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The Loop (Games)
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Volibear
Abilities
- Notes
- Volibear's spikes visually grow as The Relentless Storm stacks.
- Lightning Claws has no effect on structures and
wards.
- While at four stacks, the next attack or ability on-hit reaching the fifth stack will be empowered by Lightning Claws.
- A stack of The Relentless Storm is not gained if the attack is
dodged and/or missed if Volibear is
blinded. A stack is granted even if the attack is
blocked. In all cases, Lightning Claws will not apply (on-hit damage is parried and the bounce is prevented).
- Since
blinded, gaining stacks from The Relentless Storm and applying Lighting Claws from the ability will not be prevented from that parry effect.
cannot be missed while Volibear is
- Since
- Volibear has a hidden passive that grants him 1 armor for every enemy within 800 range of him.
- Likewise, 1 ability power for every nearby Volibear. gains
- Neither Volibear nor
sight of one another to gain these bonuses.
need
- Notes
- Thundering Smash's empowered attack scales with Volibear's
attack speed.
- Unlike most spells that empower a basic attack, Thundering Smash does not have an increased
attack range.
- Thundering Smash deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Thundering Smash will still apply its effects to the target even if the
dash is
interrupted, but not if he goes into
resurrection.
- Thundering Smash can
dash over walls provided Volibear is in attack range of his target on the other side.
- Thundering Smash's attack triggers against
structures and
wards, consuming the effect but dealing its bonus damage, if applicable.
- The windup for the attack completes even if the target becomes
untargetable but the
stun and damage do not apply.
- Thundering Smash's reset does not trigger from
drowsy and is only granted after falling
asleep.
- The player's screen will flash red briefly and cue a sound effect when Volibear becomes
immobilized while Thundering Smash is active.
- Volibear's next attack after using Thundering Smash will come out faster.
- Notes
- Volibear will be ordered to basic attack the target after casting Frenzied Maul.
- Frenzied Maul deals
basic damage, but also triggers spell effects by dealing an additional 0
spell damage.
- Frenzied Maul's bite
heals even if it is blocked by
spell shield.
- Frenzied Maul's strike can be
dodged and
blocked, but it cannot miss if Volibear is
blinded. The Wound is applied regardless.
- If the target becomes
untargetable, dies, or Volibear loses
sight of them during the cast time, Frenzied Maul does not deal damage nor apply the mark but its
cooldown and
mana are refunded.
- Frenzied Maul deals bonus damage and heals if the target is still Wounded after the cast time. If the mark wares off before the cast time completes, the ability's animation will appear as if the bite was applied but there is no bonus damage or heal.
- Notes
- Enemies cannot see the location of the cast for the first second, but they can already tell that the spell is underway by noticing Volibear's cast animation.
- Volibear will receive the
shield even if he is
untargetable.
- Notes
- Stormbringer will disable any turret that is not the
Nexus Obelisk, even if it is
untargetable.
- Stormbringer will not deal damage to untargetable turrets.
- Volibear grows to his new size over 1.25 seconds, starting 0.25 seconds after landing, and shrinks back to his normal size over 0.5 seconds after Stormbinger's status ends, respectively.
- Volibear
leaps over 1 second regardless of distance or
movement speed.
- Volibear impacts immediately at his current location if Stormbringer is cast over terrain he cannot pass through (due to not being able to cover the distance required).*
- The additional bonuses are granted on-cast.
- The turret disable debuff is named Ohmwrecker.
- Disabling a
turret does not prevent aggro of the current target it is locked onto. The increased turret shot damage from is also reset.
- Turrets maintain the same targeting behavior even when disabled; damaging an enemy champion will still draw turret aggro. However, if the turret's desired target leaves range or has become an invalid target, it will lock onto the most previous target it was going to attack prior to becoming disabled, or instead, find a new one if that condition is not applicable.
- The following table refers for interactions while Volibear is dashing:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by |
- FANDOM Video
- Volibear
- Melee champion
- 3150 BE champion
- 790 RP champion
- 2011 release
- Released champion
- Juggernaut champion
- Fighter champion (Legacy)
- Tank champion (Legacy)
- Champions with bonus attack speed at level 1
- Top champion
- Jungle champion
- LoL Champion gameplays
- LoL Champions
- Haste champion
- Slow champion
- Spirit
- Stun champion
- Self Heal champion
- Dash champion
- Shield champion
- Immune champion
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