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Warwick
Warwick is a champion in League of Legends.[1]
Abilities[]
- Eternal Hunger does not affect:
- structures
- wards (except effigies),
PENDING FOR TEST: Other units with modified health behaviour.
Details
- Jaws of the Beast deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.
- Jaws of the Beast has a 0.264 seconds cast delay, which is the amount of time required for the bite to occur from the start of the cast. This should not be confused with [cast times].
- If the cast started beforehand, both the damage and the heal occur even after Warwick's death, or during resurrection.
- If the target dies prior to Warwick reaching them, Jaws of the Beast refunds its cooldown when tapped. The ability can be still held, however, Warwick is no longer eligible for the refund in this case.
Correction: The refund can occasionally fail. (bug) - The healing is calculated only from Jaws of the Beast's damage, while additional effects, such as on-hits, are not.
- While the bite always occurs after the same delay, the time spent lunging does not, which depends on the range Jaws of the Beast was cast away from the target, up to 0.5 seconds when cast at maximum range.
- This does not affect the lockout timer, which is the same as the bite's delay.
- The lunge always places Warwick to his attack range to the center of his target, while the dash will place him up to the edge of his attack range from the target's edge.
- It has been special cased so Warwick does not follow an enemy's
Correction: This may occasionally fail. Also note that as of currently, if Warwick manages to bite the target in those conditions, he will almost always end up following them to their base. (bug)
or a that revives from . - Jaws of the Beast's channel cannot be initiated while grounded or rooted. Warwick can only use the normal cast.
- The channel will not be interrupted by either of the two effects, despite the lock-on being a movement channel.
Interactions & Other
- In order to hit the cap, the target monster needs to have at least 1667 / 1786 / 1875 / 1945 / 2000 health.
- Jaws of the Beast is the only ability in the game that combines channeling with displacement immunity. Every interrupting crowd control effect that is not resisted by the displacement immunity will prematurely stop the dash.
- Warwick will follow enemies that move via attachment effects but the lock-on will not be extended.
- While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use or . It does not accept two-click input (e.g. First Cast and Recast) that abilities like or use in Standard Casting.
- Warwick will attempt to basic attack the target after a short delay.
- The following table refers for interactions while Warwick is channeling:
- , , , and are disabled during the first 0.4 seconds of the channel.
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | is usable. and are disabled. | |
Movement | Disabled | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
Known Issues
- Correction: The in-game description incorrectly states that the bonuses are tripled (300%) against enemies below 20% of their maximum health.
- had a similar issue which was eventually fixed when it was rewritten.
- If Blood Hunt was cast with no enemy champions within range, the ability does nothing and goes on cooldown.
- As mentioned by the description, Blood Hunt only marks enemy champions if they are damaged below the thresholds by an allied source. This includes Warwick himself, champions, minions, and turrets.
- The only exception is the allied Nexus Obelisk, because that deals internalraw damage, which does not trigger damage-related events such as Blood Hunt's marking.
- Note that monsters are neutral units.
- Blood Hunt can detect and target decoys.
- Blood Hunt will occur from wherever Warwick was at the start of the cast time.
- Blood Hunt has an indicator that appears above the target(s) when they are being hunted. Some skins have a unique indicator.
- Correction: It should be noted that as of right now, skins that use the original's assets are all using a purple-blueish indicator that was undocumentedly introduced. It was possibly meant for color blind mode, based on the color. It is unknown whether the change was intentional or is a wrongly implemented feature.
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and triggering passive.
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- The recast's howling animation has a 0.5-second lockout time.
- This will also cancel Warwick's basic attack.
- Warwick cannot attack or cast abilities during the animation, instead the last input will be buffered to play after it ends.
- Warwick will automatically recast if he enters resurrection.
- Infinite Duress deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.
- The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
- Considering movement speed soft caps, with below 20% health. , this range increases to 1112 / 1145.5 / 1179 / 1203.125 / 1224.0625, further increased to 1360.15625 / 1412.5 / 1464.84375 / 1517.1875 / 1569.53125 against enemy champions
- Infinite Duress deals a total of 6 damage instances:
- The 1st, 3rd, and 5th ticks deals 2/9ths of the total damage as a single instance while applying both spell and on-hit effects.
- The 2nd, 4th, and 6th ticks deal 1/9ths of the total damage as a single instance while applying spell effects but not on-hit effects.
- If Warwick does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including , but being able to cast and , with the former also interrupting the slide.
- Warwick is able to cast at any time during the dash.
- Activating during the dash interrupts it.
- Each hit counts as a separate hit for effects such as Ever Rising Moon. and
- Warwick gains the cc-immunity at the start of the cast time.
- Cleansing the suppression does not interrupt the channel and Warwick will continue to strike but not deal any damage.
- Infinite Duress is special cased to have its channel interrupted by .
- If the target is crowd control immune or protected by spell shield upon collision, Warwick will not start the channel.
- If the target is in a zombie state, Warwick will stop the channel after ~0.5 seconds of hitting them.(bug)
- Infinite Duress covers Warwick's hitbox, meaning he will collide with enemy champions that are particularly close to him.
- The following table refers for interactions while Warwick is in cast time:
Type | Cast time | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- The following table refers for interactions while Warwick is channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Warwick (Collection).
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.
Dave B. Mitchell
Victor '3rdColossus' Maury
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Gameplay radius increased to 65 units from 55.
- Selection radius increased to 120 units from 111.11109924316406.
- V13.24 - December 12th Hotfix
- Monster health damage cap increased to 150 / 165 / 180 / 195 / 210 from 100 / 125 / 150 / 175 / 200.
- Cooldown reduced to 100 / 85 / 70 / 55 / 40 seconds from 120 / 105 / 90 / 75 / 60.
