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{{FandomVideo|curated=true}}
: This page is for the [[champion summoned units|deployable units]]. See also: {{ii|Stealth Ward (Item)}}, {{nie|Warding}} (Passive) and [[Ward skins]].
+
: ''This page is for the [[champion summoned units|deployable units]]. See also: {{ii|Stealth Ward (Item)}}, {{nie|Warding}} (Passive) and [[Ward skins]].''
   
 
A '''ward''' is a [[champion summoned units|deployable unit]] that removes the [[Sight|fog of war]] over the surrounding area.
 
A '''ward''' is a [[champion summoned units|deployable unit]] that removes the [[Sight|fog of war]] over the surrounding area.
  +
[[File:Ward_icon.png|right]]
 
== Usage ==
 
* '''Wards''' have many sources, but the most common will be those deployed by expending charges on the {{ii|Warding Totem}} [[trinket]] or via the {{ii|Control Ward}} [[consumable item]].
 
* They are only available on [[Summoner's Rift]].
 
* A '''ward's''' vision does not extend into [[brush]] or over terrain.
 
* The sight from '''wards''' is classified as allied vision, and will be lost while under the effects of {{tip|Nearsight}}. ''This includes wards that YOU placed.''
 
* Wards take 1 damage when [[On-hit|hit]] by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to ''hit'' twice will allow you to kill wards faster.
 
* As of [[V6.13]], attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from {{ii|Boots of Mobility}}, {{moi|Cloud Drake}} and {{cai|Rock Surfing|Taliyah}}.
 
* As of [[V7.16]], passively generated one-use on-hit effects, such as {{tip|Energized}}, {{ai|Power Chord|Sona}} or {{ai|Headshot|Caitlyn}}, will not be consumed when attacking wards. ''Some cases were not added until later and other missing cases should be reported as a bug.''
 
** Activated on-hit effects and attack resets, such as {{ai|Power Fist|Blitzcrank}} and {{ai|Hyper Charge|Jayce}}, will still be consumed as the player is choosing to prime them.
 
** {{cai|Tidecaller's Blessing|Nami}} will not be consumed when attacking wards.
 
** {{cai|Flay|Thresh}} will also not reset the bonus damage when attacking wards.
 
* '''Wards''' can be targeted by {{si|Teleport}}, {{ai|Leap Strike|Jax}} and {{ai|Safeguard|Lee Sin}}. Note that doing so will {{tip|expose}} the ward for 2 seconds. ''Teleport's channel will continually refresh the exposure, but renders the ward untargetable until the channel completes.''
 
 
== Playing Against ==
 
;Countering Wards
 
* {{tip|Control Ward|Control Wards}} reveal and {{tip|disabled ward|disable}} others '''wards''' within their {{tip|Sight}}.
 
* {{tip|Sweeper Drone|Sweeper Drones}} will {{tip|true sight|reveal}} and {{tip|disabled ward|disable}} ''stealthed'' wards within its radius, and highlight ''visible wards'' as a red silhouette. Note that the drone can see {{tip|expose|into brush}} and over terrain.
 
* {{moi|Scryer's Bloom}} grants {{tip|True Sight|vision}} of '''Wards''' hit for 12 seconds.
 
* {{iis|Duskblade of Draktharr}} passive, {{sbc|Blackout}}, triggers when you are spotted by a '''ward''', granting you {{tip|true sight}}, as well as the ability to {{tip|disabled ward|disable}} wards and {{tip|expose}} [[stealth]]ed wards. Unlike a {{tip|Sweeper Drone}}, ''Blackout'' does not allow you to see over terrain.
 
** Note that ''Blackout'' will also trigger when spotted by a ''visible'' ward, potentially wasting the stealth detection effect.
 
