watch 02:39
The Loop (Games)
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Volibear
Abilities
- Notes
- Volibear's spikes visually grow as The Relentless Storm stacks.
- Lightning Claws has no effect on structures and
wards.
- While at four stacks, the next attack or ability on-hit reaching the fifth stack will be empowered by Lightning Claws.
- A stack of The Relentless Storm is not gained if the attack is
dodged and/or missed if Volibear is
blinded. A stack is granted even if the attack is
blocked. In all cases, Lightning Claws will not apply (on-hit damage is parried and the bounce is prevented).
- Since
blinded, gaining stacks from The Relentless Storm and applying Lighting Claws from the ability will not be prevented from that parry effect.
cannot be missed while Volibear is
- Since
- Volibear has a hidden passive that grants him 1 armor for every enemy within 800 range of him.
- Likewise, 1 ability power for every nearby Volibear. gains
- Neither Volibear nor
sight of one another to gain these bonuses.
need
- Notes
- Thundering Smash's empowered attack scales with Volibear's
attack speed.
- Unlike most spells that empower a basic attack, Thundering Smash does not have an increased
attack range.
- Thundering Smash deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Thundering Smash will still apply its effects to the target even if the
dash is
interrupted, but not if he goes into
resurrection.
- Thundering Smash can
dash over walls provided Volibear is in attack range of his target on the other side.
- Thundering Smash's attack triggers against
structures and
wards, consuming the effect but dealing its bonus damage, if applicable.
- The windup for the attack completes even if the target becomes
untargetable but the
stun and damage do not apply.
- Thundering Smash's reset does not trigger from
drowsy and is only granted after falling
asleep.
- The player's screen will flash red briefly and cue a sound effect when Volibear becomes
immobilized while Thundering Smash is active.
- Volibear's next attack after using Thundering Smash will come out faster.
- Notes
- Volibear will be ordered to basic attack the target after casting Frenzied Maul.
- Frenzied Maul deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Frenzied Maul's bite
heals even if it is blocked by
spell shield.
- Frenzied Maul's strike can be
dodged and
blocked, but it cannot miss if Volibear is
blinded. The Wound is applied regardless.
- If the target becomes
untargetable, dies, or Volibear loses
sight of them during the cast time, Frenzied Maul does not deal damage nor apply the mark but its
cooldown and
mana are refunded.
- Frenzied Maul deals bonus damage and heals if the target is still Wounded after the cast time. If the mark wares off before the cast time completes, the ability's animation will appear as if the bite was applied but there is no bonus damage or heal.
- Notes
- Enemies cannot see the location of the cast for the first second, but they can already tell that the spell is underway by noticing Volibear's cast animation.
- Volibear will receive the
shield even if he is
untargetable.
- Notes
- Stormbringer will disable any turret that is not the
Nexus Obelisk, even if it is
untargetable.
- Stormbringer will not deal damage to untargetable turrets.
- Volibear grows to his new size over 1.25 seconds, starting 0.25 seconds after landing, and shrinks back to his normal size over 0.5 seconds after Stormbinger's status ends, respectively.
- Volibear
leaps over 1 second regardless of distance or
movement speed.
- Volibear impacts immediately at his current location if Stormbringer is cast over terrain he cannot pass through (due to not being able to cover the distance required).*
- The additional bonuses are granted on-cast.
- The turret disable debuff is named Ohmwrecker.
- Disabling a
turret does not prevent aggro of the current target it is locked onto. The increased turret shot damage from is also reset.
- Turrets maintain the same targeting behavior even when disabled; damaging an enemy champion will still draw turret aggro. However, if the turret's desired target leaves range or has become an invalid target, it will lock onto the most previous target it was going to attack prior to becoming disabled, or instead, find a new one if that condition is not applicable.
- The following table refers for interactions while Volibear is dashing:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Patch history
- See here for the complete patch history.
- Undocumented: Cooldown no longer gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
- Stats
- Mana growth increased to 70 from 50.
- New Effect: Now grants 4% per 100 AP bonus attack speed per stack.
- Damage cap increased to 150 / 300 / 450 / 600 / 750 from 150 / 250 / 350 / 450 / 550.
- Undocumented: Cooldown now additionally gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Increased bonus movement speed reduced to 20 / 28 / 36 / 44 / 52% from 30 / 40 / 50 / 60 / 70%.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Stats
- Base attack speed reduced to 0.625 from 0.66.
- New Effect: Healing against monsters is now reduced by 50%.
- Bug Fix: When casting it after activating , no longer becomes
displacement immune until death.
- Bug Fix: When casting it after activating , no longer becomes
- General
- Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11
- Volibear's Eternals are now live.
- Stats
- Mana growth increased to 50 from 40.
- Health growth increased to 90 from 85.
- Visual effects brightness reduced when fully stacked.
- New Effect: Is now an
unstoppable basic attack.
