Wit's End is a finished item in League of Legends.[1]

Recipe

Wit's End item
Wit's End
Gold 2900 (Gold 880)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300
Negatron Cloak item
Gold 720 (Gold 270)
Dagger item
Gold 300

Cost Analysis

Gold Value

Gold Efficiency*

  • Wit's End item Wit's End is 93.88% gold efficient without the healing part of its passive, at level one.
  • Wit's End item Wit's End's gold efficiency is increased to 149.91% at level 18.


Similar Items

Notes

  • Wit's End's on-hit damage does not apply to structures.

Strategy

  • Wit's End item Wit's End is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage, such as ShyvanaSquare Shyvana or Kog'MawSquare Kog'Maw, in order to deal more damage against champions with high armor by dealing additional magic damage.
  • Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
  • Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as WarwickSquare Warwick and ShyvanaSquare Shyvana, as it not only increases their damage output but also bolsters their magic resistance.
  • From level 1 to 9, Nashor's Tooth item Nashor's Tooth deals more on-hit damage than Wit's End. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with Nashor's Tooth item Nashor's Tooth would need 133.3 − 433.3 (based on level) AP.
  • Wit's End is a good counter to Thornmail item Thornmail, as it provides the user an on-hit effect that ignores Thornmail item Thornmail's passive, and its magic resistance also reduces the incoming magic damage from Thornmail item Thornmail's passive.

Old Icon

Trivia

  • Previously, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".

Patch history

V9.7
  • Total cost increased to Gold 2900 from Gold 2400.
    • Combine cost increased to Gold 880 from Gold 380.
  • Attack speed increased to 50% from 40%.
  • Magic resistance increased to 50 from 40.
  • New Effect: Now grants 5% bonus movement speed.
  • New Unique Passive - At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for Melee role melee champions.
  • Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
  • Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged role Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.
V8.4
  • Total cost reduced to Gold 2400 from Gold 2500.
    • Combine cost reduced to Gold 380 from Gold 480.
  • Bonus magic damage on-hit increased to 42 from 40.
  • Magic resistance stolen reduced to 3 from 5.
  • New Effect: Melee role Melee champions instead steal 6 magic resistance per basic attack.
  • New Effect: Now stacks up to 30 magic resistance stolen from 25.
V6.11
V5.22
  • Total cost increased to Gold 2800 from Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
V5.16
  • Total cost reduced to Gold 2550 from Gold 2600.
V5.8
  • Recipe cost reduced to Gold 550 from Gold 750.
V4.20
  • Total cost increased to Gold 2600 from Gold 2500.
  • Magic resistance increased to 30 from 25.
V4.10
  • Combine cost increased to Gold 750 from Gold 700.
    • Total cost increased to Gold 2500 from Gold 2450.
  • Attack speed increased to 50% from 42%.
V3.8
  • New recipe: Recurve Bow item Recurve Bow + Null-Magic Mantle item Null-Magic Mantle + Dagger item Dagger + Gold 700 = Gold 2400
  • Attack speed increased to 42% from 40%.
  • New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
  • Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
V3.02
  • Magic resistance increased to 25 from 20.
V1.0.0.152
  • Item cost increased to Gold 2200 from Gold 2150.
  • Combine cost increased to Gold 850 from Gold 700.
  • Magic resistance reduced to 20 from 30.
V1.0.0.138
  • Combine cost increased to Gold 700 from Gold 550.
  • Total cost increased to Gold 2150 from Gold 2000.
V1.0.0.118 Reworked
  • No longer burns mana, but still deals 42 magic damage on each hit.
  • New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
  • Combine cost reduced to Gold 550 from Gold 700.
V1.0.0.108
  • Now damages enemies that do not have mana.
  • Fixed a bug where it did not interact correctly with clones.
July 10, 2009 Patch
  • Combine cost reduced to Gold 700 from Gold 900.
June 19, 2009 Patch
May 15, 2009 Patch
  • Recipe cost increased to Gold 800 from Gold 600.
April 25, 2009 Patch
  • Mana burn reduced to 35 from 45.
  • Cost increased to Gold 600 from Gold 500.
Alpha Week 5
  • Mana per attack increased to 45 from 40, and tooltip fixed.

References

  1. Itemlist on leagueoflegends.com

List of Items