- This page is for the deployable units. See also: , Warding (Passive) and Ward skins.
A ward is a deployable unit that removes the fog of war over the surrounding area.
Usage
- Wards have many sources, but the most common will be those deployed by expending charges on the trinket or via the consumable item.
- They are only available on Summoner's Rift.
- A ward's vision does not extend into brush or over terrain.
- The sight from wards is classified as allied vision, and will be lost while under the effects of Nearsight. This includes wards that YOU placed.
- Wards take 1 damage when hit by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to hit twice will allow you to kill wards faster.
- As of V6.13, attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from , Template:Moi and .
- As of V7.16, passively generated one-use on-hit effects, such as Energized, or , will not be consumed when attacking wards. Some cases were not added until later and other missing cases should be reported as a bug.
- Activated on-hit effects and attack resets, such as and , will still be consumed as the player is choosing to prime them.
- will not be consumed when attacking wards.
- will also not reset the bonus damage when attacking wards.
Playing Against
- Control Wards reveal and disable others wards within their Sight.
- Sweeper Drones will reveal and disable stealthed wards within its radius, and highlight visible wards as a red silhouette. Note that the drone can see into brush and over terrain.
- Template:Moi grants vision of Wards hit for 12 seconds.
- When a ward is killed, times-out or is replaced, they leave behind Ward rubble for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
- Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
- can auto-attack then use .
- can use along with an auto-attack.
- can auto-attack, then use or and his passive , on the next auto will strike twice.
- can auto-attack followed by , or use a Fury-enhanced cast of Ruthless Predator by itself.
- can attack, activate and use , and immediately attack again. However the third attack is not automatic and must be ordered by the player.
- can use while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
- can utilize his passive and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
- dash to allied wards. This can be used to move over walls, chase enemies, or escape. , , can be used to
Types of Ward
Grants sight over the surrounding 900 units.
Life Span: |
150 seconds |
---|---|
Limit: |
3 Placed, shared with Totem Wards, increases by 1 with |
Visible: |
Becomes stealthed after 1 second of placement. |
Health: |
3 |
Bounty: | |
Source: |
|
Grants sight over the surrounding 900 units.
Life Span: |
90 − 120 (based on average of all champion levels) seconds for |
---|---|
Limit: |
3 Placed, shared with Stealth Wards, increases by 1 with |
Visible: |
Becomes stealthed after 2 seconds of placement. |
Health: |
3 |
Bounty: | |
Source: |
|
Grants sight over the surrounding 900 units. Cannot have its sight disabled. Its sight also:
- Reveals and disables enemy wards.
- Reveals enemy stealthed traps.
- Reveals Camouflaged champions.
It is also exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a .
Life Span: |
Indefinite |
---|---|
Limit: |
1 Placed, increases by 1 with |
Visible: |
Yes |
Health: |
4, regenerates after 6 seconds of not being attacked. |
Bounty: | |
Source: |
|
Grants sight over the surrounding 500 units. Untargetable to allies.
Life Span: |
Indefinite |
---|---|
Limit: |
No Limit (20 in Practice Tool) |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
Grants sight over the surrounding 450 units. Cannot have its sight disabled. Is untargetable and will be scared away if an enemy champion comes near it.
Life Span: |
90 seconds |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
N/A |
Bounty: |
N/A |
Source: |
|
Grants sight over the surrounding 900 units. Untargetable to allies.
Life Span: |
120 seconds |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
Media
Patch History
- Added: and Ghost Poro.
- Added: and Zombie Ward.
- Removed: and Vision Ward
- Added: and Control Ward
- Stealth Ward experience bounty increased to 40 from 30.
- can no longer target wards.
- Removed: , , and .
- Added:
- New Effect: Now have spawn and death animations to provide better feedback.
- Added: Farsight Ward (created by ).
- renamed to .
- Sight Ward renamed to Stealth Ward.
- Removed: , , and .
- Added: (pleases Sight Wards).
- Sight Wards. now creates
- The icon above a stealth ward is now larger and green.
- Added: (places Sight Wards).
- Added: and (places Sight Wards).
- Added: (places Vision Wards).
- Now displays a targeting indicator when placing a ward inside a bush.
- Will now properly update the map icons for creep camps.
- Using on a ward will no longer reveal the ward through Fog of War to enemies. Only Teleport's animation is visible.
- Attack-move will now target visible wards.
- Wards can now be targeted by and , revealing the ward for 2 seconds.
- New Effect: to a ward will now reveal the ward to enemies. Teleport will make the ward invulnerable, however.
- Removed: Wards are no longer classified as minions for targeting purposes. For example, they will no longer block or intercept skill shots.
- Stacks per slot increased to 5 from 3.
- Sight Ward are now green.
- Wards can no longer be affected by Heals.
- Wards now have 3 health and take 1 damage from basic attacks.
- Wards now show their remaining duration in their mana bar.
- Added: (places Sight Wards).
- Sight Ward added. and
- and Vision Ward added.
References