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Sight Ward old screenshot.jpg|1st Sight Ward (pre - [[V3.12]]) |
Sight Ward old screenshot.jpg|1st Sight Ward (pre - [[V3.12]]) |
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Sight Ward screenshot.png|2nd Sight Ward (post - [[V3.12]]) |
Sight Ward screenshot.png|2nd Sight Ward (post - [[V3.12]]) |
Revision as of 22:04, 4 November 2020
- This page is for the deployable units. See also: , Warding (Passive) and Ward skins.
A ward is a deployable unit that removes the fog of war over the surrounding area.
Types of Ward
Grants sight over the surrounding 900 units.
Life Span: |
90 − 120 (based on average of all champion levels) seconds for |
---|---|
Limit: |
3 Placed, shared with Stealth Wards, increases by 1 with |
Visible: |
Becomes stealthed after 2 seconds of placement. |
Health: |
3 |
Bounty: | |
Source: |
|
Grants sight over the surrounding 900 units. Cannot have its sight disabled. Its sight also:
- Reveals and disables enemy wards.
- Reveals enemy stealthed traps.
- Reveals Camouflaged champions.
It is also exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a .
Life Span: |
Indefinite |
---|---|
Limit: |
1 Placed, increases by 1 with |
Visible: |
Yes |
Health: |
4, regenerates after 6 seconds of not being attacked. |
Bounty: | |
Source: |
|
Grants sight over the surrounding 900 units.
Life Span: |
150 seconds |
---|---|
Limit: |
3 Placed, shared with Totem Wards, increases by 1 with |
Visible: |
Becomes stealthed after 1 second of placement. |
Health: |
3 |
Bounty: | |
Source: |
|
Grants sight over the surrounding 500 units. Untargetable to allies.
Life Span: |
Indefinite |
---|---|
Limit: |
No Limit (20 in Practice Tool) |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
Grants sight over the surrounding 450 units. Cannot have its sight disabled. Is untargetable and will be scared away if an enemy champion comes near it.
Life Span: |
90 seconds |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
N/A |
Bounty: |
N/A |
Source: |
|
Grants sight over the surrounding 900 units. Untargetable to allies.
Life Span: |
120 seconds |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
- Effigy e
Grants sight over the surrounding 900 units. Cannot have its sight disabled. Is also a clone. Reacts to nearby enemy champions with mutual vision.
Life Span: |
130 − 280 (based on level) seconds for |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
- Featured Game Modes
- Nexus Siege features a Siege Ward, placed by the trinket.
General
- A ward's vision does not extend over terrain.
- The sight from wards is classified as allied vision, and will be lost while under the effects of Nearsight. This includes wards that you placed.
- Newly set wards are not visible nor audible to nearsighted units outside of their proper sight radius.
- As of V7.16, passively generated one-use on-hit effects, such as Energized, or , will not be consumed when attacking wards. Some cases were not added until later and other missing cases should be reported as a bug.
- Activated on-hit effects and attack resets, such as and , will still be consumed as the player is choosing to prime them.
- will not be consumed when attacking wards.
- will also not reset the bonus damage when attacking wards.
- Like with minions, if more than one allied champion is nearby when a ward is killed, all champions gain an equal share of 116% of the experience bounty.
- If more than one allied champion is involved in the kill, only the killer earns the Gold bounty. This is unless another ally is granting vision with a Sweeper Drone or , in which case both receive the full Gold bounty.
- Effects such as and will track assists even if no gold is earned.
- Totem Ward duration and charge regeneration time at Level 14 with 11 seconds of overlap. At this level it is possible to always have another charge ready to use before the last ward placed with the trinket has expired of natural causes.
- At level 1 only has an uptime of 37.5% (90s duration, 240s recharge) but this is increased to 70.83% with the rune.
trinkets reach the break-even point between
Ward Skins
- Main article: Ward skins
Ward skins are a type of cosmetic that alters the appearance of all Stealth Wards, Totem Wards, Control Wards, Farsight Wards and Zombie Wards placed by the summoner.
