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The Loop (Games)
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Warwick
Abilities
- Notes
- The enhanced attack will apply other on-hit effects and can
critically strike as normal (the bonus damage cannot).
- Eternal Hunger does not affect structures.
- Notes
Details
- Jaws of the Beast deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- As mentioned, Jaws of the Beast's heal is calculated only from its own damage dealt. Additional damage effects, such as
on-hits, are not.
- If casted beforehand, both the damage and the heal occurs even after Warwick's
death, or during
resurrection.
- It has been special cased so Warwick will specifically not follow an enemy's , or when reviving from (before dealing damage).
- Jaws of the Beast's channel cannot be initiated while
grounded or
rooted. Warwick can only use the normal cast.
- The channel will not be interrupted by either of the two effects, despite the lock-on being a movement channel.
- The bite always occurs after the same delay, however the time spent lunging does not, which depends based on the range Jaw of the Beast was cast away from the target, up to a lunge duration of 0.5 seconds.
- The lunge duration does not affect the
lockout timer on, which is the same as the bite's delay.
- Warwick's lunge always places him to his attack range to the center of his target.
- The lunge duration does not affect the
- Warwick's dash will place him up to the edge of his attack range from the target.
Interactions & Other
- In order to hit the cap, the target monster needs to have at least 1667 / 1786 / 1875 / 1945 / 2000 health.
- Jaws of the Beast is the only ability in the game that combines
channeling with
displacement immunity. Every
interrupting crowd control effect that is not resisted by the displacement immunity will prematurely stop the
dash.
- Warwick will follow enemies that move via
attachment effects but the lock-on will not be extended.
- While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use or . It does not accept two-click input (e.g. First Cast and Recast) that abilities like or use in Standard Casting.
- Warwick will attempt to basic attack the target after a short delay.
- The following table refers for interactions while Warwick is
channeling:
Known Issues
- Notes
- Enemies who are Blood Hunted will display marks above their heads while hearing ominous music until they are no longer Blood Hunted, with a small delay.
- Blood Hunt can detect and target decoys.
- The blood trail, although described as a trail, does not indicate where the target has been - only the quickest route to their current location, and it will update as Warwick and/or the target move.
- Warwick will lose his movement speed bonus if enemies that are not Blood Hunted stay exactly between him and the Blood Hunted target.
- The same applies to enemy champions that went under the threshold by taking Nexus Obelisk damage or to units that spawn with their current health below the threshold (i.e , ).
- The detection from Blood Hunt is similar to the effects of
obscured vision rather than a form of
sight - it grants positional information only. It does not explicitly inform Warwick about who is low health or if they are alone.
- The official ability descriptions says the bonuses are tripled, however the actual multiplier is 2.5. *
- Blood Hunt will occur from wherever Warwick was at the start of the cast time.
- Notes
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
- The recast's howling animation has a 0.5-second
lockout time.
- This will also cancel Warwick's basic attack.
- Warwick cannot attack or cast abilities during the animation, instead the last input will be buffered to play after it ends.
- Warwick will automatically recast if he enters
resurrection.
- Notes
- Infinite Duress deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
- Considering movement speed soft caps, with below 20% health. , this range increases to 1112 / 1145.5 / 1179 / 1203.125 / 1224.0625, further increased to 1360.15625 / 1412.5 / 1464.84375 / 1517.1875 / 1569.53125 against enemy champions
- The ability deals a total of 9 damage instances that are done in cycles of 3 hits every 0.5 seconds, each divided in two instances. The first instance deals 2 hits and triggers the
on-hit and
on-attack effects once, while the second instance deals the remaining last hit.
- If Warwick does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including , but being able to cast and , with the former also interrupting the slide.
- Warwick is able to cast at any time during the dash.
- The dash will be interrupted instantly if an enemy champion
blinks in close proximity of Warwick.*
- Each hit counts as a separate hit for effects such as Ever Rising Moon. and
- Warwick gains the
cc-immunity at the start of the cast time.
Cleansing the
suppression does not interrupt the
channel and Warwick will continue to strike but not deal any damage.
- Infinite Duress is special cased to have its channel interrupted by and if they affect Warwick's target.
- If the target is
crowd control immune or protected by
spell shield upon collision, Warwick will not start the
channel.
- If the target is in a
zombie state, Warwick will stop the channel after ~0.5 seconds of hitting them.
