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Warwick OriginalCentered
Warwick
Warwick (Universe)Warwick (Universe)
Warwick (League of Legends)Warwick (League of Legends)
Warwick (Esports)Warwick (Esports)
Warwick (Teamfight Tactics)Warwick (Teamfight Tactics)
Warwick (Wild Rift)Warwick (Wild Rift)
Warwick (Development)Warwick (Development)
Warwick (Trivia)Warwick (Trivia)

Warwick is a champion in League of Legends.[1]

Abilities[]

Edit

Eternal Hunger

Eternal Hunger

Innate: Warwick deals 12 − 46 (based on level) (+ 15% bonus AD) (+ 10% AP) bonus magic damage On-hit icon on-hit.

While below 50% maximum health, Warwick also Heal power icon heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Info

PENDING FOR TEST: Other units with modified health behaviour.

Edit

Jaws of the Beast

Jaws of the Beast

Active: Warwick Bear Stance lunges at the target enemy over 0.264 seconds and bites them, dealing magic damage, Heal power icon healing himself for a percentage of the post-mitigation damage dealt, as well as applying On-hit icon on-hit and on-attack effects, and Life steal icon life steal at 100% effectiveness. The damage based on the target's health ratio is capped against Monster icon monsters.

Magic Damage:
6 / 7 / 8 / 9 / 10% of target's maximum health (+ 120% AD) (+ 100% AP)
Maximum Monster Damage:
150 / 165 / 180 / 195 / 210 (+ 120% AD) (+ 100% AP)
Healing Percentage:
25 / 37.5 / 50 / 62.5 / 75%

While Jaws of the Beast is active, Warwick is Unstoppable icon displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects.

Hold: Warwick performs the bite, and then begins to Channeling icon charge for 0.5 seconds, extended if the target is under effects of a Dash dash or Airborne icon displacement. During the charge, he Dash leaps behind the target.

Info

Details

  • Jaws of the Beast deals Basic Attack basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate spell damage.
  • Jaws of the Beast has a 0.264 seconds cast delay, which is the amount of time required for the bite to occur from the start of the cast. This should not be confused with [cast times].
    • If the cast started beforehand, both the damage and the heal occur even after Warwick's Death death, or during Revival icon resurrection.
  • If the target dies prior to Warwick reaching them, Jaws of the Beast refunds its cooldown when tapped. The ability can be still held, however, Warwick is no longer eligible for the refund in this case.
    Correction: The refund can occasionally fail. (bug)
  • The healing is calculated only from Jaws of the Beast's damage, while additional effects, such as on-hits, are not.
  • While the bite always occurs after the same delay, the time spent lunging does not, which depends on the range Jaws of the Beast was cast away from the target, up to 0.5 seconds when cast at maximum range.
    • This does not affect the Lockout icon 2 lockout timer, which is the same as the bite's delay.
  • The lunge always places Warwick to his attack range to the center of his target, while the dash will place him up to the edge of his attack range from the target's edge.
  • It has been special cased so Warwick does not follow an enemy's Recall Recall or a Sion Sion that revives from Glory in Death Glory in Death.
    Correction: This may occasionally fail. Also note that as of currently, if Warwick manages to bite the target in those conditions, he will almost always end up following them to their base. (bug)
  • Jaws of the Beast's channel cannot be initiated while Grounded icon grounded or Root icon rooted. Warwick can only use the normal cast.
    • The channel will not be interrupted by either of the two effects, despite the lock-on being a movement channel.

