League of Legends Wiki
Advertisement
League of Legends Wiki
Vladimir OriginalCentered.jpg
Vladimir
Vladimir (Universe)Vladimir (Universe)
Vladimir (League of Legends)Vladimir (League of Legends)
Vladimir (Teamfight Tactics)Vladimir (Teamfight Tactics)
Vladimir (Legends of Runeterra)Vladimir (Legends of Runeterra)
Vladimir (Development)Vladimir (Development)

Vladimir is a champion in League of Legends.[1]

Abilities

Edit

Crimson Pact

Crimson Pact.png

Innate: Vladimir gains (2.5% bonus health) as Ability power icon.png ability power and (140% AP) as Health icon.png bonus health. These two bonuses do not stack with each other.

Info
  • Crimson Pact only affects Vladimir's maximum health and will not increase Vladimir's current health to prevent Vladimir from restoring health whenever his AP fluctuates.
    • Vladimir's current health can decrease to match his maximum health if Crimson Pact's bonus health is lost.
  • Crimson Pact's bonus ability power Multiple stacking icon.png stacks multiplicatively with other sources of % ability power but its bonus health Additive stacking icon.png stacks additively with other sources of bonus health. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap you get a total of (35% AP + 3.375% bonus health) bonus ability power and (189% AP + 1.225% bonus health) bonus health.
    • Case 2: With Vigilant Wardstone Vigilant Wardstone you get a total of (12% AP + 3.136% bonus health) bonus ability power and (156.8% AP + 12.4704% bonus health) bonus health.
    • Case 3: With both Rabadon's Deathcap Rabadon's Deathcap and Vigilant Wardstone Vigilant Wardstone you get a total of (47% AP + 4.116% bonus health) bonus ability power and (205.8% AP + 13.8424% bonus health) bonus health.

Edit

Transfusion

Transfusion.png

Active: Vladimir drains blood from the target enemy, dealing them magic damage and Heal power icon.png healing himself.

Magic Damage:
80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal:
20 / 25 / 30 / 35 / 40 (+ 35% AP)

Each cast of Transfusion generates a stack of Fury resource.png Bloodthirst over its Cooldown reduction icon.png cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Movement speed icon.png 10% bonus movement speed for 0.5 seconds, and Crimson Rush while the Fury resource.png Bloodthirst depletes over 2.5 seconds. The Fury resource.png Bloodthirst depletes 75% slower during Tides of Blood Tides of Blood, Sanguine Pool Sanguine Pool or Stasis icon.png stasis.

Crimson Rush.png

Crimson Rush: The next cast of Transfusion deals Critical strike magic icon.png 85% increased damage and heals for an additional 30 − 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against Minion icon.png minions, consuming all Fury resource.png Bloodthirst.

Empowered Damage:
148 / 185 / 222 / 259 / 296 (+ 111% AP)

Info
  • Even thought the healing effect is visualized as a projectile, the healing itself triggers instantly.
  • Vladimir's resource bar changes colors depending on Bloodthirst's charge-up.
    1. White while generating the first stack and while at 1 stack (there is no time-out period).
    2. Orange while generating the second stack.
    3. Red while Crimson Rush is active (Bloodthirst will deplete over 2.5 seconds once triggered).
    • Each stack generates over-time (Transfusion's cooldown).
  • Vladimir can cast Hemoplague Hemoplague during Transfusion's cast time.
  • The Fury resource.png Bloodthirst depletes normally while under Revival icon.png resurrection effects.

Edit

Sanguine Pool

Sanguine Pool.png

Active: Vladimir sinks into a pool of blood, gaining Movement speed icon.png 37.5% bonus movement speed which decays exponentially over 1 second and becoming Playful.png untargetable and Ghost.png ghosted for 2 seconds.

Enemies inside the pool are Slow icon.png slowed by 40% and dealt magic damage every 0.5 seconds over the duration. Vladimir Heal power icon.png heals himself for 15% of the pre-mitigation damage dealt by Sanguine Pool.

Magic Damage Per Tick:
20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health)
Maximum Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 10% bonus health)

Vladimir cannot use basic attacks or abilities during Sanguine Pool, but is still able to move. If Tides of Blood Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.

Info
  • The first tick damages immediately so the final one occurs 0.5 seconds before Vladimir becomes targetable again.
  • The Slow icon.png slow ends immediately once affected enemies get out of range.
  • Vladimir can still use summoner spells and item actives during Sanguine Pool.
  • While unable to attack, Vladimir can still input attack commands - causing him to follow his attack target.
    • Vladimir's Range icon.png attack range is reduced「 to 0 」「 by 450 」while pooled - causing him to attempt to move right up to his attack target.

Edit

Tides of Blood

Tides of Blood.png

Active: Vladimir Channeling icon.png charges for up to 1.5 seconds, Slow icon.png slowing himself by 20% if he charges for more than 1 second. Tides of Blood can be recast at any time within its duration. If Vladimir finishes charging or is Silence icon.png interrupted, he automatically initiates the recast.

Recast: Vladimir unleashes a nova of 15 blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased based on how long Tides of Blood was charged, up to the first second.

Minimum Magic Damage:
30 / 45 / 60 / 75 / 90 (+ 1.5% maximum health) (+ 35% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 80% AP)

If Tides of Blood was charged for at least 1 second, enemies hit are also Slow icon.png slowed for 0.5 seconds.

Slow:
40 / 45 / 50 / 55 / 60%

Enemies can intercept multiple bolts, but may only be damaged once.

If Vladimir is below 12% of his maximum health Tides of Blood will not cost any health, but will still increase in damage.

