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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Vladimir CosmicDevourerCentered
Vladimir
Vladimir (Universe)Vladimir (Universe)
Vladimir (League of Legends)Vladimir (League of Legends)
Vladimir (Esports)Vladimir (Esports)
Vladimir (Teamfight Tactics)Vladimir (Teamfight Tactics)
Vladimir (Legends of Runeterra)Vladimir (Legends of Runeterra)
Vladimir (Wild Rift)Vladimir (Wild Rift)
Vladimir (Development)Vladimir (Development)
Vladimir (Trivia)Vladimir (Trivia)

Synergy[]

Astral Astral
Aurelion Sol OriginalTFTSquare
Illaoi CosmicInvokerTFTSquare
Nami CosmicDestinyTFTSquare
Nidalee CosmicHuntressTFTSquare
Skarner CosmicStingTFTSquare
Varus CosmicHunterTFTSquare
Vladimir CosmicDevourerTFTSquare
Mage Mage
Heimerdinger DragonTrainerTFTSquare
Lillia NightbringerTFTSquare
Nami CosmicDestinyTFTSquare
Ryze RyzeWhitebeardTFTSquare
Sylas LunarWraithTFTSquare old
Vladimir CosmicDevourerTFTSquare
Zoe PrestigeArcanistTFTSquare
Mage Emblem TFT item old

Trivia[]

Synergy[]

Nightbringer Nightbringer
Aphelios NightbringerSquare
Diana DragonslayerSquare
Lee Sin NightbringerSquare
Sejuani DarkriderTFTSquare
Vladimir NightbringerTFTSquare
Yasuo NightbringerTFTSquare
Nightbringer Emblem TFT item
Renewer Renewer
Heimerdinger DragonTrainerSquare
Ivern OldGodSquare
Rakan iGSquare
Soraka DawnbringerSquare
Vladimir NightbringerTFTSquare
Renewer Emblem TFT item

Trivia[]

Synergy[]

Nightbringer Nightbringer
Aphelios NightbringerSquare
Darius God-KingTFTSquare
Diana DragonslayerSquare
Lee Sin NightbringerSquare
Morgana CovenSquare
Sejuani DarkriderTFTSquare
Vladimir NightbringerTFTSquare
Yasuo NightbringerTFTSquare
Nightbringer Emblem TFT item old
Renewer Renewer
Heimerdinger DragonTrainerSquare
Ivern OldGodSquare
Lissandra CovenTFTSquare
Soraka DawnbringerSquare
Vladimir NightbringerTFTSquare
Renewer Emblem TFT item

Trivia[]

Synergy[]

Cultist Cultist
Aatrox BloodMoonSquare old
Elise BloodMoonSquare
Kalista BloodMoonSquare
Pyke BloodMoonSquare
Sivir BloodMoonSquare
Twisted Fate BloodMoonSquare
Vladimir BloodLordSquare
Zilean BloodMoonSquare
Syphoner Syphoner
Morgana MajesticEmpressSquare
Nasus LunarGuardianSquare
Swain DragonMasterSquare
Vladimir BloodLordSquare

Trivia[]

Synergy[]

Ocean Ocean
Nami DeepSeaSquare
Nautilus OriginalSquare
Syndra AtlanteanSquare
Thresh DeepTerrorSquare
Vladimir DarkWatersSquare
Mage Mage
Brand OriginalSquare
LeBlanc ElderwoodSquare
Syndra AtlanteanSquare
Taliyah OriginalSquare
Veigar OriginalSquare
Vladimir DarkWatersSquare
Mage's Cap TFT item

Trivia[]

Patch History[]

V11.22 - Disabled
  • Disabled due to Set 6.
V11.20
  • Base health increased to 700 from 650.
V11.15 - Returning
  • Returning to Set 5.5 with no changes.
V11.12
  • Maximum mana reduced to 80 from 85.
V11.11
  • Ability damage increased to 300 / 420 / 540 from 250 / 350 / 450.
V11.9 - Returning
  • Nightbringer Vladimir Nightbringer Vladimir
    • Tier 1 Nightbringer Nightbringer Renewer Renewer.
    • Transfusion Active - Transfusion: Deals 250 / 350 / 450 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage to his target and heals for 200 / 280 / 360 (× Ability power icon AP).
V11.7
  • Ability damage increased to 400 / 600 / 1000 from 400 / 600 / 900.
V11.2 - Returning
  • Blood Lord Vladimir Blood Lord Vladimir
    • Tier 1 Cultist Cultist Syphoner Syphoner.
    • Transfusion Active - Transfusion: Deals 400 / 600 / 900 (× Ability power icon AP) Damage mitigated with Shifting Sands (E)magic damage to his target. All nearby allies are healed for 50% of the damage dealt.
V10.6 - Disabled
  • Disabled due to Set 3.
V10.2
  • Ability damage increased to 200 / 325 / 500 from 200 / 325 / 450.
V9.23
  • Ability damage reduced to 200 / 325 / 450 from 200 / 350 / 500.
  • Bug Fix: Fixed healing text to show the proper amount.
V9.22 - Added
  • Dark Waters Vladimir Dark Waters Vladimir
    • Tier 1 Ocean Ocean Mage Mage.
    • Transfusion Active - Drain: Deals 200 / 350 / 500 Damage mitigated with Shifting Sands (E)magic damage to the target and heals himself for the same amount.
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