watch 02:39
The Loop (Games)
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Vladimir
Abilities
- Notes
- Crimson Pact's bonus ability power stacks multiplicatively with other sources of % ability power but its bonus health stacks additively with other sources of bonus health. Examples on how they calculate below:
- Case 1: With 40% AP + 3.5% bonus health) bonus ability power and (196% AP + 1.4% bonus health) bonus health. you get a total of (
- Case 2: With (2.875% bonus health) bonus ability power and (140% AP + 15% bonus health) bonus health. you get a total of
- Case 3: With 40% AP + 4.025% bonus health) bonus ability power and (196% AP + 16.61% bonus health) bonus health. + you get a total of (
- Notes
- Even thought the healing effect is visualized as a projectile, the healing itself triggers instantly.
- Vladimir's resource bar changes colors depending on Bloodthirst's charge-up.
- White while generating the first stack and while at 1 stack (there is no time-out period).
- Orange while generating the second stack.
- Red while Crimson Rush is active (Bloodthirst will deplete over 2.5 seconds once triggered).
- Each stack generates over-time (Transfusion's cooldown).
- The
Bloodthirst depletes normally while under
resurrection effects.
- Notes
- The first tick damages immediately so the final one occurs 0.5 seconds before Vladimir becomes targetable again.
- The
slow ends immediately once affected enemies get out of range.
- Vladimir can still use summoner spells and item actives during Sanguine Pool.
- While unable to attack, Vladimir can still input attack commands - causing him to follow his attack target.
- Vladimir's attack range is reduced「 by 450 」「 to 0 」while pooled - causing him to attempt to move right up to his attack target.
- Notes
- The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
- The health cost may still drop Vladimir below the specified amount if he is above it. This is verified for every tick of health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
- The following table refers for interactions while Vladimir is
channeling:
- Notes
- Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding
true damage, with percent modifiers stacking multiplicatively).
- Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
- Hemoplague's modifier to incoming damage stacks additively with * for a total reduction of 45/55/65%.
Spell shield does not negate the detonation.
Patch history
- See here for the complete patch history.
- General
- Undocumented/Bug Fix: Blood Orb particle restored.
- Cooldown reduced to 120 seconds at all ranks from 150 / 135 / 120.
-
- Bug Fix: Orb now properly reappears upon revival.
- V10.23 - November 12th Hotfix
- Bug Fix: Cooldown now properly starts on cast, rather than on release.
- Bug Fix: Incoming heal indicator now properly appears even when non-champion targets are hit.
- Now has an "incoming health" UX added to the health bar, so the player can see how much health they will receive from Hemoplague's delayed heal.
- Bug Fix: Corrected the tooltip to include information about his healing reduction versus minions.
- Maximum AP ratio reduced to 80% AP from 100% AP.
-
- Bug Fix: Idle blood orb VFX have been restored.
- Stats
- Base health regeneration reduced to 7 from 7.008.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 96 from 84.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Bug Fix: Attack-moving during it no longer causes it to immediately release.
-
- Bug Fix: Now correctly gets audio quotes when he attacks.
- Stats
- Base attack damage increased to 55 from 52.
- Basic attack projectile speed increased to 1600 from 1400.
- AP ratio increased to 60% AP from 55% AP.
- Base damage increased to 80 / 100 / 120 / 140 / 160 from 75 / 90 / 105 / 120 / 135.
- Crimson Rush's bonus damage reduced to 85% from 100%.
- General
- New splash artwork for and .
- Heal AP ratio increased to 35% AP from 15% AP.
- Crimson Rush bonus heal against minion reduced to 35% from 50%.
- Maximum magic damage AP ratio increased to 100% AP from 70% AP.
- Maximum magic damage health ratio reduced to 6% maximum health from 8% maximum health.
- Missile wifth increased to 60 from 40.
- Missiles spawned reduced to 15 from 20.
- Stats
- Base health reduced to 525 from 550.
- Crimson rush healing bonus reduced to 30 − 200 (based on level) from 40 − 240 (based on level).
