- This page is for the deployable units. See also: , Warding (Passive) and Ward skins.
A ward is a deployable unit that removes the fog of war over the surrounding area.

Fog of War

Ward revealing the Fog of War
Types of Ward
Classic Totem Ward
Totem Ward e
Grants sight over the surrounding 900 units.
Life Span: |
90 − 120 (based on average of all champion levels) seconds for |
---|---|
Limit: |
3 Placed, shared with |
Visible: |
Becomes stealthed after 2 seconds of placement. |
Health: |
3 |
Bounty: | |
Source: |
|
Classic Control Ward
Reveal and Disable
Reveal
Control Ward e
Grants sight over the surrounding 900 units. Cannot have its sight
disabled. Its sight also:
- Reveals and
disables enemy wards.
- Reveals enemy
stealthed traps.
- Reveals
Camouflaged champions.
It is also exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a .
Life Span: |
Indefinite |
---|---|
Limit: |
1 Placed, increases by 1 with |
Visible: |
Yes |
Health: |
4, regenerates after 6 seconds of not being attacked. |
Bounty: | |
Source: |
|
Classic Stealth Ward
Stealth Ward e
Grants sight over the surrounding 900 units.
Life Span: |
150 seconds |
---|---|
Limit: |
3 Placed, shared with |
Visible: |
Becomes stealthed after 1 second of placement. |
Health: |
3 |
Bounty: | |
Source: |
|
Classic Farsight Ward
Farsight Ward e
Grants sight over the surrounding 500 units.
Untargetable to allies.
Life Span: |
Indefinite |
---|---|
Limit: |
No Limit (20 in Practice Tool) |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
Ghost Poro
Ghost Poro e
Grants sight over the surrounding 450 units. Cannot have its sight
disabled. Is
untargetable and will be scared away if an enemy champion comes near it.
Life Span: |
90 seconds |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
N/A |
Bounty: |
N/A |
Source: |
|
Classic Zombie Ward
Zombie Ward e
Grants sight over the surrounding 900 units.
Untargetable to allies.
Life Span: |
120 seconds |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
Classic Effigy
Effigy e
Grants sight over the surrounding 900 units. Cannot have its sight
disabled. Is also a
clone. Reacts to nearby enemy
champions with mutual
vision.
Life Span: |
130 − 280 (based on level) seconds for |
---|---|
Limit: |
No Limit |
Visible: |
Yes |
Health: |
1 |
Bounty: | |
Source: |
|
- Featured Game Modes
- Nexus Siege features a
Siege Ward, placed by the trinket.
General
- A ward's vision does not extend over terrain.
- Placing a ward while at its limit will replace the earliest placed ward of its type.
- The sight from wards is classified as allied vision, and will be lost while under the effects of
Nearsight. This includes wards that you placed.
- Newly set wards are not visible nor audible to nearsighted units outside of their proper
sight radius.
- Newly set wards are not visible nor audible to nearsighted units outside of their proper
Nearsight prevents the unit from being able to reveal stealthed wards and traps.
- As of V7.16, passively generated one-use on-hit effects, such as
Energized, or , will not be consumed when attacking wards. Some cases were not added until later and other missing cases should be reported as a bug.
- Activated on-hit effects and attack resets, such as and , will still be consumed as the player is choosing to prime them.
- will not be consumed when attacking wards.
- will also not reset the bonus damage when attacking wards.
- Like with
minions, if more than one allied champion is nearby when a ward is killed, all champions gain an equal share of 116% of the experience bounty.
- If more than one allied champion is involved in the kill, only the killer earns the
Gold bounty. This is unless another ally is granting vision with a
Sweeper Drone, , or , in which case both receive the full
Gold bounty.
- Effects such as will track assists even if no gold is earned.
Totem Ward duration and charge regeneration time at Level 18. At this level it is possible to always have another charge ready to use when the last ward placed with the trinket has expired of natural causes.
