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Volibear OriginalCentered.jpg
Volibear
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Abilities

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The Relentless Storm
EFFECT RADIUS: 450
The Relentless Storm.png

Innate: Volibear gains a stack of The Relentless Storm whenever he damages at least one enemy with a Basic Attack.png basic attack on-hit or ability, stacking up to 5 times and lasting for 6 seconds, which refreshes on subsequent damaging attacks and abilities. At 5 stacks, Volibear gains Lightning Claws.

The Relentless Storm: Volibear gains Attack speed icon.png 5% (+ 4% per 100 AP) bonus attack speed per stack, up to 25% (+ 20% per 100 AP) bonus attack speed.

Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest Sight icon.png visible enemy within 450 units of the target, chaining up to 4 subsequent targets.

Info
Notes
  • Volibear's spikes visually grow as The Relentless Storm stacks.
  • Lightning Claws has no effect on structures and Ward icon.png wards.
  • While at four stacks, the next attack or ability on-hit reaching the fifth stack will be empowered by Lightning Claws.
  • A stack of The Relentless Storm is not gained if the attack is Counter Strike.png dodged and/or missed if Volibear is Blind icon.png blinded. A stack is granted even if the attack is Spirit's Refuge.png blocked. In all cases, Lightning Claws will not apply (on-hit damage is parried and the bounce is prevented).
    • Since Frenzied Maul Frenzied Maul cannot be missed while Volibear is Blind icon.png blinded, gaining stacks from The Relentless Storm and applying Lighting Claws from the ability will not be prevented from that parry effect.
  • Volibear has a hidden passive that grants him 1 armor for every enemy Zilean Zilean within 800 range of him.
    • Likewise, Zilean Zilean gains 1 ability power for every nearby Volibear.
    • Neither Volibear nor Zilean Zilean need Sight icon.png sight of one another to gain these bonuses.

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Thundering Smash
CAST TIME: none
COST: 50 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Thundering Smash.png

Active: Volibear drops on all fours, becoming Ghost.png ghosted and gaining Movement speed icon.png bonus movement speed for 4 seconds, doubled when moving towards Sight icon.png visible enemy Champion icon.png champions.

Bonus Movement Speed:
10 / 14 / 18 / 22 / 26%
Increased Movement Speed:
20 / 28 / 36 / 44 / 52%

For the same duration, Volibear's next basic attack becomes Excessive Force 2.png unstoppable, Dash.png pounces on the target, deals bonus physical damage, and Stun icon.png stuns the target for 1 second.

Bonus Damage:
20 / 40 / 60 / 80 / 100 (+ 120% bonus AD)

If Volibear becomes Stun icon.png immobilized by an enemy while Thundering Smash is active, the effect ends prematurely and the ability's Cooldown reduction icon.png cooldown is reset.

Thundering Smash Bladework.png resets Volibear's basic attack timer, benefits from Life steal icon.png life steal at 100% effectiveness and is affected by Critical strike icon.png critical strike modifiers.

Info
Notes
  • Thundering Smash's empowered attack scales with Volibear's Attack speed icon.png attack speed.
  • Unlike most spells that empower a basic attack, Thundering Smash does not have an increased Range icon.png attack range.
  • Thundering Smash deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
  • Thundering Smash will still apply its effects to the target even if the Dash.png dash is Silence icon.png interrupted, but not if he goes into Revival icon.png resurrection.
  • Thundering Smash can Dash.png dash over walls provided Volibear is in attack range of his target on the other side.
  • Thundering Smash's attack triggers against Turret icon.png structures and Ward icon.png wards, consuming the effect but dealing its bonus damage, if applicable.
  • The windup for the attack completes even if the target becomes Playful.png untargetable but the Stun icon.png stun and damage do not apply.
  • Thundering Smash's reset does not trigger from Drowsy icon.png drowsy and is only granted after falling Sleep icon.png asleep.
  • The player's screen will flash red briefly and cue a sound effect when Volibear becomes Stun icon.png immobilized while Thundering Smash is active.
  • Volibear's next attack after using Thundering Smash will come out faster.

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Frenzied Maul
TARGET RANGE: Range center.png 325 / 350
CAST TIME: 0.25
COST: 30 / 35 / 40 / 45 / 50 Mana
COOLDOWN: 5
Frenzied Maul.png

Active: Volibear strikes the target enemy, dealing physical damage, applying On-hit icon.png on-hit and on-attack effects at 100% effectiveness, and Wounding them for 8 seconds.

Physical Damage:
10 / 35 / 60 / 85 / 110 (+ 100% AD) (+ 6% of his bonus health)
Increased Damage:
15 / 52.5 / 90 / 127.5 / 165 (+ 150% AD) (+ 9% of his bonus health)

Against a Wounded enemy, Volibear instead bites the target, dealing Critical strike physical icon.png 50% increased damage, and Heal power.png healing himself. The heal is halved against Minion icon.png minions and Monster icon.png monsters.

