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Viktor OriginalCentered.jpg
Viktor
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics
Legends of RuneterraLegends of Runeterra

Abilities

Edit
Glorious Evolution
Glorious Evolution.png

Innate: Viktor can augment his basic abilities after gaining 100 Hex Fragments, he obtains them by killing enemy units:

Chaos Storm Chaos Storm gets augmented once all of his basic abilities have been augmented.

Info
Notes
  • No additional notes.

Edit
Siphon Power
TARGET RANGE: Range model.png 600
SPEED: 2000
CAST TIME: 0.25
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Siphon Power.png

Active: Viktor Hybrid resistances icon.png shields himself for 30 − 115 (based on level) (+ 20% AP) for 2.5 seconds and hurls a projectile at the target enemy, dealing them magic damage and empowering Viktor with Discharge Discharge for 3.5 seconds.

Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 40% AP)
Discharge.png

Discharge: Viktor's next basic attack becomes a Projectile.png non-projectile and is modified to deal magic damage.

Discharge Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD) (+ 60% AP)
Total Damage:
80 / 120 / 160 / 200 / 240 (+ 100% AD) (+ 100% AP)
Augment- Turbocharge.png

Augment: Turbocharge Augment: Turbocharge: Viktor gains Movement speed icon.png 30% bonus movement speed for 2.5 seconds after using Siphon Power, while also increasing the shield's value by 60%, up to 48 − 184 (based on level) (+ 32% AP).

Info
Notes
  • All damage dealt by Spellblade on the enhanced attack is converted into magic damage.
  • Discharge does not apply to structures nor will it be consumed against them.
  • Spell Shield.png Spell shield does not prevent Viktor from gaining Discharge.
  • Critical strike icon.png Critical strike and Life steal icon.png life steal only interact with the basic attack damage component.
  • If the target dies, becomes Playful.png untargetable, or Viktor loses Sight icon.png sight of them during the cast time, Siphon Power cancels but does not go on Cooldown reduction icon.png cooldown nor consumes any Mana resource.png mana.
  • Only the initial projectile can be Projectile.png intercepted.
  • Discharge's empowered attack can be Spirit's Refuge.png blocked (damage is negated and the empowered attack will still be consumed).
  • PENDING FOR TEST: Discharge's interaction with parrying effects (Counter Strike.png dodge and Blind icon.png blind).

Edit
Gravity Field
TARGET RANGE: 800
CAST TIME: 0.25
COST: 65 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Gravity Field.png

Active: Viktor deploys a gravitational imprisonment device at the target location for 4 seconds. The trap arms after 0.75 seconds and Slow icon.png slows all enemies within the field, persisting for 0.25 seconds after leaving the area or generating 3 stacks.

Slow:
30 / 34 / 38 / 42 / 45%

Whilst under the trap's effects, enemies generate a stack every 0.5 seconds. At 3 stacks, they are Knockdown icon.png knocked down and Stun icon.png stunned for 1.5 seconds but they become immune to the Slow icon.png slow from Gravity Field and cannot generate stacks again. This may only occur once per cast.

Augment- Magnetize.png

Augment: Magnetize Augment: Magnetize: Viktor's damaging abilities, excluding Chaos Storm's Chaos Storm's per second damage, Slow icon.png slow enemies hit by 20% for 1 second.

Info
Notes
  • Gravity Field will remain active if Viktor dies.
  • Gravity Field's animation can be seen by both teams through fog of war.
  • If an enemy enters the area of effect while Playful.png untargetable, they may generate stacks even after becoming stunned once, causing them to get stunned up-to 3 times by a single Gravity Field.*

Edit
Death Ray
TARGET RANGE: 550 / Range center.png 500
EFFECT RADIUS: 500
WIDTH: Range model.png 90
SPEED: 1050 / 1500
CAST TIME: none
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Death Ray.png

Active: Viktor uses his synthetic arm to fire an energy beam down the target path, dealing magic damage to every enemy it hits.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 50% AP)
Augment- Aftershock.png

Augment: Aftershock Augment: Aftershock: An explosion follows in Death Ray's wake after 1 second, dealing additional magic damage.

Aftershock Aftershock Magic Damage:
20 / 50 / 80 / 110 / 140 (+ 80% AP)
Total Magic Damage:
90 / 160 / 230 / 300 / 370 (+ 130% AP)

Info
Notes
  • Viktor may freely act while the ray is traveling.
    • The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, Death Ray will not break off its own effect.
  • The laser grants a moderate area of Sight icon.png sight around where the beam strikes the ground.
  • If Death Ray is Projectile.png intercepted, the initial ray is not destroyed.
    • However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability over the wall and it will not be destroyed or intercepted.
    • Augmented Death Ray will still cause the entire target area to explode even if the laser is blocked.
  • If Viktor dies while he is firing the beam it only deals damage up to the location at the time of his death.

