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== Notes ==
 
== Notes ==
  +
[[File:Wit's End screenshot.png|thumb|Item VFX]]
 
* '''Wit's End's''' on-hit damage does not apply to structures.
 
* '''Wit's End's''' on-hit damage does not apply to structures.
   
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* '''Wit's End''' is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as {{ci|Warwick}} and {{ci|Shyvana}}, as it not only increases their damage output but also bolsters their magic resistance.
 
* '''Wit's End''' is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as {{ci|Warwick}} and {{ci|Shyvana}}, as it not only increases their damage output but also bolsters their magic resistance.
 
* From level 1 to 9, {{ii|Nashor's Tooth}} deals more on-hit damage than '''Wit's End'''. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with {{ii|Nashor's Tooth}} would need {{pp|9|133.3;200;266.7;333.3;400 to 433.3|10 to 18}} AP.
 
* From level 1 to 9, {{ii|Nashor's Tooth}} deals more on-hit damage than '''Wit's End'''. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with {{ii|Nashor's Tooth}} would need {{pp|9|133.3;200;266.7;333.3;400 to 433.3|10 to 18}} AP.
* '''Wit's End''' is a good counter to {{ii|Thornmail}}, as it provides the user an on-hit effect that ignores {{iis|Thornmail}} passive, and its magic resistance also reduces the incoming magic damage from {{iis|Thornmail}} passive.
 
   
 
== Old Icon ==
 
== Old Icon ==
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[[Category:Magic resistance items]]
 
[[Category:Magic resistance items]]
 
[[Category:On-hit effect items]]
 
[[Category:On-hit effect items]]
[[Category:Magic penetration items]]
+
[[Category:Movement items]]

Revision as of 15:20, 26 January 2020

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This article or section may contain obsolete information, but exists here for historical purposes.

Template:Item data Wit's EndWit's End was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Wit's End OriginalSquare.png|20xpx|border|link=Template:Item data Wit's End/LoL|Template:Item data Wit's End]] [[Template:Item data Wit's End/LoL|Template:Item data Wit's End]].

Recipe

Template:Item data Wit's End

Cost Analysis

Template:Gold value math

Gold efficiency

  • Wit's End Wit's End is 97.23% gold efficient without the healing part of its passive, at level one.
  • Wit's End's Wit's End's gold efficiency is increased to 155.27% at level 18.


Similar Items

Notes

Wit's End screenshot

Item VFX

  • Wit's End's on-hit damage does not apply to structures.

Strategy

  • Wit's End Wit's End is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage, such as Shyvana Shyvana or Kog'Maw Kog'Maw, in order to deal more damage against champions with high armor by dealing additional magic damage.
  • Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
  • Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as Warwick Warwick and Shyvana Shyvana, as it not only increases their damage output but also bolsters their magic resistance.
  • From level 1 to 9, Nashor's Tooth Nashor's Tooth deals more on-hit damage than Wit's End. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with Nashor's Tooth Nashor's Tooth would need Error: Parameter '3' is not accepted. AP.

Old Icon

Trivia

  • Previously, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".

Patch history

V9.7
  • Total cost increased to 2900 Gold 2900 from 2400 Gold 2400.
    • Combine cost increased to 880 Gold 880 from 380 Gold 380.
  • Attack speed increased to 50% from 40%.
  • Magic resistance increased to 50 from 40.
  • New Effect: Now grants 5% bonus movement speed.
  • New Unique Passive - At Wit's End: Basic attacks deal Error: Parameter '3' is not accepted. bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for Melee role melee champions.
  • Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
  • Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged role Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.
V8.4
  • Total cost reduced to 2400 Gold 2400 from 2500 Gold 2500.
    • Combine cost reduced to 380 Gold 380 from 480 Gold 480.
  • Bonus magic damage on-hit increased to 42 from 40.
  • Magic resistance stolen reduced to 3 from 5.
  • New Effect: Melee role Melee champions instead steal 6 magic resistance per basic attack.
  • New Effect: Now stacks up to 30 magic resistance stolen from 25.
V6.11
V5.22
  • Total cost increased to 2800 Gold 2800 from 2550 Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
V5.16
  • Total cost reduced to 2550 Gold 2550 from 2600 Gold 2600.
V5.8
  • Recipe cost reduced to 550 Gold 550 from 750 Gold 750.
V4.20
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • Magic resistance increased to 30 from 25.
V4.10
  • Combine cost increased to 750 Gold 750 from 700 Gold 700.
    • Total cost increased to 2500 Gold 2500 from 2450 Gold 2450.
  • Attack speed increased to 50% from 42%.
V3.8
  • New recipe: Recurve Bow Recurve Bow + Null-Magic Mantle Null-Magic Mantle + Dagger Dagger + 700 Gold 700 = 2400 Gold 2400
  • Attack speed increased to 42% from 40%.
  • New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
  • Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
V3.02
  • Magic resistance increased to 25 from 20.
V1.0.0.152
  • Item cost increased to 2200 Gold 2200 from 2150 Gold 2150.
  • Combine cost increased to 850 Gold 850 from 700 Gold 700.
  • Magic resistance reduced to 20 from 30.
V1.0.0.138
  • Combine cost increased to 700 Gold 700 from 550 Gold 550.
  • Total cost increased to 2150 Gold 2150 from 2000 Gold 2000.
V1.0.0.118 Reworked
  • No longer burns mana, but still deals 42 magic damage on each hit.
  • New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
  • Combine cost reduced to 550 Gold 550 from 700 Gold 700.
V1.0.0.108
  • Now damages enemies that do not have mana.
  • Fixed a bug where it did not interact correctly with clones.
July 10, 2009 Patch
  • Combine cost reduced to 700 Gold 700 from 900 Gold 900.
June 19, 2009 Patch
May 15, 2009 Patch
  • Recipe cost increased to 800 Gold 800 from 600 Gold 600.
April 25, 2009 Patch
  • Mana burn reduced to 35 from 45.
  • Cost increased to 600 Gold 600 from 500 Gold 500.
Alpha Week 5
  • Mana per attack increased to 45 from 40, and tooltip fixed.

References

List of Items