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Vladimir
Vladimir is a champion in League of Legends.[1]
Abilities[]
- Crimson Pact only affects Vladimir's maximum health and will not increase Vladimir's current health to prevent Vladimir from restoring health whenever his AP fluctuates.
- Vladimir's current health can decrease to match his maximum health if Crimson Pact's bonus health is lost.
- Crimson Pact's bonus ability power stacks multiplicatively with other sources of % ability power but its bonus health stacks additively with other sources of bonus health. With Magical Opus, the total is (35% AP + 4.49955% bonus health) bonus ability power and (216% AP + 1.86648% bonus health) bonus health.
- Even though the healing effect is visualized as a projectile, the healing itself triggers instantly.
- Vladimir's resource bar indicates his current Crimson Rush and changes colors depending on the charge-up stage of his surge.
- White while generating the first stack and while at 1 stack (there is no time-out period).
- Orange while generating the second stack.
- Red while he is surging (Crimson Rush will deplete over 2.5 seconds once triggered).
- Each stack generates over-time (Transfusion's cooldown).
- Vladimir can cast and during Transfusion's cast time.
- The Crimson Rush depletes normally while under resurrection effects.
- The first tick damages immediately so the final one occurs 0.5 seconds before Vladimir becomes targetable again.
- There is an extra damage tick for 0 damage when Vladimir becomes targetable again, triggering the same spell effects as the normal ticks (except those which require damage greater than 0 being dealt).
- This will trigger turret aggro onto Vladimir if an enemy champion is still within the effect radius when Sanguine Pool ends.
- The slow ends immediately once affected enemies get out of range.
- Vladimir can still use summoner spells and item actives during Sanguine Pool.
- While unable to attack, Vladimir can still input attack commands - causing him to follow his attack target.
- Vladimir's attack range is reduced「 to 0 」「 by 450 」while pooled - causing him to attempt to move right up to his attack target.
- The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
- The health cost may still drop Vladimir below the specified amount if he is above it. This is verified for every tick of health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
- The following table refers for interactions while Vladimir is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | is usable. and both interrupt after 0.25 seconds. | |
Movement | Allowed | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | |
Disabled | N/A | |
Interrupted by | ||
Interrupted by |
- Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding true damage, with percent modifiers stacking multiplicatively).
- Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
- Hemoplague's modifier to incoming damage stacks additively with * for a total damage reduction of 45/55/65%.
- Spell shield does not negate the detonation.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Vladimir (Collection).
A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire’s earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.
Kevin M. Connolly
Michal Ivan, Puppetworks Animation Studio
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- New Effect: Healing is now 60% effective against minions.
- In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
- Bug Fix: No longer improperly takes damage from certain effects despite being untargetable to them.
- Bug Fix: The ability's health scaling is now properly applied to the heal.
- Health cost reduced to 15% current health from 20%.
- Health ratio increased to 15% bonus health from 10%.
- Healing increased to 30% of damage dealt from 15%.
- Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
- Bug Fix: No longer damages through untargetability.
- New Effect: Now completes the cast even if the target dies during the cast time.
- General
- Adjusted splash artwork for .
- Bug Fix: No longer is shown in the HUD as a temporary buff.
- V12.10 - May 25th Hotfix
- Heal AP ratio increased to 35% AP from 30% AP.
- Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
- Empowered healing against minions increased to 35% from 30%.
- Stats
- Base health increased to 607 from 537.
- Health growth increased to 110 from 96.
- Armor growth increased to 4.5 from 3.3.
- Magic resistance growth increased to 1.3 from 0.5.
- Heal AP ratio reduced to 30% AP from 35% AP.
- Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
- Empowered healing against minions reduced to 30% from 35%.
- Undocumented/Bug Fix: Crimson Rush's bonus movement speed increased from 10% to 10% / 20% / 30% / 40% (based on level). (Tooltip bug?)
