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* {{ii|Rejuvenation Bead}} (180g) |
* {{ii|Rejuvenation Bead}} (180g) |
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* 995g |
* 995g |
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− | == Cost Analysis == |
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− | {{gold value}} |
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− | * 1000 [[health]] = 2639g |
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− | * 10 [[health regeneration]] = 360g |
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− | ** '''Base Gold Value''' = 2999g |
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− | {{gold value|Passive Gold Value|nolink=}} |
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− | * 10 [[health regeneration]] (for every 1000 maximum health) = 360g |
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− | {{gold efficiency}} |
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− | * {{ii|Warmog's Armor}} is gold efficient at its base values |
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==Related items== |
==Related items== |
Revision as of 23:05, 22 January 2014
Warmog's Armor is an advanced item in League of Legends.[1]
Builds From
- (1000g)
- (475g)
- (180g)
- (180g)
- 995g
Related items
Background
The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?
Trivia
- The unique passive used to belong to the removed item .
Patch history
V3.6:
- is no longer available in Howling Abyss (The Proving Grounds).
- Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%
- Recipe changed to + + + .
- Total cost increased to 2830 from 2650.
V1.0.0.152: Rework
- Recipe: + +
- Item cost: 2650
- Combine cost: 995
- +1000 health
- NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
- This item no longer gains health and health regen per unit kill.
- Fixed a bug where would go beyond 350 bonus health on assists.
- Passive health gain cap reduced to 350 from 450.
- Passive health regeneration per 5 seconds reduced to 10 from 15.
- Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
- Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
- No longer purchasable in the Dominion game mode.
- Tooltip will now show the current stats on its passive.
- Combine cost reduced to 980 from 1100.
- Health increased to 920 from 770.
- Passive changed to: Permanently gain 4.5 health and .15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
- Health reduced to 850 from 900.
- Recipe cost increased to 1100 from 1075.
- Maximum health stack increased to 500 from 400.
- Health regeneration per 5 seconds cap increased to 62.5 from 50.
- Recipe cost increased to 1025 from 765 (total cost to 3000 from 2740).
- Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
- Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items