Previous Abilities[]
- However, the projectile must still fly to the target's location, then return to Viktor.
grants Viktor the shield even if the target dies while the projectile is in flight.
- Relative to basic Gold efficiency -
- lasts for 4 seconds.
- If an enemy is stunned but remains in the field after it wears off, they will begin accumulating stacks again.
- Each enemy unit can only be targeted for a stun once per cast of .
- The slow is not increased by additional stacks of 's debuff.
- Slows will linger for 0.25 seconds after leaving the marked area.
- will remain active if Viktor dies.
- fog of war. 's animation can be seen by both teams through
- Relative to basic Gold efficiency -
- 200 mana = 400
- 5 mana regeneration per 5 seconds = 300
- 10% cooldown reduction = 322
- is gold efficient even without its passive.
- has no cast time and Viktor may freely act while the ray is travelling.
- Sight is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
- There is a known graphical bug in which the beam's visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
- If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
- The augmented damage over time is unaffected by this if it has already been applied.
- Relative to basic Gold efficiency -
- Radius of initial impact: 250.
- Radius of zone: 350.
- Damage interval: 0.25 seconds.
- can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
- If Viktor is affected by hard-CC he cannot issue new commands to the storm.
- If the champion the storm is currently following enters stealth, the storm will continue to follow them, effectively giving away their position.
- The storm grants sight around its position for the full duration.
- Including the initial damage (Both the base damage and a tick of the persistent damage),
- 15% slow on each instance of damage dealt. will apply a
deals 28 instance of damage.
- When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
remains active and continues to deal damage if Viktor dies before the storm ends.
- Probable Bug: If
- Aside from when the bug occurs, fog of war. will be visible to enemies for its duration even if it enters a brush or the
is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush.