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{{gold efficiency}}
 
{{gold efficiency}}
 
* {{ii|Warmog's Armor}} is {{gec|Warmog's Armor|3000}} gold efficient, without its passive.
 
* {{ii|Warmog's Armor}} is {{gec|Warmog's Armor|3000}} gold efficient, without its passive.
  +
** With its passive, it's at least 640% gold efficient. For every 100 health, it becomes another 18% more efficient. (For every 5.55 health, it becomes 1% more efficient)
 
}}
 
}}
   

Revision as of 07:03, 21 August 2016

Cost Analysis

Template:Gold value math

Gold efficiency

  • Warmog's Armor Warmog's Armor is 96.77% gold efficient, without its passive.
    • With its passive, it's at least 640% gold efficient. For every 100 health, it becomes another 18% more efficient. (For every 5.55 health, it becomes 1% more efficient)


Similar Items

Lore

The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?

Trivia

  • The previous unique passive used to belong to the removed item Force of Nature Force of Nature.
  • Strangely, the nexus obelisk (spawn turret) does not stop the passive. This may be due to the unique type of damage that the tower "deals", "pure damage".

Patch History

V6.14
V6.9
V5.22
  • Total cost increased to 2850 Gold 2850 from 2750 Gold 2750.
  • Health increased to 850 from 800.
V5.16
  • Now grants 200% base health regeneration.
  • Passive removed.
  • New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
  • New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
  • Item cost increased to 2750 Gold 2750 from 2500 Gold 2500.
  • Combine cost increased to 550 Gold 550 from 300 Gold 300.
V5.8
  • Available on Howling Abyss.
V4.20
  • Recipe changed: Giant's Belt Giant's Belt + Crystalline Bracer Crystalline Bracer + Crystalline Bracer Crystalline Bracer + 300 Gold 300
  • Item cost reduced to 2500 Gold 2500 from 2830 Gold 2830
  • Health reduced to 800 from 1000
  • Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
V4.3
  • Combine cost increased to 1070 Gold 1070 from 995 Gold 995.
V3.6
  • Warmog's Armor Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).
V3.03
  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.
V3.01
V1.0.0.152 Rework
  • Recipe: Giant's Belt Giant's Belt + Ruby Crystal Ruby Crystal + Rejuvenation Bead Rejuvenation Bead
  • Item cost: 2650 Gold 2650
  • Combine cost: 995 Gold 995
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.
December 21, 2011 Hotfix
  • Fixed a bug where Warmog's Armor Warmog's Armor would go beyond 350 bonus health on assists.
V1.0.0.131
  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
V1.0.0.129
  • No longer purchasable in the Dominion game mode.
V1.0.0.108
  • Tooltip will now show the current stats on its passive.
V1.0.0.103
  • Combine cost reduced to 980 Gold 980 from 1100 Gold 1100.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
V0.9.25.21
  • Health reduced to 850 from 900.
V0.9.22.16
  • Recipe cost increased to 1100 Gold 1100 from 1075 Gold 1075.
May 15, 2009 Patch
  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.
April 18, 2009 Patch
  • Recipe cost increased to 1025 Gold 1025 from 765 Gold 765
  • Total cost increased to 3000 Gold 3000 from 2740 Gold 2740
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

References

List of Items