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Warwick
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
DevelopmentDevelopment

Full Relaunch

State of Champion Update

By Ryan 'Reav3' Mireles[2]

Team A - Large Rework Team

Current Project: Warwick

Shortly after Ryze Ryze wrapped up, Team A jumped onto the much anticipated Warwick Rework. So what are our goals with the Warwick update? Currently Warwick is very beginner friendly. We actually want to embrace that and push it even further than it is now. We want Warwick's gameplay to actually teach new junglers how to be an effective jungler. Right now Warwick can’t gank until level 6, but what if Warwick's kit actually encouraged players to gank often and early? We also have heard loud and clear that player think Warwick’s kit is kind of boring and outdated. While we don’t want to raise Warwick’s skill floor, we do want to increase his skill ceiling a bit and add more depth to his gameplay. We also want to bring Warwick's art and thematics up to modern Riot standards by giving him a proper place in our world. We think violence is an important theme for Warwick and we want to see how far we can push that thematic.

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Champion Update: Warwick, The Uncaged Wrath of Zaun

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With feet pounding down Zaun's stone streets, Warwick's Warwick's prey flees in desperation. The scent of blood blood hangs in the air, guiding the beast to his quarry. All efforts to escape are in vain. In a flash of gore-soaked fur, Warwick strikes - and his target is dead in an instant. One vermin down, many more to go.[3]

Abilities

Eternal Hunger
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Warwick's basic attacks deal bonus magic damage. If Warwick is below half health, the bonus damage heals him for the same amount.

Jaws of the Beast
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Warwick lunges forward and bites his target, healing for some of the damage dealt. Holding down the key locks onto the target, causing Warwick to leap behind them.

Blood Hunt
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  • Passive - Blood Hunt: Enemy champions with less than half health leave behind a global blood trail leading to them and are Blood Hunted. Warwick has increased attack speed against Blood Hunted targets and massively increased out-of-combat movement speed when moving toward them. These bonuses are tripled against enemies with very low health.
  • Active: Briefly reveal blood trails leading to all champions in a large radius, even if they have full health. The nearest champion is then Blood Hunted. Blood Hunt's active has a long cooldown, but cools down twice as fast while no enemies are being hunted.

Primal Howl
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Warwick takes reduced damage for a short duration. At the end of the duration - or if activated again - Warwick howls howls, causing nearby enemies to Flee icon.png flee in fear.

Infinite Duress
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Warwick leaps in a direction and Suppression icon.png suppresses the first champion he collides with, dealing damage and applying on-hit effects throughout the duration. The leap's distance increases based on Warwick's movement speed, and he heals for all damage he deals during Infinite Duress. Warwick is immune to crowd control effects during the leap.

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Playing as Warwick
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Warwick is a relentless diver who excels at chasing down injured injured targets. He's still your go-to pooch if you're new to the jungle, but he's learned some vicious new tricks.

Warwick's new kit trades reliability for flexibility so you have options beyond 'ult ult a poor bastard and hope they die'. Blood Hunt Blood Hunt gives you the speed you need to corner your prey, trapping them while the rest of your pack moves in for the kill. Alternatively, you can flank, cut off an enemy's escape path, and clamp down on them with Jaws of the Beast Jaws of the Beast. Or, you can always go with the straightforward method of throwing yourself at a target with Infinite Duress Infinite Duress (although it can now be body-blocked or dodged)

If you spot a squishy, plunge in with Infinite Duress Infinite Duress to lock them down, then unleash a Primal Howl Primal Howl to scare scare 'em silly so you can finish the job. You can then make your escape, or move on to the next tasty meal.

Champion Insights
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In fiction, werewolves tend to focus on taming or fighting the beast inside, clinging on to what humanity they have left. The new Warwick has very little of his original humanity remaining. He's a beast embracing his newfound savagery.

"He is someone who in the past vaguely remembers doing good things, helping people, and it didn't work", says narrative writer David 'Interlocutioner' Slagle. "Zaun is so messed up that he couldn't make a difference." His newfound power allows him to clean up the streets of Zaun through brutal violence.

"Every werewolf has been done", says visual designer Larry 'TheBravoRay' Ray. "I spent a lot of time thinking 'how can we make him our own?'" The solution TheBravoRay came to was to focus on the fact that Singed Singed wasn't trying to turn Warwick into a wolf specifically - he was gene-splicing. He put all sorts of hyper-monster DNA in there, and the result is something more akin to a chimera. Warwick has bat ears, a longer fox-like tail, and chemical machinery to tie him to Zaun.

So much of Warwick's story is told through his visuals, particularly of his transformation and its effects: the hoses that are lodged in his body, the arm that was removed and replaced with badass metal claws claws, and that chemical chamber chemical chamber on his back. Warwick has scratched himself all over trying to remove the devices and all the tubes, but it's too painful for him to claw them out.

Unleash the Beast
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Warwick's always been the go-to jungler for new players. He's mechanically simple and stays very healthy in the jungle, but his gameplay pattern offers relatively little depth. Approachability is great, but you shouldn't be able to totally master a champ in a few games. This new Warwick isn't a complete gameplay overhaul - more of a modernization.

"This is the first champion update where accessibility was a major goal", says gameplay designer Bradford 'CertainlyT' Wenban. Take Blood Hunt Blood Hunt, for instance. Instead of forcing players to constantly toggle toggle it on and off to avoid revealing their own location, it now globally reveals injured targets, and Warwick will see the scent of their blood as a trail leading toward them. This allows newer players who might be using a locked camera to understand what strategic options are available to them around the map.

When you play as the wolfman, it should feel good to lose control, to dive towers, and give in to your lust for blood. Playing as Warwick is all about embracing your inner savagery. "I had a Janna Janna main in a playtest dive two towers deep trying to kill an enemy", CertainlyT says proudly.

Warwick has all the right tools for that: massive movement and attack speed boosts boosts, stickiness stickiness, and the ability to lock lock enemies down as you tear them to shreds. And as you're hunting your target, you'll notice Warwick stops talking. When he closes in on a wounded wounded foe, he devolves into a pure, odious beast. And he only has one thing on his mind...

Arh-woooooooooooooooooooo!

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Inside Warwick Development

League Podcast - Episode 30 Inside Warwick

This week, artist Larry 'TheBravoRay' Ray, designer Bradford 'CertainlyT' Wenban, and writer David 'Interlocutioner' Slagle share behind-the-scenes stories on the development of Warwick Warwick.

Media

Warwick's Theme
Related Music

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References

References

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