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Previous Lore

"In one's hand, techmaturgy is a tool. As one's hand, it is liberation." - Viktor OriginalSquare Viktor

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank OriginalSquare Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot OriginalSquare Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called Glorious Evolution 'the glorious evolution'. He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor's work is never done, for he is ever searching for weaknesses or inefficiencies in his inventions to perfect and evolve his creations, and thereby the future.


"In one's hand, techmaturgy is a tool. As one's hand, it is liberation." - Viktor OriginalSquare Viktor

Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank OriginalSquare Blitzcrank, a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot OriginalSquare Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body.

When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called Glorious Evolution 'the glorious evolution'. He saw himself as the patron and pioneer of Valoran's future, a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained.


Previous Abilities

Evolving Technology
Evolving Technology

Viktor starts each game with The Hex Core, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store to augment one of his abilities and improve its stats. The Hex Core can only be upgraded once, for Gold 1000, and cannot be sold back to the store.

  • The Hex Core: Grants Viktor +3 ability power per level


Node-count limit exceeded{{Node-count limit exceeded|}}{{Node-count limit exceeded}}


{{Node-count limit exceeded|Q |{{Node-count limit exceeded|name = Power Transfer |icon = Power Transfer.png |description = {{Node-count limit exceeded|Active:}} Viktor sends a device at an enemy unit to blast them for {{Node-count limit exceeded|magic damage}}. The device then returns to him granting a shield for up to 3 seconds. |leveling = {{Node-count limit exceeded|Magic Damage}} {{Node-count limit exceeded|80|125|170|215|260}} {{Node-count limit exceeded|(+ 65% AP)}} {{Node-count limit exceeded|Shield}} {{Node-count limit exceeded|32|50|68|86|104}} {{Node-count limit exceeded|(+ 26% AP)}} |range = 600 |cooldown = {{Node-count limit exceeded|9|8|7|6|5}} |cost = {{Node-count limit exceeded|45|50|55|60|65}} |costtype = {{Node-count limit exceeded|mana}} }}

{{Node-count limit exceeded|name = Augment Power |icon = Augment Power.png |description = The item now grants him {{Node-count limit exceeded|+3 ability power per level}}, {{Node-count limit exceeded|+220 health}} and {{Node-count limit exceeded|+6 health regeneration per 5 seconds}}. Also, {{Node-count limit exceeded|Power Transfer|Viktor}} increases Viktor's movement speed by 30% for 3 seconds. }}

|{{Node-count limit exceeded|targeting = {{Node-count limit exceeded|Power Transfer|Viktor}} is a single target ability with a self-targeted buff component. {{Node-count limit exceeded|Projectile Speed}} 2000 |damagetype = magic |projectile = true |spelleffects = single target |onhiteffects = |spellshield = Will block the damage but will not stop the shield from returning. |additional =

  • {{Node-count limit exceeded|Power Transfer|Viktor}} grants Viktor the shield even if the target dies while the projectile is in flight.
    • However, the projectile must still fly to the target's location, then return to Viktor.
  • Relative to basic {{Node-count limit exceeded|Evolving Technology|Viktor|The Hex Core}} - {{Node-count limit exceeded}}
  • {{Node-count limit exceeded|220 health}} = {{Node-count limit exceeded|580.8}}
  • {{Node-count limit exceeded|6 health regeneration per 5 seconds}} = {{Node-count limit exceeded|216}}
  • {{Node-count limit exceeded|Augment Power|Viktor}}'s passive must be worth {{Node-count limit exceeded|203.2}} for it to be gold efficient.

