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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Wit's EndWit's End was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Wit's End OriginalSquare.png|20xpx|border|link=Template:Item data Wit's End/LoL|Template:Item data Wit's End]] [[Template:Item data Wit's End/LoL|Template:Item data Wit's End]].

Recipe

Template:Item data Wit's End

Cost Analysis

Gold Value

Passive Gold Value per Stack

Maximum Gold Value (Fully Stacked) = 4103 4103.34

Gold efficiency

  • Wit's End Wit's End is 97.14% gold efficient, without stacks.
    • Wit's End's gold efficiency is further increased by 9.88% per stack, up to a maximum of 146.55% gold efficiency at full stacks.


Similar Items

Notes

  • Wit's End's additional on-hit damage does not apply to structures.

Strategy

  • Wit's End Wit's End is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage, such as Shyvana Shyvana or Kog'Maw Kog'Maw, in order to both decrease the enemy's magic resistance as well as deal more damage against champions with high armor by dealing additional magic damage.
  • While Wit's End is very useful when fighting against tanks with high magic resistance, it can also be very useful against champions with particularly low magic resistance as well.
  • Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it can give its owner up to a total of +65 magic resistance while not sacrificing an item slot solely for a defensive item.
  • Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as Warwick Warwick and Aatrox Aatrox, as it not only increases their damage output but also greatly bolsters their magic resistance.
  • Auto-attack reliant champions who lack attack damage scalings such as Udyr's Udyr's Phoenix Stance Phoenix Stance often find the 40 on-hit damage roughly equivalent to having AD, resulting in 40 × 36 = 1440 Gold 1440 value worth of "attack damage".
    • In the same vein, auto-attack reliant champions who predominantly deal magic damage such as Teemo Teemo can think of the magic resistance stolen by Wit's End as magic penetration, resulting in 155 155.55 - 777 777.75 (31 31.11 per 1 magic penetration) based upon the number of Wit's End stacks.
  • Wit's End is a strong counter to Thornmail Thornmail, as it not only provides the user an on-hit effect that ignores Thornmail's Thornmail's passive, but its magic resistance also reduces the incoming magic damage from Thornmail's Thornmail's passive. Depending on the opponent's magic resistance, Wit's End's on-hit passive can deal more damage than what Thornmail Thornmail reflects back.

Old Icon

Trivia

  • Before an update, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".

Patch history

V8.4
  • Total cost reduced to 2400 Gold 2400 from 2500 Gold 2500.
    • Combine cost reduced to 380 Gold 380 from 480 Gold 480.
  • Bonus magic damage on-hit increased to 42 from 40.
  • Magic resistance stolen reduced to 3 from 5.
  • New Effect: Melee role Melee champions instead steal 6 magic resistance per basic attack.
  • New Effect: Now stacks up to 30 magic resistance stolen from 25.
V6.11
V5.22
  • Total cost increased to 2800 Gold 2800 from 2550 Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
V5.16
  • Total cost reduced to 2550 Gold 2550 from 2600 Gold 2600.
V5.8
  • Recipe cost reduced to 550 Gold 550 from 750 Gold 750.
V4.20
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • Magic resistance increased to 30 from 25.
V4.10
  • Combine cost increased to 750 Gold 750 from 700 Gold 700.
    • Total cost increased to 2500 Gold 2500 from 2450 Gold 2450.
  • Attack speed increased to 50% from 42%.
V3.8
  • New recipe: Recurve Bow Recurve Bow + Null-Magic Mantle Null-Magic Mantle + Dagger Dagger + 700 Gold 700 = 2400 Gold 2400
  • Attack speed increased to 42% from 40%.
  • New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
  • Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
V3.02
  • Magic resistance increased to 25 from 20.
V1.0.0.152
  • Item cost increased to 2200 Gold 2200 from 2150 Gold 2150.
  • Combine cost increased to 850 Gold 850 from 700 Gold 700.
  • Magic resistance reduced to 20 from 30.
V1.0.0.138
  • Combine cost increased to 700 Gold 700 from 550 Gold 550.
  • Total cost increased to 2150 Gold 2150 from 2000 Gold 2000.
V1.0.0.118 Reworked
  • No longer burns mana, but still deals 42 magic damage on each hit.
  • New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
  • Combine cost reduced to 550 Gold 550 from 700 Gold 700.
V1.0.0.108
  • Now damages enemies that do not have mana.
  • Fixed a bug where it did not interact correctly with clones.
July 10, 2009 Patch
  • Combine cost reduced to 700 Gold 700 from 900 Gold 900.
June 19, 2009 Patch
May 15, 2009 Patch
  • Recipe cost increased to 800 Gold 800 from 600 Gold 600.
April 25, 2009 Patch
  • Mana burn reduced to 35 from 45.
  • Cost increased to 600 Gold 600 from 500 Gold 500.
Alpha Week 5
  • Mana per attack increased to 45 from 40, and tooltip fixed.

References

List of Items

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