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|description= |
|description= |
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{{gold value math}} |
{{gold value math}} |
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− | * |
+ | * 15 [[On-hit effect|on-hit damage]] = {{g|375}} |
− | ** '''Total Gold Value''' = {{g| |
+ | ** '''Total Gold Value''' = {{g|2722.5}} |
+ | * 80 [[On-hit effect|on-hit damage]] = {{g|2000}} |
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− | {{gold value|Gold Value per basic attack|nolink=}} |
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− | * |
+ | ** '''Total Gold Value''' = {{g|4347.5}} |
− | * 3 '[[magic penetration]]' = {{g|93.33}} |
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− | ** '''Gold Value''' = {{g|147.33}} |
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− | |||
− | {{gold value|Gold Value at maximum stacks|nolink=}} |
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− | * 30 [[magic resistance]] = {{g|540}} |
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− | * 30 '[[magic penetration]]' = {{g|933.33}} |
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− | ** '''Gold Value''' = {{g|1473.33}} |
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− | ** '''Total Gold Value''' = {{g|4243.33}} |
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{{gold efficiency}} |
{{gold efficiency}} |
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− | * {{ii|Wit's End}} is {{gec|Wit's End| |
+ | * {{ii|Wit's End}} is {{gec|Wit's End|2722.5}} gold efficient without the healing part of its passive, at level one. |
− | * {{iis|Wit's End}} gold efficiency is |
+ | * {{iis|Wit's End}} gold efficiency is increased to {{gec|Wit's End|4347.5}} at level 18. |
}} |
}} |
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{{Recipe/item|Guinsoo's Rageblade}} |
{{Recipe/item|Guinsoo's Rageblade}} |
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{{Recipe/item|Blade of the Ruined King}} |
{{Recipe/item|Blade of the Ruined King}} |
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− | {{Recipe/item|The Black Cleaver}} |
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}} |
}} |
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== Notes == |
== Notes == |
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+ | [[File:Wit's End screenshot.png|thumb|Item VFX]] |
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− | * '''Wit's End's''' |
+ | * '''Wit's End's''' on-hit damage does not apply to structures. |
== Strategy == |
== Strategy == |
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− | * {{ii|Wit's End}} is often most useful on auto-attack reliant, mixed damage dealers who deal both [[magic damage]] and [[physical damage]], such as {{ci|Shyvana}} or {{ci|Kog'Maw}}, in order to |
+ | * {{ii|Wit's End}} is often most useful on auto-attack reliant, mixed damage dealers who deal both [[magic damage]] and [[physical damage]], such as {{ci|Shyvana}} or {{ci|Kog'Maw}}, in order to deal more damage against champions with high {{as|armor}} by dealing additional magic damage. |
− | * |
+ | * '''Wit's End''' is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item. |
− | * '''Wit's End''' is |
+ | * '''Wit's End''' is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as {{ci|Warwick}} and {{ci|Shyvana}}, as it not only increases their damage output but also bolsters their magic resistance. |
+ | * From level 1 to 9, {{ii|Nashor's Tooth}} deals more on-hit damage than '''Wit's End'''. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with {{ii|Nashor's Tooth}} would need {{pp|9|133.3;200;266.7;333.3;400 to 433.3|10 to 18}} AP. |
||
− | * '''Wit's End''' is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as {{ci|Warwick}} and {{ci|Shyvana}}, as it not only increases their damage output but also greatly bolsters their magic resistance. |
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− | * Auto-attack reliant champions who lack {{as|attack damage scalings}} such as {{cai|Phoenix Stance|Udyr}} often find the 40 on-hit damage roughly equivalent to having {{as|AD}}, resulting in 40{{times}}36 = {{g|1440}} value worth of "attack damage". |
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− | ** In the same vein, auto-attack reliant champions who predominantly deal magic damage such as {{ci|Teemo}} can think of the magic resistance stolen by '''Wit's End''' as magic penetration, resulting in {{g|155.55}} - {{g|777.75}} ({{g|31.11}} per 1 magic penetration) based upon the number of '''Wit's End''' stacks. |
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− | * '''Wit's End''' is a strong counter to {{ii|Thornmail}}, as it not only provides the user an on-hit effect that ignores {{iis|Thornmail}} passive, but its magic resistance also reduces the incoming magic damage from {{iis|Thornmail}} passive. Depending on the opponent's magic resistance, '''Wit's End's''' on-hit passive can deal more damage than what {{ii|Thornmail}} reflects back. |
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== Old Icon == |
== Old Icon == |
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− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" navigation=true> |
Wit's End item old.png|Wit's End |
Wit's End item old.png|Wit's End |
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</gallery> |
</gallery> |
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== Trivia == |
== Trivia == |
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− | * |
+ | * Previously, '''Wit's End''' gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to {{w|The Hitchhiker's Guide to the Galaxy}}, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything". |
