Cost Analysis
Gold Value
- 40% attack speed = 1000
- 40 magic resist = 720
- 40 on-hit damage = 1000
Passive Gold Value per Stack
- 5 magic resist = 90
- 5 "magic penetration" = 186.67
Maximum Gold Value (Fully Stacked) = 4103.34
Gold efficiency
- 97.14% gold efficient, without stacks.
- Wit's End's gold efficiency is further increased by 9.88% per stack, up to a maximum of 146.55% gold efficiency at full stacks.
is
Recommended champions
- is listed as an essential item on: (Howling Abyss).
- Wit's End is listed as an offensive item on: , (Crystal Scar, Howling Abyss, Twisted Treeline), (Crystal Scar, Twisted Treeline), , and .
Similar Items
Notes
- physical damage dealers when fighting against champions with low magic resistance (i.e. - ranged champions, which don't receive MR per level, and will have the flat 30 MR without runes / items / masteries).
- Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since at max stacks it gives as much magic resistance as items such as the while not sacrificing a slot purely for a defensive item. Bear in mind, though, that this will be less effective against burst casters who can execute their combos before you can achieve max stacks through auto attacks.
- Wit's End is also a great item on tanks that rely on attack speed or have on-hit effects, as it greatly bolsters their magic resistance, and the time it takes to steal it, doesn't matter as much, due to them being tanky anyway. Tanks that work well with this include and .
- On auto-attack reliant champions without AD scaling or crit, (e.g. or ) the 42 on-hit damage can be thought of as AD, resulting in 40 × 36 = 1440 value worth of "AD".
- On auto-attack reliant champions that deal predominantly magic damage (e.g. , or DPS ) the magic resistance reduction can be thought of as magic penetration, resulting in 171.65 value worth of penetration per stack, maxing at 858.25 value worth of penetration at 5 stacks.
is an exceptionally helpful item on - Wit's End is a strong counter to magic resistance that reduces the incoming magic damage from passive. Wit's End also increases the user's magic resistance per auto-attack and reduces the enemy's magic resistance, thus allowing the user to deal more damage with Wit's End's on-hit passive than what can reflect back. , as it not only provides the user an on-hit effect with their auto-attacks that ignores passive, but it also provide
- Wit's End's stacks affect two things – increasing your MR and decreasing the target MR. These stacks apply independent of individual targets - you can attack one target, then attack a different one, and still have 10 bonus MR - but the MR decreasing only applies to one target at a time, which resets in stack amount whenever a new target is attacked. is an exception to this, in both primary and secondary targets - switching from target 1 to target 2 and back, as long as both are either directly or indirectly attacked, will continue to suffer MR reductions.
- Wit's End's additional on-hit damage does not affect structures.
Trivia
- Considering the item's name, the 42 magic damage on-hit it used to have (and the previous 42% attack speed bonus) were probably a reference to The Hitchhiker's Guide to the Galaxy where 42 is the number that signifies "The Answer to the Ultimate Question of Life, the Universe, and Everything".
Patch history
- Total cost increased to 2800 from 2550.
- Magic resist increased to 40 from 30.
- Attack speed reduced to 40% from 50%.
- On-hit damage reduced to 40 from 42.
V5.8:
V3.8:
- New recipe: 700 = 2400 + + +
- Attack speed increased to 42% from 40%.
- Revised Passive - Basic attacks steal 5 magic resist from the target, stacks up to 5 times.
- Magic resistance increased to 25 from 20.
- Item cost increased to 2200 from 2150.
- Combine cost increased to 850 from 700.
- Magic resistance reduced to 20 from 30.
V1.0.0.118: Reworked
- No longer burns mana, but still deals 42 magic damage on each hit.
- New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
- Combine cost reduced to 550 from 700.
- Now damages enemies that do not have mana.
- Fixed a bug where it did not interact correctly with clones.
- Recipe changed: now builds from .
- Mana per attack increased to 45 from 40, and tooltip fixed.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items