Interactions & Other

  • In order to hit the cap, the target monster needs to have at least 1667 / 1786 / 1875 / 1945 / 2000 health.
  • Jaws of the Beast is the only ability in the game that combines Channeling icon channeling with Unstoppable icon displacement immunity. Every Silence icon interrupting crowd control effect that is not resisted by the displacement immunity will prematurely stop the Dash dash.
    • The bite can still occur if cast before the crowd control application, but Warwick cannot start channeling.
    • Abilities that apply both Stun icon stun and Airborne icon airborne at the same time cause Warwick to ignore the displacement, but prematurely stop the channel and the dash.
    • The only exception to this is Sion's Sion's Glory in Death Glory in Death.
  • Warwick will follow enemies that move via You and Me! attachment effects but the lock-on will not be extended.
  • While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use Bone Skewer Bone Skewer or Comet Spear Comet Spear. It does not accept two-click input (e.g. First Cast and Recast) that abilities like Piercing Arrow Piercing Arrow or Decimating Smash Decimating Smash use in Standard Casting.
  • Warwick will attempt to basic attack the target after a short delay.
  • The following table refers for interactions while Warwick is Channeling icon channeling:
Type Charge channel
Attacking Disabled
Abilities Primal Howl Primal Howl is usable. Blood Hunt Blood Hunt and Infinite Duress Infinite Duress are disabled.
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Known Issues

    • Jaws of the Beast will also refund its Cooldown icon cooldown if it kills the target after being held for exactly its bite delay. (bug)
    • The ability can be shortly cast on a dead target, with the ability going on cooldown.(bug)

    Map-Specific Differences
    Arena icon Arena differences edit
    • Damage health ratio changed to 5 / 6 / 7 / 8 / 9% of target's maximum health.
    • AD ratio changed to 100% AD.

    Edit

    Blood Hunt

    Passive: Warwick gains Attack speed icon bonus attack speed upon basic attacking an enemy who is below Health icon 50% of their maximum health, but loses it when not attacking them or switching to a target above the threshold.

    Bonus Attack Speed:
    70 / 80 / 90 / 100 / 110%

    Passive: Warwick senses all enemy Champion icon champions on the map who are damaged below Health icon 50% of their maximum health by an allied source, marking them with Blood Hunt until they regenerate or Heal power icon heal above this threshold again. He sees trails leading toward them and gains Movement speed icon bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.

    Bonus Movement Speed:
    35 / 42.5 / 50 / 57.5 / 65%

    The attack speed and movement speed bonuses granted by both passives are increased to 250% against enemies who are below Health icon 20% of their maximum health.

    Increased Attack Speed:
    175 / 200 / 225 / 250 / 275%
    Increased Movement Speed:
    87.5 / 106.25 / 125 / 143.75 / 162.5%
    Blood Hunt

    Active: Warwick senses the nearest enemy champion in the area, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their Health icon current health.

    Blood Hunt is placed on a Cooldown icon 3-second static cooldown during champion combat. Additionally, while no enemy champions are marked, the current cooldown of Blood Hunt runs out twice as quickly, meaning it is reduced by an additional second for each second passed.

    ▶️   Blood Hunted music.

    Info
    • Correction: The in-game description incorrectly states that the bonuses are tripled (300%) against enemies below Health icon 20% of their maximum health.
      • Eternal Hunger Eternal Hunger had a similar issue which was eventually fixed when it was rewritten.
    • If Blood Hunt was cast with no enemy champions within range, the ability does nothing and goes on cooldown.
    • As mentioned by the description, Blood Hunt only marks enemy champions if they are damaged below the thresholds by an allied source. This includes Warwick himself, champions, Minion icon minions, and Turret icon turrets.
      • The only exception is the allied Nexus Obelisk Nexus Obelisk, because that deals Fear Beyond Death 2 internalraw damage, which does not trigger damage-related events such as Blood Hunt's marking.
    • Note that Monster icon monsters are neutral units.
    • Blood Hunt can detect and target decoys.
    • Blood Hunt will occur from wherever Warwick was at the start of the cast time.
    • Blood Hunt has an indicator that appears above the target(s) when they are being hunted. Some skins have a unique indicator.
    • Each of Warwick OldGodCircle Old God's Chromaskins Chromas have a unique color variation:
    • Correction: It should be noted that as of right now, skins that use the Warwick OriginalCircle original's assets are all using a purple-blueish indicator that was undocumentedly introduced. It was possibly meant for color blind mode, based on the color. It is unknown whether the change was intentional or is a wrongly implemented feature.

    Edit

    Primal Howl

    Primal Howl

    Active: Warwick gains damage reduction for up to 2.5 seconds. Primal Howl can be recast after 1 second, and does so automatically after the duration.

