Image
Volibear
Volibear is a champion in League of Legends.[1]
Abilities[]
- Volibear's spikes visually grow as The Relentless Storm stacks.
- Stacks of The Relentless Storm are also granted
on-hit, but will specifically not be if the target is
invulnerable.
- While at four stacks, the next attack or ability on-hit reaching the fifth stack will be empowered by Lightning Claws.
- A stack of The Relentless Storm is not gained if the attack is
dodged and/or missed if Volibear is
blinded. A stack is granted even if the attack is
blocked. In all cases, Lightning Claws will not apply (on-hit damage is parried and the bounce is prevented).
- Since
blinded, gaining stacks from The Relentless Storm and applying Lighting Claws from the ability will not be prevented from that parry effect.
cannot be missed while Volibear is
- Since
- Volibear has a hidden passive that grants him 1 armor for every enemy within 800 range of him.
- Likewise, 1 ability power for every nearby Volibear. gains
- Neither Volibear nor
sight of one another to gain these bonuses.
need
- The empowered attacks do not affect structures nor wards.
- Thundering Smash's empowered attack scales with Volibear's
attack speed.
- Thundering Smash deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Thundering Smash will still apply its effects to the target even if the
dash is
interrupted, but not if he goes into
resurrection.
- Thundering Smash's attack triggers against
structures and
wards, consuming the effect but dealing its bonus damage, if applicable.
- The windup for the attack completes even if the target becomes
untargetable but the
stun and damage do not apply.
- Thundering Smash's reset does not trigger from
drowsy and is only granted after falling
asleep.
- The player's screen will flash red briefly and cue a sound effect when Volibear becomes
immobilized while Thundering Smash is active.
- Thundering Smash's attack does not put Volibear's basic attack on cooldown.
- This results in the same functionality as , effectively being a double attack reset.
- If Thundering Smash's buff appears as the first on the buff bar, the empowered attack will fail against
structures.(bug)
- Volibear will be ordered to basic attack the target after casting Frenzied Maul.
- Frenzied Maul deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Frenzied Maul's bite
heals even if it is blocked by
spell shield.
- Frenzied Maul's strike can be
dodged and
blocked, but it cannot miss if Volibear is
blinded. The Wound mark does not apply if
dodged, but will otherwise do so regardless.
- Frenzied Maul deals bonus damage and heals if the target is still Wounded after the cast time. If the mark wares off before the cast time completes, the ability's animation will appear as if the bite was applied but there is no bonus damage or heal.
- If the target becomes
untargetable,
dies, or is too far away or no longer in
sight during the cast time, this ability will cancel but does not go on
cooldown nor pay its cost (if applicable).
- Enemies cannot see the location of the cast for the first second, but they can already tell that the spell is underway by noticing Volibear's cast animation.
- Volibear can cast Sky Splitter during the movement speed boost from Thundering Smash to prevent the animation from playing.
- Volibear will receive the
shield even if he is
untargetable.
- Stormbringer will disable any turret that is not the
Nexus Obelisk, even if it is
untargetable.
- Stormbringer will not deal damage to untargetable turrets.
- Volibear grows to his new size over 1.25 seconds, starting 0.25 seconds after landing, and shrinks back to his normal size over 0.5 seconds after Stormbinger's status ends, respectively.
- Volibear
leaps over 1 second regardless of distance or
movement speed.
- Volibear impacts immediately at his current location if Stormbringer is cast over terrain he cannot pass through (due to not being able to cover the distance required).(bug)
- The additional bonuses are granted on-cast.
- The turret disable debuff is named Ohmwrecker.
- Disabling a
turret does not prevent aggro of the current target it is locked onto. The increased turret shot damage from is also reset.
- Turrets maintain the same targeting behavior even when disabled; damaging an enemy champion will still draw turret aggro. However, if the turret's desired target leaves range or has become an invalid target, it will lock onto the most previous target it was going to attack prior to becoming disabled, or instead, find a new one if that condition is not applicable.
- The following table refers for interactions while Volibear is dashing:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Volibear (Collection).
To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord’s tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.




Patch history[]
- For the expanded patch notes, see here.
- Cooldown increased to 14 from 12.
- Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
- Bug Fix: Adaptive and converted stats are now considered for this ability's scalings.
- Removed: Bonus damage is no longer affected by critical strike modifiers.
- Cooldown increased to 160 / 135 / 110 seconds from 140 / 120 / 100.
- Bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 12 / 17 / 22 / 27 / 32%.
- Increased bonus movement speed reduced to 24 / 32 / 40 / 48 / 56% from 24 / 34 / 44 / 54 / 64%.
- Bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 12 / 17 / 22 / 27 / 32%.
- Bug Fix: No longer unintentionally applies the mark or heal when dodged.
- Cooldown increased to 140 / 120 / 100 seconds from 130 / 115 / 100.
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
- Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
- Increased bonus movement speed increased to 24 / 34 / 44 / 54 / 64% from 16 / 24 / 32 / 40 / 48%.
- Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%.
- Cooldown reduced to 12 seconds from 13.
