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Warwick OriginalCentered.jpg
Warwick
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Abilities

Edit
Eternal Hunger
Eternal Hunger.png

Innate: Warwick deals 10 − 44 (based on level) bonus magic damage on-hit.

While below Health icon.png 50% maximum health, Warwick also Heal power.png heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Info
Notes
  • The enhanced attack will apply other on-hit effects and can Critical strike icon.png critically strike as normal (the bonus damage cannot).
  • Eternal Hunger does not affect structures.
  • The official ability description says the healing is tripled, however the actual multiplier is 2.5. *

Edit
Jaws of the Beast
TARGET RANGE: 350
CAST TIME: none
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 6
Jaws of the Beast.png

Active: Warwick Bear Stance.png lunges at the target enemy, biting them after 0.264 seconds seconds to deal them magic damage and Heal power.png heal himself for a portion of the post-mitigation damage dealt by the ability. Jaws of the Beast applies on-hit and on-attack effects, and Life steal icon.png life steal with 100% effectiveness.

Magic Damage:
120% AD (+ 100% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health)
Healing Percentage:
30 / 45 / 60 / 75 / 90%

Hold: Jaws of the Beast can be held down where Warwick performs the bite as usual then begins to Channeling icon.png charge for up to 0.5 seconds, during which he Dash.png dashes behind his target and sticking to them, following their position anywhere on the map. The duration is extended if the target is under the effect of a Dash.png dash or a Airborne icon.png displacement.

During the ability, Warwick is also Unstoppable icon.png displacement immune.

If the target dies prior to Warwick reaching them, the Cooldown reduction icon.png cooldown is refunded unless the ability was held.

Info
Notes
  • Jaws of the Beast deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
  • Jaws of the Beast is the only ability that combines Channeling icon.png channeling with Unstoppable icon.png displacement immunity. Every Silence icon.png interrupting Stun icon.png crowd control effect that is not resisted by the displacement immunity will prematurely stop the Dash.png dash.
    • The bite can still occur if cast before the crowd control application, but Warwick cannot start channeling.
    • Abilities that apply both Stun icon.png stun and Airborne icon.png airborne at the same time cause Warwick to ignore the displacement, but prematurely stop the channel and the dash.
  • Jaws of the Beast's channel cannot be initiated while Grounded icon.png grounded or Root icon.png rooted. Warwick can only use the normal cast.
    • The channel will not be interrupted by either of the two effects, despite the lock-on being a movement channel.
  • It has been special cased so Warwick will not follow an enemy's Recall Recall, or Sion's Sion's Glory in Death Glory in Death when reviving (before dealing damage).
  • Warwick will follow enemies that move via You and Me!.png attachment effects but the lock-on will not be extended.
  • While Jaws of the Beast does not use Quick Casting by default, click-and-hold is comparable to the input required to use Bone Skewer Bone Skewer or Comet Spear Comet Spear. It does not accept two-click input (e.g. First Cast and Recast) that abilities like Piercing Arrow Piercing Arrow or Decimating Smash Decimating Smash use in Standard Casting.
  • The bite always occurs after the same delay, however the time spent lunging does not, which depends based on the range Jaw of the Beast was cast away from the target, up to a lunge duration of 0.5 seconds.
    • The lunge duration does not affect the Lockout icon.png lockout timer on Warwick, which is the same of the bite.
    • Warwick's lunge always places him to his Range icon.png attack range to the center of his target.
  • Warwick's dash will place him up to the edge of his Range icon.png attack range from the target.
  • Warwick will attempt to basic attack the target after a short delay.
  • The following table refers for interactions while Warwick is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Primal Howl Primal Howl is usable. Blood Hunt Blood Hunt and Infinite Duress Infinite Duress are disabled.
Movement Disabled
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled N/A
Interrupted by Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Tips & Tricks
    • Jaws of the Beast will also refund its Cooldown reduction icon.png cooldown if it kills the target after being channeled for exactly its bite delay. *

    Edit
    Blood Hunt
    TARGET RANGE: 4000
    EFFECT RADIUS: Global
    CAST TIME: 0.5
    COST: 70 Mana
    COOLDOWN: 120 / 105 / 90 / 75 / 60
    Warwick Blood Hunt Mark.png

    Passive: While alive, Warwick marks all enemy Champion icon.png champions who are damaged by an allied unit to below Health icon.png 50% of their maximum health as Blood Hunted, highlighting the shortest path to them. Warwick gains Movement speed icon.png bonus movement speed while following the highlighted path.

    Bonus Movement Speed:
    35 / 40 / 45 / 50 / 55%
    Enhanced Movement Speed:
    87.5 / 100 / 112.5 / 125 / 137.5%

    Warwick also gains Attack speed icon.png bonus attack speed upon Basic Attack.png basic attacking a Blood Hunted target or an enemy unit who is below Health icon.png 50% of their maximum health.

    Bonus Attack Speed:
    70 / 80 / 90 / 100 / 110%
    Enhanced Attack Speed:
    175 / 200 / 225 / 250 / 275%

    These bonuses are enhanced to 250% against targets below Health icon.png 20% of their maximum health.

    Upon entering combat with an enemy Champion icon.png champion, the Movement speed icon.png bonus movement speed is lost for 0.5 seconds, but builds up again every 0.25 seconds over the next 3.5 seconds.

    Blood Hunt.png

    Active: Warwick briefly senses all nearby enemies within a large radius and marks the nearest enemy Champion icon.png champion as Blood Hunted for 8 seconds, regardless of their Health icon.png current health.

