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Vladimir OriginalCentered
Vladimir
Vladimir (Universe)Vladimir (Universe)
Vladimir (League of Legends)Vladimir (League of Legends)
Vladimir (Esports)Vladimir (Esports)
Vladimir (Teamfight Tactics)Vladimir (Teamfight Tactics)
Vladimir (Legends of Runeterra)Vladimir (Legends of Runeterra)
Vladimir (Wild Rift)Vladimir (Wild Rift)
Vladimir (Development)Vladimir (Development)
Vladimir (Trivia)Vladimir (Trivia)

Vladimir is a champion in League of Legends.[1]

Abilities[]

Edit

Crimson Pact

Crimson Pact

Innate: Vladimir gains (3.3% bonus health) as Ability power icon ability power and (160% AP) as Health icon bonus health. These two bonuses do not stack with each other.

Info
  • Crimson Pact only affects Vladimir's maximum health and will not increase Vladimir's current health to prevent Vladimir from restoring health whenever his AP fluctuates.
    • Vladimir's current health can decrease to match his maximum health if Crimson Pact's bonus health is lost.
  • Crimson Pact's bonus ability power Multiple stacking icon stacks multiplicatively with other sources of % ability power but its bonus health Additive stacking icon stacks additively with other sources of bonus health. With Rabadon's Deathcap's Rabadon's Deathcap's Magical Opus, the total is (35% AP + 4.49955% bonus health) bonus ability power and (216% AP + 1.86648% bonus health) bonus health.

Edit

Transfusion

Transfusion

Active: Vladimir drains blood from the target enemy, dealing magic damage and Heal power icon healing himself. He then generates 1 point of Fury resource Crimson Rush over the Cooldown icon cooldown.

Magic Damage:
80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal:
20 / 25 / 30 / 35 / 40 (+ 35% AP)

At 2 points of Fury resource Crimson Rush, Vladimir surges, gaining Movement speed icon 10% / 20% / 30% / 40% (based on level) bonus movement speed for 0.5 seconds while the Fury resource Crimson Rush depletes over 2.5 seconds. Fury resource Crimson Rush depletes 75% slower during Sanguine Pool Sanguine Pool, Tides of Blood Tides of Blood, or Stasis icon stasis.

Crimson Rush

Casting Transfusion during the surge consumes all Fury resource Crimson Rush to deal Successfully enhanced damage magic icon 85% increased damage and Heal power icon heal Vladimir for an additional 30 − 200 (based on level) (+ 5% (+ 4% per 100 AP) of his missing health). The bonus healing is reduced to「 35% 」「 10.5 − 70 (based on level) (+ 1.75% (+ 1.4% per 100 AP) of his missing health) 」against Minion icon minions.

Increased Damage:
148 / 185 / 222 / 259 / 296 (+ 111% AP)

Info
  • Even though the healing effect is visualized as a projectile, the healing itself triggers instantly.
  • Vladimir's resource bar indicates his current Fury resource Crimson Rush and changes colors depending on the charge-up stage of his surge.
    1. White while generating the first stack and while at 1 stack (there is no time-out period).
    2. Orange while generating the second stack.
    3. Red while he is surging (Crimson Rush will deplete over 2.5 seconds once triggered).
    • Each stack generates over-time (Transfusion's cooldown).
  • Vladimir can cast Sanguine Pool Sanguine Pool and Hemoplague Hemoplague during Transfusion's cast time.
  • The Fury resource Crimson Rush depletes normally while under Revival icon resurrection effects.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 10 / 9 / 8 / 7 / 6 seconds.
  • Heal AP ratio changed to 20% AP.

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Sanguine Pool

Sanguine Pool

Active: Vladimir sinks into a pool of blood, becoming Untargetable icon untargetable and Ghost ghosted for 2 seconds. He also gains Movement speed icon 37.5% bonus movement speed that decays exponentially over 1 second.

Enemies within the pool are dealt magic damage every 0.5 seconds over the duration and are Slow icon slowed by 40%. Vladimir Heal power icon heals himself for 30% of the pre-mitigation damage dealt, reduced to 18% against Minion icon minions.

Magic Damage Per Tick:
20 / 33.75 / 47.5 / 61.25 / 75 (+ 3.75% bonus health)
Total Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 15% bonus health)

Vladimir cannot use basic attacks nor abilities during Sanguine Pool, but he can still move. If Tides of Blood Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.

Info
  • The first tick damages immediately so the final one occurs 0.5 seconds before Vladimir becomes targetable again.
  • There is an extra damage tick for 0 damage when Vladimir becomes targetable again, triggering the same spell effects as the normal ticks (except those which require damage greater than 0 being dealt).
    • This will trigger turret aggro onto Vladimir if an enemy champion is still within the effect radius when Sanguine Pool ends.
  • The Slow icon slow ends immediately once affected enemies get out of range.
  • Vladimir can still use summoner spells and item actives during Sanguine Pool.
  • While unable to attack, Vladimir can still input attack commands - causing him to follow his attack target.
    • Vladimir's Range icon attack range is reduced「 to 0 」「 by 450 」while pooled - causing him to attempt to move right up to his attack target.