}}}}

{{Node-count limit exceeded|W |{{Node-count limit exceeded|name = Gravity Field |icon = Gravity Field old.png |description = {{Node-count limit exceeded|Active:}} Viktor conjures a gravitational imprisonment device at a target location for 4 seconds, {{Node-count limit exceeded|slow|slowing}} all enemies that pass above it. Whilst under its effect, enemies generate stacks every {{Node-count limit exceeded|0.5}} seconds; at 3 stacks the target will be {{Node-count limit exceeded|stun|stunned}} for {{Node-count limit exceeded|1.5}} seconds. |leveling = {{Node-count limit exceeded|Slow}} {{Node-count limit exceeded|28|32|36|40|44%}} |range = 625 ({{Node-count limit exceeded|812.5}} if {{Node-count limit exceeded|Augment Gravity|Viktor|upgraded}}) |cooldown = {{Node-count limit exceeded|17|16|15|14|13}} |cost = 65 |costtype = {{Node-count limit exceeded|mana}} }}

{{Node-count limit exceeded|name = Augment Gravity |icon = Augment Gravity.png |description = The item now grants him {{Node-count limit exceeded|+3 ability power per level}}, {{Node-count limit exceeded|+200 mana}}, +10% cooldown reduction and {{Node-count limit exceeded|+5 mana regeneration per 5 seconds}}. Also, {{Node-count limit exceeded|Gravity Field|Viktor}}'s cast range is increased by 30%. }}

|{{Node-count limit exceeded|targeting = {{Node-count limit exceeded|Gravity Field|Viktor}} is a ground-targeted, persistent area of effect that {{Node-count limit exceeded|slow|slows}} and {{Node-count limit exceeded|stun|stuns}} enemies within. |spelleffects = |onhiteffects = |spellshield = Will block the {{Node-count limit exceeded|stun}} upon reaching 3 stacks. |additional =

  • {{Node-count limit exceeded|Gravity Field|Viktor}} lasts for 4 seconds.
  • If an enemy is {{Node-count limit exceeded|stun|stunned}} but remains in the field after it wears off, they will begin accumulating stacks again.
    • Each enemy unit can only be targeted for a {{Node-count limit exceeded|stun}} once per cast of {{Node-count limit exceeded|Gravity Field|Viktor}}.
  • The {{Node-count limit exceeded|slow}} is not increased by additional stacks of {{Node-count limit exceeded|Gravity Field|Viktor}}'s debuff.
  • Slows will linger for {{Node-count limit exceeded|0.25}} seconds after leaving the marked area.
  • {{Node-count limit exceeded|Gravity Field|Viktor}} will remain active if Viktor dies.
  • {{Node-count limit exceeded|Gravity Field|Viktor}}'s animation can be seen by both teams through fog of war.
  • Relative to basic {{Node-count limit exceeded|Evolving Technology|Viktor|The Hex Core}} - {{Node-count limit exceeded}}
  • {{Node-count limit exceeded|200 mana}} = {{Node-count limit exceeded|400}}
  • {{Node-count limit exceeded|5 mana regeneration per 5 seconds}} = {{Node-count limit exceeded|300}}
  • 10% cooldown reduction = {{Node-count limit exceeded|322}}
  • {{Node-count limit exceeded|Augment Gravity|Viktor}} is gold efficient even without its passive.

}}}}

{{Node-count limit exceeded|E |{{Node-count limit exceeded|name = Death Ray |icon = Death Ray old.png |description = {{Node-count limit exceeded|Active:}} Viktor uses his robotic arm to fire a 500-unit length laser beam across the field in a chosen path, dealing {{Node-count limit exceeded|magic damage}} to every enemy it hits. |leveling = {{Node-count limit exceeded|Magic Damage}} {{Node-count limit exceeded|70|115|160|205|250}} {{Node-count limit exceeded|(+ 70% AP)}} |range = 540 |cooldown = {{Node-count limit exceeded|13|12|11|10|9}} |cost = {{Node-count limit exceeded|70|80|90|100|110}} |costtype = {{Node-count limit exceeded|mana}} }}