- At level 1 only has an uptime of 37.5% (90s duration, 240s recharge) but this is increased to 75% with the rune.
trinkets reach the break-even point between
Ward Skins
- Main article: Ward skins
Ward skins are a type of cosmetic that alters the appearance of all Stealth Wards,
Totem Wards,
Control Wards,
Farsight Wards and
Zombie Wards placed by the summoner.
Strategy
- Placing wards
- A ward placed near the outside of a
brush will not grant vision over the area it covers. Placing a ward inside of the brush will grant vision of the brush as well as the surrounding area.
- Placing wards near objectives or critical pathways on the map such as , , and entrances to the jungle grant valuable information.
- Targetable allied wards can be targeted by
expose the ward for 2 seconds. Teleport's channel will continually refresh the exposure, but renders the ward invulnerable until the channel completes.
, , , and . Note that doing so will
- Removing wards
Control Wards reveal and
disable others wards within their
Sight.
Sweeper Drones will
reveal and
disable stealthed wards within its radius, and highlight visible wards as a red silhouette. Note that the drone can see
into brush and over terrain.
- Blackout, triggers when a ward or stealthed trap is nearby. While it is active, you
disable all nearby wards and
expose nearby stealthed wards and traps. Unlike a
Sweeper Drone, Blackout does not allow you to see over terrain or highlight other unseen units.
passive, vision of Wards hit for 12 seconds.
grants - Wards take 1 damage when hit by a basic attack, regardless of the attack's damage or on-hit effects.
- Using a
basic attack reset to clear a ward that is about to stealth allows you to destroy it before it does so.
- Using a
- As of V6.13, attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from or .
Ward rubble for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
- The rubble's transparency increases overtime.
Trivia
- When a has been staying alive for 2 minutes and 30 seconds, it will gain the following buff:
Media
Patch History
- Undocumented: Targeting an allied ward with an unit-targeted ability (e.g. , or ) now reveals the ward for its remaining duration.
- Warding Totem renamed to .
- Solo experience multiplier increased to 0.93 from 0.92.
- Shared experience multiplier decreased to 1.16 from 1.2.
- Added: , , , , , , , .
- Removed: , , , , , , , .
- Blackout: Moved from to .
- Removed: .
- Added: , , , , .
- Removed: , , , .
- Added: and
Ghost Poro.
- Added: and
Zombie Ward.
- Added: , which allows players to obtain that places
Stealth Wards.
- Removed: and
Vision Ward
- Added: and
Control Ward
Stealth Ward experience bounty increased to 40 from 30.
- can no longer target wards.
- Removed: , , and .
- Added:
- New Effect: Now have spawn and death animations to provide better feedback.
- Added:
Farsight Ward (created by ).
- renamed to .
Sight Ward renamed to
Stealth Ward.
- Removed: , , and .
- Added: (places
Sight Wards).
Sight Wards.
now creates
- The icon above a Sight Ward is now larger and green.
- Added: (places
Sight Wards).
- Added: and (places
Sight Wards).
- Added: (places
Vision Wards).
- Now displays a targeting indicator when placing a ward inside a bush.
- Will now properly update the map icons for creep camps.
- Using on a ward will no longer reveal the ward through Fog of War to enemies. Only Teleport's animation is visible.
- Attack-move will now target visible wards.
- Wards can now be targeted by and specifically (reverting last patch's change on these abilities only), but this will reveal the ward for 2 seconds.
- New Effect: to a ward will now reveal the ward to enemies. Teleport will make the ward invulnerable, however.
- Removed: Wards are no longer classified as minions for targeting purposes. For example, they will no longer block or intercept skill shots.
- Stacks per slot increased to 5 from 3.
Sight Ward are now green.
- Wards can no longer be affected by Heals.
- Wards now have 3 health and take 1 damage from basic attacks.
- Wards now show their remaining duration in their mana bar.
- Added: (places
Sight Wards).
Sight Ward added.
and
Vision Ward added.
and