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Tides of Blood

Tides of Blood

Active: Vladimir Channeling icon charges for up to 1.5 seconds, during which he increases Tides of Blood's damage over the first second of the channel, and becomes Slow icon slowed by 20% afterwards for the remaining duration. Tides of Blood can be recast within the duration, and does so automatically afterwards or if it is Silence icon interrupted.

Recast: Vladimir unleashes a nova of 15 blood bolts around himself that each deal magic damage to the first enemy hit, increased based on charge time up to the first second.

Minimum Magic Damage:
30 / 45 / 60 / 75 / 90 (+ 1.5% maximum health) (+ 35% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 80% AP)

If Tides of Blood was charged for at least 1 second, enemies hit are also Slow icon slowed for 0.5 seconds.

Slow:
40 / 45 / 50 / 55 / 60%

Enemies can intercept multiple bolts, but can be damaged only once.

If Vladimir is below 12% of his maximum health, Tides of Blood will not cost any health.

Info
  • The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
  • The health cost may still drop Vladimir below the specified amount if he is above it. This is verified for every tick of health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
  • The following table refers for interactions while Vladimir is Channeling icon channeling:
Type Charge channel
Attacking Disabled
Abilities Sanguine Pool Sanguine Pool is usable. Transfusion Transfusion and Hemoplague Hemoplague both interrupt after 0.25 seconds.
Movement Allowed
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Edit

    Hemoplague

    Hemoplague

    Active: Vladimir spreads a virulent plague at the target location that infects enemies hit for 4 seconds, increasing the damage they take from all sources by 10%.

    After the duration, the infection bursts to deal magic damage to all affected targets and, after a 0.4-second delay, Heal power icon heal Vladimir for each infected champion, reduced by 40% for champions beyond the first.

    Magic damage:
    150 / 250 / 350 (+ 70% AP)
    Heal:
    150 / 250 / 350 (+ 70% AP)
    Reduced Heal:
    60 / 100 / 140 (+ 28% AP)
    Maximum Total Heal:
    390 / 650 / 910 (+ 182% AP)

    Info
    • Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding Hybrid penetration true damage, with percent modifiers stacking multiplicatively).
      • Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
    • Hemoplague's modifier to incoming damage stacks additively with Alistar's Alistar's Unbreakable Will Unbreakable Will for a total damage reduction of 45/55/65%.*
    • Spell Shield Spell shield does not negate the detonation.