{{Node-count limit exceeded|name = Augment Death |icon = Augment Death.png |description = The item now grants him {{Node-count limit exceeded|+3 ability power per level}} and {{Node-count limit exceeded|+45 ability power}}. Also, {{Node-count limit exceeded|Death Ray|Viktor}} sets fire to enemies, dealing {{Node-count limit exceeded|30% additional magic damage over 4 seconds}}. |leveling = {{Node-count limit exceeded|Additional Burn Damage}} {{Node-count limit exceeded|21|34.5|48|61.5|75}} {{Node-count limit exceeded|(+ 21% AP)}} {{Node-count limit exceeded|Total Magic Damage}} {{Node-count limit exceeded|91|149.5|208|266.5|325}} {{Node-count limit exceeded|(+ 91% AP)}} }}

|{{Node-count limit exceeded|targeting = {{Node-count limit exceeded|Death Ray|Viktor}} is a vector-targeted, linear, pass-through skill shot. |damagetype = magic |projectile = true |spelleffects = Area of effect |onhiteffects = |spellshield = Will block the ability. |additional =

  • {{Node-count limit exceeded|Death Ray|Viktor}} has no cast time and Viktor may freely act while the ray is travelling.
  • {{Node-count limit exceeded|Sight}} is granted in a medium area around the beam while it travels. Although this vision will not go through bushes or across walls, it will reveal all champions within its radius even if they are hiding in a bush or are across a wall.
  • There is a known graphical bug in which the beam's visual-effect is stuck on the place in which it was originally cast, but the damaging part of the ability performs normally, damaging units in the intended location.
  • If Viktor dies while he is firing the beam it will become interrupted and deal damage up to the location where it was in the moment Viktor died.
    • The augmented damage over time is unaffected by this if it has already been applied.
  • Relative to basic {{Node-count limit exceeded|Evolving Technology|Viktor|The Hex Core}} - {{Node-count limit exceeded}}
  • {{Node-count limit exceeded|45 ability power}} = {{Node-count limit exceeded|978.75}}
  • {{Node-count limit exceeded|Augment Death|Viktor}}'s passive must be worth {{Node-count limit exceeded|21.25}} for it to be gold efficient.

}}}}

{{Node-count limit exceeded|R |{{Node-count limit exceeded|name = Chaos Storm |icon = Chaos Storm old.png |description = {{Node-count limit exceeded|Active:}} Viktor conjures a chaos storm at the target location, dealing {{Node-count limit exceeded|magic damage}} and {{Node-count limit exceeded|silence|silencing}} enemies in the area for {{Node-count limit exceeded|0.5}} seconds. The storm cloud remains for 7 seconds afterwards, firing lightning bolts at every nearby at {{Node-count limit exceeded|0.25}} second intervals. |leveling = {{Node-count limit exceeded|{{Node-count limit exceeded|Chaos Storm|Viktor|Summon}} Magic Damage}} {{Node-count limit exceeded|150|250|350}} {{Node-count limit exceeded|(+ 55% AP)}} {{Node-count limit exceeded|Total Summon Magic Damage}} {{Node-count limit exceeded|160|265|370}} {{Node-count limit exceeded|(+ 61% AP)}} {{Node-count limit exceeded|Magic Damage Per Bolt}} {{Node-count limit exceeded|10|15|20}} {{Node-count limit exceeded|(+ 6% AP)}} {{Node-count limit exceeded|Total Magic Damage}} {{Node-count limit exceeded|430|670|910}} {{Node-count limit exceeded|(+ 223% AP)}} |range = 700 |cooldown = 120 |cost = 100 |costtype = {{Node-count limit exceeded|mana}} }}

{{Node-count limit exceeded|name = |icon = Chaos Storm old2.png |description = While the storm is active Viktor can re-activate {{Node-count limit exceeded|Chaos Storm|Viktor}} to move it to the cursor's location, with the storm moving faster the closer it is to Viktor. |range = GLOBAL }}

|{{Node-count limit exceeded|targeting = {{Node-count limit exceeded|Chaos Storm|Viktor}} is a ground-targeted area of effect with a summon component. |damagetype = magic |projectile = true |spelleffects = area of effect |onhiteffects = |spellshield = Will block the activation of the ability or an individual lightning bolt. |additional =