 
;Other Strategy
 
* [[File:Ward Rubble.jpg|thumb|right]] When a ward is killed, times-out or is replaced, they leave behind {{tip|Ward rubble}} for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
 
* Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
 
** {{ci|Fiora}} can auto-attack then use {{ai|Bladework|Fiora}}.
 
** {{ci|Shyvana}} can use {{ai|Twin Bite|Shyvana}} along with an auto-attack.
 
** {{ci|Lucian}} can auto-attack, then use {{ai|Ardent Blaze|Lucian}} or {{ai|Relentless Pursuit|Lucian}} and his passive {{ai|Lightslinger|Lucian}}, on the next auto will strike twice.
 
** {{ci|Renekton}} can auto-attack followed by {{ai|Ruthless Predator|Renekton}}, or use a Fury-enhanced cast of Ruthless Predator by itself.
 
** {{ci|Leona}} can attack, activate and use {{ai|Shield of Daybreak|Leona}}, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
 
** {{ci|Jayce}} can use {{ai|Hyper Charge|Jayce}} while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
 
** {{ci|Master Yi}} can utilize his passive {{ai|Double Strike|Master Yi}} and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
 
* {{cai|Leap Strike|Jax}} can target enemy wards, but does not deal damage.
 
   
 
== Types of Ward ==
 
== Types of Ward ==
;{{anchor|Stealth Ward}}[[File:Classic Ward.png|thumb|200px|Classic Stealth Ward]]{{tip|Stealth Ward|edit=true}}
+
;{{anchor|Totem Ward}}[[File:Warding Totem screenshot.png|thumb|200px|Classic Totem Ward]] {{tip|Totem Ward|edit=true}}
{{Tip data/Stealth ward|pst2|description}}
 
{{Tip data/Stealth ward|pst2|description2}}
 
 
;{{anchor|Totem Ward}}[[File:Trinket ward.png|thumb|200px|Classic Totem Ward]] {{tip|Totem Ward|edit=true}}
 
 
{{Tip data/Totem ward|pst2|description}}
 
{{Tip data/Totem ward|pst2|description}}
 
{{Tip data/Totem ward|pst2|description2}}
 
{{Tip data/Totem ward|pst2|description2}}
   
;{{anchor|Control Ward}}[[File:Control Ward.jpg|thumb|200px|Classic Control Ward]] {{tip|Control Ward|edit=true}}
+
;{{anchor|Control Ward}}[[File:Control Ward screenshot.jpg|thumb|200px|Classic Control Ward]] {{tip|Control Ward|edit=true}}
 
{{Tip data/Control ward|pst2|description}}
 
{{Tip data/Control ward|pst2|description}}
 
{{Tip data/Control ward|pst2|description2}}
 
{{Tip data/Control ward|pst2|description2}}
   
;{{anchor|Farsight Ward}}[[File:Farsight Ward.jpg|thumb|200px|Classic Farsight Ward]] {{tip|Farsight Ward|edit=true}}
+
;{{anchor|Stealth Ward}}[[File:Stealth Ward screenshot.png|thumb|200px|Classic Stealth Ward]]{{tip|Stealth Ward|edit=true}}
 
{{Tip data/Stealth ward|pst2|description}}
 
{{Tip data/Stealth ward|pst2|description2}}
  +
 
;{{anchor|Farsight Ward}}[[File:Farsight Ward screenshot.jpg|thumb|200px|Classic Farsight Ward]] {{tip|Farsight Ward|edit=true}}
 
{{Tip data/Farsight ward|pst2|description}}
 
{{Tip data/Farsight ward|pst2|description}}
 
{{Tip data/Farsight ward|pst2|description2}}
 
{{Tip data/Farsight ward|pst2|description2}}
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{{Tip data/Zombie ward|pst2|description2}}
 
{{Tip data/Zombie ward|pst2|description2}}
   
  +
;Featured Game Modes
==Media==
 
  +
* {{anchor|Siege Ward}}[[Nexus Siege]] features a {{tip|Siege Ward}}, placed by the {{ii|Siege Sight Warder}} [[trinket]].
  +
  +
== General ==
 
* A '''ward's''' vision does not extend over terrain.
 