- Cooldown reduced to 130 / 115 / 100 seconds from 160 / 140 / 120.
- Tower disable duration reduced to 2 / 3 / 4 seconds from 3 / 4 / 5.
- Immunity during the dash changed to
displacement immunity from total
crowd control immunity.
- New Effect: Empowered attack now gains 25 bonus attack range.
- Damage AP ratio increased to 50% AP from 40% AP.
- Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
- Heal health ratio increased to 8 / 11 / 14 / 17 / 20% missing health from 8 / 10 / 12 / 14 / 16%.
- General
- Bug Fix: VFX for animations on all skins now properly disappear if the channel is interrupted.
- Damage health ratio increased to 6% of his bonus health from 5%.
- Heal health ratio increased to 8 / 10 / 12 / 14 / 16% of his missing health from 7 / 8.5 / 10 / 11.5 / 13%.
- Base damage reduced to 10 / 30 / 50 / 70 / 90 from 20 / 40 / 60 / 80 / 100.
- Bonus movement speed reduced to 8 / 12 / 16 / 20 / 24% from 10 / 14 / 18 / 22 / 26%.
- Base damage reduced to 5 / 30 / 55 / 80 / 105 from 10 / 35 / 60 / 85 / 110.
- Damage health ratio reduced to 5% bonus health from 6%.
- Damage cap reduced to 650 from 750.
- Bug Fix: Can no longer walk through the spawn gate at the start of the game by casting the ability.
- Stats
- Base health increased to 650 from 580.
- Health growth increased to 104 from 90.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 2.05 from 1.25.
- Heal health ratio reduced to 7 / 8.5 / 10 / 11.5 / 13% missing health from 8 / 10 / 12 / 14 / 16%.
- Base shield reduced to 14% maximum health from 15%.
- Shield AP ratio reduced to 75% AP from 80% AP.
- Bonus health reduced to 175 / 350 / 525 from from 200 / 400 / 600.
- Stats
- Attack damage growth increased to 3.5 from 3.
- Cooldown reduced to 13 seconds from 15.
- Bug Fix: Empowered attack is no longer lost after completing dash.
- General
- Adjusted splash artwork for .
- Healing against monsters increased to 100% from 50%.
- Damage cap against non-champions increased to 750 at all ranks from 150 / 300 / 450 / 600 / 750.
- Undocumented: Cooldown no longer gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
- Stats
- Mana growth increased to 70 from 50.
- New Effect: Now grants 4% per 100 AP bonus attack speed per stack.
- Damage cap increased to 150 / 300 / 450 / 600 / 750 from 150 / 250 / 350 / 450 / 550.
- Undocumented: Cooldown now additionally gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Increased bonus movement speed reduced to 20 / 28 / 36 / 44 / 52% from 30 / 40 / 50 / 60 / 70%.
- Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%.
- Stats
- Base attack speed reduced to 0.625 from 0.66.
- New Effect: Healing against monsters is now reduced by 50%.
- Bug Fix: When casting it after activating , no longer becomes
displacement immune until death.
- Bug Fix: When casting it after activating , no longer becomes
- General
- Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11
- Volibear's Eternals are now live.
- Stats
- Mana growth increased to 50 from 40.
- Health growth increased to 90 from 85.
- Visual effects brightness reduced when fully stacked.
- New Effect: Is now an
unstoppable basic attack.
- New Effect: Empowered attack now scales with his attack speed.
- Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
- New Effect: Is now an
- Bug Fix: Will now continue to attack his target after casting on them.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Wounded visual effect is now larger and more anchored to the target.
- Bug Fix: Now consistently basic attacks when cancelling the animation.
- Improved visual clarity.
- Impact crater now disperses faster.
- Turret disable duration changed to 3 / 4 / 5 seconds from 2 / 4 / 6.
- Epicenter radius increased to 300 units from 250.
- Base damage increased to 300 / 500 / 700 from 250 / 475 / 700.
- Removed: No longer basic attacks after landing.
- Improved visual clarity.
- Model size slightly reduced.
- Disabled turret visual effect is now darker.
- Impact crater now disperses faster.
- V10.11 - June 2nd Hotfix
- General
- Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12
- V10.11 - June 1st Hotfix
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180.
- Health ratio increased to 11 / 12 / 13 / 14 / 15% of target's maximum health from 7 / 8.5 / 10 / 11.5 / 13%.
- Damage cap increased to 150 / 250 / 350 / 450 / 550 from 100 / 200 / 300 / 400 / 500.
- V10.11 - Full Relaunch
- General
- Title changed to the Relentless Storm from the Thunder's Roar.
- Complete visual upgrade across all skins.
- New skin: .
- New splash artwork for , , , .
- Adjusted splash artwork for and .
- New lore.
- New voice-over.
- Stats
- Base health reduced to 580 from 584.48.
- Health growth reduced to 85 from 86.
- Base mana increased to 350 from 270.4.
- Mana growth increased to 40 from 30.
- Base armor reduced to 31 from 35.
- Base magic resistance reduced to 32 from 32.1.
- Base health regeneration increased to 9 from 8.