  • Radius of initial impact: 250.
  • Radius of zone: 350.
  • Damage interval: {{Node-count limit exceeded|0.25}} seconds.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}} can be controlled by Alt + Right-Click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • If Viktor is affected by hard-CC he cannot issue new commands to the storm.
  • If the champion the storm is currently following enters stealth, the storm will continue to follow them, effectively giving away their position.
  • The storm grants {{Node-count limit exceeded|sight}} around its position for the full duration.
  • Including the initial damage (Both the base damage and a tick of the persistent damage), {{Node-count limit exceeded|Chaos Storm|Viktor}} deals 28 instance of damage.
    • {{Node-count limit exceeded|Rylai's Crystal Scepter}} will apply a {{Node-count limit exceeded|slow|15% slow}} on each instance of damage dealt.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}} remains active and continues to deal damage if Viktor dies before the storm ends.
    • When Viktor dies, the storm immediately stops moving and cannot be subsequently redirected.
  • Probable Bug: If {{Node-count limit exceeded|Chaos Storm|Viktor}} is summoned in a brush where the enemy has no vision, it will remain invisible to the enemy team for its duration even if it is redirected out of the bush.
    • Aside from when the bug occurs, {{Node-count limit exceeded|Chaos Storm|Viktor}} will be visible to enemies for its duration even if it enters a brush or the fog of war.

}}}}

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<span class="error">Node-count limit exceeded</span> {{Node-count limit exceeded|content=