* The sight from '''wards''' is classified as allied vision, and will be lost while under the effects of {{tip|Nearsight}}. ''This includes wards that '''you''' placed.''
  +
** Newly set '''wards''' are not visible nor audible to ''nearsighted'' units outside of their proper {{tip|sight}} radius.
 
* As of [[V7.16]], passively generated one-use on-hit effects, such as {{tip|Energized}}, {{ai|Power Chord|Sona}} or {{ai|Headshot|Caitlyn}}, will not be consumed when attacking wards. ''Some cases were not added until later and other missing cases should be reported as a bug.''
 
** Activated on-hit effects and attack resets, such as {{ai|Power Fist|Blitzcrank}} and {{ai|Hyper Charge|Jayce}}, will still be consumed as the player is choosing to prime them.
 
** {{cai|Tidecaller's Blessing|Nami}} will not be consumed when attacking wards.
 
** {{cai|Flay|Thresh}} will also not reset the bonus damage when attacking wards.
  +
* If more than one allied champion is nearby when you kill a ward, all champions gain an equal share of {{as|133.{{recurring|3}}% of the experience}} bounty.
  +
* If more than one allied champion is involved in the kill, only the killer earns the {{g|Gold}} bounty. This is unless another ally is granting vision with a {{tip|Sweeper Drone}} or {{ii|Umbral Glaive}}, in which case both receive the full {{g|Gold}} bounty.
  +
** Effects such as {{ri|Zombie Ward}} and {{ri|Eyeball Collection}} will track assists even if no gold is earned.
  +
* {{ii|Warding Totem}} trinkets reach the break-even point between {{tip|Totem Ward}} duration and charge regeneration time at Level 14 with 11 seconds of overlap. At this level it is possible to always have another charge ready to use before the last ward placed with the trinket has expired of natural causes.
  +
** At level 1 {{ii|Warding Totem}} only has an uptime of {{fd|37.5}}% (90s duration, 240s recharge) but this is increased to {{fd|70.83}}% with the {{ri|Zombie Ward}} rune.
  +
 
== Strategy ==
  +
;Placing wards
  +
* A '''ward''' placed outside a [[brush]] will not grant vision of the said brush. Placing a '''ward''' inside a brush will grant vision of the brush and of the surrounding area.
  +
* Placing '''wards''' near objectives such as {{ui|Dragon|Dragon pit}} or {{ui|Baron Nashor|Baron pit}} will give your team valuable informations as long as the ward is present.
 
* Allied '''Wards''' (except Farsight and Zombie) can be targeted by {{si|Teleport}}, {{cai|Leap Strike|Jax}} and {{cai|Safeguard|Lee Sin}}. Note that doing so will {{tip|expose}} the ward for 2 seconds. ''Teleport's channel will continually refresh the exposure, but renders the ward untargetable until the channel completes.''
 
** {{cai|Leap Strike|Jax}} can target any enemy ward, but does not deal damage.
  +
  +
;Removing wards
 
* {{tip|Control Ward|Control Wards}} reveal and {{tip|disabled ward|disable}} others '''wards''' within their {{tip|Sight}}.
 
* {{tip|Sweeper Drone|Sweeper Drones}} will {{tip|true sight|reveal}} and {{tip|disabled ward|disable}} ''stealthed'' wards within its radius, and highlight ''visible wards'' as a red silhouette. Note that the drone can see {{tip|expose|into brush}} and over terrain.
 
* {{iis|Umbral Glaive}} passive, {{sbc|Blackout}}, triggers when you are spotted by a '''ward''' or ''stealthed trap''. While active, you {{tip|disabled ward|disable}} all nearby wards and {{tip|expose}} nearby ''stealthed'' wards and traps. Unlike a {{tip|Sweeper Drone}}, ''Blackout'' does not allow you to see over terrain or highlight other unseen units.
 
** Note that ''Blackout'' will also trigger when spotted by a ''visible'' ward, potentially wasting the stealth detection effect.
 