- Health regeneration growth increased to 0.75 from 0.65.
- Base mana regeneration reduced to 6.25 from 8.092.
- Mana regeneration growth reduced to 0.5 from 0.65.
- Base attack damage reduced to 60 from 68.
- Attack damage growth reduced to 3 from 3.3.
- Base attack speed increased to 0.66 from 0.658.
- Attack speed ratio increased to 0.7 from 0.658.
- Attack speed growth reduced to 2% from 2.67%.
- Base attack range increased to 150 from 125.
- Base movement speed reduced to 340 from 345.
- Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws.
- The Relentless Storm: Volibear gains
5% bonus attack speed per stack, up to 25% bonus attack speed.
- Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest
visible enemy within 450 units of the target, chaining up to 4 subsequent targets.
- Effect Radius: 450.
(Innate)
- Active: Volibear drops on all fours, becoming
ghosted and gaining 10 / 15 / 20 / 25 / 30% bonus movement speed for 4 seconds, doubled when moving towards
visible enemy
champions.
- While active, Volibear's next basic attack within the duration
pounces on the target, deals 20 / 40 / 60 / 80 / 100 (+ 120% bonus AD) bonus physical damage, and
stuns the target for 1 second.
- If Volibear becomes
immobilized while Thundering Smash is active, the effect ends prematurely and the
cooldown is reset.
- Thundering Smash
resets Volibear's basic attack timer, benefits from
life steal and is affected by
critical strike modifiers.
- Mana Cost: 50.
- Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
(Q)
- Active: Volibear drops on all fours, becoming
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying
on-hit effects, and Wounding them for 8 seconds.
- If Frenzied Maul targets a Wounded enemy, Volibear bites the target, dealing
50% increased damage and
healing himself for 20 / 35 / 50 / 65 / 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against
minions.
- Frenzied Maul also benefits from
life steal.
- Mana Cost: 30 / 35 / 40 / 45 / 50.
- Cooldown: 5 seconds.
- Target Range:
325 / 350.
- Cast Time: 0.25 seconds.
(W)
- Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health) physical damage, applying
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he
shields himself for 15% of his maximum health (+ 80% AP) for 3 seconds.
- The lightning bolt deals 60 / 90 / 120 / 150 / 180 (+ 80% AP) (+ 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health) magic damage to all enemies struck, capped at 100 / 200 / 300 / 400 / 500 against non-champions,
slowing them by 40% for 2 seconds, and grants
sight of the area for X seconds.
- Mana Cost: 60.
- Cooldown: 15 seconds.
- Target Range: 1200.
- Effect Radius:
325 / 425.
(E)
- Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he
- Active: Volibear gains Stormbringer for 12 seconds and
leaps to the target location with
immunity to crowd control as well as granting
sight of the area in a 500 radius during it. If is active when Stormbringer is cast, its duration is refreshed.
- Stormbringer: Volibear becomes
ghosted and gains 200 / 400 / 600 bonus health,
50 bonus attack range, 25 increased range on , and 25% increased size.
- Volibear impacts after a 1 second delay,
slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 / 475 / 700 (+ 250% bonus AD) (+ 125% AP) physical damage.
- Volibear also disables enemy
turrets in an area for 2 / 4 / 6 seconds, dealing them the same physical damage.
- Stormbringer will cast at max range if cast beyond that.
- Mana Cost: 100.
- Cooldown: 160 / 140 / 120 seconds.
- Target Range: 700.
- Effect Radius:
250 / 500 / 700.
- Speed: 750.
(R)
- Active: Volibear gains Stormbringer for 12 seconds and
Trivia[]
- Volibear was the first champion released in Season Two.
- He was named after Travis 'Volibar' George, from a long running forum meme of him supporting armored bears in the League.[2]
- Volibar comes from Basque bolu "mill" and ibar "valley".[3]
- This demi-god's preferred epithet Valhir is possibly based on unattested Old Norse *Valhyrr[4][5] "fire of the battle-slain"; valr "battle-slain" is also found in Valhalla "hall of the battle-slain" and Valkyrie "chooser of the battle-slain".
- His other epithet the Volibear possibly also contains a variant of valr.
- His Ursine tribe possibly references on real-world bear worship and the norse Berserker.
- Volibear might have been inspired by the Panserbjørne (Danish/Norwegian: 'armored bears') from His Dark Materials by Philip Pullman.
- Volibear's dance both before and after his visual update references Sam B's dance in America's Got Talent.
- In Volibear's 'Champion Spotlight', his release skin names were erroneously used to label the opposite one (i.e. '' was on '' and vice versa).
- the eponymous piece by Henry Fillmore and/or Operation Rolling Thunder from the Vietnam War. might be referencing
See also[]
References[]
- ↑ Volibear's profile page at LeagueOfLegends.com
- ↑ IronStylus on champion names
- ↑ Trask, R. L. Etyologogical Dictionary of Basque, p. 146, 217
- ↑ hyrr in Zoëga (1910) A Concise Dictionary of Old Icelandic
- ↑ Kroonen, G. Etymological Dictionary of Proto-Germanic p. 258