- Maximum health cost/bonus damage reduced to 8% of maximum health from 10%.
- Cooldown increased to 13 / 11 / 9 / 7 / 5 from 9 / 8 / 7 / 6 / 5.
- Stats
- Base movement speed reduced to 330 from 335.
- Cooldown increased to 28 / 25 / 22 / 19 / 16 seconds from 26 / 23 / 20 / 17 / 14.
-
- Bug Fix: Slight flickering in cast visuals
- Bonus AP reduced to 2.5% bonus health from 4%.
- Bonus health increased to 140% AP from 100% AP.
- Base damage reduced to 75 / 90 / 105 / 120 / 135 from 80 / 100 / 120 / 140 / 160.
- Damage AP ratio increased to 55% AP from 45% AP.
- Bug Fix: Related voice-over lines not playing.
- Bug Fix: Related voice-over lines not playing.
- New Effect: Particle delays until just before becomes available.
- Removed: Second cast canceling early.
- Base heal increased to 150 / 250 / 350 from 75 / 125 / 175.
- Heal AP ratio increased to 70% AP from 35% AP.
- Additional heal changed to 50% for each champion hit beyond the first, instead of 100% additively.
- Maximum heal increased to 450 / 750 / 1050 (+ 210% AP) from 375 / 625 / 875 (+ 175% AP).
- Heal AP ratio increased to 4% per 100 AP from 2.5%.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- Maximum damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140.
- Minimum damage increased to 30 / 45 / 60 / 75 / 90 from 30 / 40 / 50 / 60 / 70.
- V6.9 Gameplay Update
- General
- New ability icons.
- Stats
- Base health increased to 550 from 543.
- Health growth reduced to 84 from 85.
- Base attack damage increased to 52 from 48.
- Base rmor increased to 23 from 21.88.
- Armor growth reduced to 3.3 from 3.5.
- Bonus AP increased to 4% bonus health from {{as2.5%|health}}.
- Bonus health reduced to 100% AP from 140% AP.
- Base damage reduced to 80 / 100 / 120 / 140 / 160 from 90 / 125 / 160 / 195 / 230.
- Damage AP ratio reduced to 45% AP from 60% AP.
- Base heal changed to 20 / 25 / 30 / 35 / 40 from 15 / 25 / 35 / 45 / 55.
- Heal AP ratio reduced to 15% AP from 25% AP.
- New Effect: After two casts, and for the next one, Vladimir gains for 2.5 seconds. If used before it expires, Vladimir gains bonus movement speed and the empowered cast will deal 100% increased damage as well as heal for an additional 60 − 315 (based on level) (+ 5% (+ 2.5% per 100 AP) missing health) but this healing is reduced to 50% against minions. The empowered cast will also count as the first stack toward the next .
- Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 10 / 8.5 / 7 / 5.5 / 4.
- Health ratio reduced to 10% bonus health from 15% bonus health.
- New E
- First Cast: Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming 10% maximum health over the next second. Vladimir is slowed after this initial second if he continues to charge. After 1.5 or if interrupted, Vladimir will automatically use the second cast.
- Second Cast: Vladimir unleashes the stored blood in a nova of bolts, each dealing between 30 / 40 / 50 / 60 / 70 (+ 1.5% maximum health) (+ 35% AP) and 60 / 80 / 100 / 120 / 140 (+ 10% maximum health) (+ 70% AP) magic damage to the first enemy they hit. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and, if they do get hit by one, the bolt will deal area-of-effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also slowed by 40 / 45 / 50 / 55 / 60% for a few seconds.
- Tides of Blood's charge-up is not interrupted by casting but it will be canceled early if the second cast is used.
- Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 4.5 at all ranks.
- Range: 600
- - Duration reduced to 4 seconds from 5.
- Damage amplification reduced to 10% from 12%.
- New Effect: Vladimir heals for 75 / 125 / 175 (+ 35% AP) per champion damaged by the plague's detonation.
See also
Cancelled Champions |
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References
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