* {{ui|Scryer's Bloom}} grants {{tip|True Sight|vision}} of '''Wards''' hit for 12 seconds.
 
* Wards take 1 damage when [[On-hit|hit]] by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to ''hit'' twice will allow you to kill wards faster. For example:
 
** {{ci|Fiora}} can basic attack then use {{ai|Bladework|Fiora}}.
 
** {{ci|Shyvana}} can basic attack then use {{ai|Twin Bite|Shyvana}}.
 
** {{ci|Lucian}} can basic attack, then cast {{ai|Ardent Blaze|Lucian}} or {{ai|Relentless Pursuit|Lucian}} and his passive {{ai|Lightslinger|Lucian}} will make him basic attack twice on his next basic attack.
 
** {{ci|Renekton}} can basic attack followed by {{ai|Ruthless Predator|Renekton}}, or use a Fury-enhanced cast of {{ai|Ruthless Predator|Renekton}} by itself.
 
** {{ci|Leona}} can basic attack, activate and use {{ai|Shield of Daybreak|Leona}}, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
 
** {{ci|Jayce}} can use {{ai|Hyper Charge|Jayce}} while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
 
** {{ci|Master Yi}} can utilize his passive {{ai|Double Strike|Master Yi}} and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
 
* As of [[V6.13]], attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from {{ii|Boots of Mobility}}, {{ui|Cloud Drake}} and {{cai|Rock Surfing|Taliyah}}.
 
* [[File:Ward Rubble.jpg|thumb|right]] When a ward is killed, times-out or is replaced, they leave behind {{tip|Ward rubble}} for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
  +
  +
[[File:Attack Resets|thumb|center|550 px]]
  +
  +
== Trivia ==
  +
* When a {{ii|Control Ward}} has been staying alive for 2 minutes and 30 seconds, it will gain the following buff:
  +
** {{sbc|Distinguished Order of Ward Longevity and Health:}} Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for aeons in ward years and joins an ancient regal order of Wards that have lasted a really really ''really'' long time.
  +
 
== Media ==
 
<gallery type="slideshow" position="center" widths="640" crop="false" hideaddbutton="true">
 
<gallery type="slideshow" position="center" widths="640" crop="false" hideaddbutton="true">
Sight Ward 1.jpg|1st Sight Ward (pre - [[V3.12]])
+
Sight Ward old screenshot.jpg|1st Sight Ward (pre - [[V3.12]])
Sight Ward New.png|2nd Sight Ward (post - [[V3.12]])
+
Sight Ward screenshot.png|2nd Sight Ward (post - [[V3.12]])
 
Vision Ward debris.jpg|Vision Ward debris
 
Vision Ward debris.jpg|Vision Ward debris
 
</gallery>
 
</gallery>
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== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V9.23]]
  +
* {{sbc|Added:}} {{ii|Targon's Buckler}}, {{ii|Bulwark of the Mountain}}, {{ii|Runesteel Spaulders}}, {{ii|Pauldrons of Whiterock}}, {{ii|Frostfang}}, {{ii|Shard of True Ice}}, {{ii|Harrowing Crescent}}, {{ii|Black Mist Scythe}}.
  +
* {{sbc|Removed:}} {{ii|Celestial Eye}}, {{ii|Eye of Frost}}, {{ii|Eye of Ascension}}, {{ii|Eye of the Aspect}}, {{ii|Eye of the Watchers}}, {{ii|Nomad's Eye}}, {{ii|Pilfered Stealth Ward}}, {{ii|Peering Farsight Ward}}.
  +
* {{sbc|Blackout:}} Moved from {{ii|Duskblade of Draktharr}} to {{ii|Umbral Glaive}}.
  +
  +
;[[V8.4]]
  +
* {{sbc|Removed:}} {{ii|Tracker's Knife}}.
  +
  +
;[[V8.2]]
  +
* {{sbc|Added:}} {{ii|Celestial Eye}}, {{ii|Eye of Frost}}, {{ii|Eye of Ascension}}, {{ii|Eye of the Aspect}}, {{ii|Nomad's Eye}}.
  +
* {{sbc|Removed:}} {{ii|Sightstone}}, {{ii|Ruby Sightstone}}, {{ii|Eye of the Equinox}}, {{ii|Eye of the Oasis}}.
  +
 
