Raise a Floppa - The Loop
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- Crimson Pact only affects Vladimir's maximum health and will not increase Vladimir's current health to prevent Vladimir from restoring health whenever his AP fluctuates.
- Vladimir's current health can decrease to match his maximum health if Crimson Pact's bonus health is lost.
- Crimson Pact's bonus ability power stacks multiplicatively with other sources of % ability power but its bonus health stacks additively with other sources of bonus health. Examples on how they calculate below:
- Case 1: With bonus ability power and ( + ) bonus health. you get a total of ( + )
- Case 2: With bonus ability power and ( + ) bonus health. you get a total of ( + )
- Case 3: With both bonus ability power and ( + ) bonus health. and you get a total of ( + )
- Even thought the healing effect is visualized as a projectile, the healing itself triggers instantly.
- Vladimir's resource bar changes colors depending on Bloodthirst's charge-up.
- White while generating the first stack and while at 1 stack (there is no time-out period).
- Orange while generating the second stack.
- Red while Crimson Rush is active (Bloodthirst will deplete over 2.5 seconds once triggered).
- Each stack generates over-time (Transfusion's cooldown).
- Vladimir can cast and during Transfusion's cast time.
- The Bloodthirst depletes normally while under resurrection effects.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- The first tick damages immediately so the final one occurs 0.5 seconds before Vladimir becomes targetable again.
- The slow ends immediately once affected enemies get out of range.
- Vladimir can still use summoner spells and item actives during Sanguine Pool.
- While unable to attack, Vladimir can still input attack commands - causing him to follow his attack target.
- Vladimir's attack range is reduced「 to 0 」「 by 450 」while pooled - causing him to attempt to move right up to his attack target.
- The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
- The health cost may still drop Vladimir below the specified amount if he is above it. This is verified for every tick of health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
- The following table refers for interactions while Vladimir is channeling:
- Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding true damage, with percent modifiers stacking multiplicatively).
- Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
- Hemoplague's modifier to incoming damage stacks additively with for a total damage reduction of 45/55/65%.
- Spell shield does not negate the detonation.
- This article section only contains champion skins. For all associated collection items, see Vladimir (Collection).
A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire’s earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.
Kevin M. Connolly
Michal Ivan, Puppetworks Animation Studio
- For the expanded patch notes, see here.
- Vladimir was the second champion released in Season One (the first being ).
- Vladimir is one of four champions who use health as their abilities' resource (the others being , and ).
- The old icon for Tides of Blood is similar to the old one for Ravenous Flock.
- His name (Russian: Влади́мир) comes from Old Church Slavonic Владимѣръ , meaning "great ruler".
- The name is either native Slavonic or loaned from Germanic Waldemar.