    Damage Reduction:
    35 / 40 / 45 / 50 / 55%
    Primal Howl 2

    Recast: Warwick howls, ending Primal Howl's effects and Flee icon fearing nearby enemies for 1 second, Slow icon slowing them by 90%.

    Starting Infinite Duress' Infinite Duress' channel while Primal Howl is active will initiate the recast without ending the damage reduction buff prematurely.

    Info
    • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
      • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
    • The recast's howling animation has a 0.5-second Lockout icon 2 lockout time.
      • This will also cancel Warwick's basic attack.
      • Warwick cannot attack or cast abilities during the animation, instead the last input will be buffered to play after it ends.
    • Warwick will automatically recast if he enters Revival icon resurrection.

    Map-Specific Differences
    Arena icon Arena differences edit
    • Cooldown changed to 18 / 17 / 16 / 15 / 14 seconds.

    Edit

    Infinite Duress

    Infinite Duress

    Active: Warwick Dash leaps in the target direction with Cc-immune icon crowd control immunity, stopping upon hitting an enemy champion. He then Knockdown icon knocks them down and Channeling icon channels for up to 1.5 seconds to Suppression icon suppress, True Sight icon reveal, and deal magic damage every 0.25 seconds, Sight icon revealing himself in the process.

    Total Magic Damage:
    175 / 350 / 525 (+ 167% bonus AD)

    Warwick Heal power icon heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.

    Infinite Duress applies On-hit icon on-hit and on-attack effects 3 times, and Life steal icon life steal at 100% effectiveness.

    Primal Howl Primal Howl can be cast during the dash.

