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{{Champion info|Viktor|background = Viktor OriginalCentered.jpg|offcenter = true}}
{{C-top}}{{Champion info|{{PAGENAME}}}}
 
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{{Champion tabview}}
 
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{{Champions}}
== Abilities ==
 
{{Ability|I
 
|name = Glorious Evolution
 
|icon = Glorious Evolution.png
 
|description = '''Viktor''' starts each game with an exclusive {{ii|Prototype Hex Core}}, which permanently occupies one of his item slots. For some additional gold, '''Viktor''' can upgrade his ''Hex Core'' to increase its bonuses and grant him one ''Evolution'' point, which he can use to augment one of his basic [[abilities]]. Once he augments all of his basic abilities, '''Viktor''' automatically augments his ultimate ability, {{ai|Chaos Storm|Viktor}}.
 
* {{ii|Prototype Hex Core}}: Grants {{pp18|color=AP|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18}} {{as|AP}} and {{pp18|color=mana|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180}} {{as|mana}}.
 
* {{ii|The Hex Core mk-1|The Hex Core MK-1}}: Grants {{pp18|color=AP|3|6|9|12|15|18|21|24|27|30|33|36|39|42|45|48|51|54}} {{as|AP}}, {{pp18|color=mana|15|30|45|60|75|90|105|120|135|150|165|180|195|210|225|240|255|270}} {{as|mana}} and 1 Evolution Point.
 
* {{ii|The Hex Core mk-2|The Hex Core MK-2}}: Grants {{pp18|color=AP|6|12|18|24|30|36|42|48|54|60|66|72|78|84|90|96|102|108}} {{as|AP}}, {{pp18|color=mana|20|40|60|80|100|120|140|160|180|200|220|240|260|280|300|320|340|360}} {{as|mana}} and 1 Evolution Point.
 
* {{ii|Perfect Hex Core}}: Grants {{pp18|color=AP|10|20|30|40|50|60|70|80|90|100|110|120|130|140|150|160|170|180}} {{as|AP}}, {{pp18|color=mana|25|50|75|100|125|150|175|200|225|250|275|300|325|350|375|400|425|450}} {{as|mana}} and 1 Evolution Point.
 
|targeting = '''Glorious Evolution''' is a [[self-buff]] that gifts Viktor an exclusive [[item]] at the start of a game.
 
|damagetype =
 
|spelleffects =
 
|onhiteffects =
 
|spellshield =
 
|additional =
 
* Given the gold values of {{g|21.75}} per ability power and {{g|1.4}} per mana:
 
** Prototype Hex Core is 52% gold efficient at level 18;
 
** The Hex Core mk-1 is at least 100% gold efficient at level 15;
 
** The Hex Core mk-2 is at least 100% gold efficient at level 16;
 
** Perfect Hex Core is at least 100% gold efficient at level 12.
 
 
* At level 18, The Perfect Hex Core grants 180 ability power and 450 mana. It's worth {{g|4545}} at level 18 (excluding passives) and is 152% gold efficient.
 
|video=Viktor IVideo.ogv
 
}}
 
{{Anchor|Augment: Turbocharge}}
 
{{Ability|Q
 
|name = Siphon Power
 
|icon = Siphon Power.png
 
|description = {{sbc|Active:}} '''Viktor''' [[shield]]s himself for {{as|8% of his maximum mana}} {{as|(+ 15% AP)}} for {{fd|2.5}} seconds, deals magic damage to the target enemy, and {{ai|Discharge|Viktor|modifies}} his next [[basic attack]] within {{fd|3.5}} seconds to deal magic damage.
 
|description3 = {{sbc|{{ai|Augment- Turbocharge|Viktor}}:}} '''Viktor''' instantly gains 30% bonus [[movement speed]] for {{fd|2.5}} seconds after using ''Siphon Power''.
 
|leveling = {{lc|Magic Damage}} {{ap|60|80|100|120|140}} {{as|(+ 40% AP)}}
 
{{lc|Discharge Damage}} {{ap|20|40|60|80|100}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}}
 
|range = 600
 
|cooldown = {{ap|8|7|6|5|4}}
 
|cost = {{ap|45|50|55|60|65}}
 
|costtype = mana
 
|targeting = '''Siphon Power''' is a single target ability and two simultaneous [[self-buff]]s.
 
|speed = 2000
 
|damagetype = magic
 
|projectile = true
 
|spelleffects = single target
 
|onhiteffects = The enhanced attack will apply other [[on-hit effects]] and can critically strike as normal.
 