Edit
Chaos Storm
TARGET RANGE: 700
EFFECT RADIUS: 350 / 700
SPEED: 200 / 300 / 250 / 375
CAST TIME: 0.25
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Chaos Storm.png

Active: Viktor conjures an arcane singularity at the target location, dealing magic damage to enemies within the area and Silence icon.png disrupting their Channeling icon.png channeled abilities. The singularity remains active for 6.5 seconds afterwards, dealing magic damage to all enemies within the storm every second and granting Sight icon.png sight of the inside area and its surroundings. Chaos Storm can be recast at any time within its duration.

Magic Damage:
100 / 175 / 250 (+ 50% AP)
Magic Damage Per Tick:
65 / 105 / 145 (+ 45% AP)
Total Magic Damage:
490 / 805 / 1120 (+ 320% AP)
Chaos Storm 2.png

Recast: Viktor directs the singularity to the target location. Once the singularity damages an enemy Champion icon.png champion, it automatically follows them until the target dies or escapes it. The singularity moves faster based on its proximity to Viktor.

Augment- Perfect Storm.png

Augment: Perfect Storm Augment: Perfect Storm: Chaos Storm moves 25% faster.

Info
Notes
  • The Silence icon.png disrupt is 'wrapped' into a status effect that says the target is Silence icon.png Silenced for 0.25 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by Cc-immune icon.png immunity to silences.
  • Chaos Storm will remain active and follow the targeted enemy champion even if Viktor dies.
  • Chaos Storm reaches its maximum speed at 300 units and minimum speed at 900 units away from Viktor.
  • Including the initial damage, Chaos Storm deals 7 instances of damage.
  • Chaos Storm can be controlled by alt + right click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • Commands cannot be issued to the singularity while this ability is disabled by Stun icon.png crowd control.
  • The storm will follow its target even if they are not Sight icon.png visible, effectively giving away their position.
  • Chaos Storm is not obstructed by terrain.

