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Template:C-top Template:Champion infoTemplate:ChampCostVolibear, the Thunder's Roar is a champion in League of Legends.[1][2]

Abilities

Patch 1.0.0.130
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Chosen of the Storm
(Innate): When Volibear's health drop below 30% of his max health he will heal for 30% of his maximum health over the next 6 seconds. This can only happen again after 120 seconds have passed.


Ability Description Leveling up
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Rolling Thunder
(Active): For the next 4 seconds, Volibear will gain 45% movement speed if he is moving towards a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.
  • Cost: 40 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Bonus Physical Damage: 25 / 50 / 75 / 100 / 125

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Frenzy
(Passive): Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.

Passive Attack Speed: 8 / 11 / 14 / 17 / 20 % per stack

(Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy, the stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health. This damage will in turn be increased by 1% for each 1% health the target is missing.
  • Cost: 40 mana
  • Cooldown: 18 seconds

Base Physical Damage: 90 / 140 / 190 / 240 / 290 (+20% of bonus health)

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Majestic Roar
(Active): Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 3 seconds. Minions and monsters are feared for the duration as well.
  • Cooldown: 11 seconds

Cost: 60 / 65 / 70 / 75 / 80 mana

Magic Damage: 60 / 95 / 130 / 165 / 200 (+0.6 per ability power)

Slow: 30 / 35 / 40 / 45 / 50 %

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Thunder Claws
(Active): For the next 12 seconds, Volibear's autoattacks will blast his targets with lightning that will bounce to up to 3 nearby enemies. Each bolt of lighting will deal magic damage and will only hit each target once.
  • Cost: 100 mana

Cooldown: 100 / 90 / 80 seconds

Magic damage: 75 / 115 / 155 (+0.3 per ability power)

Notes

References

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