**The enhanced attack does not utilize a projectile, and will bypass {{ai|Wind Wall|Yasuo}} and {{ai|Unbreakable|Braum}}.
 
**The enhanced attack's damage has two components. [[Critical strike]] and [[life steal]] only interact with the basic attack damage component.
 
**The enhanced attack itself does NOT apply spell effects such as [[Spell vamp]] or {{ii|Rylai's Crystal Scepter}}
 
**The bonus damage will not trigger on structures.
 
**All damage dealt by [[Named item effect#Spellblade|Spellblade]] on the enhanced attack is converted into magic damage.
 
|spellshield = Will block the damage, but will not cancel the shield nor the auto attack and movement speed buffs.
 
|additional =
 
|video=Viktor QVideo.ogv
 
}}
 
{{Anchor|Augment: Implosion}}
 
{{Ability|W
 
|name = Gravity Field
 
|icon = Gravity Field.png
 
|description = {{sbc|Active:}} '''Viktor''' deploys a gravitational imprisonment device at the target location which arms after a brief delay. For 4 seconds, the trap {{cctip|slow|slows}} all enemies that pass through its field, persisting for {{fd|0.25}} seconds after leaving.
 
|description2 = Whilst under the trap's effects, enemies generate a stack every {{fd|0.5}} seconds. At 3 stacks, enemies are {{cctip|knockdown|knocked down}} and {{cctip|stun|stunned}} for {{fd|1.5}} seconds.
 
|description3 = {{sbc|{{ai|Augment- Implosion|Viktor}}:}} Units {{cctip|stun|stunned}} by ''Gravity Field'' are {{cctip|airborne|dragged}} into the center.
 
|leveling = {{lc|Slow}} {{ap|28|32|36|40|44%}}
 
|range = 700
 
|cooldown = {{ap|17|16|15|14|13}}
 
|cost = 65
 
|costtype = mana
 
|targeting = '''Gravity Field''' is a [[area of effect|ground-targeted, persistent area of effect]] that [[slows]] and [[stuns]] enemies within.
 
|spelleffects =
 
|onhiteffects =
 
|spellshield = Will block the stun upon reaching 3 stacks.
 
|additional=
 
* An enemy can only be stunned by the field once per cast, after which they will '''not''' be slowed or accumulate stacks again.
 
* Slows will linger for {{fd|0.25}} seconds after leaving the marked area.
 
* ''Gravity Field'' will remain active if Viktor dies.
 
* ''Gravity Field's'' animation can be seen by both teams through [[Fog of War]].
 
* Enemies who are pulled in by an {{ai|Augment- Implosion|Viktor|augmented}} Gravity Field are '''not''' considered [[airborne]], despite the animation.
 
|video=Viktor WVideo.ogv
 
}}
 
{{Anchor|Augment: Aftershock}}
 
{{Ability|E
 
|name = Death Ray
 
|icon = Death Ray.png
 
|description = {{sbc|Active:}} '''Viktor''' uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range, and does not interrupt '''Viktor's''' previous orders.
 
|description2 = {{sbc|{{ai|Augment- Aftershock|Viktor}}:}} An explosion follows ''Death Ray's'' wake after 1 second, dealing additional magic damage.
 
|leveling = {{lc|Magic Damage}} {{ap|70|110|150|190|230}} {{as|(+ 50% AP)}}
 
|leveling2 = {{ft|{{lc|{{ai|Augment- Aftershock|Viktor|Aftershock}} Magic Damage|nolist=}} {{ap|20|60|100|140|180}} {{as|(+ 70% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|90|170|250|330|410}} {{as|(+ 120% AP)}}}}
 
|range = {{ap|{{tt|525|Cast range}}|{{tt|500|Beam path}}}}
 
|speed = 1350
 
|cooldown = {{ap|13|12|11|10|9}}
 
|cost = {{ap|70|80|90|100|110}}
 
|costtype = mana
 
|targeting = '''Death Ray''' is a [[skillshot|vector-targeted, linear, pass-through skill shot]].
 
|damagetype = magic
 
|projectile = true
 
|spelleffects = Area of effect
 
|onhiteffects =
 
|spellshield = Will block the ability.
 
|additional =
 
* ''Death Ray'' has no cast time and Viktor may freely act while the ray is travelling.
 
