Warmog's Armor is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 1000 health = 2666.67
- 100% base health regeneration = 300
- 4% movement speed = 335
- Total Gold Value = 3301.67
Warmog's Heart Gold Value at 1500 bonus health
- 375 health regeneration = 13500
- 10% movement speed = 837.5
Additional Passive Gold Value
- 25 health regeneration (for every 100 health) = 900
Gold efficiency
- 100.05% gold efficient. base stats are
- With 1500 bonus health, Warmog's Heart increases the gold efficiency of to at least 534.52%.
- This is further increased by 27.27% for every 100 bonus health obtained from other sources.
Similar items
Notes
- 500 bonus health from other sources is needed to activate Warmog's Heart.
Map-Specific Differences
- Howling Abyss differences edit
- Champion damage cooldown changed to 8 seconds.
- Non-champion damage cooldown changed to 4 seconds.
- This item is disabled.
Old icons
Background
The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?
Trivia
- The previous unique passive used to belong to the removed item .
- Self-inflicted damage and the Nexus Obelisk will not disable the Unique passive.
- At roughly 40,000 maximum health, the health regeneration from this item's passive alone is enough to withstand the Nexus Obelisk indefinitely, since it will stay active despite the constant damage, and heal it back at the same rate.
- According to Mark 'Scruffy' Yetter, the item is from Bandle City.[1]
Patch History
- Movement speed reduced to 4% from 5%.
- Warmog's Heart bonus movement speed reduced to 4% from 5%.
- Warmog's Heart health threshold increased to 1500 bonus health from 1300.
- Health increased to 1000 from 750.
- Base health regeneration reduced to 100% from 200%.
- New:
- Recipe: + + + 600 = 3100
- Stats: 750 health, 200% base health regeneration, 5% movement speed.
- Unique Passive - Warmog's Heart: This passive activates if you have at least 1300 bonus health. Regenerate「 2.5% maximum health every 0.5 seconds 」「 25% maximum health every 5 seconds 」and gain 10% bonus movement speed if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).
- Limited to 1 Warmog's Armor.
- Old:
- Recipe: + + + 500 = 3000.
- Stats: 800 health, 200% base health regeneration, 10 ability haste.
- Unique Passive - Warmog's Heart: This passive activates if you have at least 1100 bonus health. Regenerate「 2.5% maximum health every 0.5 seconds 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions).
- Limited to 1 Warmog's Armor.
- ARAM champion damage cooldown increased to 8 seconds from 6.
- ARAM non-champion damage cooldown increased to 4 seconds from 3.
- Warmog's Heart health threshold changed to 1100 bonus health from 3000 maximum health.
- Updated icon.
- Updated icon.
- Howling Abyss only:
- Warmog's Heart healing per second changed to 5% of maximum health from 5% of missing health.
- New:
- Recipe: + + + 650 = 3000.
- Stats: 800 health, 200% base health regeneration, 10 ability haste.
- Unique Passive - Warmog's Heart: If you have at least 3000 maximum health, regenerates 5% maximum health every second if you haven't taken damage from champions in 6 seconds (3 seconds for damage from non-champions).
- Limited to 1 Warmog's Armor.
- Old:
- Recipe: + + + 400 = 2850.
- Stats: 800 health, 200% base health regeneration.
- Unique: +10% cooldown reduction.
- Passive: Grants Warmog's Heart if you have at least 3000 maximum health.
- Unique Passive - Warmog's Heart: Regenerate 2.5% maximum health every half-second if damage has not been taken in the last 6 seconds (3 seconds for damage from minions).
- V8.12 - End of the Curse of the Drowned event (June 18th, 2018)
- Now again available on the Howling Abyss.
- V8.11 - Start of the Curse of the Drowned event
- Removed from Howling Abyss.
- Warmog's Heart health threshold increased to 3000 from 2750.
- Warmog's Heart health requirement reduced to 2750 from 3000.
- Warmog's Heart health regeneration per second increased to 5% maximum health from 3% maximum health.
- Undamaged cooldown reduced to 6 seconds from 8.
- New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.
- Added to the Twisted Treeline.
- Now grants 200% base health regeneration.
- Passive removed.
- New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
- New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.
- Item cost increased to 2750 from 2500.
- Combine cost increased to 550 from 300.
- Available on Howling Abyss.
- Recipe changed: 300 + + +
- Item cost reduced to 2500 from 2830
- Health reduced to 800 from 1000
- Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.
- is no longer available in Howling Abyss (The Proving Grounds).
- Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.
- V1.0.0.152 Rework
- Recipe: + +
- Item cost: 2650
- Combine cost: 995
- +1000 health
- NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
- This item no longer gains health and health regen per unit kill.
- Fixed a bug where would go beyond 350 bonus health on assists.
- Passive health gain cap reduced to 350 from 450.
- Passive health regeneration per 5 seconds reduced to 10 from 15.
- Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
- Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.
- No longer purchasable in the Dominion game mode.
- Tooltip will now show the current stats on its passive.
- Combine cost reduced to 980 from 1100.
- Health increased to 920 from 770.
- Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.
- Health reduced to 850 from 900.
- Maximum health stack increased to 500 from 400.
- Health regeneration per 5 seconds cap increased to 62.5 from 50.
- Recipe cost increased to 1025 from 765
- Total cost increased to 3000 from 2740
- Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
- Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items