- Subsequent heal modifier reduced to 40% from 50%.
- Stats
- Base armor increased to 27 from 23.
- Bug Fix: Charging SFX has now been restored for all skins.
- Bonus AP increased to 3.3% bonus health from 2.5%.
- Bonus health increased to 160% AP from 140% AP.
- Bug Fix: No longer becomes targetable prematurely if another untargetability effect (e.g. ) ends during the ability.
- Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
- Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
- General
- Undocumented/Bug Fix: Blood Orb particle restored.
- Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
-
- Bug Fix: Orb now properly reappears upon revival.
- V10.23 - November 12th Hotfix
- Bug Fix: Cooldown now properly starts on cast, rather than on release.
- Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
- Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
- Maximum AP ratio reduced to 80% AP from 100% AP.
-
- Bug Fix: Idle blood orb VFX have been restored.
- Stats
- Base health regeneration reduced to 7 from 7.008.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 96 from 84.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Attack-moving during it no longer causes it to immediately release.
-
- Bug Fix: Now correctly gets audio quotes when he attacks.
- Stats
- Base attack damage increased to 55 from 52.
- Basic attack projectile speed increased to 1600 from 1400.
- AP ratio increased to 60% AP from 55% AP.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
- Crimson Rush's bonus damage reduced to 85% from 100%.
- General
- New splash artwork for and .
- Heal AP ratio increased to 35% AP from 15% AP.
- Crimson Rush bonus heal against minion reduced to 35% from 50%.
- Maximum magic damage AP ratio increased to 100% AP from 70% AP.
- Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
- Missile wifth increased to 60 from 40.
- Missiles spawned reduced to 15 from 20.
- Stats
- Base health reduced to 525 from 550.
- Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
- Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
- Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
- Stats
- Base movement speed reduced to 330 from 335.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
-
- Bug Fix: Slight flickering in cast visuals
- Bonus AP reduced to 2.5% bonus health from 4%.
- Bonus health increased to 140% AP from 100% AP.
- Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
- Damage AP ratio increased to 55% AP from 45% AP.
- Bug Fix: Related voice-over lines not playing.
- Bug Fix: Related voice-over lines not playing.
- New Effect: Particle delays until just before becomes available.
- Removed: Second cast canceling early.
- Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
- Heal AP ratio increased to 70% AP from 35% AP.
- Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
- Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
- Heal AP ratio increased to 4% per 100 AP from 2.5%.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- V6.9 Gameplay Update
- General
- New ability icons.
- Stats
- Base health increased to 550 from 543.
- Health growth reduced to 84 from 85.
- Base attack damage increased to 52 from 48.
- Base rmor increased to 23 from 21.88.
- Armor growth reduced to 3.3 from 3.5.
- Bonus AP increased to 4% bonus health from 2.5%.
- Bonus health reduced to 100% AP from 140% AP.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
- Damage AP ratio reduced to 45% AP from 60% AP.
- Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
- Heal AP ratio reduced to 15% AP from 25% AP.
- New Effect: After two casts, and for the next one, Vladimir gains for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next .
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Health ratio reduced to 10% bonus health from 15% bonus health.
- New E
- First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
- Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
- Tides of Blood's charge-up is not interrupted by casting but it will be canceled early if the second cast is used.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
- Range: 600
- - Duration reduced to 4 seconds from 5.
- Damage amplification reduced to 10% from 12%.
- New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
Trivia[]
- Vladimir was the second champion released in Season One (the first being ).
- He was also the only champion labeled as Mage/ Tank for his legacy champion classes.
- Vladimir is one of six champions who use health as a resource for abilities, the other five being , , , , and .
- The old icon for Tides of Blood is similar to the old one for Ravenous Flock.
- His name (Russian: Влади́мир) comes from Old Church Slavonic Владимѣръ Vladiměrŭ, meaning "great ruler".
- The name is either native Slavonic or loaned from Germanic Waldemar.