** The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, ''Death Ray'' will not break off its own effect.
 
* The laser grants a moderate area of [[sight]] around where the beam strikes the ground.
 
* If ''Death Ray'' is blocked by {{ai|Wind Wall|Yasuo}} or {{ai|Unbreakable|Braum}}, the explosions will travel only up to the wall and will not continue past it.
 
** However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability ''over'' the wall and it will not be destroyed or intercepted.
 
* If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
 
|video=Viktor EVideo.ogv
 
}}
 
{{Anchor|Augment: Velocity}}
 
{{Ability|R
 
|name = Chaos Storm
 
|icon = false
 
|description =
 
{{MiniAbility|icon=Chaos Storm.png|description={{sbc|First Cast:}} '''Viktor''' conjures an arcane singularity at the target location, dealing magic damage to every enemy it hits and {{cctip|interrupt|interrupting channeled abilities}}. The singularity remains active for {{fd|6.5}} seconds afterwards, dealing magic damage to all nearby enemies every 2 seconds.}}
 
|description2 = {{MiniAbility|icon=Chaos Storm 2.png|description={{sbc|Second Cast:}} '''Viktor''' directs the singularity to the target location. Once the singularity damages an enemy [[champion]], it automatically follows them until the target dies or escapes it. The singularity moves faster depending on its proximity to '''Viktor''', but always moves at maximum speed when moving towards him.}}
 
|description3 = {{sbc|{{ai|Augment- Velocity|Viktor}}:}} ''Chaos Storm'' moves 20% faster.
 
|leveling = {{lc|Magic Damage}} {{ap|100|175|250}} {{as|(+ 50% AP)}}
 
{{ft|{{lc|Magic Damage Per Tick|nolist=}} {{ap|150|250|350}} {{as|(+ 60% AP)}}|{{lc|Total Magic Damage|nolist=}} {{ap|550|925|1300}} {{as|(+ 230% AP)}}}}
 
|range = 700
 
|cooldown = {{ap|120|110|100}}
 
|cost = 100
 
|costtype = mana
 
|targeting = '''Chaos Storm''' is a [[area of effect|ground targeted area of effect]] ability that damages and interrupts channeled abilities. It then becomes a [[pet|controllable entity]] that deals area of effect damage.
 
|damagetype = magic
 
|spelleffects = area of effect
 
|onhiteffects =
 
|spellshield = Will block the activation of the ability or one tick of damage over time.
 
|additional =
 
* Radius of initial impact: 325.
 
* Radius of singularity: 325.
 
* Damage interval: {{fd|2.0}} seconds.
 
* Including the initial damage, ''Chaos Storm'' deals 4 instance of damage.
 
** {{ii|Rylai's Crystal Scepter}} will apply a 15% slow on each instance of damage dealt.
 
* ''Chaos Storm'' can be controlled by Alt + Right-Click or by pressing the R button (''default hotkeys''). It can be commanded to move toward locations or enemy champions (''it will continue to follow the chosen enemy champion unless commanded otherwise'').
 
* If Viktor is affected by hard [[crowd control]] he cannot issue new commands to the singularity.
 
* If the champion the storm is currently following enters [[stealth]], the singularity will continue to follow them, effectively giving away their position.
 
* The singularity grants [[sight]] around its position for the full duration.
 
* If Viktor dies, ''Chaos Storm'' will remain active and continue to deal damage for the rest of its duration, but will cease its movement and cannot be subsequently redirected.
 
|video=Viktor RVideo.ogv
 
}}
 
 
== References ==
 
{{reflist}}
 
{{C-bot}}
 
   
 
[[cs:Viktor]]
 
[[cs:Viktor]]
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[[zh:维克托]]
 
[[zh:维克托]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
 
[[Category:Disrupt champion]]
 
[[Category:Haste champion]]
 
[[Category:Haste champion]]
  +
[[Category:Knockdown champion]]
 
[[Category:Pull champion]]
 
[[Category:Pull champion]]
 
[[Category:Shield champion]]
 
[[Category:Shield champion]]
[[Category:Silence champion]]
 
 
[[Category:Slow champion]]
 
[[Category:Slow champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]

Revision as of 11:37, 15 January 2019