    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Vladimir (Collection).
    Vladimir OriginalSkin
    Original
    RP 790
    27.07.2010
    A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire’s earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.
    Separator
    ActorKevin M. Connolly
    ArtistMichal Ivan, Puppetworks Animation Studio
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.19
    • Sanguine Pool Sanguine Pool
      • New Effect: Healing is now 60% effective against minions.
      • In-game tooltip now clarifies that the healing is based on pre-mitigation damage dealt.
    V14.18
    • Sanguine Pool Sanguine Pool
      • Bug Fix: No longer improperly takes damage from certain effects despite being untargetable to them.
    V14.13
    • Sanguine Pool Sanguine Pool
      • Bug Fix: The ability's health scaling is now properly applied to the heal.
    V14.12
    • Sanguine Pool Sanguine Pool
      • Health cost reduced to 15% current health from 20%.
      • Health ratio increased to 15% bonus health from 10%.
      • Healing increased to 30% of damage dealt from 15%.
    V13.13
    • Hemoplague Hemoplague
      • Bug Fix: Range indicator size is no longer different before and after leveling up the ability.
    V13.9
    • Transfusion Transfusion
      • Bug Fix: No longer damages through untargetability.
    V13.7
    • Transfusion Transfusion
      • New Effect: Now completes the cast even if the target dies during the cast time.
    V13.3
    V12.13
    • Transfusion Transfusion
      • Bug Fix: No longer is shown in the HUD as a temporary buff.
    V12.10 - May 25th Hotfix
    • Transfusion Transfusion
      • Heal AP ratio increased to 35% AP from 30% AP.
      • Empowered heal ratio increased to 4% per 100 AP from 3% per 100 AP.
      • Empowered healing against minions increased to 35% from 30%.
    V12.10
    • Stats
      • Base health increased to 607 from 537.
      • Health growth increased to 110 from 96.
      • Armor growth increased to 4.5 from 3.3.
      • Magic resistance growth increased to 1.3 from 0.5.
    • Transfusion Transfusion
      • Heal AP ratio reduced to 30% AP from 35% AP.
      • Empowered heal AP ratio reduced to 3.5% per 100 AP from 4% per 100 AP.
      • Empowered healing against minions reduced to 30% from 35%.
      • Undocumented/Bug Fix: Crimson Rush's bonus movement speed increased from 10% to 10% / 20% / 30% / 40% (based on level). (Tooltip bug?)
    • Hemoplague Hemoplague
      • Subsequent heal modifier reduced to 40% from 50%.
    V12.8
    • Stats
      • Base armor increased to 27 from 23.
    V11.22
    • Tides of Blood Tides of Blood
      • Bug Fix: Charging SFX has now been restored for all skins.
    V11.16
    • Crimson Pact Crimson Pact
      • Bonus AP increased to 3.3% bonus health from 2.5%.
      • Bonus health increased to 160% AP from 140% AP.
    V11.10
    V11.9
    • Transfusion Transfusion
      • Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
    V11.8
    • Transfusion Transfusion
      • Cooldown reduced to 9 / 7.75 / 6.5 / 5.25 / 4 seconds from 9 / 8 / 7 / 6 / 5.
    V11.5
    • General
      • Undocumented/Bug Fix: Blood Orb particle restored.
    V11.3
    • Hemoplague Hemoplague
      • Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
    V10.25
    V10.23 - November 12th Hotfix
    • Tides of Blood Tides of Blood
      • Bug Fix: Cooldown now properly starts on cast, rather than on release.
    V10.23
    • Hemoplague Hemoplague
      • Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
    V10.22
    • Hemoplague Hemoplague
      • Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
    V10.20
    • Transfusion Transfusion
      • Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
    V8.13
    V8.7
    V8.3
    • Stats
      • Base health regeneration reduced to 7 from 7.008.
    V8.2
    • Transfusion Transfusion
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.22
    • Stats
      • Base health increased to 537 from 525.
      • Health growth increased to 96 from 84.
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V7.6
    • Tides of Blood Tides of Blood
      • Bug Fix: Attack-moving during it no longer causes it to immediately release.
    V7.4
    V7.3
    • Stats
      • Base attack damage increased to 55 from 52.
      • Basic attack projectile speed increased to 1600 from 1400.
    • Transfusion Transfusion
      • AP ratio increased to 60% AP from 55% AP.
      • Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
      • Crimson Rush's bonus damage reduced to 85% from 100%.
    V6.21
    V6.20
    • Transfusion Transfusion
      • Heal AP ratio increased to 35% AP from 15% AP.
      • Crimson Rush bonus heal against minion reduced to 35% from 50%.
    • Tides of Blood Tides of Blood
      • Maximum magic damage AP ratio increased to 100% AP from 70% AP.
      • Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
      • Missile wifth increased to 60 from 40.
      • Missiles spawned reduced to 15 from 20.
    V6.18
    • Stats
      • Base health reduced to 525 from 550.
    • Transfusion Transfusion
      • Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
    • Tides of Blood Tides of Blood
      • Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
      • Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
    V6.15
    • Stats
      • Base movement speed reduced to 330 from 335.
    • Sanguine Pool Sanguine Pool
      • Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
    V6.14
    V6.13
    • Crimson Pact Crimson Pact
      • Bonus AP reduced to 2.5% bonus health from 4%.
      • Bonus health increased to 140% AP from 100% AP.
    • Transfusion Transfusion
      • Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
      • Damage AP ratio increased to 55% AP from 45% AP.
    V6.11
    V6.10
    • Crimson Rush Crimson Rush
      • New Effect: Particle delays until just before Transfusion Transfusion becomes available.
    • Tides of Blood Tides of Blood
    • Hemoplague Hemoplague
      • Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
      • Heal AP ratio increased to 70% AP from 35% AP.
      • Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
        • Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
    May 9th Hotfix
    • Crimson Rush Crimson Rush
      • Heal AP ratio increased to 4% per 100 AP from 2.5%.
    • Tides of Blood Tides of Blood
      • Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
        • Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
    V6.9 Gameplay Update
    • General
      • New ability icons.
    • Stats
      • Base health increased to 550 from 543.
      • Health growth reduced to 84 from 85.
      • Base attack damage increased to 52 from 48.
      • Base rmor increased to 23 from 21.88.
      • Armor growth reduced to 3.3 from 3.5.
    • Crimson Pact Crimson Pact
      • Bonus AP increased to 4% bonus health from 2.5%.
      • Bonus health reduced to 100% AP from 140% AP.
    • Transfusion Transfusion
      • Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
      • Damage AP ratio reduced to 45% AP from 60% AP.
      • Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
      • Heal AP ratio reduced to 15% AP from 25% AP.
      • New Effect: After two casts, and for the next one, Vladimir gains Crimson Rush Crimson Rush for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next Crimson Rush Crimson Rush.
      • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
    • Sanguine Pool Sanguine Pool
      • Health ratio reduced to 10% bonus health from 15% bonus health.
    • Tides of Blood Tides of Blood - New E
      • First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
      • Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
      • Tides of Blood's charge-up is not interrupted by casting Sanguine Pool Sanguine Pool but it will be canceled early if the second cast is used.
      • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
      • Range: 600
    • Hemoplague Hemoplague
      • Duration reduced to 4 seconds from 5.
      • Damage amplification reduced to 10% from 12%.
      • New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.


    Trivia[]

    See also[]

    References[]

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