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Warwick
- It has been special cased so Warwick does not follow an enemy's or a that revives from .
- Warwick will attempt to basic attack the target afterwards.
- The channel is extended if the target is under effects of a
dash or
displacement.
- The heal does not factor on-hit and on-attack effects applied by Jaws of the Beast.
- Jaws of the Beast deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Jaws of the Beast has a 0.264 seconds cast delay, which is the amount of time required for the bite to occur from the start of the cast. This should not be confused with cast times.
- PENDING FOR TEST: If the target dies prior to Warwick reaching them, Jaws of the Beast refunds its cooldown when tapped. The ability can be still held, to which it is no longer eligible for the refund.
- While the bite always occurs after the same delay, the time spent lunging does not, which depends on the range Jaws of the Beast was cast away from the target, up to 0.5 seconds when cast at maximum range.
- The lunge always places Warwick to his attack range to the center of his target, while the dash will place him up to the edge of his attack range from the target's edge.
- Jaws of the Beast's channel cannot be initiated while
grounded or
rooted. Warwick can only use the normal cast.
- The channel will not be interrupted by either of the two effects, despite the lock-on being a movement channel.
- Interactions & Other
- In order to hit the damage cap, the target monster needs to have at least 2084 / 2143 / 2188 / 2223 health.
- Any
interrupting crowd control effect that is not resisted by the displacement immunity will prematurely stop the
dash.
- The bite can still occur if cast before the crowd control application, but Warwick cannot start channeling.
- Warwick will follow enemies that move via
attachment effects but the lock-on will not be extended.
- The following table refers for interactions while Warwick is
channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | is usable. and are disabled. | |
Movement | Disabled | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by | ![]() |
- As mentioned by the description, Blood Hunt only marks enemy champions if they are damaged below the thresholds by an allied source. This includes Warwick himself, champions,
minions, and
turrets.
- Note that
monsters are neutral units.
- Blood Hunt can detect and target decoys.
- This ability will cast from wherever the caster is at the start of the cast time.
- Blood Hunt has an indicator that appears above the target(s) when they are being hunted. Some skins have a unique indicator.
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as
Spellblade and stacking .
- The recast's howling animation has a 0.5-second
lockout time.
- This will also cancel Warwick's basic attack.
- Warwick cannot attack or cast abilities during the animation, instead the last input will be buffered to play after it ends.
- Warwick will automatically recast if he enters
resurrection.
- Infinite Duress deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
- Considering movement speed soft caps, with below 35% health. , this range increases to 1179 / 1203.125 / 1224.0625 / 1245, further increased to 1276.40625 / 1307.8125 / 1339.21875 / 1370.625 against enemy champions
- Infinite Duress deals a total of 6 damage instances:
- The 1st, 3rd, and 5th ticks deals 2/9ths of the total damage as a single instance while applying both spell and on-hit effects.
- The 2nd, 4th, and 6th ticks deal 1/9ths of the total damage as a single instance while applying spell effects but not on-hit effects.
- If Warwick does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including , but being able to cast and , with the former also interrupting the slide.
- Activating during the dash interrupts it.
- Each hit counts as a separate hit for effects such as or .
- Warwick gains the
cc-immunity at the start of the cast time.
- PENDING FOR TEST:
Cleansing the
suppression does not interrupt the
channel and Warwick will continue to strike but not deal any damage.
- If the target is
crowd control immune or protected by
spell shield upon collision, Warwick will not start the
channel.
- Infinite Duress covers Warwick's hitbox, meaning he will collide with enemy champions that are particularly close to him.
- The following table refers for interactions while Warwick is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by | ![]() |
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Base armor increased from 35 to 40.
- Armor growth increased from 3.9 to 4.3.
- AD ratio increased from 120% AD to 130%.
- Heal increased from 37.5 / 50 / 62.5 / 75% damage dealt to 42.5 / 55 / 67.5 / 80%.
- Bugfix: Fixed an issue where Warwick remains attached to after casting Jaws of the Beast during .
- Health ratio increased from 6 / 7 / 8 / 9% target's maximum health to 7 / 8 / 9 / 10%.
- Cooldown reduced from 75 / 65 / 55 seconds to 70 / 60 / 50.
- Bugfix: Fixed a bug that prevented the cooldown reduction from triggering.
- Stats
- Base movement speed increased from 335 to 345.
- Heal increased from 22.5 / 40 / 57.5 / 75% damage dealt to 37.5 / 50 / 62.5 / 75%.
- Mana cost reduced from 50 / 60 / 70 / 80 to 40 / 45 / 50 / 55.
- Maximum damage against monsters reduced from 125 / 150 / 175 / 200 to 100 / 125 / 150 / 175.
- Damage against minions increased from 100% to 150%.
- New effect: The cooldown is reduced by 50% upon killing the target minion.
- Bonus movement speed reduced from 45 / 50 / 55 / 60% to 40 / 45 / 50 / 55%.
- Bonus attack speed reduced from 70 / 80 / 90 / 100% to 60 / 70 / 80 / 90%.
- Recast no longer ends the damage reduction.
- Hitbox width increased from 100 to 150.
- Removed: Warwick now heals only from the damage dealt by Infinite Duress rather than all damage he deals in the duration.
- V3.4c - Added
- Released November 4, 2022 (00:01 UTC).