;[[V7.22]]
 
;[[V7.22]]
* {{sbc|Added:}} {{rune icon|Ghost Poro|Ghost Poro (Rune)}} and {{tip|Ghost Poro}}.
+
* {{sbc|Added:}} {{ri|Ghost Poro|Ghost Poro (Rune)}} and {{tip|Ghost Poro}}.
* {{sbc|Added:}} {{rune icon|Kleptomancy}}, which allows players to obtain {{ii|Pilfered Stealth Ward}} that places {{tip|Stealth Ward|Stealth Wards}}.
+
* {{sbc|Added:}} {{ri|Zombie Ward|Zombie Ward (Rune)}} and {{tip|Zombie Ward}}.
* {{sbc|Added:}} {{rune icon|Zombie Ward|Zombie Ward (Rune)}} and {{tip|Zombie Ward}}.
+
* {{sbc|Added:}} {{ri|Kleptomancy}}, which allows players to obtain {{ii|Pilfered Stealth Ward}} that places {{tip|Stealth Ward|Stealth Wards}}.
   
 
;[[V6.22]]
 
;[[V6.22]]
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;[[V4.11]]
 
;[[V4.11]]
* {{sbc|Added:}} {{ii|Quill Coat}} (pleases {{tip|Stealth Ward|Sight Wards}}).
+
* {{sbc|Added:}} {{ii|Quill Coat}} (places {{tip|Stealth Ward|Sight Wards}}).
 
* {{ii|Spirit of the Ancient Golem}} now creates {{tip|Stealth Ward|Sight Wards}}.
 
* {{ii|Spirit of the Ancient Golem}} now creates {{tip|Stealth Ward|Sight Wards}}.
   
 
;[[V4.9]]
 
;[[V4.9]]
* The icon above a stealth ward is now larger and green.
+
* The icon above a Sight Ward is now larger and green.
   
 
;[[V4.5]]
 
;[[V4.5]]
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;[[V1.0.0.121]]
 
;[[V1.0.0.121]]
* Wards can now be targeted by {{ai|Leap Strike|Jax}} and {{ai|Shunpo|Katarina}}, revealing the ward for 2 seconds.
+
* Wards can now be targeted by {{ai|Leap Strike|Jax}} and {{ai|Shunpo|Katarina}} specifically (reverting last patch's change on these abilities only), but this will reveal the ward for 2 seconds.
 
* {{sbc|New Effect:}} {{si|Teleport|Teleporting}} to a ward will now reveal the ward to enemies. ''Teleport will make the ward invulnerable, however.''
 
* {{sbc|New Effect:}} {{si|Teleport|Teleporting}} to a ward will now reveal the ward to enemies. ''Teleport will make the ward invulnerable, however.''
   
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==References==
 
==References==
  +
{{Reflist}}
<references/>
 
   
{{Gameplay elements}}
+
{{Gameplay elements|hide=true}}
  +
{{Vision and trinkets|hide=true}}
   
 
[[pl:Totem]]
 
[[pl:Totem]]
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[[zh:Ward]]
 
[[zh:Ward]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]
[[Category:Consumable items]]
 
[[Category:Lists]]
 

Revision as of 21:48, 20 November 2019

This page is for the deployable units. See also: Stealth Ward (Item) Stealth Ward (Item), Warding (Passive) and Ward skins.

A ward is a deployable unit that removes the fog of war over the surrounding area.

Ward icon

Types of Ward

File:Warding Totem screenshot.png

Classic Totem Ward

Totem Ward icon Totem Ward e

Grants Sight icon sight over the surrounding 900 units.

