Wit's End is a finished item in League of Legends.[1]


Wit's End item
Wit's End
Gold 2400 (Gold 380)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300
Negatron Cloak item
Gold 720 (Gold 270)
Dagger item
Gold 300

Cost Analysis

Gold Value

Gold Value per basic attack

Gold Value at maximum stacks

Gold Efficiency*

  • Wit's End item Wit's End is 115.42% gold efficient at 0 stack.
  • Wit's End item Wit's End's gold efficiency is further increased by 6.14% per stack, doubled to 12.28% on melee champions, up to a maximum of 176.81% gold efficiency at full stacks.

Similar Items


  • Wit's End's additional on-hit damage does not apply to structures.
  • Magic resistance can be stolen from multiple enemies at once, including minions, but the user can only gain a total of 30 magic resistance.


  • Wit's End item Wit's End is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage, such as ShyvanaSquare Shyvana or Kog'MawSquare Kog'Maw, in order to both decrease the enemy's magic resistance as well as deal more damage against champions with high armor by dealing additional magic damage.
  • While Wit's End is very useful when fighting against tanks with high magic resistance, it can also be very useful against champions with particularly low magic resistance as well.
  • Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it can give its owner up to a total of +70 magic resistance while not sacrificing an item slot solely for a defensive item.
  • Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as WarwickSquare Warwick and ShyvanaSquare Shyvana, as it not only increases their damage output but also greatly bolsters their magic resistance.
  • Auto-attack reliant champions who lack attack damage scalings such as UdyrSquare Udyr's Phoenix Stance Phoenix Stance often find the 42 on-hit damage roughly equivalent to having AD, resulting in 42 × 35 = Gold 1470 value worth of "attack damage".
    • In the same vein, auto-attack reliant champions who predominantly deal magic damage such as TeemoSquare Teemo can think of the magic resistance stolen by Wit's End as magic penetration, resulting in Gold 155.55 - Gold 777.75 (Gold 31.11 per 1 magic penetration) based upon the number of Wit's End stacks.
    • In order to deal the same amount of magic damage on-hit, a champion with Nashor's Tooth item Nashor's Tooth would need 180 AP.
  • Wit's End is a strong counter to Thornmail item Thornmail, as it not only provides the user an on-hit effect that ignores Thornmail item Thornmail's passive, but its magic resistance also reduces the incoming magic damage from Thornmail item Thornmail's passive.

Old Icon


  • Wit's End gives 42 on-hit magic damage and, before an update, attack speed. Considering the item's name, this is probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".

Patch history

  • Total cost reduced to Gold 2400 from Gold 2500.
    • Combine cost reduced to Gold 380 from Gold 480.
  • Bonus magic damage on-hit increased to 42 from 40.
  • Magic resistance stolen reduced to 3 from 5.
  • New Effect: Melee role Melee champions instead steal 6 magic resistance per basic attack.
  • New Effect: Now stacks up to 30 magic resistance stolen from 25.
  • Total cost increased to Gold 2800 from Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
  • Total cost reduced to Gold 2550 from Gold 2600.
  • Recipe cost reduced to Gold 550 from Gold 750.
  • Total cost increased to Gold 2600 from Gold 2500.
  • Magic resistance increased to 30 from 25.
  • Combine cost increased to Gold 750 from Gold 700.
    • Total cost increased to Gold 2500 from Gold 2450.
  • Attack speed increased to 50% from 42%.
  • New recipe: Recurve Bow item Recurve Bow + Null-Magic Mantle item Null-Magic Mantle + Dagger item Dagger + Gold 700 = Gold 2400
  • Attack speed increased to 42% from 40%.
  • New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
  • Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
  • Magic resistance increased to 25 from 20.
  • Item cost increased to Gold 2200 from Gold 2150.
  • Combine cost increased to Gold 850 from Gold 700.
  • Magic resistance reduced to 20 from 30.
  • Combine cost increased to Gold 700 from Gold 550.
  • Total cost increased to Gold 2150 from Gold 2000.
V1.0.0.118 Reworked
  • No longer burns mana, but still deals 42 magic damage on each hit.
  • New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
  • Combine cost reduced to Gold 550 from Gold 700.
  • Now damages enemies that do not have mana.
  • Fixed a bug where it did not interact correctly with clones.
July 10, 2009 Patch
  • Combine cost reduced to Gold 700 from Gold 900.
June 19, 2009 Patch
May 15, 2009 Patch
  • Recipe cost increased to Gold 800 from Gold 600.
April 25, 2009 Patch
  • Mana burn reduced to 35 from 45.
  • Cost increased to Gold 600 from Gold 500.
Alpha Week 5
  • Mana per attack increased to 45 from 40, and tooltip fixed.


  1. Itemlist on leagueoflegends.com

List of Items