    Info
    • Infinite Duress deals Basic Attack basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate spell damage.
    • The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
      • Considering movement speed soft caps, with Blood Hunt Blood Hunt, this range increases to 1112 / 1145.5 / 1179 / 1203.125 / 1224.0625, further increased to 1360.15625 / 1412.5 / 1464.84375 / 1517.1875 / 1569.53125 against enemy champions below 20% health.
    • Infinite Duress deals a total of 6 damage instances:
      • The 1st, 3rd, and 5th ticks deals 2/9ths of the total damage as a single instance while applying both spell and on-hit effects.
      • The 2nd, 4th, and 6th ticks deal 1/9ths of the total damage as a single instance while applying spell effects but not on-hit effects.
    • If Warwick does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including Flash Flash, but being able to cast Jaws of the Beast Jaws of the Beast and Blood Hunt Blood Hunt, with the former also interrupting the slide.
      • Warwick is able to cast Primal Howl Primal Howl at any time during the dash.
    • Activating Zhonya's Hourglass Zhonya's Hourglass during the dash interrupts it.
    • Each hit counts as a separate hit for effects such as Electrocute Electrocute and Eclipse's Eclipse's Ever Rising Moon.
    • Warwick gains the Cc-immune icon cc-immunity at the start of the cast time.
    • Remove Scurvy Cleansing the Suppression icon suppression does not interrupt the Channeling icon channel and Warwick will continue to strike but not deal any damage.
      • Infinite Duress is special cased to have its channel interrupted by Fate's Call Fate's Call.
    • If the target is Cc-immune icon crowd control immune or protected by Spell Shield spell shield upon collision, Warwick will not start the Channeling icon channel.
    • If the target is in a Zombie icon zombie state, Warwick will stop the channel after ~0.5 seconds of hitting them.(bug)
    • Infinite Duress covers Warwick's hitbox, meaning he will collide with enemy champions that are particularly close to him.
    • The following table refers for interactions while Warwick is in cast time:
    Type Cast time
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death, unless protected by Revival icon Resurrection
    • The following table refers for interactions while Warwick is Channeling icon channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Total base damage changed to 100 / 200 / 300.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Warwick (Collection).
    Warwick OriginalSkin
    Original
    RP 260
    21.02.2009
    Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.
    Separator
    ActorDave B. Mitchell
    ArtistVictor '3rdColossus' Maury
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.9
    • Stats
      • Gameplay radius increased to 65 units from 55.
      • Selection radius increased to 120 units from 111.11109924316406.
    V13.24 - December 12th Hotfix
    • Jaws of the Beast Jaws of the Beast
      • Monster health damage cap increased to 150 / 165 / 180 / 195 / 210 from 100 / 125 / 150 / 175 / 200.
    • Blood Hunt Blood Hunt
      • Cooldown reduced to 100 / 85 / 70 / 55 / 40 seconds from 120 / 105 / 90 / 75 / 60.
      • Bonus movement speed increased to 35 / 42.5 / 50 / 57.5 / 65% from 35 / 40 / 45 / 50 / 55%.
    V13.9
    V12.22
    • Stats
      • Base mana regeneration reduced to 7.45 from 7.47.
      • Mana regeneration growth increased to 0.6 from 0.58.
    V12.10
    • Stats
      • Base health increased to 620 from 550.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 4.4 from 3.2.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Jaws of the Beast Jaws of the Beast
      • Heal reduced to 25 / 37.5 / 50 / 62.5 / 75% from 30 / 45 / 60 / 75 / 90%.
    V12.7
    • Jaws of the Beast Jaws of the Beast
      • Bug Fix: Now is properly placed on cooldown when it kills the target.
    V11.21
    • Blood Hunt Blood Hunt
      • Bug Fix: Now properly senses low health enemies who took damage while he was dead.
    V11.20
    • Eternal Hunger Eternal Hunger
      • Bug Fix: No longer heals from attacking wards, trinkets, or champion-generated objects.
      • Correction: This mechanic was never observed before, however, note that a possible explanation is that the damage of on-hit effects are reduced to 0 against these types of units, meaning that Eternal Hunger's damage-based healing was practically 0 too. The fix might have removed the mechanical trigger of the healing, ultimately not changing the practical result.
    • Blood Hunt Blood Hunt
      • Bug Fix: Bonus movement speed toward an enemy is no longer affected by the presence of another enemy in his path.
    V11.16
    V11.8
    V11.6
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.25
    • Eternal Hunger Eternal Hunger
      • Base damage increased to 12 − 46 (based on level) from 10 − 44 (based on level).
      • New Effect: Bonus damage now scales with 15% bonus AD and 10% AP.
      • Bug Fix: Updated tooltip from incorrectly stating that Eternal Hunger's bonus damage is 8 − 42 (based on level) instead of 10 − 44 (based on level), that healing is equal to damage attempted instead of damage dealt, and that below 25% health the healing is increased 300% instead of 250%.
    V10.23
    • Stats
      • Base mana regeneration reduced to 7.465 from 7.646.
    V10.10
    • Jaws of the Beast Jaws of the Beast
      • Undocumented: No longer refunds its mana cost in any case where refund would have been granted.
    V10.9
    V10.6
    • General
      • Recommended items updated.
    V10.3
    V10.1
    • Jaws of the Beast Jaws of the Beast
      • Bug Fix: No longer depletes mana or goes on cooldown if the target dies during its cast.
    V9.21
    • Jaws of the Beast Jaws of the Beast
      • Health ratio increased to 6 / 7 / 8 / 9 / 10% of the target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%.
    • Blood Hunt Blood Hunt
      • Bonus attack speed increased to 70 / 80 / 90 / 100 / 110% from 50 / 65 / 80 / 95 / 110%.
    V9.18
    • Blood Hunt Blood Hunt
      • Bug Fix: Now properly gains bonus attack speed against all Blood Hunted enemies.
    V9.12
    V9.11
    • Jaws of the Beast Jaws of the Beast
      • Healing percentage increased to 30 / 45 / 60 / 75 / 90% from 30 / 40 / 50 / 60 / 70%.
    V8.24b
    • Stats
      • Base attack damage increased to 65 from 63.
    V8.24
    • Urfwick Urfwick
      • Bug Fix: Empowered recall no longer ignores forced facing/orientation.
    V8.9
    • Stats
      • Base attack damage reduced to 63 from 66.
    • Jaws of the Beast Jaws of the Beast
      • Target's health ratio reduced to 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
    V8.8
    V8.7
    V8.3
    • Stats
      • Base health regeneration increased to 4 from 3.75.
    • Lunar Guardian Warwick Lunar Guardian Warwick
      • Bug Fix: Gem glow on his gauntlet is no longer misplaced.
    V7.22
    V7.17
    V7.9 May 5th Hotfix
    • General
      • Bug Fix: Fixed a crash issue Warwick was causing.
    V7.3
    V7.2 - Rework
    • Full Relaunch
    • General
    • Eternal Hunger Eternal Hunger
      • Renamed from Eternal Thirst Eternal Thirst.
      • Removed: Stacking effect.
      • Bonus magic damage per basic attack increased to 10 − 44 (based on level) from 3 − 16 (based on level).
      • Now heals for 10 − 44 (based on level) per basic attack only while under 50% maximum health.
      • New Effect: Heal now triples to 30 − 132 (based on level) while under 25% maximum health.
    • Jaws of the Beast Jaws of the Beast
      • Renamed from Hungering Strike Hungering Strike.
      • New Effect: Dash effect.
      • Damage changed to 120% AD (+ 90% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health) from the highest between 75 / 125 / 175 / 225 / 275 (+ 100% AP) or 8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP).
      • Healing percentage reduced to 30 / 40 / 50 / 60 / 70% from 80% at all ranks.
      • New Effect: Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is Silence iconDisarm icon unable to act while swinging around his target, and will move wherever they move until he jumps off.
      • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 110.
      • Cooldown reduced to 6 seconds at all ranks from 10 / 9 / 8 / 7 / 6.
    • Blood Hunt Blood Hunt - New W
      • Passive: Passively grants 50 / 65 / 80 / 95 / 110% attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him 35 / 40 / 45 / 50 / 55% bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
      • Active: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their current health. Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
      • Cost: 70 Mana
      • Cooldown: 120 / 105 / 90 / 75 / 60
      • Range: Global
    • Primal Howl Primal Howl - New E
      • Active: Warwick reduces all incoming damage by 35 / 40 / 45 / 50 / 55% for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to Flee icon flee for 1 second.
      • Cost: 40 Mana
      • Cooldown: 15 / 14 / 13 / 12 / 11
    • Infinite Duress Infinite Duress
      • New Effect: Leap effect.
      • Suppression duration reduced to 1.5 seconds from 1.8.
      • Base damage increased to 175 / 350 / 525 from 150 / 250 / 350.
      • AD ratio reduced to (+ 167.5% bonus AD) from (+ 200% bonus AD)
      • Healing percentage increased to 100% from (30% life steal)
      • On-hit effects strikes reduced to 3 from 5.
      • New Effect: Can now be Silence icon interrupted during the channel.
      • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
      • Range changed to (250% current movement speed) from 700.