== Patch history == |
== Patch history == |
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{{scroll box|content= |
{{scroll box|content= |
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+ | ;[[V9.7]] |
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+ | * Total cost increased to {{g|2900}} from {{g|2400}}. |
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+ | ** Combine cost increased to {{g|880}} from {{g|380}}. |
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+ | * Attack speed increased to 50% from 40%. |
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+ | * Magic resistance increased to 50 from 40. |
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+ | * {{sbc|New Effect:}} Now grants 5% '''bonus''' movement speed. |
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+ | * {{sbc|New Unique Passive - At Wit's End:}} Basic attacks deal {{as|{{pp|11|15;25;35;45;55;65;75 to 80|1;9 to 18}} '''bonus''' magic damage on-hit}}. While {{as|'''below''' 50% health}}, heal for 33% of this effect's damage dealt, increased to 100% for {{tip|melee|melee champions}}. |
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+ | * {{sbc|Removed Unique Passive:}} Basic attacks deal {{as|42 '''bonus''' magic damage on-hit}}. |
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+ | * {{sbc|Removed Unique Passive:}} Basic attacks (on-hit) grant {{as|6 [[magic resistance]]}} and reduce {{as|the target's magic resistance by 6}} for 5 seconds. Both effects stack up to 30 magic resistance. {{tip|Ranged|Ranged champions}} only steal 3 magic resistance per basic attack, up to the same cap. |
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+ | |||
;[[V8.4]] |
;[[V8.4]] |
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* Total cost reduced to {{g|2400}} from {{g|2500}}. |
* Total cost reduced to {{g|2400}} from {{g|2500}}. |
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[[fr:Au Bout du Rouleau]] |
[[fr:Au Bout du Rouleau]] |
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[[pl:Koniec Rozumu]] |
[[pl:Koniec Rozumu]] |
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− | [[ru: |
+ | [[ru:Смерть Разума]] |
[[zh:智慧末刃]] |
[[zh:智慧末刃]] |
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[[Category:Attack speed items]] |
[[Category:Attack speed items]] |
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[[Category:Magic resistance items]] |
[[Category:Magic resistance items]] |
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[[Category:On-hit effect items]] |
[[Category:On-hit effect items]] |
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− | [[Category: |
+ | [[Category:Movement items]] |
Revision as of 15:20, 26 January 2020
Template:Item data Wit's EndWit's End was an advanced item in League of Legends for .
Recipe
Template:Item data Wit's End
Cost Analysis
Template:Gold value math
- 15 on-hit damage = 375
- 80 on-hit damage = 2000
Gold efficiency
- 97.23% gold efficient without the healing part of its passive, at level one. is
- 155.27% at level 18. gold efficiency is increased to
Similar Items
Notes
- Wit's End's on-hit damage does not apply to structures.
Strategy
- magic damage and physical damage, such as or , in order to deal more damage against champions with high armor by dealing additional magic damage. is often most useful on auto-attack reliant, mixed damage dealers who deal both
- Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
- Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as and , as it not only increases their damage output but also bolsters their magic resistance.
- From level 1 to 9, deals more on-hit damage than Wit's End. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with would need Error: Parameter '3' is not accepted. AP.
Old Icon
Trivia
- Previously, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".
Patch history
- Total cost increased to 2900 from 2400.
- Attack speed increased to 50% from 40%.
- Magic resistance increased to 50 from 40.
- New Effect: Now grants 5% bonus movement speed.
- New Unique Passive - At Wit's End: Basic attacks deal Error: Parameter '3' is not accepted. bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for melee champions.
- Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
- Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.
- Total cost reduced to 2400 from 2500.
- Bonus magic damage on-hit increased to 42 from 40.
- Magic resistance stolen reduced to 3 from 5.
- New Effect: Melee champions instead steal 6 magic resistance per basic attack.
- New Effect: Now stacks up to 30 magic resistance stolen from 25.
- Total cost increased to 2800 from 2550.
- Magic resist increased to 40 from 30.
- Attack speed reduced to 40% from 50%.
- On-hit damage reduced to 40 from 42.
- New recipe: + + + 700 = 2400
- Attack speed increased to 42% from 40%.
- New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
- Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
- Magic resistance increased to 25 from 20.
- Item cost increased to 2200 from 2150.
- Combine cost increased to 850 from 700.
- Magic resistance reduced to 20 from 30.
- V1.0.0.118 Reworked
- No longer burns mana, but still deals 42 magic damage on each hit.
- New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
- Combine cost reduced to 550 from 700.
- Now damages enemies that do not have mana.
- Fixed a bug where it did not interact correctly with clones.
- Recipe changed: now builds from .
- Mana per attack increased to 45 from 40, and tooltip fixed.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items