V10.2
  • Stats
    • {{Node-count limit exceeded|Bug Fix:}} No longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game. Now properly gains 25 mana per level instead of just {{Node-count limit exceeded|Prototype Hex Core}} mana per level.
V9.21
  • Stats
    • Base health increased to 530 from {{Node-count limit exceeded|528.04}}.
    • Base attack damage increased to 53 from {{Node-count limit exceeded|52.04}}.
    • Base armor increased to 23 from {{Node-count limit exceeded|22.72}}.
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • Base damage increased to {{Node-count limit exceeded|60 to 120}} from {{Node-count limit exceeded|50 to 110}}.
  • {{Node-count limit exceeded|Gravity Field|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} SFX is no longer noticeably louder when using it against more than one enemy.
V9.20 - October 9th Hotfix
  • {{Node-count limit exceeded|Augment: Turbocharge|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} Fixed a bug where it wasn't properly increasing shield strength.
V9.20
  • {{Node-count limit exceeded|Glorious Evolution|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} {{Node-count limit exceeded|Prototype Hex Core}} (and its upgrades) stats now update upon purchasing an upgrade rather then when Viktor levels up.
    • {{Node-count limit exceeded|Undocumented:}} Now gains {{Node-count limit exceeded|Prototype Hex Core}} mana per level instead of his base mana per level, once upgraded.
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • {{Node-count limit exceeded|Removed:}} Shield no longer scales with {{Node-count limit exceeded|8% of his maximum mana}}.
    • {{Node-count limit exceeded|New Effect:}} Now has a base shield of {{Node-count limit exceeded|30 to 115}}.
  • {{Node-count limit exceeded|Augment: Magnetize|Viktor}}
    • Renamed to Augment: Magnetize from Augment: Implosion.
    • {{Node-count limit exceeded|Removed:}} No longer drags stunned units to the center.
    • {{Node-count limit exceeded|New Effect:}} Viktor's non-periodic abilities now {{Node-count limit exceeded|slow}} by 20% for 1 second. Does not trigger with {{Node-count limit exceeded|Chaos Storm|Viktor}}.
  • {{Node-count limit exceeded|Augment: Aftershock|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} Explosion width increased to 90 units from 80.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • {{Node-count limit exceeded|New Effect:}} Storm now follows the targeted enemy champion even if Viktor dies.
    • {{Node-count limit exceeded|New Effect:}} Can now cross walls.
    • Tick interval reduced to 1 second from 2.
      • Number of ticks increased to 6 from 3.
    • Tick base damage reduced to {{Node-count limit exceeded|65 to 145 3}} from {{Node-count limit exceeded|130 to 290 3}}.
    • Tick AP ratio reduced to {{Node-count limit exceeded|45% AP}} from {{Node-count limit exceeded|85% AP}}.
  • {{Node-count limit exceeded|Augment: Perfect Storm|Viktor}}
    • Renamed to Augment: Perfect Storm from Augment: Velocity.
    • {{Node-count limit exceeded|Chaos Storm|Viktor}} bonus movement speed increased to 25% from 20%.
V9.17
  • {{Node-count limit exceeded|Augment: Implosion|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} Stun is now properly cleared from {{Node-count limit exceeded|Cleanse}}.
V9.6
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • {{Node-count limit exceeded|New Effect:}} Empowered attack portion now activates on-ability-hit procs.
V9.1
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • {{Node-count limit exceeded|New Effect:}} Ability icon HUD now shows the remaining duration of the ability.
V8.24
  • General
    • New walk animation added without boots (currently base skin only).
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • Cooldown increased to {{Node-count limit exceeded|9|8|7|6|5}} seconds from {{Node-count limit exceeded|8|7|6|5|4}}.
    • Base damage reduced to {{Node-count limit exceeded|50|65|80|95|110}} from {{Node-count limit exceeded|60|80|100|120|140}}.
  • {{Node-count limit exceeded|Death Ray|Viktor}}
    • Cooldown reduced to {{Node-count limit exceeded|12|11|10|9|8}} seconds from {{Node-count limit exceeded|13|12|11|10|9}}.
    • Damage AP ratio increased to {{Node-count limit exceeded|60% AP}} from {{Node-count limit exceeded|50% AP}}.
V8.22
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • Discharge base damage reduced to {{Node-count limit exceeded|20|45|70|95|120}} from {{Node-count limit exceeded|20|50|80|100|140}}.
