League of Legends Wiki
League of Legends Wiki
This page is for the deployable units. See also: Stealth Ward (Item) Stealth Ward (Item), Warding (Passive) and Ward skins.

A Ward icon.png ward is a deployable unit that removes the fog of war over the surrounding area.

Fog of War

Ward revealing the Fog of War

Types of Ward

Classic Totem Ward

Totem Ward icon.png Totem Ward e

Grants Sight icon.png sight over the surrounding 900 units.


Life Span:

90 − 120 (based on average of all champion levels) seconds for Stealth Ward Stealth Ward

Limit:

3 Placed, shared with Stealth Ward icon.png Stealth Wards, increases by 1 with Vigilant Wardstone Vigilant Wardstone

Visible:

Becomes stealthed after 2 seconds of placement.

Health:

3

Bounty:

10 Gold 10 and 37.2 / 46.4 Experience

Source:

Stealth Ward Stealth Ward

Classic Control Ward

Reveal and Disable

Reveal

Control Ward icon.png Control Ward e

Grants Sight icon.png sight over the surrounding 900 units. Cannot have its sight Disabled Ward icon.png disabled. Its sight also:

It is also Exposed icon.png exposed to enemies while it is revealing one of the above stealthed units, or granting vision of a Tentacle Tentacle.

Life Span:

Indefinite

Limit:

1 Placed, increases by 1 with Vigilant Wardstone Vigilant Wardstone

Visible:

Yes

Health:

4, regenerates after 6 seconds of not being attacked.

Bounty:

30 Gold 30 and 37.2 / 46.4 Experience

Source:

Control Ward Control Ward

Classic Stealth Ward

Stealth Ward icon.png Stealth Ward e

Grants Sight icon.png sight over the surrounding 900 units.


Life Span:

150 seconds

Limit:

3 Placed, shared with Totem Ward icon.png Totem Wards, increases by 1 with Vigilant Wardstone Vigilant Wardstone

Visible:

Becomes stealthed after 1 second of placement.

Health:

3

Bounty:

30 Gold 30 and 37.2 / 46.4 Experience

Source:

Classic Farsight Ward

Farsight Ward icon.png Farsight Ward e

Grants Sight icon.png sight over the surrounding 500 units. Playful.png Untargetable to allies.


Life Span:

Indefinite

Limit:

No Limit (20 in Practice Tool)

Visible:

Yes

Health:

1

Bounty:

15 Gold 15 and 18.6 / 23.2 Experience

Source:

Farsight Alteration Farsight Alteration

Ghost Poro

Totem Ward icon.png Ghost Poro e

Grants Sight icon.png sight over the surrounding 450 units. Cannot have its sight Disabled Ward icon.png disabled. Is Playful.png untargetable and will be scared away if an enemy champion comes near it.


Life Span:

60 seconds

Limit:

No Limit

Visible:

Yes

Health:

N/A

Bounty:

N/A

Source:

Ghost Poro Ghost Poro

Classic Zombie Ward

Farsight Ward icon.png Zombie Ward e

Grants Sight icon.png sight over the surrounding 900 units. Playful.png Untargetable to allies.


Life Span:

120 seconds

Limit:

No Limit

Visible:

Yes

Health:

1

Bounty:

1 Gold 1

Source:

Zombie Ward Zombie Ward

Classic Effigy

Totem Ward icon.png Effigy e

Grants Sight icon.png sight over the surrounding 900 units. Cannot have its sight Disabled Ward icon.png disabled. Is also a Command Hallucinate.png clone. Reacts to nearby enemy Champion icon.png champions with mutual Sight icon.png vision.


Life Span:

130 − 280 (based on level) seconds for Scarecrow Effigy Scarecrow Effigy

Limit:

No Limit

Visible:

Yes

Health:

1

Bounty:

3 Gold 3 and 37.2 / 46.4 Experience

Source:

Scarecrow Effigy Scarecrow Effigy

Featured Game Modes

General

  • A ward's vision does not extend over terrain.
  • The sight from wards is classified as allied vision, and will be lost while under the effects of Nearsight icon.png Nearsight. This includes wards that you placed.
    • Newly set wards are not visible nor audible to nearsighted units outside of their proper Sight icon.png sight radius.
  • As of V7.16, passively generated one-use on-hit effects, such as Kircheis Shard item.png Energized, Power Chord Power Chord or Headshot Headshot, will not be consumed when attacking wards. Some cases were not added until later and other missing cases should be reported as a bug.
  • Like with Minion icon.png minions, if more than one allied champion is nearby when a ward is killed, all champions gain an equal share of 116% of the experience bounty.
  • If more than one allied champion is involved in the kill, only the killer earns the Gold Gold Gold bounty. This is unless another ally is granting vision with a Sweeper Drone icon.png Sweeper Drone, Control Ward Control Ward, Scryer's Bloom Scryer's Bloom or Umbral Glaive Umbral Glaive, in which case both receive the full Gold Gold Gold bounty.
    • Effects such as Zombie Ward Zombie Ward will track assists even if no gold is earned.
  • Stealth Ward Stealth Ward trinkets reach the break-even point between Totem Ward icon.png Totem Ward duration and charge regeneration time at Level 18. At this level it is possible to always have another charge ready to use when the last ward placed with the trinket has expired of natural causes.
    • At level 1 Stealth Ward Stealth Ward only has an uptime of 37.5% (90s duration, 240s recharge) but this is increased to 75% with the Ghost Poro Ghost Poro rune.

