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For the faction, see Void Crest icon Void.

Notes[]

Void Remora[]

Bel'Veth Death in Lavender Void Remora 
Health 400 
Attack damage 70 
Attack speed 0.7 
Attack range Melee role 1 
Starting mana 50 
Maximum mana 100 
Armor 40 
Magic resistance 40 
Crit chance 25%
  • Void Remora Void Shield Void Shield: Void curls into a defensive position for 2 seconds, gaining 200% Ability power icon AP shield. When the shield expires, it explodes, dealing 125% Ability power icon AP as magic damage to all nearby enemies.

Rift Herald[]

Rift HeraldSquare old2 Rift Herald 
Health 1050 
Attack damage 250 
Attack speed 0.6 
Attack range Melee role 1 
Starting mana 80 
Maximum mana 120 
Armor 100 
Magic resistance 100 
Crit chance 25%
  • Rift Herald Void Charge Void Charge: Rift Herald charges at the furthest enemy and crashes into the first enemy hit. The crash deal 240% Ability power icon AP as magic damage and Stun icon stuns for 2 seconds all nearby enemies.

Baron Nashor[]

Baron NashorSquare old3 Baron Nashor 
Health 1250 
Attack damage 300 
Attack speed 0.7 
Attack range Ranged role 9 
Starting mana
Maximum mana
Armor 150 
Magic resistance 150 
Crit chance 25%
  • Passive: Cast every 2 attacks and cycle between 3 different Abilities: Corrosive Acid, Voracious Bite or Void Tentacle.
  • Active:
    • Baron Nashor Passive Corrosive Acid: Lob three pools of acid towards the largest groups of enemies, dealing 200% Ability power icon AP as magic damage, 70% Shred icon Shredding and Sunder icon Sundering enemies for 4 seconds.

      Shredded: Reduced Magic Resist.
      Sundered: Reduced Armor.
    • Baron Nashor Passive Voracious Bite: Bite the current target, dealing 1000% Ability power icon AP as magic damage. Heal for 20% of Nashor Baron's maximum Health.
    • Baron Nashor Passive Void Tentacle: Erupt a tentacle below the largest group of enemies, Airborne icon knocking them up for 1.5 seconds and dealing 100% Ability power icon AP as magic damage.

Media[]

Notes[]

Void Remora[]

Bel'Veth Death in Lavender Void Remora 
Health 400 
Attack damage 70 
Attack speed 0.7 
Attack range Melee role 1 
Starting mana 50 
Maximum mana 100 
Armor 40 
Magic resistance 40 
Crit chance 25%
  • Void Remora Void Shield Void Shield: Void curls into a defensive position for 2 seconds, gaining 200% Ability power icon AP shield. When the shield expires, it explodes, dealing 125% Ability power icon AP as magic damage to all nearby enemies.

Rift Herald[]

Rift HeraldSquare old2 Rift Herald 
Health 1050 
Attack damage 250 
Attack speed 0.6 
Attack range Melee role 1 
Starting mana 80 
Maximum mana 120 
Armor 100 
Magic resistance 100 
Crit chance 25%
  • Rift Herald Void Charge Void Charge: Rift Herald charges at the furthest enemy and crashes into the first enemy hit. The crash deal 240% Ability power icon AP as magic damage and Stun icon stuns for 2 seconds all nearby enemies.

Baron Nashor[]

Baron NashorSquare old3 Baron Nashor 
Health 1250 
Attack damage 300 
Attack speed 0.7 
Attack range Ranged role 9 
Starting mana
Maximum mana
Armor 150 
Magic resistance 150 
Crit chance 25%
  • Passive: Cast every 2 attacks and cycle between 3 different Abilities: Corrosive Acid, Voracious Bite or Void Tentacle.
  • Active:
    • Baron Nashor Passive Corrosive Acid: Lob three pools of acid towards the largest groups of enemies, dealing 200% Ability power icon AP as magic damage, 70% Shred icon Shredding and Sunder icon Sundering enemies for 4 seconds.

      Shredded: Reduced Magic Resist.
      Sundered: Reduced Armor.
    • Baron Nashor Passive Voracious Bite: Bite the current target, dealing 1000% Ability power icon AP as magic damage. Heal for 20% of Nashor Baron's maximum Health.
    • Baron Nashor Passive Void Tentacle: Erupt a tentacle below the largest group of enemies, Airborne icon knocking them up for 1.5 seconds and dealing 100% Ability power icon AP as magic damage.

Media[]

Trivia[]

  • In Set 3, Void units are the only ones to use their original skins, as all other champions appear as one of their alternate skins to best fit their origins.

The Void trait contains champions that have been influenced by The Void The Void. The synergy focuses on changing a champion's physical and magical damage to true damage.

Strategy[]

  • A specific Void unit would be more likely to receive the random boost if there were the least amount of members on the board.

Items[]

  • Since Void champions deal true damage while the synergy is active, enemy attempts to prevent the damage through defensive items or synergies are futile. This includes items like Thornmail Thornmail and Dragon's Claw Dragon's Claw, as well as synergies like Noble Noble, Guardian Guardian, and Dragon Dragon.
  • Only four Void champions are required to fully utilize this synergy, leaving plenty of space for other synergies. A Wild TFT gold icon Wild synergy will cover the Yordle Yordle weakness, as well as providing increased damage versus all other compositions.
  • Further adding Morellonomicon Morellonomicon or Red Buff Red Buff for the Grievous Wounds icon Grievous Wounds effect will remove the opponent's option to out sustain the damage received.

Counters[]

Patch History[]

V10.12 - Disabled
  • Disabled due to Set 3 mid-set update.
V10.6 - Returning
  • New Effect: While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage.
  • Old Effect: Basic attacks and Special Abilities from select Void units deal true damage.
    • 2 Voids: A random void unit.
    • 4 Voids: All Void units.
  • Champions: Cho'Gath Cho'Gath, Kha'Zix Kha'Zix, Vel'Koz Vel'Koz.
V9.22 - Disabled
  • Disabled due to Set 2.
V9.19
  • New Effect: Basic attacks and Special Abilities from select Void units deal true damage.
    • 2 Void units: A random void ally.
    • 4 Void units: All Void units.
  • Removed Effect: While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal true damage.
  • New Void: Kai'Sa Kai'Sa.
V9.15 - July 31st Hotfix
  • Bug Fix: Void bonus no longer incorrectly grants the pre-update armor penetration to non-Void allies.
V9.15
  • New Effect: While 3 Void units are in play, Void units deal true damage.
  • Removed Effect: While 3 Void units are in play, your team gains 50% armor penetration.
V9.13 - Added
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