Life Span:

90 − 120 (based on average of all champion levels) seconds for Stealth Ward Stealth Ward

Limit:

3 Placed, shared with Stealth Ward icon Stealth Wards, increases by 1 with Vigilant Wardstone Vigilant Wardstone

Visible:

Becomes stealthed after 2 seconds of placement.

Health:

3

Bounty:

10 Gold 10 and 38 / 46.4 Experience

Source:

Stealth Ward Stealth Ward

Control Ward screenshot

Classic Control Ward

Control Ward icon Control Ward e

Grants Sight icon sight over the surrounding 900 units. Cannot have its sight Disabled Ward icon disabled. Its sight also:

It is also Exposed icon exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a Tentacle Tentacle.

Life Span:

Indefinite

Limit:

1 Placed, increases by 1 with Vigilant Wardstone Vigilant Wardstone

Visible:

Yes

Health:

4, regenerates after 6 seconds of not being attacked.

Bounty:

30 Gold 30 and 38 / 46.4 Experience

Source:

Control Ward Control Ward

Stealth Ward screenshot

Classic Stealth Ward

Stealth Ward icon Stealth Ward e

Grants Sight icon sight over the surrounding 900 units.

Life Span:

150 seconds

Limit:

3 Placed, shared with Totem Ward icon Totem Wards, increases by 1 with Vigilant Wardstone Vigilant Wardstone

Visible:

Becomes stealthed after 1 second of placement.

Health:

3

Bounty:

30 Gold 30 and 38 / 46.4 Experience

Source:
Farsight Ward screenshot

Classic Farsight Ward

Farsight Ward icon Farsight Ward e

Grants Sight icon sight over the surrounding 500 units. Untargetable icon Untargetable to allies.

Life Span:

Indefinite

Limit:

No Limit (20 in Practice Tool)

Visible:

Yes

Health:

1

Bounty:

15 Gold 15 and 19 / 23.2 Experience

Source:

Farsight Alteration Farsight Alteration

Ghost Poro

Ghost Poro

Totem Ward icon Ghost Poro e

Grants Sight icon sight over the surrounding 450 units. Cannot have its sight Disabled Ward icon disabled. Is Untargetable icon untargetable and will be scared away if an enemy champion comes near it.

Life Span:

90 seconds

Limit:

No Limit

Visible:

Yes

Health:

N/A

Bounty:

N/A

Source:

Ghost Poro Ghost Poro

Zombie Ward

Classic Zombie Ward

Zombie Ward icon Zombie Ward e

Grants Sight icon sight over the surrounding 900 units. Untargetable icon Untargetable to allies.

Life Span:

120 seconds

Limit:

No Limit

Visible:

Yes

Health:

1

Bounty:

1 Gold 1

Source:

Zombie Ward Zombie Ward

Featured Game Modes

General

  • A ward's vision does not extend over terrain.
  • The sight from wards is classified as allied vision, and will be lost while under the effects of Nearsight icon Nearsight. This includes wards that you placed.
    • Newly set wards are not visible nor audible to nearsighted units outside of their proper Sight icon sight radius.
  • As of V7.16, passively generated one-use on-hit effects, such as Kircheis Shard item Energized, Power Chord Power Chord or Headshot Headshot, will not be consumed when attacking wards. Some cases were not added until later and other missing cases should be reported as a bug.
  • If more than one allied champion is nearby when you kill a ward, all champions gain an equal share of 133.3% of the experience bounty.
  • If more than one allied champion is involved in the kill, only the killer earns the Gold Gold Gold bounty. This is unless another ally is granting vision with a Sweeper Drone icon Sweeper Drone or Umbral Glaive Umbral Glaive, in which case both receive the full Gold Gold Gold bounty.
  • Warding Totem Warding Totem trinkets reach the break-even point between Totem Ward icon Totem Ward duration and charge regeneration time at Level 14 with 11 seconds of overlap. At this level it is possible to always have another charge ready to use before the last ward placed with the trinket has expired of natural causes.
    • At level 1 Warding Totem Warding Totem only has an uptime of 37.5% (90s duration, 240s recharge) but this is increased to 70.83% with the Zombie Ward Zombie Ward rune.