Ward Skins

Ward skins are a type of cosmetic that alters the appearance of all Stealth Ward icon.png Stealth Wards, Totem Ward icon.png Totem Wards, Control Ward icon.png Control Wards, Farsight Ward icon.png Farsight Wards and Farsight Ward icon.png Zombie Wards placed by the summoner.

Strategy

Placing wards
  • A ward placed outside a brush will not grant vision of the said brush. Placing a ward inside a brush will grant vision of the brush and of the surrounding area.
  • Placing wards near objectives such as Dragon pit Dragon pit or Baron pit Baron pit will give your team valuable informations as long as the ward is present.
  • Allied Wards (except Farsight and Zombie) can be targeted by Teleport Teleport, Jax's Jax's Leap Strike Leap Strike and Lee Sin's Lee Sin's Safeguard Safeguard. Note that doing so will Exposed icon.png expose the ward for 2 seconds. Teleport's channel will continually refresh the exposure, but renders the ward untargetable until the channel completes.
Removing wards
  • Control Ward icon.png Control Wards reveal and Disabled Ward icon.png disable others wards within their Sight icon.png Sight.
  • Sweeper Drone icon.png Sweeper Drones will True Sight icon.png reveal and Disabled Ward icon.png disable stealthed wards within its radius, and highlight visible wards as a red silhouette. Note that the drone can see Exposed icon.png into brush and over terrain.
  • Umbral Glaive's Umbral Glaive's passive, Blackout, triggers when you are spotted by a ward or stealthed trap. While active, you Disabled Ward icon.png disable all nearby wards and Exposed icon.png expose nearby stealthed wards and traps. Unlike a Sweeper Drone icon.png Sweeper Drone, Blackout does not allow you to see over terrain or highlight other unseen units.
    • Note that Blackout will also trigger when spotted by a visible ward, potentially wasting the stealth detection effect.
  • Scryer's Bloom Scryer's Bloom grants True Sight icon.png vision of Wards hit for 12 seconds.
  • Wards take 1 damage when hit by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to hit twice will allow you to kill wards faster. For example:
  • As of V6.13, attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from Mobility Boots Mobility Boots or Taliyah's Taliyah's Rock Surfing Rock Surfing.
  • Ward Rubble.jpg
    When a ward is killed, times-out or is replaced, they leave behind Ward Rubble icon.png Ward rubble for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
Attack_Resets

Attack Resets

Trivia

  • When a Control Ward Control Ward has been staying alive for 2 minutes and 30 seconds, it will gain the following buff:
    • Homefield Advantage buff.png Distinguished Order of Ward Longevity and Health: Perhaps this ward has been protected. Perhaps it has merely sat in a disused lane. Whatever the case, it has persisted for eons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.

Media

Patch History

V10.25


V10.23
V9.23
V8.4
V8.2
V7.22
V6.22
V5.22
V5.5
  • New Effect: Now have spawn and death animations to provide better feedback.
V5.3
V4.20
V4.11
V4.9
  • The icon above a Sight Ward is now larger and green.
V4.5
V3.14
V1.0.0.146
  • Now displays a targeting indicator when placing a ward inside a bush.
V1.0.0.125
  • Will now properly update the map icons for creep camps.
V1.0.0.123
  • Using Teleport Teleport on a ward will no longer reveal the ward through Fog of War to enemies. Only Teleport's animation is visible.
  • Attack-move will now target visible wards.
V1.0.0.121
  • Wards can now be targeted by Leap Strike Leap Strike and Shunpo Shunpo specifically (reverting last patch's change on these abilities only), but this will reveal the ward for 2 seconds.
  • New Effect: Teleporting Teleporting to a ward will now reveal the ward to enemies. Teleport will make the ward invulnerable, however.
V1.0.0.120
  • Removed: Wards are no longer classified as minions for targeting purposes. For example, they will no longer block Rammus' Rammus' Powerball Powerball or intercept skill shots.
V1.0.0.112
  • Stacks per slot increased to 5 from 3.
V1.0.0.111
V1.0.0.108
  • Wards can no longer be affected by Heals.
  • Wards now have 3 health and take 1 damage from basic attacks.
V1.0.0.101
  • Wards now show their remaining duration in their mana bar.
V1.0.0.96
V1.0.0.52
May_9,_2009_Patch

References

Gameplay Elements