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For the Wild Rift icon.png Wild Rift item, see Wit's End Wit's End.

Wit's End is a legendary item in League of Legends icon.png League of Legends.

Recipe

Wit's End item.png
Wit's End
3100 Gold 3100 (750 Gold 750)
Hearthbound Axe item.png
1100 Gold 1100 (450 Gold 450)
Dagger item.png
300 Gold 300
Negatron Cloak item.png
900 Gold 900 (450 Gold 450)

Cost Analysis

Gold Value

Level 1 Fray Gold Value

Level 18 Fray Gold Value

Gold efficiency

  • Wit's End's Wit's End's base stats are 106.45% gold efficient.
  • Wit's End Wit's End is 126.29% - 178.71% gold efficient when basic attacking.

Similar items

Notes

  • Fray deals Wit's End item.png proc damage, and thus will not trigger spell effects.
  • The bonus damage dealt by Fray benefits from Life steal icon.png life steal.
  • Fray's on-hit damage does not apply to structures.

Strategy

  • Wit's End Wit's End is often most useful on auto-attack reliant, mixed damage dealers who deal both magic damage and physical damage, such as Shyvana Shyvana or Kog'Maw Kog'Maw, in order to deal more damage against champions with high armor by dealing additional magic damage.
  • Wit's End is also highly useful on frequent auto-attackers against champions with high magic damage, since it give its owner a good amount of magic resistance while not sacrificing an item slot solely for a defensive item.
  • Wit's End is viable on bruisers and tanks who rely on their auto-attacks to deal damage, such as Warwick Warwick and Shyvana Shyvana, as it not only increases their damage output but also bolsters their magic resistance.
  • From level 1 to 9, Nashor's Tooth Nashor's Tooth deals more on-hit damage than Wit's End. On level 10 they deal the same amount of damage. Afterwards, in order to deal the same amount of magic damage on-hit, a champion with Nashor's Tooth Nashor's Tooth would need 150 − 325 (based on level) AP.

Old icons

Trivia

  • Previously, Wit's End gave 42 on-hit magic damage and attack speed. Considering the item's name, this was probably a reference to The Hitchhiker's Guide to the Galaxy, where 42 is the answer to "the Ultimate Question of Life, the Universe, and Everything".
Void Crest icon.png

Media

Patch History

V11.17
  • Fray damage changed to 15 − 80 (based on level) from 15 − 80 (based on level). Formula changed.
V11.9
V10.23
  • Updated icon.
  • New:
    • Recipe: Hearthbound Axe Hearthbound Axe + Negatron Cloak Negatron Cloak + Dagger Dagger + 800 Gold 800 = 3100 Gold 3100.
    • Stats: 40% attack speed, 50 magic resistance, 30 attack damage.
    • Unique Passive - Fray: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit and grant you 20 bonus movement speed for 2 seconds.
    • Limited to 1 Wit's End.
  • Old:
    • Recipe: Recurve Bow Recurve Bow + Negatron Cloak Negatron Cloak + Dagger Dagger + 800 Gold 800 = 2900 Gold 2900.
    • Stats: 50% attack speed, 50 magic resistance, 5% movement speed.
    • Unique Passive - At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, Heal power icon.png heal for (Melee role.png 100% / Ranged role.png 33%) of this effect's post-mitigation damage.
V9.7
  • Total cost increased to 2900 Gold 2900 from 2400 Gold 2400.
    • Combine cost increased to 880 Gold 880 from 380 Gold 380.
  • Attack speed increased to 50% from 40%.
  • Magic resistance increased to 50 from 40.
  • New Effect: Now grants 5% bonus movement speed.
  • New Unique Passive - At Wit's End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, heal for 33% of this effect's damage dealt, increased to 100% for Melee role.png melee champions.
  • Removed Unique Passive: Basic attacks deal 42 bonus magic damage on-hit.
  • Removed Unique Passive: Basic attacks (on-hit) grant 6 magic resistance and reduce the target's magic resistance by 6 for 5 seconds. Both effects stack up to 30 magic resistance. Ranged role.png Ranged champions only steal 3 magic resistance per basic attack, up to the same cap.
V8.4
  • Total cost reduced to 2400 Gold 2400 from 2500 Gold 2500.
    • Combine cost reduced to 380 Gold 380 from 480 Gold 480.
  • Bonus magic damage on-hit increased to 42 from 40.
  • Magic resistance stolen reduced to 3 from 5.
  • New Effect: Melee role.png Melee champions instead steal 6 magic resistance per basic attack.
  • New Effect: Now stacks up to 30 magic resistance stolen from 25.
V6.11
V5.22
  • Total cost increased to 2800 Gold 2800 from 2550 Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
V5.16
  • Total cost reduced to 2550 Gold 2550 from 2600 Gold 2600.
V5.8
  • Recipe cost reduced to 550 Gold 550 from 750 Gold 750.
V4.20
  • Total cost increased to 2600 Gold 2600 from 2500 Gold 2500.
  • Magic resistance increased to 30 from 25.
V4.10
  • Combine cost increased to 750 Gold 750 from 700 Gold 700.
    • Total cost increased to 2500 Gold 2500 from 2450 Gold 2450.
  • Attack speed increased to 50% from 42%.
V3.8
  • New recipe: Recurve Bow Recurve Bow + Null-Magic Mantle Null-Magic Mantle + Dagger Dagger + 700 Gold 700 = 2400 Gold 2400
  • Attack speed increased to 42% from 40%.
  • New Effect: Basic attacks steal 5 magic resist from the target for 5 seconds, stacks up to 5 times, for a maximum of +25 MR.
  • Removed: Basic attacks increase your magic resist by 5 for 5 seconds, stacks 4 times for maximum of +20 MR).
V3.02
  • Magic resistance increased to 25 from 20.
V1.0.0.152
  • Item cost increased to 2200 Gold 2200 from 2150 Gold 2150.
  • Combine cost increased to 850 Gold 850 from 700 Gold 700.
  • Magic resistance reduced to 20 from 30.
V1.0.0.138
  • Combine cost increased to 700 Gold 700 from 550 Gold 550.
  • Total cost increased to 2150 Gold 2150 from 2000 Gold 2000.
V1.0.0.118 Reworked
  • No longer burns mana, but still deals 42 magic damage on each hit.
  • New passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
  • Combine cost reduced to 550 Gold 550 from 700 Gold 700.
V1.0.0.108
  • Now damages enemies that do not have mana.
  • Fixed a bug where it did not interact correctly with clones.
July 10, 2009 Patch
  • Combine cost reduced to 700 Gold 700 from 900 Gold 900.
June 19, 2009 Patch
May 15, 2009 Patch
  • Recipe cost increased to 800 Gold 800 from 600 Gold 600.
April 25, 2009 Patch
  • Mana burn reduced to 35 from 45.
  • Cost increased to 600 Gold 600 from 500 Gold 500.
Alpha Week 5
  • Mana per attack increased to 45 from 40, and tooltip fixed.

References

List of Items

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