- Infinite Duress covers Warwick's hitbox, meaning he will collide with enemy champions that are particularly close to him.
- The following table refers for interactions while Warwick is
channeling:
Patch history
- This patch box only contains the Current version. For Warwick's complete patch history, see here.
- New Effect: Each instance of damage dealt now counts as a separate hit for effects such as and .
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base damage increased to 12 − 46 (based on level) from 10 − 44 (based on level).
- New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
- Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 − 42 (based on level) instead of 10 − 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
- Stats
- Base mana regeneration reduced to 7.465 from 7.646.
- Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
- Bug Fix: Casting it on a that is about to respawn during his no longer always transports to the respawned in the enemy fountain.
- General
- Recommended items updated.
- Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
- Health ratio increased to 6 / 7 / 8 / 9 / 10% of the target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
- Bonus attack speed increased to 70 / 80 / 90 / 100 / 110% from 50 / 65 / 80 / 95 / 110%.
- Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
- Bug Fix: Tooltip now lists the correct AP ratio.
- Healing percentage increased to 30 / 45 / 60 / 75 / 90% from 30 / 40 / 50 / 60 / 70%.
- Stats
- Base attack damage increased to 65 from 63.
-
- Bug Fix: Empowered recall no longer ignores forced facing/orientation.
- Stats
- Base attack damage reduced to 63 from 66.
- Target's health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- Bug Fix: Fixed another way where it could double-cast.
- Bug Fix: Fixed a bug where sometimes it would deal damage twice.
- Stats
- Base health regeneration increased to 4 from 3.75.
-
- Bug Fix: Gem glow on his gauntlet is no longer misplaced.
- Stats
- Base attack damage increased to 66 from 58.
- Base armor increased to 33 from 24.04.
- , , , and
- Bug Fix: No longer has classic green idle VFX on his back.
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including active and Blood Hunt.
- V7.9 May 5th Hotfix
- General
- Bug Fix: Fixed a crash issue Warwick was causing.
- Bug Fix: No longer displaces enemy champions and epic monsters.
- V7.2 - Rework
- Full Relaunch
- General
- Title changed to the Uncaged Wrath of Zaun from the Blood Hunter.
- Complete visual upgrade across all skins.
- New splash artwork for , , , , , and .
- Adjusted splash artwork for .
- New voice over.
- New lore.
- Renamed from .
- Removed: Stacking effect.
- Bonus magic damage per basic attack increased to 10 − 44 (based on level) from 3 − 16 (based on level).
- Now heals for 10 − 44 (based on level) per basic attack only while under 50% maximum health.
- New Effect: Heal now triples to 30 − 132 (based on level) while under 25% maximum health.
- Renamed from .
- New Effect: Dash effect.
- Damage changed to 120% AD (+ 90% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health) from the highest between 75 / 125 / 175 / 225 / 275 (+ 100% AP) or 8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP).
- Healing percentage reduced to 30 / 40 / 50 / 60 / 70% from 80% at all ranks.
- New Effect: Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is
unable to act while swinging around his target, and will move wherever they move until he jumps off.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 110.
- Cooldown reduced to 6 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
- New W
- Passive: Passively grants 50 / 65 / 80 / 95 / 110% attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
- Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
- Cost: 70 Mana
- Cooldown: 120 / 105 / 90 / 75 / 60
- Range: Global
- - New E
- Active: Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to
flee for 1 second.
- Cost: 40 Mana
- Cooldown: 15 / 14 / 13 / 12 / 11
- - Active: Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to
- New Effect: Leap effect.
- Suppression duration reduced to 1.5 seconds from 1.8.
- Base damage increased to 175 / 350 / 525 from 150 / 250 / 350.
- AD ratio reduced to (+ 167.5% bonus AD) from (+ 200% bonus AD)
- Healing percentage increased to 100% from (30% life steal)
- On-hit effects strikes reduced to 3 from 5.
- New Effect: Can now be
interrupted during the channel.
- Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
- Range changed to (250% current movement speed) from 700.
See also
Cancelled Champions |
---|
References
- Warwick
- Champion gameplay article
- Mana champion
- Melee champion
- 2009 release
- Diver champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Jungle champion
- Adaptive physical champion
- 450 BE champion
- 260 RP champion
- Dash champion
- Flee champion
- Haste champion
- Self Heal champion
- Suppress champion
- Immune champion
- Knockdown champion
- Slow champion
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