hit increased to 42 from 40.
- Magic resistance stolen reduced to 3 from 5.
- New Effect: Melee champions instead steal 6 magic resistance per basic attack.
- New Effect: Now stacks up to 30 magic resistance stolen from 25.
- Total cost increased to 2800 from 2550.
- Magic resist increased to 40 from 30.
- Attack speed reduced to 40% from 50%.
- On-hit damage reduced to 40 from 42.
- New recipe: + + + 700 = 2400
- Attack speed increased to 42% from 40%.
- New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
- Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
- Magic resistance increased to 25 from 20.
- Item cost increased to 2200 from 2150.
- Combine cost increased to 850 from 700.
- Magic resistance reduced to 20 from 30.
- V1.0.0.118 Reworked
- No longer burns mana, but still deals 42 magic damage on each hit.
- New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
- Combine cost reduced to 550 from 700.
- Now damages enemies that do not have mana.
- Fixed a bug where it did not interact correctly with clones.
- Recipe changed: now builds from .
- Mana per attack increased to 45 from 40, and tooltip fixed.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items