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Vladimir OriginalCentered.jpg
Vladimir
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Abilities

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Crimson Pact
Crimson Pact.png

Innate: Vladimir gains (2.5% bonus health) as Ability power icon.png ability power and (140% AP) as Health icon.png bonus health. These two bonuses do not stack with each other.

Info
Notes
  • Crimson Pact's bonus ability power stacks multiplicatively with other sources of % ability power but its bonus health stacks additively with other sources of bonus health. Examples on how they calculate below:
    • Case 1: With Rabadon's Deathcap Rabadon's Deathcap you get a total of (40% AP + 3.5% bonus health) bonus ability power and (196% AP + 1.4% bonus health) bonus health.
    • Case 2: With Cinderhulk Cinderhulk you get a total of (2.875% bonus health) bonus ability power and (140% AP + 15% bonus health) bonus health.
    • Case 3: With Rabadon's Deathcap Rabadon's Deathcap + Cinderhulk Cinderhulk you get a total of (40% AP + 4.025% bonus health) bonus ability power and (196% AP + 16.61% bonus health) bonus health.

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Transfusion
TARGET RANGE: Range center.png 600
CAST TIME: 0.25
COOLDOWN: 9 / 8 / 7 / 6 / 5
Transfusion.png

Active: Vladimir drains blood from the target enemy, dealing magic damage and Heal power.png healing himself.

Magic Damage:
80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal:
20 / 25 / 30 / 35 / 40 (+ 35% AP)

Each cast of Transfusion generates a stack of Fury resource.png Bloodthirst over its Cooldown reduction icon.png cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Movement speed icon.png 10% bonus movement speed for 0.5 seconds, and Crimson Rush while the Fury resource.png Bloodthirst depletes over 2.5 seconds. The Fury resource.png Bloodthirst depletes 75% slower during Tides of Blood Tides of Blood, Sanguine Pool Sanguine Pool or Stasis icon.png stasis.

Crimson Rush.png

Crimson Rush: The next Transfusion deals Critical strike magic icon.png 85% increased damage and heals for an additional 30 − 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against Minion icon.png minions, consuming all Fury resource.png Bloodthirst.

Empowered Damage:
148 / 185 / 222 / 259 / 296 (+ 111% AP)

Info
Notes
  • Even thought the healing effect is visualized as a projectile, the healing itself triggers instantly.
  • Vladimir's resource bar changes colors depending on Bloodthirst's charge-up.
    1. White while generating the first stack and while at 1 stack (there is no time-out period).
    2. Orange while generating the second stack.
    3. Red while Crimson Rush is active (Bloodthirst will deplete over 2.5 seconds once triggered).
    • Each stack generates over-time (Transfusion's cooldown).
  • The Fury resource.png Bloodthirst depletes normally while under Revival icon.png resurrection effects.

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Sanguine Pool
EFFECT RADIUS: Range center.png 350
CAST TIME: none
COST: 20% current health
COOLDOWN: 28 / 25 / 22 / 19 / 16
Sanguine Pool.png

Active: Vladimir sinks into a pool of blood, gaining Movement speed icon.png 37.5% bonus movement speed which decays exponentially over 1 second and becoming Playful.png untargetable and Ghost.png ghosted for 2 seconds.

Enemies who stand upon the pool are Slow icon.png slowed by 40% and dealt magic damage every half second. Vladimir Heal power.png heals himself for 15% of the damage dealt by Sanguine Pool.

Magic Damage Per Half-Second:
20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health)
Maximum Magic Damage:
80 / 135 / 190 / 245 / 300 (+ 10% bonus health)

Vladimir cannot use basic attacks or abilities during Sanguine Pool, but is still able to move. If Tides of Blood Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may be recast.

Info
Notes
  • The first tick damages immediately so the final one occurs 0.5 seconds before Vladimir becomes targetable again.
  • The Slow icon.png slow ends immediately once affected enemies get out of range.
  • Vladimir can still use summoner spells and item actives during Sanguine Pool.
  • While unable to attack, Vladimir can still input attack commands - causing him to follow his attack target.
    • Vladimir's attack range is reduced to 0 while pooled - causing him to attempt to move underneath his attack target.

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Tides of Blood
EFFECT RADIUS: Range model.png 600
WIDTH: Range model.png 120
SPEED: 4000
CAST TIME: none
COST: 2 / 4 / 6 / 8% (based on charge time) maximum health
COOLDOWN: 13 / 11 / 9 / 7 / 5
Tides of Blood.png

Active: Vladimir Channeling icon.png charges for up to 1.5 seconds, Slow icon.png slowing himself by 20% if he charges for more than 1 second. Tides of Blood can be recast at any time within its duration. If Vladimir finishes charging or is Silence icon.png interrupted, he automatically initiates the recast.

Recast: Vladimir unleashes a nova of 15 blood bolts, each of which collide with the first enemy they hit, dealing them magic damage that is increased based on how long Tides of Blood was charged, up to the first second.

Minimum Magic Damage:
30 / 45 / 60 / 75 / 90 (+ 1.5% maximum health) (+ 35% AP)
Maximum Magic Damage:
60 / 90 / 120 / 150 / 180 (+ 6% maximum health) (+ 80% AP)

If Tides of Blood was charged for at least 1 second, enemies hit are also Slow icon.png slowed for 0.5 seconds.

Slow:
40 / 45 / 50 / 55 / 60%

Enemies can intercept multiple bolts, but may only be damaged once.

If Vladimir is below 12% of his maximum health Tides of Blood will not cost any health, but will still increase in damage.

Info
Notes
  • The spell indicator shows 11 equally spaced missile indicators when hovering the ability in the HUD, however the spell actually casts 15 equally spaced missiles.
  • The health cost may still drop Vladimir below the specified amount if he is above it. This is verified for every tick of health cost, i.e if the first tick drops him below it, the next ones will stop affecting him if he remains below it.
  • The following table refers for interactions while Vladimir is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Sanguine Pool Sanguine Pool is usable. Transfusion Transfusion and Hemoplague Hemoplague both interrupt after 0.25 seconds.
Movement Allowed
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled N/A
Interrupted by Teleport Teleport Recall Recall Hexflash Hexflash
Interrupted by
  • Death
  • Silence icon.png Silencing effects
  • Edit
    Hemoplague
    TARGET RANGE: 625
    EFFECT RADIUS: Range center.png 375
    CAST TIME: none
    COOLDOWN: 150 / 135 / 120
    Hemoplague.png

    Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.

    Magic damage:
    150 / 250 / 350 (+ 70% AP)

    The detonation brings the blood from enemy Champion icon.png champions hit to Vladimir after 0.4 seconds, Heal power.png healing him for the pre-mitigation damage dealt against them once the blood reaches him, reduced to 50% after the first.

    Maximum Heal:
    450 / 750 / 1050 (+ 210% AP)

    Info
    Notes
    • Hemoplague will amplify almost all sources and types of damage (including damage from neutral monsters but excluding Hybrid penetration.png true damage, with percent modifiers stacking multiplicatively).
      • Hemoplague amplifies itself for an actual 165 / 275 / 385 (+ 77% AP) damage.
    • Hemoplague's modifier to incoming damage stacks additively with Alistar's Alistar's Unbreakable Will Unbreakable Will for a total reduction of 45/55/65%.*
    • Spell Shield.png Spell shield does not negate the detonation.

    References

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