    • Discharge AP ratio increased to {{Node-count limit exceeded|55% AP}} from {{Node-count limit exceeded|50% AP}}.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Tick base damage reduced to {{Node-count limit exceeded|130|210|290}} from {{Node-count limit exceeded|150|250|350}}.
    • Tick AP ratio increased to {{Node-count limit exceeded|85% AP}} from {{Node-count limit exceeded|70% AP}}.
V8.18
  • {{Node-count limit exceeded|Glorious Evolution|Viktor}}
    • {{Node-count limit exceeded|The Hex Core mk-1}} cost reduced to {{Node-count limit exceeded|1150}} from {{Node-count limit exceeded|1250}}.
    • {{Node-count limit exceeded|The Hex Core mk-2}} total cost reduced to {{Node-count limit exceeded|2150}} from {{Node-count limit exceeded|2250}}.
    • {{Node-count limit exceeded|Perfect Hex Core}} combine cost increased to {{Node-count limit exceeded|850}} from {{Node-count limit exceeded|750}}.
      • {{Node-count limit exceeded|Perfect Hex Core}} total cost remains {{Node-count limit exceeded|3000}}.
V8.14
  • {{Node-count limit exceeded|Gravity Field|Viktor}}
    • Target range increased to 800 from 700.
V8.11
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • Discharge base damage increased to {{Node-count limit exceeded|20|50|80|110|140}} from {{Node-count limit exceeded|20|40|60|80|100}}.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Tick AP ratio increased to {{Node-count limit exceeded|70% AP}} from {{Node-count limit exceeded|60% AP}}.
V8.9
  • Stats
    • Base mana increased to 405 from 324.
    • Mana growth reduced to 25 from 50.
    • Base mana regeneration increased to 8 from 6.
V8.3
  • Stats
    • Base health regeneration increased to 8 from {{Node-count limit exceeded|7.842}}.
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • {{Node-count limit exceeded|New Effect:}} {{Node-count limit exceeded|Augment: Turbocharge|Viktor}} now increases the shield strength by 60% to {{Node-count limit exceeded|{{Node-count limit exceeded|12.8}}% of his maximum mana}} {{Node-count limit exceeded|(+ 24% AP)}} for the duration.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Cooldown reduced to {{Node-count limit exceeded|120|100|80}} seconds from {{Node-count limit exceeded|120|110|100}}.
V8.2
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • {{Node-count limit exceeded|New Effect:}} Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats
    • Base health increased to 528 from {{Node-count limit exceeded|516.04}}.
    • Health growth increased to 90 from 78.
  • {{Node-count limit exceeded|Viktor|Death Sworn}}
    • {{Node-count limit exceeded|Bug Fix:}} No longer uses classic SFX during his joke animation.
    • {{Node-count limit exceeded|Bug Fix:}} Character texture now scales with character quality.
V7.20
  • {{Node-count limit exceeded|Viktor|Creator}}
    • {{Node-count limit exceeded|Bug Fix:}} Is no longer missing SFX for his joke, taunt, and dance emotes.
V7.9
  • Stats
    • Magic resistance growth increased to {{Node-count limit exceeded|0.5}} from 0.
V7.6
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} Fixed a bug causing it to fizzle on death.
V6.22
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} Lowered the volume of Creator Viktor's Chaos Storm churning.
V6.16
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Maximum speed reduced to 400 from 450.
    • Minimum speed increased to 200 from 170.
    • Starts slowing down from maximum speed once it gets 300 units away, down from 350.
    • Reaches minimum speed once it is 900 units away from Viktor, down from 950.
    • {{Node-count limit exceeded|Removed:}} No longer moves at maximum speed when Viktor targets himself.
V6.15
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Now only counts as "returning" (moves at maximum speed regardless of distance) if Viktor targets himself.
V6.14
  • {{Node-count limit exceeded|Glorious Evolution|Viktor}}
    • {{Node-count limit exceeded|The Hex Core mk-1}} cost increased to {{Node-count limit exceeded|1250}} from {{Node-count limit exceeded|1000}}.
    • {{Node-count limit exceeded|The Hex Core mk-2}} total cost increased to {{Node-count limit exceeded|2250}} from {{Node-count limit exceeded|2000}}.
    • {{Node-count limit exceeded|Perfect Hex Core}} combine cost reduced to {{Node-count limit exceeded|750}} from {{Node-count limit exceeded|1000}}.
      • {{Node-count limit exceeded|Perfect Hex Core}} total cost remains {{Node-count limit exceeded|3000}}.
V6.11
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • {{Node-count limit exceeded|Bug Fix:}} Chaos Storm pulses are accompanied by sound effects.
V6.9
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • Cooldown reduced to {{Node-count limit exceeded|8|7|6|5|4}} from {{Node-count limit exceeded|10|8.5|7|5.5|4}}.
