- For the faction, see Void.
Notes[]
- and adds the bronze level trait of the class.
- and adds the bronze level trait of the class.
- At least one champion equipped with the item is needed to activate the trait level to prismatic/diamond.
Void Remora[]
Void Remora | |
---|---|
Health | 400 |
Attack damage | 70 |
Attack speed | 0.7 |
Attack range | 1 |
Starting mana | 50 |
Maximum mana | 100 |
Armor | 40 |
Magic resistance | 40 |
Crit chance | 25% |
- Void Shield: Void curls into a defensive position for 2 seconds, gaining 200% AP shield. When the shield expires, it explodes, dealing 125% AP as magic damage to all nearby enemies.
Rift Herald[]
Rift Herald | |
---|---|
Health | 1050 |
Attack damage | 250 |
Attack speed | 0.6 |
Attack range | 1 |
Starting mana | 80 |
Maximum mana | 120 |
Armor | 100 |
Magic resistance | 100 |
Crit chance | 25% |
- Void Charge: Rift Herald charges at the furthest enemy and crashes into the first enemy hit. The crash deal 240% AP as magic damage and stuns for 2 seconds all nearby enemies.
Baron Nashor[]
Baron Nashor | |
---|---|
Health | 1250 |
Attack damage | 300 |
Attack speed | 0.7 |
Attack range | 9 |
Starting mana | 0 |
Maximum mana | 2 |
Armor | 150 |
Magic resistance | 150 |
Crit chance | 25% |
- Passive: Cast every 2 attacks and cycle between 3 different Abilities: Corrosive Acid, Voracious Bite or Void Tentacle.
- Active:
- Corrosive Acid: Lob three pools of acid towards the largest groups of enemies, dealing 200% AP as magic damage, 70% Shredding and Sundering enemies for 4 seconds.
Shredded: Reduced Magic Resist.
Sundered: Reduced Armor. - Voracious Bite: Bite the current target, dealing 1000% AP as magic damage. Heal for 20% of Nashor Baron's maximum Health.
- Void Tentacle: Erupt a tentacle below the largest group of enemies, knocking them up for 1.5 seconds and dealing 100% AP as magic damage.
- Corrosive Acid: Lob three pools of acid towards the largest groups of enemies, dealing 200% AP as magic damage, 70% Shredding and Sundering enemies for 4 seconds.
Media[]
Notes[]
- and adds the bronze level trait of the class.
- and adds the bronze level trait of the class.
- At least one champion equipped with the item is needed to activate the trait level to prismatic/diamond.
Void Remora[]
Void Remora | |
---|---|
Health | 400 |
Attack damage | 70 |
Attack speed | 0.7 |
Attack range | 1 |
Starting mana | 50 |
Maximum mana | 100 |
Armor | 40 |
Magic resistance | 40 |
Crit chance | 25% |
- Void Shield: Void curls into a defensive position for 2 seconds, gaining 200% AP shield. When the shield expires, it explodes, dealing 125% AP as magic damage to all nearby enemies.
Rift Herald[]
Rift Herald | |
---|---|
Health | 1050 |
Attack damage | 250 |
Attack speed | 0.6 |
Attack range | 1 |
Starting mana | 80 |
Maximum mana | 120 |
Armor | 100 |
Magic resistance | 100 |
Crit chance | 25% |
- Void Charge: Rift Herald charges at the furthest enemy and crashes into the first enemy hit. The crash deal 240% AP as magic damage and stuns for 2 seconds all nearby enemies.
Baron Nashor[]
Baron Nashor | |
---|---|
Health | 1250 |
Attack damage | 300 |
Attack speed | 0.7 |
Attack range | 9 |
Starting mana | 0 |
Maximum mana | 2 |
Armor | 150 |
Magic resistance | 150 |
Crit chance | 25% |
- Passive: Cast every 2 attacks and cycle between 3 different Abilities: Corrosive Acid, Voracious Bite or Void Tentacle.
- Active:
- Corrosive Acid: Lob three pools of acid towards the largest groups of enemies, dealing 200% AP as magic damage, 70% Shredding and Sundering enemies for 4 seconds.
Shredded: Reduced Magic Resist.
Sundered: Reduced Armor. - Voracious Bite: Bite the current target, dealing 1000% AP as magic damage. Heal for 20% of Nashor Baron's maximum Health.
- Void Tentacle: Erupt a tentacle below the largest group of enemies, knocking them up for 1.5 seconds and dealing 100% AP as magic damage.
- Corrosive Acid: Lob three pools of acid towards the largest groups of enemies, dealing 200% AP as magic damage, 70% Shredding and Sundering enemies for 4 seconds.
Media[]
Trivia[]
- In Set 3, Void units are the only ones to use their original skins, as all other champions appear as one of their alternate skins to best fit their origins.
The Void trait contains champions that have been influenced by The Void. The synergy focuses on changing a champion's physical and magical damage to true damage.
Strategy[]
- A specific Void unit would be more likely to receive the random boost if there were the least amount of members on the board.
Items[]
- Since Void champions deal true damage while the synergy is active, enemy attempts to prevent the damage through defensive items or synergies are futile. This includes items like Noble, Guardian, and Dragon. and , as well as synergies like
- Only four Void champions are required to fully utilize this synergy, leaving plenty of space for other synergies. A synergy will cover the weakness, as well as providing increased damage versus all other compositions.
- Further adding Grievous Wounds effect will remove the opponent's option to out sustain the damage received. or for the
Counters[]
- dodge basic attacks will give some defense against the true damage. ability to
- Increased health, in lieu of defensive stats, is a good way to counter true damage. Using items that are built from Brawler and Shapeshifter can provide the extra health. or the synergies
- Using , or gives champions an option to out sustain the incoming damage.
Patch History[]
- V10.12 - Disabled
- Disabled due to Set 3 mid-set update.
- V10.6 - Returning
- New Effect: While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage.
- Old Effect: Basic attacks and Special Abilities from select Void units deal true damage.
- 2 Voids: A random void unit.
- 4 Voids: All Void units.
- Champions: , , .
- V9.22 - Disabled
- Disabled due to Set 2.
- New Effect: Basic attacks and Special Abilities from select Void units deal true damage.
- 2 Void units: A random void ally.
- 4 Void units: All Void units.
- Removed Effect: While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage.
- New Void: .
- V9.15 - July 31st Hotfix
- Bug Fix: Void bonus no longer incorrectly grants the pre-update armor penetration to non-Void allies.
- New Effect: While 3 Void units are in play, Void units deal true damage.
- Removed Effect: While 3 Void units are in play, your team gains 50% armor penetration.
- V9.13 - Added
- Synergy: While 3 Void units are in play, your team gains 50% armor penetration.
- Champions: , , , .