    This ability cannot be cast for 3 seconds after entering combat with an enemy Champion icon.png champion. Additionally, while no enemies are currently being Blood Hunted, the Cooldown reduction icon.png cooldown reduces twice as fast.

    Info
    Notes
    • Enemies who are Blood Hunted will display marks above their heads while hearing  
      ominous music until they are no longer Blood Hunted, with a small delay.
    • Blood Hunt can detect and target decoys.
    • The blood trail, although described as a trail, does not indicate where the target has been - only the quickest route to their current location, and it will update as Warwick and/or the target move.
    • Warwick will lose his movement speed bonus if enemies that are not Blood Hunted stay exactly between him and the Blood Hunted target.
      • The same applies to enemy champions that went under the threshold by taking Nexus Obelisk damage or to units that spawn with their current health below the threshold (i.e Hallucinate Hallucinate, Mirror Image Mirror Image).
    • The detection from Blood Hunt is similar to the effects of Sweeper Drone icon.png obscured vision rather than a form of Sight icon.png sight - it grants positional information only. It does not explicitly inform Warwick about who is low health or if they are alone.
    • The official ability descriptions says the bonuses are tripled, however the actual multiplier is 2.5. *
    • Blood Hunt is always cast from the original casting position.

    Edit
    Primal Howl
    EFFECT RADIUS: 375
    CAST TIME: none
    COST: 40 Mana
    COOLDOWN: 15 / 14 / 13 / 12 / 11
    Primal Howl.png

    Active: Warwick gains Damage reduction icon.png damage reduction for up to 2.5 seconds. Primal Howl can be recast after 1 second, and automatically does so when the effect ends.

    Damage Reduction:
    35 / 40 / 45 / 50 / 55%
    Primal Howl 2.png

    Recast: Warwick howls, ending Primal Howl's effects and causing all nearby enemies to Flee icon.png flee in terror for 1 second while being Slow icon.png slowed by 90%.

    Channeling Infinite Duress Infinite Duress while Primal Howl is active will initiate the recast without ending the damage reduction buff prematurely.

    Info
    Notes
    • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade, charging Spellbinder Spellbinder, and stacking Force Pulse Force Pulse.
      • If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
    • The recast's howling animation has a 0.5-second Lockout icon.png lockout time.
      • This will also cancel Warwick's basic attack.
      • Warwick cannot attack or cast abilities during the animation, instead the last input will be buffered to play after it ends.
    • Warwick will automatically recast if he enters Revival icon.png resurrection.

    Edit
    Infinite Duress
    TARGET RANGE: 250% of average movement speed in the last 2.5 seconds
    CAST TIME: 0.1
    COST: 100 Mana
    COOLDOWN: 110 / 90 / 70
    Infinite Duress.png

    Active: Warwick Dash.png leaps in the target direction, during which he is Cc-immune icon.png immune to crowd control.

    If Warwick collides with an enemy Champion icon.png champion, he stops and Knockdown icon.png knocks them down and begins to Channeling icon.png channel for 1.5 seconds, during which the target is Suppression icon.png suppressed, True Sight icon.png revealed, and dealt 6 instances of magic damage.

    Total Magic Damage:
    175 / 350 / 525 (+ 167% bonus AD)

    Warwick is Heal power.png healed for 100% of all post-mitigation damage he deals to his target during Infinite Duress.

    Infinite Duress applies on-hit and on-attack effects 3 times, and life steal with 100% effectiveness.

    Info
    Notes
    • Infinite Duress deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
    • The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
      • Considering movement speed soft caps, with Blood Hunt Blood Hunt, this range increases to 1112 / 1145.5 / 1179 / 1203.125 / 1224.0625, further increased to 1360.15625 / 1412.5 / 1464.84375 / 1517.1875 / 1569.53125 against enemy champions below 20% health.
    • The ability deals a total of 9 damage instances that are done in cycles of 3 hits every 0.5 seconds, each divided in two instances. The first instance deals 2 hits and triggers the on-hit and on-attack effects once, while the second instance deals the remaining last hit.
      • If not interrupted, Muramana Muramana will be applied 6 times.
    • If Warwick does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including Flash Flash, but being able to cast Jaws of the Beast Jaws of the Beast and Blood Hunt Blood Hunt, with the former also interrupting the slide.
      • Warwick is able to cast Primal Howl Primal Howl at any time during the dash.
    • The dash will be interrupted instantly if an enemy Flash.png blinks in close proximity of Warwick. *
    • Warwick gains the Cc-immune icon.png cc-immunity at the start of the cast time.
    • Remove Scurvy.png Cleansing the Suppression icon.png suppression does not interrupt the Channeling icon.png channel and Warwick will continue to strike.
      • Infinite Duress is special cased to have its channel interrupted by Fate's Call Fate's Call and Devour Devour if they affect Warwick's target.
    • If the target is Cc-immune icon.png crowd control immune or protected by Spell Shield.png spell shield, Warwick will not start the Channeling icon.png channel.
    • If the target is in a Omen of Death.png zombie state, Warwick will stop the channel after ~0.5 seconds of hitting them.
    • Infinite Duress covers Warwick's hitbox, meaning he will collide with enemy champions that are particularly close to him.
    • The following table refers for interactions while Warwick is Channeling icon.png channeling:
    Type Channel
    Attacking Disabled
    Abilities Disabled
    Movement Disabled
    Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
    Disabled All the other item-actives are disabled
    Interrupted by N/A
    Consumables Usable
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
    Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
    Interrupted by N/A
    Interrupted by
  • Death
  • Silence icon.png Silencing effects

  • References

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