Strategy

Placing wards
  • A ward placed outside a brush will not grant vision of the said brush. Placing a ward inside a brush will grant vision of the brush and of the surrounding area.
  • Placing wards near objectives such as Dragon pit Dragon pit or Baron pit Baron pit will give your team valuable informations as long as the ward is present.
  • Allied Wards (except Farsight and Zombie) can be targeted by Teleport Teleport, Jax's Jax's Leap Strike Leap Strike and Lee Sin's Lee Sin's Safeguard Safeguard. Note that doing so will Exposed icon expose the ward for 2 seconds. Teleport's channel will continually refresh the exposure, but renders the ward untargetable until the channel completes.
Removing wards
  • Control Ward icon Control Wards reveal and Disabled Ward icon disable others wards within their Sight icon Sight.
  • Sweeper Drone icon Sweeper Drones will True Sight icon reveal and Disabled Ward icon disable stealthed wards within its radius, and highlight visible wards as a red silhouette. Note that the drone can see Exposed icon into brush and over terrain.
  • Umbral Glaive's Umbral Glaive's passive, Blackout, triggers when you are spotted by a ward or stealthed trap. While active, you Disabled Ward icon disable all nearby wards and Exposed icon expose nearby stealthed wards and traps. Unlike a Sweeper Drone icon Sweeper Drone, Blackout does not allow you to see over terrain or highlight other unseen units.
    • Note that Blackout will also trigger when spotted by a visible ward, potentially wasting the stealth detection effect.
  • Scryer's Bloom Scryer's Bloom grants True Sight icon vision of Wards hit for 12 seconds.
  • Wards take 1 damage when hit by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to hit twice will allow you to kill wards faster. For example:
  • As of V6.13, attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from Boots of Mobility Boots of Mobility, Cloud Drake Cloud Drake and Taliyah's Taliyah's Rock Surfing Rock Surfing.
  • Ward Rubble
    When a ward is killed, times-out or is replaced, they leave behind Ward Rubble icon Ward rubble for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
Attack_Resets

Attack Resets

Trivia

  • When a Control Ward Control Ward has been staying alive for 2 minutes and 30 seconds, it will gain the following buff:
    • Distinguished Order of Ward Longevity and Health: Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for aeons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.

Media

Patch History

V9.23
V8.4
V8.2
V7.22
V6.22
V5.22
V5.5
  • New Effect: Now have spawn and death animations to provide better feedback.
V5.3
V4.20
V4.11
V4.9
  • The icon above a Sight Ward is now larger and green.
V4.5
V3.14
V1.0.0.146
  • Now displays a targeting indicator when placing a ward inside a bush.
V1.0.0.125
  • Will now properly update the map icons for creep camps.
V1.0.0.123
  • Using Teleport Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Only Teleport's animation is visible.
  • Attack-move will now target visible wards.
V1.0.0.121
  • Wards can now be targeted by Leap Strike Leap Strike and Shunpo Shunpo specifically (reverting last patch's change on these abilities only), but this will reveal the ward for 2 seconds.
  • New Effect: Teleporting Teleporting to a ward will now reveal the ward to enemies. Teleport will make the ward invulnerable, however.
V1.0.0.120
  • Removed: Wards are no longer classified as minions for targeting purposes. For example, they will no longer block Rammus' Rammus' Powerball Powerball or intercept skill shots.
V1.0.0.112
  • Stacks per slot increased to 5 from 3.
V1.0.0.111
V1.0.0.108
  • Wards can no longer be affected by Heals.
  • Wards now have 3 health and take 1 damage from basic attacks.
V1.0.0.101
  • Wards now show their remaining duration in their mana bar.
V1.0.0.96
V1.0.0.52
May_9,_2009_Patch

References