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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Warwick
Warwick (Universe)Warwick (Universe)
Warwick (League of Legends)Warwick (League of Legends)
Warwick (Esports)Warwick (Esports)
Warwick (Teamfight Tactics)Warwick (Teamfight Tactics)
Warwick (Wild Rift)Warwick (Wild Rift)
Warwick (Development)Warwick (Development)

Synergy[]

Frost Frost
Vanguard Vanguard

Trivia[]

Synergy[]

Zaun Zaun
Challenger Challenger
Juggernaut Juggernaut

Trivia[]

Synergy[]

Zaun Zaun
Challenger Challenger
Juggernaut Juggernaut

Trivia[]

Synergy[]

A.D.M.I.N. A.D.M.I.N.
LaserCorps LaserCorps
Brawler Brawler

Trivia[]

Synergy[]

Chemtech Chemtech
Challenger Challenger

Trivia[]

Synergy[]

Chemtech Chemtech
Challenger Challenger

Trivia[]

Synergy[]

Forgotten Forgotten
Brawler Brawler

Strategy[]

Trivia[]

Synergy[]

Divine Divine
Hunter Hunter
Brawler Brawler

Trivia[]

Synergy[]

Glacial Glacial
Predator Predator

Notes[]

  • The on-hit attacks that Warwick performs through his special ability do not count towards stacks for Guinsoo's Rageblade Guinsoo's Rageblade.
  • Warwick heals for 100% of the damage he deals during his special ability, including damage dealt from item effects such as Giant Slayer and even Luden's Echo.
  • If an enemy is killed or if Warwick is stunned during Infinite Duress's cast time, Warwick will immediately stop channeling.

Trivia[]

Synergy[]

Wild Wild
Brawler Brawler

Notes[]

  • The on-hit attacks that Warwick performs through his special ability do not count towards stacks for Guinsoo's Rageblade Guinsoo's Rageblade.
  • Warwick heals for 100% of the damage he deals during his special ability, including damage dealt from item effects such as Giant Slayer and even Luden's Echo.
  • If an enemy is killed or if Warwick is stunned during Infinite Duress's cast time, Warwick will immediately stop channeling.

Trivia[]

Patch History[]

V12.9
  • Ability healing reduced to 30 / 40 / 50 from 35 / 45 / 65.
V12.6 - April 5th Hotfix
  • Base attack speed reduced to 0.75 from 0.8.
V12.6
  • Base attack damage reduced to 45 from 50.
  • Ability heal reduced to 35 / 45 / 65 from 35 / 50 / 75.
V12.5
  • Bug Fix: Fixed a bug where he was dealing more damage than intended with Mutant Emblem Mutant Emblem.
V12.4 - Returning
  • Returning to set 6.5 with no changes.
V11.22 - Returning
  • Original Warwick Original Warwick
    • Tier 2 Chemtech Chemtech Challenger Challenger.
    • Passive - Eternal Hunger: Basic attacks deal Champions killed with Comeuppance (R)7 / 9 / 12% (× AP) of the target's current health Damage mitigated with Shifting Sands (E)bonus magic damage, and heal him for 35 / 50 / 75 (× AP).
V11.15 - Disabled
  • Disabled due to Set 5.5.
V11.10
  • Ability damage increased to 200 / 300 / 450 from 200 / 300 / 400.
V11.9 - Returning
  • Grey Warwick Grey Warwick
    • Tier 1 Forgotten Forgotten Brawler Brawler.
    • Active - Infinite Duress: Leaps to the enemy with the Champions killed with Comeuppance (R)lowest percent health, stunning them and dealing 200 / 300 / 400 (× AP) Damage mitigated with Shifting Sands (E)magic damage and healing himself for 80% of the damage over 2 seconds. If this ability kills the target, he will instantly cast again.
V11.2 - Disabled
  • Disabled due to Set 4.5.
V10.25
  • Life steal reduced to 40 / 40 / 200% from 50 / 50 / 200%.
  • Bug Fix: Fixed a bug where Hunter's Hunter's attack would delay his next regular attack at high attack speed.
  • Bug Fix: Fixed a bug where he could not apply on-attack effects during his Hunter Hunter attack.
V10.24
  • Base attack damage increased to 85 from 70.
  • Base attack speed reduced to 0.8 from 0.9.
  • New Effect: Gains 135 / 150 / 500% (× AP) Champions hit with Martial Cadence (P)bonus attack speed, 50 / 50 / 200% lifesteal, and moves faster for the rest of combat. While in this state, if he scores a takedown he howls, granting himself and allies who share a trait with him 60 / 75 / 200% Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds.
  • Old Effect: Gains 135 / 150 / 500% (× AP) Champions hit with Martial Cadence (P)bonus attack speed, 50 / 50 / 200% lifesteal, and moves faster for the rest of combat. While in this state, if he scores a takedown he howls, fearing all adjacent enemies for 0.75 / 0.75 / 3 seconds.
V10.23
  • Ability stun duration reduced to 0.75 / 0.75 / 3 from 1.5 / 1.5 / 3.
  • Ability bonus attack speed reduced to 135 / 150 / 500% from 175 / 200 / 500%.
  • Bug Fix: Fixed a bug where his ability would fail if he performed a Hunter Hunter attack.
V10.20
  • Bug Fix: Click box has been extended vertically to better represent the size of the unit.
V10.19 - Returning
  • Lunar Guardian Warwick Lunar Guardian Warwick
    • Tier 4 Divine Divine Hunter Hunter Brawler Brawler.
    • Active - Primal Hunger: Gains 175 / 200 / 500% (× AP) Champions hit with Martial Cadence (P)bonus attack speed, 50 / 50 / 200% lifesteal, and moves faster for the rest of combat. While in this state, if he scores a takedown he howls, fearing all adjacent enemies for 1.5 / 1.5 / 3 seconds.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.1
  • Maximum mana reduced to 125 from 150.
  • Ability damage increased to 200 / 500 / 800 from 200 / 450 / 700.
V9.22 - Returning
V9.17
  • Base health increased to 650 from 600.
  • Bug Fix: Fixed him spawning a new Warwick if he dies mid-leap.
  • Bug Fix: Fixed his ability damage scaling with his bonus attack damage.
V9.15
  • Starting mana increased to 50 from 0.
V9.14
  • New Effect: Ability now applies on-hit effects.
V9.13 - Added
  • Tier 1 Wild Wild Brawler Brawler.
  • Active - Infinite Duress: Pounces onto the Champions killed with Comeuppance (R)lowest health enemy, stunning them for 1.5 seconds, dealing 150 / 225 / 300 Damage mitigated with Shifting Sands (E)magic damage over 3 hits and healing over the duration.


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