Champion Heal:
20 / 35 / 50 / 65 / 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health)
Non-Champion Heal:
10 / 17.5 / 25 / 32.5 / 40 (+ 4 / 5 / 6 / 7 / 8% of his missing health)

Frenzied Maul benefits from Life steal icon.png life steal at 100% effectiveness.

Info
Notes
  • Volibear will be ordered to basic attack the target after casting Frenzied Maul.
  • Frenzied Maul deals Basic Attack.png basic damage, but also triggers spell effects by dealing an additional 0 Disintegrate.png spell damage.
  • Frenzied Maul's bite Heal power.png heals even if it is blocked by Spell Shield.png spell shield.
  • Frenzied Maul's strike can be Counter Strike.png dodged and Spirit's Refuge.png blocked, but it cannot miss if Volibear is Blind icon.png blinded. The Wound is applied regardless.
    • The bite can be Spirit's Refuge.png blocked but Volibear still heals. It does not heal nor deal damage if the bite is Counter Strike.png dodged. The bite cannot miss if Volibear is Blind icon.png blinded.
  • If the target becomes Playful.png untargetable, dies, or Volibear loses Sight icon.png sight of them during the cast time, Frenzied Maul does not deal damage nor apply the mark but its Cooldown reduction icon.png cooldown and Mana icon.png mana are refunded.
  • Frenzied Maul deals bonus damage and heals if the target is still Wounded after the cast time. If the mark wares off before the cast time completes, the ability's animation will appear as if the bite was applied but there is no bonus damage or heal.

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Sky Splitter
TARGET RANGE: 1200
EFFECT RADIUS: Range center.png 325 / 425
CAST TIME: none
COST: 60 Mana
COOLDOWN: 15
Sky Splitter.png

Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. If Volibear is within the lightning strike, he Hybrid resistances icon.png shields himself for 15% of his maximum health (+ 80% AP) for 3 seconds.

Sky Splitter 2.png

The lightning bolt deals magic damage to all enemies struck, capped against non-champions, Slow icon.png slowing them by 40% for 2 seconds, and grants Sight icon.png sight of the area for 1 second.

Magic Damage:
80 / 110 / 140 / 170 / 200 (+ 80% AP) (+ 11 / 12 / 13 / 14 / 15% of target's maximum health)
Capped Damage:
150 / 300 / 450 / 600 / 750

Info
Notes
  • Enemies cannot see the location of the cast for the first second, but they can already tell that the spell is underway by noticing Volibear's cast animation.
  • Volibear will receive the Hybrid resistances icon.png shield even if he is Playful.png untargetable.

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Stormbringer
TARGET RANGE: 700
EFFECT RADIUS: Range center.png 300 / 500 / 700
SPEED: 750
CAST TIME: none
COST: 100 Mana
COOLDOWN: 160 / 140 / 120
Stormbringer.png

Active: Volibear gains Stormbringer for 12 seconds and Dash.png leaps to the target location with Cc-immune icon.png immunity to crowd control as well as granting Sight icon.png sight of the area in a 500 radius during the travel.

Stormbringer: Volibear becomes Ghost.png ghosted and gains Health icon.png bonus health, Range icon.png 50 bonus attack range, 25 increased range on Frenzied Maul Frenzied Maul, and 35% increased size.

Bonus Health:
200 / 400 / 600

Volibear impacts after 1 second, Slow icon.png slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt Critical strike physical icon.png physical damage.

Physical Damage:
300 / 500 / 700 (+ 250% bonus AD) (+ 125% AP)

Volibear also disables enemy Turret icon.png turrets in an area for a few seconds, rendering them unable to attack, as well as dealing them the same Critical strike physical icon.png physical damage.

Turret Disable Duration:
3 / 4 / 5

Stormbringer will cast at max range if cast beyond that. Thundering Smash's Thundering Smash's duration will be paused for the Dash.png leap.

 
I am the storm!

Info
Notes
  • Stormbringer will disable any turret that is not the Nexus Obelisk.png Nexus Obelisk, even if it is Playful.png untargetable.
    • Stormbringer will not deal damage to untargetable turrets.
  • Volibear grows to his new size over 1.25 seconds, starting 0.25 seconds after landing, and shrinks back to his normal size over 0.5 seconds after Stormbinger's status ends, respectively.
  • Volibear Dash.png leaps over 1 second regardless of distance or Movement speed icon.png movement speed.
    • Volibear impacts immediately at his current location if Stormbringer is cast over terrain he cannot pass through (due to not being able to cover the distance required).*
  • The additional bonuses are granted on-cast.
  • The turret disable debuff is named Ohmwrecker.
  • Disabling a Turret icon.png turret does not prevent aggro of the current target it is locked onto. The increased turret shot damage from Ohmwrecker Ohmwrecker is also reset.
    • Turrets maintain the same targeting behavior even when disabled; damaging an enemy champion will still draw turret aggro. However, if the turret's desired target leaves range or has become an invalid target, it will lock onto the most previous target it was going to attack prior to becoming disabled, or instead, find a new one if that condition is not applicable.
  • The following table refers for interactions while Volibear is dashing:
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by N/A
Interrupted by
  • Death
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