Strategy
- Placing wards
- A ward placed outside a brush will not grant vision of the said brush. Placing a ward inside a brush will grant vision of the brush and of the surrounding area.
- Placing wards near objectives such as or will give your team valuable informations as long as the ward is present.
- Allied Wards (except Farsight and Zombie) can be targeted by expose the ward for 2 seconds. Teleport's channel will continually refresh the exposure, but renders the ward untargetable until the channel completes.
- can target any enemy ward, but does not deal damage.
, and . Note that doing so will
- Removing wards
- Control Wards reveal and disable others wards within their Sight.
- Sweeper Drones will reveal and disable stealthed wards within its radius, and highlight visible wards as a red silhouette. Note that the drone can see into brush and over terrain.
- Blackout, triggers when you are spotted by a ward or stealthed trap. While active, you disable all nearby wards and expose nearby stealthed wards and traps. Unlike a Sweeper Drone, Blackout does not allow you to see over terrain or highlight other unseen units.
- Note that Blackout will also trigger when spotted by a visible ward, potentially wasting the stealth detection effect.
passive, - vision of Wards hit for 12 seconds. grants
- Wards take 1 damage when hit by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to hit twice will allow you to kill wards faster. For example:
- can basic attack then use .
- can basic attack then use .
- can basic attack, then cast or and his passive will make him basic attack twice on his next basic attack.
- can basic attack followed by , or use a Fury-enhanced cast of by itself.
- can basic attack, activate and use , and immediately attack again. However the third attack is not automatic and must be ordered by the player.
- can use while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
- can utilize his passive and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
- As of V6.13, attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from , and .
- When a ward is killed, times-out or is replaced, they leave behind Ward rubble for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
Trivia
- When a
- Distinguished Order of Ward Longevity and Health: Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for aeons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.
has been staying alive for 2 minutes and 30 seconds, it will gain the following buff:
Media
Patch History
- Solo experience multiplier increased to 0.93 from 0.92.
- Shared experience multiplier decreased to 1.16 from 1.2.
- Added: , , , , , , , .
- Removed: , , , , , , , .
- Blackout: Moved from to .
- Removed: .
- Added: , , , , .
- Removed: , , , .
- Added: and Ghost Poro.
- Added: and Zombie Ward.
- Added: , which allows players to obtain that places Stealth Wards.
- Removed: and Vision Ward
- Added: and Control Ward
- Stealth Ward experience bounty increased to 40 from 30.
- can no longer target wards.
- Removed: , , and .
- Added:
- New Effect: Now have spawn and death animations to provide better feedback.
- Added: Farsight Ward (created by ).
- renamed to .
- Sight Ward renamed to Stealth Ward.
- Removed: , , and .
- Added: (places Sight Wards).
- Sight Wards. now creates
- The icon above a Sight Ward is now larger and green.
- Added: (places Sight Wards).
- Added: and (places Sight Wards).
- Added: (places Vision Wards).
- Now displays a targeting indicator when placing a ward inside a bush.
- Will now properly update the map icons for creep camps.
- Using on a ward will no longer reveal the ward through Fog of War to enemies. Only Teleport's animation is visible.
- Attack-move will now target visible wards.
- Wards can now be targeted by and specifically (reverting last patch's change on these abilities only), but this will reveal the ward for 2 seconds.
- New Effect: to a ward will now reveal the ward to enemies. Teleport will make the ward invulnerable, however.
- Removed: Wards are no longer classified as minions for targeting purposes. For example, they will no longer block or intercept skill shots.
- Stacks per slot increased to 5 from 3.
- Sight Ward are now green.
- Wards can no longer be affected by Heals.
- Wards now have 3 health and take 1 damage from basic attacks.
- Wards now show their remaining duration in their mana bar.
- Added: (places Sight Wards).
- Sight Ward added. and
- and Vision Ward added.