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For the Teamfight Tactics icon.png Teamfight Tactics item, see Warmog's Armor Warmog's Armor.
For the Wild Rift icon.png Wild Rift item, see Warmog's Armor Warmog's Armor.

Warmog's Armor is a legendary item in League of Legends icon.png League of Legends.

Recipe

Warmog's Armor item.png
Warmog's Armor
3000 Gold 3000 (650 Gold 650)
Giant's Belt item.png
900 Gold 900 (500 Gold 500)
Kindlegem item.png
800 Gold 800 (400 Gold 400)
Crystalline Bracer item.png
650 Gold 650 (100 Gold 100)

Cost Analysis

Gold Value

Warmog's Heart Gold Value at 1100 bonus health

Additional Passive Gold Value

Gold efficiency

  • Warmog's Armor's Warmog's Armor's base stats are 100% gold efficient.
  • If you have 1100 bonus health, Warmog's Heart increases the gold efficiency of Warmog's Armor Warmog's Armor to at least 430%.
    • This is further increased by 30% for every 100 health obtained from other sources.

Similar items

Notes

  • The unique passive is considered health regeneration and is therefore not affected by effects that do not interact with health regeneration (i.e Revitalize Revitalize). Effects that do modify health regeneration also modify the passive - for example Sion's Sion's Glory in Death Glory in Death which multiplies his health regeneration by 0 for the duration of the effect, thus effectively disabling the passive.

Map-Specific Differences

Howling Abyss icon.png Howling Abyss differences edit
  • Champion damage cooldown changed to 8 seconds.
  • Non-champion damage cooldown changed to 4 seconds.

Old icons

Background

The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?

Trivia

  • The previous unique passive used to belong to the removed item Force of Nature Force of Nature.
  • Self-inflicted damage and the Nexus Obelisk will not disable the Unique passive.
    • At roughly 40,000 maximum health, the health regeneration from this item's passive alone is enough to withstand the Nexus Obelisk indefinitely, since it will stay active despite the constant damage, and heal it back at the same rate.
  • According to Mark 'Scruffy' Yetter, the item is from Bandle City Crest icon.png Bandle City.[1]
Bandle City Crest icon.png

Patch History

V11.13
  • ARAM champion damage cooldown increased to 8 seconds from 6.
  • ARAM non-champion damage cooldown increased to 4 seconds from 3.
V11.11
  • Warmog's Heart health threshold changed to 1100 bonus health from 3000 maximum health.
V10.24
  • Updated icon.
V10.23
  • Updated icon.
  • Howling Abyss only:
    • Warmog's Heart healing per second changed to 5% of maximum health from 5% of missing health.
  • New:
    • Recipe: Giant's Belt Giant's Belt + Kindlegem Kindlegem + Crystalline Bracer Crystalline Bracer + 650 Gold 650 = 3000 Gold 3000.
    • Stats: 800 health, 200% base health regeneration, 10 ability haste.
    • Unique Passive - Warmog's Heart: If you have at least 3000 maximum health, regenerates 5% maximum health every second if you haven't taken damage from champions in 6 seconds (3 seconds for damage from non-champions).
    • Limited to 1 Warmog's Armor.
  • Old:
    • Recipe: Giant's Belt Giant's Belt + Kindlegem Kindlegem + Crystalline Bracer Crystalline Bracer + 400 Gold 400 = 2850 Gold 2850.
    • Stats: 800 health, 200% base health regeneration.
    • Unique: +10% cooldown reduction.
    • Passive: Grants Warmog's Heart if you have at least 3000 maximum health.
    • Unique Passive - Warmog's Heart: Regenerate 2.5% maximum health every half-second if damage has not been taken in the last 6 seconds (3 seconds for damage from minions).
V8.12 - End of the Curse of the Drowned event (June 18th, 2018)
V8.11 - Start of the Curse of the Drowned event
V8.5
  • Warmog's Heart health threshold increased to 3000 from 2750.
V7.9
  • Warmog's Heart health requirement reduced to 2750 from 3000.
  • Warmog's Heart health regeneration per second increased to 5% maximum health from 3% maximum health.
  • Undamaged cooldown reduced to 6 seconds from 8.
  • New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.
V6.14
V6.9
V5.22
  • Total cost increased to 2850 Gold 2850 from 2750 Gold 2750.
  • Health increased to 850 from 800.
V5.16
  • Now grants 200% base health regeneration.
  • Passive removed.
  • New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
  • New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
  • Item cost increased to 2750 Gold 2750 from 2500 Gold 2500.
  • Combine cost increased to 550 Gold 550 from 300 Gold 300.
V5.8
  • Available on Howling Abyss.
V4.20
  • Recipe changed: Giant's Belt Giant's Belt + Crystalline Bracer Crystalline Bracer + Crystalline Bracer Crystalline Bracer + 300 Gold 300
  • Item cost reduced to 2500 Gold 2500 from 2830 Gold 2830
  • Health reduced to 800 from 1000
  • Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
V4.3
  • Combine cost increased to 1070 Gold 1070 from 995 Gold 995.
V3.6
  • Warmog's Armor Warmog's Armor is no longer available in Howling Abyss (The Proving Grounds).
V3.03
  • Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.
V3.01
V1.0.0.152 Rework
  • Recipe: Giant's Belt Giant's Belt + Ruby Crystal Ruby Crystal + Rejuvenation Bead Rejuvenation Bead
  • Item cost: 2650 Gold 2650
  • Combine cost: 995 Gold 995
  • +1000 health
  • NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
  • This item no longer gains health and health regen per unit kill.
December 21, 2011 Hotfix
  • Fixed a bug where Warmog's Armor Warmog's Armor would go beyond 350 bonus health on assists.
V1.0.0.131
  • Passive health gain cap reduced to 350 from 450.
  • Passive health regeneration per 5 seconds reduced to 10 from 15.
  • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
  • Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
V1.0.0.129
  • No longer purchasable in the Dominion game mode.
V1.0.0.108
  • Tooltip will now show the current stats on its passive.
V1.0.0.103
  • Combine cost reduced to 980 Gold 980 from 1100 Gold 1100.
  • Health increased to 920 from 770.
  • Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
V0.9.25.21
  • Health reduced to 850 from 900.
V0.9.22.16
  • Recipe cost increased to 1100 Gold 1100 from 1075 Gold 1075.
May 15, 2009 Patch
  • Maximum health stack increased to 500 from 400.
  • Health regeneration per 5 seconds cap increased to 62.5 from 50.
April 18, 2009 Patch
  • Recipe cost increased to 1025 Gold 1025 from 765 Gold 765
  • Total cost increased to 3000 Gold 3000 from 2740 Gold 2740
  • Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
  • Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

References

List of Items

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