- Bonus movement speed increased to 35 / 42.5 / 50 / 57.5 / 65% from 35 / 40 / 45 / 50 / 55%.
- Bug Fix: Steeltipped no longer causes Warwick to gain more healing than intended.
- Stats
- Base mana regeneration reduced to 7.45 from 7.47.
- Mana regeneration growth increased to 0.6 from 0.58.
- Stats
- Base health increased to 620 from 550.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.4 from 3.2.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal reduced to 25 / 37.5 / 50 / 62.5 / 75% from 30 / 45 / 60 / 75 / 90%.
- Bug Fix: Now is properly placed on cooldown when it kills the target.
- Bug Fix: Now properly senses low health enemies who took damage while he was dead.
- Bug Fix: No longer heals from attacking wards, trinkets, or champion-generated objects.
- Correction: This mechanic was never observed before, however, note that a possible explanation is that the damage of on-hit effects are reduced to 0 against these types of units, meaning that Eternal Hunger's damage-based healing was practically 0 too. The fix might have removed the mechanical trigger of the healing, ultimately not changing the practical result.
- Bug Fix: Bonus movement speed toward an enemy is no longer affected by the presence of another enemy in his path.
- Bug Fix: Dash no longer ends abruptly when a unit blinks in front of the caster.
- General
- Updated chroma assets for .
- New Effect: Each instance of damage dealt now counts as a separate hit for effects such as and .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 12 − 46 (based on level) from 10 − 44 (based on level).
- New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
- Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 − 42 (based on level) instead of 10 − 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
- Stats
- Base mana regeneration reduced to 7.465 from 7.646.
- Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
- Bug Fix: Casting it on a that is about to respawn during his no longer always transports to the respawned in the enemy fountain.
- General
- Recommended items updated.
- Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
- Health ratio increased to 6 / 7 / 8 / 9 / 10% of the target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Bonus attack speed increased to 70 / 80 / 90 / 100 / 110% from 50 / 65 / 80 / 95 / 110%.
- Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
- Bug Fix: Tooltip now lists the correct AP ratio.
- Healing percentage increased to 30 / 45 / 60 / 75 / 90% from 30 / 40 / 50 / 60 / 70%.
- Stats
- Base attack damage increased to 65 from 63.
-
- Bug Fix: Empowered recall no longer ignores forced facing/orientation.
- Stats
- Base attack damage reduced to 63 from 66.
- Target's health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- Bug Fix: Fixed another way where it could double-cast.
- Bug Fix: Fixed a bug where sometimes it would deal damage twice.
- Stats
- Base health regeneration increased to 4 from 3.75.
-
- Bug Fix: Gem glow on his gauntlet is no longer misplaced.
- Stats
- Base attack damage increased to 66 from 58.
- Base armor increased to 33 from 24.04.
- , , , and
- Bug Fix: No longer has classic green idle VFX on his back.
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including active and Blood Hunt.
- V7.9 May 5th Hotfix
- General
- Bug Fix: Fixed a crash issue Warwick was causing.
- Bug Fix: No longer displaces enemy champions and epic monsters.
- V7.2 - Rework
- Full Relaunch
- General
- Title changed to the Uncaged Wrath of Zaun from the Blood Hunter.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- Adjusted splash artwork for .
- New voice over.
- New lore.
- Renamed from .
- Removed: Stacking effect.
- Bonus magic damage per basic attack increased to 10 − 44 (based on level) from 3 − 16 (based on level).
- Now heals for 10 − 44 (based on level) per basic attack only while under 50% maximum health.
- New Effect: Heal now triples to 30 − 132 (based on level) while under 25% maximum health.
- Renamed from .
- New Effect: Dash effect.
- Damage changed to 120% AD (+ 90% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health) from the highest between 75 / 125 / 175 / 225 / 275 (+ 100% AP) or 8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP).
- Healing percentage reduced to 30 / 40 / 50 / 60 / 70% from 80% at all ranks.
- New Effect: Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is unable to act while swinging around his target, and will move wherever they move until he jumps off.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 110.
- Cooldown reduced to 6 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
- New W
- Passive: Passively grants 50 / 65 / 80 / 95 / 110% attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
- Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
- Cost: 70 Mana
- Cooldown: 120 / 105 / 90 / 75 / 60
- Range: Global
- - New E
- Active: Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to flee for 1 second.
- Cost: 40 Mana
- Cooldown: 15 / 14 / 13 / 12 / 11
- - New Effect: Leap effect.
- Suppression duration reduced to 1.5 seconds from 1.8.
- Base damage increased to 175 / 350 / 525 from 150 / 250 / 350.
- AD ratio reduced to (+ 167.5% bonus AD) from (+ 200% bonus AD)
- Healing percentage increased to 100% from (30% life steal)
- On-hit effects strikes reduced to 3 from 5.
- New Effect: Can now be interrupted during the channel.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Range changed to (250% current movement speed) from 700.
Trivia[]
- Warwick's dance references Thriller by Michael Jackson.
- A side-by-side comparison can be seen here.
- Warwick was the second champion to have his Influence Point price reduced twice (the others being and ).
- Warwick shares a name with a town in England, where it means "abode by the weir".
- However, the town's name is pronounced with the second w being silent.
- His ability icons depicted him in his skin's color scheme rather than his skin's.
- In the now-removed official League of Legends forums, the icon of Hunter's Call was used to represent the "Announcements" section.
- Following his rework, Warwick retains his dance reference to Thriller by Michael Jackson.
- A side-by-side comparison can be seen here.
- He shares this dance with .
- Warwick is displayed when typing 'Urf' in Champion Select.
- This is a reference to his skin (see more details in the "Relations" section below). However, as of his current rework, recent origins behind the skin is unknown.
- Warwick, and are the only champions without damaging area-of-effect abilities.