Patch history

See here for the complete patch history.
V11.5
V11.1
  • Gravity Field Gravity Field
    • Undocumented/Bug: Can now stun targets which entire it in a particular way multiple times in succession.
V10.23 - November 12th Hotfix
  • Death Ray Death Ray
    • Laser AP ratio reduced to 50% AP from 70% AP.
    • Aftershock base damage reduced to 20 / 50 / 80 / 110 / 140 from 20 / 60 / 100 / 140 / 180.
    • Aftershock AP ratio increased to 80% AP from 60% AP.
V10.23
  • Stats
    • Mana growth increased to 45 from 25.
  • Glorious Evolution Glorious Evolution
    • New Innate: Viktor can augment his basic abilities after gaining 100 Hex Fragments. He gains 1 from minion and monster kills, 5 from large minions and 25 from takedowns. Chaos Storm Chaos Storm gets augmented once all of his basic abilities have been augmented.
    • Old Innate: Viktor starts each game with an exclusive Prototype Hex Core Prototype Hex Core, which permanently occupies one of his item slots. For some additional gold Gold gold, Viktor can upgrade his Hex Core to increase its bonuses (Hex Core mk-1 item.png Hex Core mk-2 item.png Perfect Hex Core item.png) and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, Chaos Storm Chaos Storm.
  • Death Ray Death Ray
    • Laser AP ratio increased to 70% AP from 60% AP.
    • Aftershock AP ratio reduced to 60% AP from 70% AP.
V10.18
V10.12
  • Siphon Power Siphon Power
    • Shield AP ratio increased to 20% AP from 15% AP.
    • Discharge Discharge AP ratio increased to 60% AP from 55% AP.
      • Damage ratio not updated in the tooltip.
V10.9
  • Siphon Power Siphon Power
    • Bug Fix: Empowered basic attacks are no longer able to destroy wards in two hits.
V10.4 - February 20th Hotfix
  • Gravity Field Gravity Field
    • Bug Fix: When playing on the Chaos side (top side) the Gravity Field will successfully stun enemies walking through or standing on it on the third stack.
V10.2
  • Stats
    • Bug Fix: No longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game. Now properly gains 25 mana per level instead of just Prototype Hex Core's Prototype Hex Core's mana per level.
V9.21
  • Stats
    • Base health increased to 530 from 528.04.
    • Base attack damage increased to 53 from 52.04.
    • Base armor increased to 23 from 22.72.
  • Siphon Power Siphon Power
    • Base damage increased to 60 / 75 / 90 / 105 / 120 from 50 / 65 / 80 / 95 / 110.
  • Gravity Field Gravity Field
    • Bug Fix: SFX is no longer noticeably louder when using it against more than one enemy.
V9.20 - October 9th Hotfix
V9.20
  • Glorious Evolution Glorious Evolution
    • Bug Fix: Prototype Hex Core's Prototype Hex Core's (and its upgrades) stats now update upon purchasing an upgrade rather then when Viktor levels up.
    • Undocumented: Now gains Prototype Hex Core's Prototype Hex Core's mana per level instead of his base mana per level, once upgraded.
  • Siphon Power Siphon Power
    • Removed: Shield no longer scales with 8% of his maximum mana.
    • New Effect: Now has a base shield of 30 − 115 (based on level).
  • Gravity Field Gravity Field
    • Undocumented: Slow increased to 30 / 34 / 38 / 42 / 45% from 28 / 32 / 36 / 40 / 44%.
  • Augment: Magnetize Augment: Magnetize
    • Renamed to Augment: Magnetize from Augment: Implosion.
    • Removed: No longer drags stunned units to the center.
    • New Effect: Viktor's non-periodic abilities now Slow icon.png slow by 20% for 1 second. Does not trigger with Chaos Storm Chaos Storm.
  • Augment: Aftershock Augment: Aftershock
    • Bug Fix: Explosion width increased to 90 units from 80.
  • Chaos Storm Chaos Storm
    • New Effect: Storm now follows the targeted enemy champion even if Viktor dies.
    • New Effect: Can now cross walls.
    • Tick interval reduced to 1 second from 2.
      • Number of ticks increased to 6 from 3.
    • Tick base damage reduced to 65 / 105 / 145 from 130 / 210 / 290.
    • Tick AP ratio reduced to 45% AP from 85% AP.
  • Augment: Perfect Storm Augment: Perfect Storm
    • Renamed to Augment: Perfect Storm from Augment: Velocity.
    • Chaos Storm Chaos Storm bonus movement speed increased to 25% from 20%.
V9.17
V9.6
  • Siphon Power Siphon Power
    • New Effect: Empowered attack portion now activates on-ability-hit procs.
V9.1
  • Chaos Storm Chaos Storm
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24
  • General
    • New walk animation added without boots (currently base skin only).
  • Siphon Power Siphon Power
    • Cooldown increased to 9 / 8 / 7 / 6 / 5 seconds from 8 / 7 / 6 / 5 / 4.
    • Base damage reduced to 50 / 65 / 80 / 95 / 110 from 60 / 80 / 100 / 120 / 140.
  • Death Ray Death Ray
    • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
    • Damage AP ratio increased to 60% AP from 50% AP.
V8.22
  • Siphon Power Siphon Power
    • Discharge base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 50 / 80 / 100 / 140.
    • Discharge AP ratio increased to 55% AP from 50% AP.
  • Chaos Storm Chaos Storm
    • Tick base damage reduced to 130 / 210 / 290 from 150 / 250 / 350.
    • Tick AP ratio increased to 85% AP from 70% AP.
V8.18
V8.14
V8.11
  • Siphon Power Siphon Power