    • Active's base damage increased to {{Node-count limit exceeded|60|80|100|120|140}} from {{Node-count limit exceeded|40|60|80|100|120}}.
    • Active's AP ratio increased to {{Node-count limit exceeded|40% AP}} from {{Node-count limit exceeded|20% AP}}.
    • Base shield changed to {{Node-count limit exceeded|8% of maximum mana}} from {{Node-count limit exceeded|30|50|70|90|110}}.
    • Shield's AP ratio reduced to {{Node-count limit exceeded|15% AP}} from {{Node-count limit exceeded|20% AP}}.
    • {{Node-count limit exceeded|Discharge|Viktor}} base damage changed to {{Node-count limit exceeded|20|40|60|80|100}} from {{Node-count limit exceeded|18|20|25|30|35|40|45|50|55|60|70|80|90|110|130|150|170|190|210|formula=15 plus 5 at each level up to 9, then 10 at each level up to 12, and 20 at each level}}.
  • {{Node-count limit exceeded|Death Ray|Viktor}}
    • AP ratio reduced to {{Node-count limit exceeded|50% AP}} from {{Node-count limit exceeded|70% AP}}.
    • Missile speed increased to 1050 from 780.
    • {{Node-count limit exceeded|Augment- Aftershock|Viktor|Aftershock}} damage changed to {{Node-count limit exceeded|20|60|100|140|180}} {{Node-count limit exceeded|(+ 120% AP)}} from {{Node-count limit exceeded|70|110|150|190|230}} {{Node-count limit exceeded|(+ 70% AP)}}.
    • {{Node-count limit exceeded|Augment- Aftershock|Viktor|Aftershock}} no longer reduces damage by 60% against targets already hit by Death Ray.
      • Total damage changed to {{Node-count limit exceeded|90|170|250|330|410}} {{Node-count limit exceeded|(+ 120% AP)}} from {{Node-count limit exceeded|98|154|210|266|322}} {{Node-count limit exceeded|(+ 98% AP)}}.
    • {{Node-count limit exceeded|Augment- Aftershock|Viktor|Aftershock}} delay increased to 1 second from {{Node-count limit exceeded|0.6}}.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Duration reduced to 6 seconds from 7.
    • Initial base damage reduced to {{Node-count limit exceeded|100|175|250}} from {{Node-count limit exceeded|150|250|350}}.
    • Initial damage AP ratio reduced to {{Node-count limit exceeded|50% AP}} from {{Node-count limit exceeded|55% AP}}.
    • Tick base damage increased to {{Node-count limit exceeded|150|250|350}} from {{Node-count limit exceeded|15|30|45}}.
    • Tick damage AP ratio increased to {{Node-count limit exceeded|60% AP}} from {{Node-count limit exceeded|10% AP}}.
    • Tick interval increased to 2 seconds from {{Node-count limit exceeded|0.5}}.
      • Total damage increased to {{Node-count limit exceeded|550|925|1300}} {{Node-count limit exceeded|(+ 230% AP)}} from {{Node-count limit exceeded|360|670|980}} {{Node-count limit exceeded|(+ 195% AP)}}.
V6.4
  • {{Node-count limit exceeded|Death Ray|Viktor}}
    • Base damage reduced to {{Node-count limit exceeded|70|110|150|190|230}} from {{Node-count limit exceeded|70|115|160|205|250}}.
    • Base explosion damage reduced to {{Node-count limit exceeded|70|110|150|190|230}} from {{Node-count limit exceeded|70|115|160|205|250}}.
V5.24
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Fixed a bug where Chaos Storm could, under specific circumstances, instantly kill champion clones.
V5.22
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • The empowered basic attack buff will be consumed and the attack will do no damage and apply no effects if the attack misses. This may have already been the case, but all empowered basic attacks were adjusted to consistently interact with blocks and misses this way on this patch.
V5.18
  • General
    • Fixed a few cases where Viktor was gaining mana when hit by certain abilities.
V5.17
  • {{Node-count limit exceeded|Glorious Evolution|Viktor}}
    • Restored custom level-up icons for augmentation.
V5.16
  • {{Node-count limit exceeded|Glorious Evolution|Viktor}}
    • {{Node-count limit exceeded|Prototype Hex Core}}
      • AP per level reduced to 1 from 3.
      • Now grants 10 Mana per level.
    • {{Node-count limit exceeded|The Hex Core mk-1|The Hex Core MK-1}}
      • Grants 3 AP per level instead of 20 AP and 4 AP per level.
      • Grants 15 mana per level instead of 150 flat mana.
    • {{Node-count limit exceeded|The Hex Core mk-2|The Hex Core MK-2}}
      • Grants 6 AP per level instead of 40 AP and 5 AP per level.
      • Grants 20 mana per level instead of 300 flat mana.
    • {{Node-count limit exceeded|Perfect Hex Core}}
      • Grants 10 AP per level instead of 60 AP and 6 AP per level.
      • Grants 25 mana per level instead of 500 flat mana.
V5.5
  • {{Node-count limit exceeded|Death Ray|Viktor}}
