Waterwalking is a rune in League of Legends.
Notes[]
- The bonus movement speed decays over 1 second after leaving the river, while the bonus stats are lost immediately.
- The water puddles created around the jungle by count and will activate Waterwalking if tread upon.
- On modes without the river, Waterwalking is exchanged with .
- This rune provides no bonuses outside of Summoner's Rift, or in game modes where the river is inaccessible.
- Referring to the river includes the entire zone covered in water, including the two parts outside of the Brushes in the middle lane.
Map-Specific Differences[]
- Howling Abyss differences edit
- Automatically exchanged with .
- Nexus Blitz differences edit
- Automatically exchanged with .
Trivia[]
“ | May you be as swift as the rushing river and agile as a startled | .
— Rune caption | |
Patch History[]
- Adaptive force increased to 7.8 − 18 (based on level) bonus Attack Damage or 13 − 30 (based on level) Ability Power (Adaptive) from 3 − 18 (based on level) bonus Attack Damage or 5 − 30 (based on level) Ability Power (Adaptive).
- Bonus movement speed reduced to 10 from 25.
- Puddles in jungle created by ocean - transformed rift now activate Waterwalking.
- V9.21 - October 23th Hotfix
- Bug Fix: Champions will now properly activate it at every part of the river, not just at the entrances.
- V7.22 - Added
- Sorcery Slot 3 rune.
- Passive: While in the river, you gain 25 bonus movement speed and 5 − 30 (based on level) Ability Power or 3 − 18 (based on level) bonus Attack Damage (Adaptive).
- This rune provides no bonuses outside of Summoner's Rift, or in Game Modes where the river is inaccessible.