    • Discharge base damage increased to 20 / 50 / 80 / 110 / 140 from 20 / 40 / 60 / 80 / 100.
  • Chaos Storm Chaos Storm
    • Tick AP ratio increased to 70% AP from 60% AP.
V8.9
  • Stats
    • Base mana increased to 405 from 324.
    • Mana growth reduced to 25 from 50.
    • Base mana regeneration increased to 8 from 6.
V8.3
  • Stats
    • Base health regeneration increased to 8 from 7.842.
  • Siphon Power Siphon Power
    • New Effect: Augment: Turbocharge Augment: Turbocharge now increases the shield strength by 60% to 12.8% of his maximum mana (+ 24% AP) for the duration.
  • Chaos Storm Chaos Storm
    • Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
V8.2
  • Siphon Power Siphon Power
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base health increased to 528 from 516.04.
    • Health growth increased to 90 from 78.
  • Death Sworn Viktor Death Sworn Viktor
    • Bug Fix: No longer uses classic SFX during his joke animation.
    • Bug Fix: Character texture now scales with character quality.
V7.20
  • Creator Viktor Creator Viktor
    • Bug Fix: Is no longer missing SFX for his joke, taunt, and dance emotes.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.6
  • Chaos Storm Chaos Storm
    • Bug Fix: Fixed a bug causing it to fizzle on death.
V6.22
  • Chaos Storm Chaos Storm
    • Bug Fix: Lowered the volume of Creator Viktor's Chaos Storm churning.
V6.16
  • Chaos Storm Chaos Storm
    • Maximum speed reduced to 400 from 450.
    • Minimum speed increased to 200 from 170.
    • Starts slowing down from maximum speed once it gets 300 units away, down from 350.
    • Reaches minimum speed once it is 900 units away from Viktor, down from 950.
    • Removed: No longer moves at maximum speed when Viktor targets himself.
V6.15
  • Chaos Storm Chaos Storm
    • Now only counts as "returning" (moves at maximum speed regardless of distance) if Viktor targets himself.
V6.14
V6.11
  • Chaos Storm Chaos Storm
    • Bug Fix: Chaos Storm pulses are accompanied by sound effects.
V6.9
  • Siphon Power Siphon Power
    • Cooldown reduced to 8 / 7 / 6 / 5 / 4 from 10 / 8.5 / 7 / 5.5 / 4.
    • Active's base damage increased to 60 / 80 / 100 / 120 / 140 from 40 / 60 / 80 / 100 / 120.
    • Active's AP ratio increased to 40% AP from 20% AP.
    • Base shield changed to 8% of maximum mana from 30 / 50 / 70 / 90 / 110.
    • Shield's AP ratio reduced to 15% AP from 20% AP.
    • Discharge's Discharge's base damage changed to 20 / 40 / 60 / 80 / 100 from 20 − 210 (based on level).
  • Death Ray Death Ray
    • AP ratio reduced to 50% AP from 70% AP.
    • Missile speed increased to 1050 from 780.
    • Aftershock Aftershock damage changed to 20 / 60 / 100 / 140 / 180 (+ 120% AP) from 70 / 110 / 150 / 190 / 230 (+ 70% AP).
    • Aftershock Aftershock no longer reduces damage by 60% against targets already hit by Death Ray.
      • Total damage changed to 90 / 170 / 250 / 330 / 410 (+ 120% AP) from 98 / 154 / 210 / 266 / 322 (+ 98% AP).
    • Aftershock Aftershock delay increased to 1 second from 0.6.
  • Chaos Storm Chaos Storm
    • Duration reduced to 6 seconds from 7.
    • Initial base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
    • Initial damage AP ratio reduced to 50% AP from 55% AP.
    • Tick base damage increased to 150 / 250 / 350 from 15 / 30 / 45.
    • Tick damage AP ratio increased to 60% AP from 10% AP.
    • Tick interval increased to 2 seconds from 0.5.
      • Total damage increased to 550 / 925 / 1300 (+ 230% AP) from 360 / 670 / 980 (+ 195% AP).
V6.4
  • Death Ray Death Ray
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
    • Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V5.24
  • Chaos Storm Chaos Storm
    • Fixed a bug where Chaos Storm could, under specific circumstances, instantly kill champion clones.
V5.22
  • Siphon Power Siphon Power
    • The empowered basic attack buff will be consumed and the attack will do no damage and apply no effects if the attack misses. This may have already been the case, but all empowered basic attacks were adjusted to consistently interact with blocks and misses this way on this patch.
V5.18
  • General
    • Fixed a few cases where Viktor was gaining mana when hit by certain abilities.
V5.17
V5.16
  • Glorious Evolution Glorious Evolution
    • Prototype Hex Core Prototype Hex Core
      • AP per level reduced to 1 from 3.
      • Now grants 10 Mana per level.
    • The Hex Core MK-1 The Hex Core MK-1
      • Grants 3 AP per level instead of 20 AP and 4 AP per level.
      • Grants 15 mana per level instead of 150 flat mana.
    • The Hex Core MK-2 The Hex Core MK-2
      • Grants 6 AP per level instead of 40 AP and 5 AP per level.
      • Grants 20 mana per level instead of 300 flat mana.
    • Perfect Hex Core Perfect Hex Core
      • Grants 10 AP per level instead of 60 AP and 6 AP per level.
      • Grants 25 mana per level instead of 500 flat mana.
V5.5
  • Death Ray Death Ray
    • Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks.
V4.18
  • Siphon Power Siphon Power
    • Bonus Discharge damage can no longer critically strike.
    • Fixed a bug where Viktor's shield was not breaking upon taking damage.
V4.17
  • General
    • Model and texture update.