- New Effect: Empowered attack now scales with his attack speed.
- Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
- New Effect: Is now an
- Bug Fix: Will now continue to attack his target after casting on them.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Wounded visual effect is now larger and more anchored to the target.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Improved visual clarity.
- Impact crater now disperses faster.
- Turret disable duration changed to 3 / 4 / 5 seconds from 2 / 4 / 6.
- Epicenter radius increased to 300 units from 250.
- Base damage increased to 300 / 500 / 700 from 250 / 475 / 700.
- Removed: No longer basic attacks after landing.
- Improved visual clarity.
- Model size slightly reduced.
- Disabled turret visual effect is now darker.
- Impact crater now disperses faster.
- V10.11 - June 2nd Hotfix
- General
- Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12
- V10.11 - June 1st Hotfix
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- Health ratio increased to 11 / 12 / 13 / 14 / 15% of target's maximum health from 7 / 8.5 / 10 / 11.5 / 13%.
- Damage cap increased to 150 / 250 / 350 / 450 / 550 from 100 / 200 / 300 / 400 / 500.
- V10.11 - Full Relaunch
- General
- Title changed to the Relentless Storm from the Thunder's Roar.
- Complete visual upgrade across all skins.
- New skin: .
- New artwork for , , , .
- Adjusted artwork for and .
- New lore.
- New voice-over.
- Stats
- Base health reduced to 580 from 584.48.
- Health growth reduced to 85 from 86.
- Base mana increased to 350 from 270.4.
- Mana growth increased to 40 from 30.
- Base armor reduced to 31 from 35.
- Base magic resistance reduced to 32 from 32.1.
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.75 from 0.65.
- Base mana regeneration reduced to 6.25 from 8.092.
- Mana regeneration growth reduced to 0.5 from 0.65.
- Base attack damage reduced to 60 from 68.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed increased to 0.66 from 0.658.
- Attack speed ratio increased to 0.7 from 0.658.
- Attack speed growth reduced to 2% from 2.67%.
- Base attack range increased to 150 from 125.
- Base movement speed reduced to 340 from 345.
- Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with
basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
- The Relentless Storm: Volibear gains
5% bonus attack speed per stack, up to 25% bonus attack speed.
- Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest
visible enemy within 450 units of the target, chaining up to 4 subsequent targets.
- Effect Radius: 450.
(Innate)
- Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with
- Active: Volibear drops on all fours, becoming
ghosted and gaining 10 / 15 / 20 / 25 / 30% bonus movement speed for 4 seconds, doubled when moving towards
visible enemy
champions.
- While active, Volibear's next basic attack within the duration
pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+ 120% bonus AD) bonus physical damage, and
stuns the target for 1 second.
- If Volibear becomes
immobilized while Thundering Smash is active, the effect ends prematurely and the
cooldown is reset.
- Thundering Smash
resets Volibear's basic attack timer, benefits from
life steal and is affected by
critical strike modifiers.
- Mana Cost: 50.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(Q)
- Active: Volibear drops on all fours, becoming
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying
on-hit effects, and Wounding them for 8 seconds.
- If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing
50% increased damage and
healing himself for 20 / 35 / 50 / 65 / 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against
minions.
- Frenzied Maul also benefits from
life steal.
- Mana Cost: 30 / 35 / 40 / 45 / 50.
- Cooldown: 5 seconds.
- Target Range:
325 / 350.
- Cast Time: 0.25 seconds.
(W)
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he
shields himself for 15% of his maximum health (+ 80% AP) for 3 seconds.
- The lightning bolt deals 60 / 90 / 120 / 150 / 180 (+ 80% AP) (+ 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health) magic damage to all enemies struck, capped at 100 / 200 / 300 / 400 / 500 against non-champions,
slowing them by 40% for 2 seconds, and grants
sight of the area for X seconds.
- Mana Cost: 60.
- Cooldown: 15 seconds.
- Target Range: 1200.
- Effect Radius:
325 / 425.
(E)
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he
- Active: Volibear gains Stormbringer for 12 seconds and
leaps to the target location with
immunity to crowd control as well as granting
sight of the area in a 500 radius during it. If is active when Stormbringer is cast, its duration is refreshed.
- Stormbringer: Volibear becomes
ghosted and gains 200 / 400 / 600 bonus health,
50 bonus attack range, 25 increased range on , and 25% increased size.
- Volibear impacts after a 1 second delay,
slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 / 475 / 700 (+ 250% bonus AD) (+ 125% AP) physical damage.
- Volibear also disables enemy
turrets in an area for 2 / 4 / 6 seconds, dealing them the same physical damage.
- Stormbringer will cast at max range if cast beyond that.
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range: 700.
- Effect Radius:
250 / 500 / 700.
- Speed: 750.
(R)
- Active: Volibear gains Stormbringer for 12 seconds and
See also
Cancelled Champions |
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References
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