League of Legends
Warmog's Heart Gold Value
Passive Gold Value
* is 105. gold efficient, without its passive.
26% While healing with Warmog's Heart, it's at least 1052. gold efficient.
63% This is further increased by 31. for every 100 health obtained from other sources. 58%
The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?
The previous unique passive used to belong to the removed item .
Self-inflicted damage and the Nexus Obelisk will not disable the Unique passive.
At roughly 40,000 maximum health, the health regeneration from this item's passive alone is enough to withstand the Nexus Obelisk indefinitely, since it will stay active despite the constant damage, and heal it back at the same rate.
V8.12 - End of the Curse of the Drowned event (June 18th, 2018)
V8.11 - Start of the Curse of the Drowned event
Warmog's Heart health threshold increased to 3000 from 2750.
Warmog's Heart health requirement reduced to 2750 from 3000.
Warmog's Heart health regeneration per second increased to 5% from maximum health 3% .
maximum health Undamaged cooldown reduced to 6 seconds from 8.
New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.
New Recipe: + + + = 400
Old Recipe: + + + = 550
2850 Health reduced to 800 from 850.
Now grants 10% cooldown reduction.
Total cost increased to from 2850 .
2750 Health increased to 850 from 800.
Now grants 200% base health regeneration.
New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
Item cost increased to from 2750 .
2500 Combine cost increased to from 550 .
Available on Howling Abyss.
Recipe changed: + + +
300 Item cost reduced to from 2500
2830 Health reduced to 800 from 1000
Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
Combine cost increased to from 1070 .
is no longer available in Howling Abyss (The Proving Grounds).
Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1. 5%.
Recipe changed: + + + +
995 Total cost increased to from 2830 .
Recipe: + +
2650 Combine cost:
995 +1000 health
NEW Unique Passive: Restores 1. 5% of your maximum health every 5 seconds.
This item no longer gains health and health regen per unit kill.
December 21, 2011 Hotfix
Fixed a bug where would go beyond 350 bonus health on assists.
Passive health gain cap reduced to 350 from 450.
Passive health regeneration per 5 seconds reduced to 10 from 15.
Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3. 5 from 4. 5.
Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1. 5, minion kill reduced to 0. 1 from 0. 15.
No longer purchasable in the Dominion game mode.
Tooltip will now show the current stats on its passive.
Combine cost reduced to from 980 .
1100 Health increased to 920 from 770.
Passive changed to: Permanently gain 4. 5 health and 0. 15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1. 5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
Health reduced to 850 from 900.
Recipe cost increased to from 1100 .
May 15, 2009 Patch
Maximum health stack increased to 500 from 400.
Health regeneration per 5 seconds cap increased to 62. 5 from 50.
April 18, 2009 Patch
Recipe cost increased to from 1025
765 Total cost increased to from 3000
2740 Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0. 1 from 0. 05 (to 1 from 0. 5 for champions).