    • New splash artwork for Original Viktor Original Viktor.
    • New ability icons.
  • Stats
    • Base attack speed increased to 0.658 from 0.625.
  • Glorious Evolution Glorious Evolution (Innate)
    • Viktor starts the game with a Prototype Hex Core Prototype Hex Core, which grants 3 AP per level. Viktor can upgrade the core 3 times for 1000 Gold 1000 each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into Perfect Hex Core Perfect Hex Core, which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate.
  • Power Transfer Power Transfer (Q)
    • Renamed to Siphon Power Siphon Power.
    • Upgrade renamed to Augment: Turbocharge from Augment: Power.
    • Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target).
    • Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 9 / 8 / 7 / 6 / 5.
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 125 / 170 / 215 / 260.
    • AP ratio reduced to 20% AP from 65% AP.
    • Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) (+ 50% AP)(+100% AD) magic damage.
      • There is no physical damage component.
    • Shield amount changed to 30 / 50 / 70 / 90 / 110 (+ 20% AP)
    • Shield and speed boost (Augment) duration reduced to 2.5 seconds from 3 seconds.
    • Shield, speed boost and empower all granted immediately upon cast.
  • Gravity Field Gravity Field (W)
    • Upgrade renamed to Augment: Implosion from Augment: Gravity.
    • Range increased to 700 from 625.
    • Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged.
    • Stunned enemies are no longer affected by the slow.
    • Evolution no longer increases range but instead drags stunned enemies into the center.
  • Death Ray Death Ray (E)
    • Upgrade renamed to Augment: Aftershock from Augment: Death.
    • Evolution no longer applies a damage over time.
    • Evolution now causes a trail of explosions to follow the Death Ray Death Ray's path, dealing the same damage again.
      • Enemies hit by the laser will take only 40% damage from the trail.
      • The total damage of landing both parts increased to 140% from 130%.
    • Missile speed of the exploding trail is faster than the laser.
  • Chaos Storm Chaos Storm (Ultimate)
    • Cast time reduced to 0.25 seconds from 0.33.
    • Cooldown reduced to 120 / 110 / 100 seconds from 120 at all ranks.
    • Radius of initial impact increased to 325 from 250.
    • Radius of DOT zone reduced to 325 from 350.
    • Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away).
    • Damage changed to 15 / 30 / 45 (+ 10% AP) per 0.5 seconds from 10 / 15 / 20 (+ 6% AP) per 0.25 seconds.
      • Damage per second changed to 30 / 60 / 90 (+20% AP) from 40 / 60 / 80 (+24% AP).
    • No longer silences on impact, but will still interrupt channels.
    • Now has an Augment:
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.13
  • Chaos Storm Chaos Storm
    • Mana cost reduced to 100 at all ranks from 125 / 175 / 225.
V3.8
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.141
  • Death Ray Death Ray
    • Travel speed and hitbox precision tuned, especially when cast near walls.
  • Chaos Storm Chaos Storm
    • Fixed an issue where it could sometimes be cast twice.
V1.0.0.136
  • Power Transfer Power Transfer
    • Augment Power Augment Power now grants movement speed when the missile is launched rather than when the cast animation begins.
    • Fixed a bug where Viktor could gain the movement speed from Augment Power Augment Power without actually casting Power Transfer Power Transfer.
    • Fixed a bug where Augment Power Augment Power's movement speed lasted only 2 seconds instead of the intended 3.
  • Gravity Field Gravity Field
    • Fixed a bug where it disappeared when Viktor died.
  • Chaos Storm Chaos Storm
    • Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
V1.0.0.133
  • Power Transfer Power Transfer
    • Missile speed increased to 2000 from 1400.
  • Gravity Field Gravity Field
    • Activation time reduced to 0.25 seconds from 0.5.
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
December 31, 2011 Hotfix
  • Evolving Technology Evolving Technology
    • Lowered the Augment costs to 1000.
    • The displayed price will remain 1200 until patched in early 2012, but The Hex Core The Hex Core will be upgradable for 1000 as it was originally intended.
    • Fixed a bug where Augment Power Augment Power was not assigning the correct stats.
  • Death Ray Death Ray
    • Fixed a bug where it was not doing the correct amount of damage reported.
  • Chaos Storm Chaos Storm
    • Fixed a bug where it was reacting to Twisted Fate Twisted Fate's passive.
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131 Added
  • Evolving Technology Evolving Technology (Innate)
    • Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
  • Power Transfer Power Transfer (Q)
    • Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
  • Gravity Field Gravity Field (W)
    • Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
  • Death Ray Death Ray (E)
    • Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
  • Chaos Storm Chaos Storm (Ultimate)
    • Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

See also

References

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