    Trivia[]

    Warwick, the Blood Hunter Warwick, the Blood Hunter
    • Warwick's dance references Thriller by Michael Jackson.
      • A side-by-side comparison can be seen here.
    • Warwick was the second champion to have his IP Influence Point price reduced twice (the others being Garen Garen and Miss Fortune Miss Fortune).
    • Warwick shares a name with a town in England, where it means "abode by the weir".
      • However, the town's name is pronounced with the second w being silent.
    • His ability icons depicted him in his Grey Grey skin's color scheme rather than his Original Original skin's.
    • In the now-removed official League of Legends forums, the icon of Hunter's Call Hunter's Call was used to represent the "Announcements" section.
    Warwick, the Uncaged Wrath of Zaun Warwick, the Uncaged Wrath of Zaun
    • Following his rework, Warwick retains his dance reference to Thriller by Michael Jackson.
      • A side-by-side comparison can be seen here.
      • He shares this dance with Zombie Brand Zombie Brand.
    • Warwick is displayed when typing 'Urf' in Champion Select.
      • This is a reference to his Urf the Manatee Urf the Manatee skin (see more details in the "Relations" section below). However, as of his current rework, recent origins behind the skin is unknown.
    • Warwick, Vayne Vayne and Trundle Trundle are the only champions without damaging area-of-effect abilities.


    See also[]

    References[]

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