Info
  • The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
  • The health cost may still drop Vladimir below the specified amount if he is above it. This is verified for every tick of health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
  • The following table refers for interactions while Vladimir is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Sanguine Pool Sanguine Pool is usable. Transfusion Transfusion and Hemoplague Hemoplague both interrupt after 0.25 seconds.
Movement Allowed
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Edit

    Hemoplague

    Hemoplague.png

    Active: Vladimir spreads a virulent plague at the target location, infecting all enemies within the area at the time of cast for 4 seconds, which increases the damage they take from all sources by 10% for the duration.

    After the duration, the infection bursts, dealing magic damage to all infected targets and bringing the blood from all infected enemy Champion icon.png champions to Vladimir over 0.4 seconds for him to harvest, Heal power icon.png healing him, reduced by 50% for each subsequent champion.

    Magic damage:
    150 / 250 / 350 (+ 70% AP)
    Heal:
    150 / 250 / 350 (+ 70% AP)
    Reduced Heal:
    75 / 125 / 175 (+ 35% AP)
    Maximum Heal:
    450 / 750 / 1050 (+ 210% AP)

    Info
    • Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding Hybrid penetration.png true damage, with percent modifiers stacking multiplicatively).
      • Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
    • Hemoplague's modifier to incoming damage stacks additively with Alistar's Alistar's Unbreakable Will Unbreakable Will for a total reduction of 45/55/65%.*
    • Spell Shield.png Spell shield does not negate the detonation.

    Patch history

    For the expanded patch notes, see here.
    V11.10
    V11.9
    • Transfusion Transfusion
      • Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
    V11.8
    • Transfusion Transfusion
      • Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
    V11.5
    • General
      • Undocumented/Bug Fix: Blood Orb particle restored.
    V11.3
    • Hemoplague Hemoplague
      • Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
    V10.25
    V10.23 - November 12th Hotfix
    • Tides of Blood Tides of Blood
      • Bug Fix: Cooldown now properly starts on cast, rather than on release.
    V10.23
    • Hemoplague Hemoplague
      • Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
    V10.22
    • Hemoplague Hemoplague
      • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
    V10.20
    • Transfusion Transfusion
      • Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
    V8.13
    V8.7
    V8.3
    • Stats
      • Base health regeneration reduced to 7 from 7.008.
    V8.2
    • Transfusion Transfusion
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.22
    • Stats
      • Base health increased to 537 from 525.
      • Health growth increased to 96 from 84.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.6
    • Tides of Blood Tides of Blood
      • Bug Fix: Attack-moving during it no longer causes it to immediately release.
    V7.4
    V7.3
    • Stats
      • Base attack damage increased to 55 from 52.
      • Basic attack projectile speed increased to 1600 from 1400.
    • Transfusion Transfusion
      • AP ratio increased to 60% AP from 55% AP.
      • Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
      • Crimson Rush's bonus damage reduced to 85% from 100%.
    V6.21
    V6.20
    • Transfusion Transfusion
      • Heal AP ratio increased to 35% AP from 15% AP.
      • Crimson Rush bonus heal against minion reduced to 35% from 50%.
    • Tides of Blood Tides of Blood
      • Maximum magic damage AP ratio increased to 100% AP from 70% AP.
      • Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
      • Missile wifth increased to 60 from 40.
      • Missiles spawned reduced to 15 from 20.
    V6.18
    • Stats
      • Base health reduced to 525 from 550.
    • Transfusion Transfusion
      • Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
    • Tides of Blood Tides of Blood
      • Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
      • Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
    V6.15
    • Stats
      • Base movement speed reduced to 330 from 335.
    • Sanguine Pool Sanguine Pool
      • Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
    V6.14
    V6.13
    • Crimson Pact Crimson Pact
      • Bonus AP reduced to 2.5% bonus health from 4%.
      • Bonus health increased to 140% AP from 100% AP.
    • Transfusion Transfusion
      • Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
      • Damage AP ratio increased to 55% AP from 45% AP.
    V6.11
    V6.10
    • Crimson Rush Crimson Rush
      • New Effect: Particle delays until just before Transfusion Transfusion becomes available.
    • Tides of Blood Tides of Blood
    • Hemoplague Hemoplague
      • Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
      • Heal AP ratio increased to 70% AP from 35% AP.
      • Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
        • Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
    May 9th Hotfix
    • Crimson Rush Crimson Rush
      • Heal AP ratio increased to 4% per 100 AP from 2.5%.
    • Tides of Blood Tides of Blood
      • Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
        • Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
    V6.9 Gameplay Update
    • General
      • New ability icons.
    • Stats
      • Base health increased to 550 from 543.
      • Health growth reduced to 84 from 85.
      • Base attack damage increased to 52 from 48.
      • Base rmor increased to 23 from 21.88.
      • Armor growth reduced to 3.3 from 3.5.
    • Crimson Pact Crimson Pact
      • Bonus AP increased to 4% bonus health from {{as2.5%|health}}.
      • Bonus health reduced to 100% AP from 140% AP.
    • Transfusion Transfusion
      • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
      • Damage AP ratio reduced to 45% AP from 60% AP.
      • Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
      • Heal AP ratio reduced to 15% AP from 25% AP.
      • New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush Crimson Rush.
      • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
    • Sanguine Pool Sanguine Pool
      • Health ratio reduced to 10% bonus health from 15% bonus health.
    • Tides of Blood Tides of Blood - New E
      • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
      • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
      • Tides of Blood's charge-up is not interrupted by casting Sanguine Pool Sanguine Pool but it will be canceled early if the second cast is used.
      • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
      • Range: 600
    • Hemoplague Hemoplague
      • Duration reduced to 4 seconds from 5.
      • Damage amplification reduced to 10% from 12%.
      • New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.

    See also

    References