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Tag: sourceedit
(Changed passive's efficiency, as the measurement for gold/Hp5 is based on base stats.)
Tags: Visual edit apiedit
Line 38: Line 38:
 
{{gold efficiency}}
 
{{gold efficiency}}
 
* The base stats are {{tt|85.3%|-723}} gold efficient, without its passive.
 
* The base stats are {{tt|85.3%|-723}} gold efficient, without its passive.
  +
* The passive widely varies in cost efficiency based on a champion's base Hp5. As a general rule, champions that build little health will find it less efficient than those that stack health. The passive will make up the remaining value of the item on anyone that finds at least the health to be an efficient stat alone.
* The passive is worth at least 205.56g, using the least favourable combination at the most minimalistic level (Anivia at Lv 3) for cost efficiency and the 1% max HP scaling. For it to be efficient with the passive, a champion must have a minimum 1020 max health, meaning that by Lv 11 this item will always be cost-efficient.
 
  +
** This means that {{ci|Soraka|Soraka|Champion = Soraka}} is the only champion to consider Warmog's inefficient at every point in the game. 
   
 
== Similar Items ==
 
== Similar Items ==

Revision as of 00:25, 29 May 2015

Warmog's Armor is a legendary item in League of Legends.[1]

Builds From

Warmog's Armor item
Warmog's Armor
2500 Gold 2500 (300 Gold 300)
Giant's Belt item
1000 Gold 1000 (600 Gold 600)

Cost Analysis

Gold Value

  • 800 health = 2133g
    • Base Gold Value = 2133g

Gold efficiency

  • The base stats are 85.3% gold efficient, without its passive.
  • The passive widely varies in cost efficiency based on a champion's base Hp5. As a general rule, champions that build little health will find it less efficient than those that stack health. The passive will make up the remaining value of the item on anyone that finds at least the health to be an efficient stat alone.
    • This means that Soraka Soraka is the only champion to consider Warmog's inefficient at every point in the game. 

Similar Items

Lore

The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?

Trivia

  • The unique passive used to belong to the removed item Force of Nature Force of Nature.
  • Strangely, the nexus obelisk (spawn turret) does not stop the 3% hp regen per 5

Patch history

V5.8:

  • Available on Howling Abyss.

V4.20:

  • Recipe changed to Giant's Belt Giant's Belt + Crystalline Bracer Crystalline Bracer + Crystalline Bracer Crystalline Bracer + 300g
  • Total cost decreased to 2500g from 2830g
  • Health decreased to 800 from 1000
  • Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.

V4.3:

  • Combine cost increased to 1070g from 995g (total cost remains the same due to Ruby Crystal's Ruby Crystal's price being reduced).

V3.6:

  • Warmog's Armor Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).

V3.03:

  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.

V3.01:

V1.0.0.152: Rework

  • Recipe: Giant's Belt Giant's Belt + Ruby Crystal Ruby Crystal + Rejuvenation Bead Rejuvenation Bead
  • Item cost: 2650g
  • Combine cost: 995g
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.

December 21, 2011 Hotfix:

  • Fixed a bug where Warmog's Armor Warmog's Armor would go beyond 350 bonus health on assists.

V1.0.0.131:

  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.

V1.0.0.129:

  • No longer purchasable in the Dominion game mode.

V1.0.0.108:

  • Tooltip will now show the current stats on its passive.

V1.0.0.103:

  • Combine cost reduced to 980g from 1100g.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.

V0.9.25.21:

  • Health reduced to 850 from 900.

V0.9.22.16:

  • Recipe cost increased to 1100g from 1075g.

May 15, 2009 Patch:

  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.

April 18, 2009 Patch:

  • Recipe cost increased to 1025g from 765g
  • Total cost increased to 3000g from 2740g
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

References

List of Items