    • Fixed a bug where the detonation on upgraded Death Ray was canceling Viktor's autoattacks.
V4.18
  • {{Node-count limit exceeded|Siphon Power|Viktor}}
    • Bonus Discharge damage can no longer critically strike.
    • Fixed a bug where Viktor's shield was not breaking upon taking damage.
V4.17
  • General
    • Model and texture update.
    • New splash artwork for {{Node-count limit exceeded|Viktor|Original}}.
    • New ability icons.
  • Stats
    • Base attack speed increased to {{Node-count limit exceeded|0.658}} from {{Node-count limit exceeded|0.625}}.
  • {{Node-count limit exceeded|Glorious Evolution|Viktor}} (Innate)
    • Viktor starts the game with a {{Node-count limit exceeded|Prototype Hex Core}}, which grants 3 AP per level. Viktor can upgrade the core 3 times for {{Node-count limit exceeded|1000}} each, with each upgrading granting +1 AP per level, +20 AP, +150 Mana and an augment to the basic ability of Viktor's choice. The upgrades accumulate into {{Node-count limit exceeded|Perfect Hex Core}}, which grants a total of +6 AP per level, +60 AP, +500 Mana, augments for each of his basic abilities and also upgrading his ultimate.
  • {{Node-count limit exceeded|Power Transfer|Viktor}} (Q)
    • Renamed to {{Node-count limit exceeded|Siphon Power|Viktor}}.
    • Upgrade renamed to Augment: Turbocharge from Augment: Power.
    • Range is now calculated edge-to-edge instead of center-to-center, increasing the range by an average of 100 units (although varies depending on the size of the target).
    • Cooldown changed to {{Node-count limit exceeded|10|8.5|7|5.5|4}} from {{Node-count limit exceeded|9|8|7|6|5}}.
    • Base damage reduced to {{Node-count limit exceeded|40|60|80|100|120}} from {{Node-count limit exceeded|80|125|170|215|260}}.
    • AP ratio reduced to {{Node-count limit exceeded|20% AP}} from {{Node-count limit exceeded|65% AP}}.
    • Now modifies Viktor's next basic attack to deal 20-210 (depending on Viktor's level) {{Node-count limit exceeded|(+ 50% AP)}}{{Node-count limit exceeded|(+100% AD)}} magic damage.
      • There is no physical damage component.
    • Shield amount changed to {{Node-count limit exceeded|30|50|70|90|110}} {{Node-count limit exceeded|(+ 20% AP)}}
    • Shield and speed boost (Augment) duration reduced to {{Node-count limit exceeded|2.5}} seconds from 3 seconds.
    • Shield, speed boost and empower all granted immediately upon cast.
  • {{Node-count limit exceeded|Gravity Field|Viktor}} (W)
    • Upgrade renamed to Augment: Implosion from Augment: Gravity.
    • Range increased to 700 from 625.
    • Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged.
    • Stunned enemies are no longer affected by the slow.
    • Evolution no longer increases range but instead drags stunned enemies into the center.
  • {{Node-count limit exceeded|Death Ray|Viktor}} (E)
    • Upgrade renamed to Augment: Aftershock from Augment: Death.
    • Evolution no longer applies a damage over time.
    • Evolution now causes a trail of explosions to follow the {{Node-count limit exceeded|Death Ray|Viktor}}'s path, dealing the same damage again.
      • Enemies hit by the laser will take only 40% damage from the trail.
      • The total damage of landing both parts increased to 140% from 130%.
    • Missile speed of the exploding trail is faster than the laser.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}} (Ultimate)
    • Cast time reduced to {{Node-count limit exceeded|0.25}} seconds from {{Node-count limit exceeded|0.33}}.
    • Cooldown reduced to {{Node-count limit exceeded|120|110|100}} seconds from 120 at all ranks.
    • Radius of initial impact increased to 325 from 250.
    • Radius of DOT zone reduced to 325 from 350.
    • Storm always moves at maximum speed when moving towards Viktor (still moves slower when moving away from him, based on how far away).
    • Damage changed to {{Node-count limit exceeded|15|30|45}} {{Node-count limit exceeded|(+ 10% AP)}} per {{Node-count limit exceeded|0.5}} seconds from {{Node-count limit exceeded|10|15|20}} {{Node-count limit exceeded|(+ 6% AP)}} per {{Node-count limit exceeded|0.25}} seconds.
      • Damage per second changed to {{Node-count limit exceeded|30|60|90}} {{Node-count limit exceeded|(+20% AP)}} from {{Node-count limit exceeded|40|60|80}} {{Node-count limit exceeded|(+24% AP)}}.
    • No longer silences on impact, but will still interrupt channels.
    • Now has an Augment:
      • Augment: Velocity - {{Node-count limit exceeded|Chaos Storm|Viktor}} moves 20% faster.
V4.5
  • Stats
    • Base armor increased to 16 from 12.
V3.13
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Mana cost reduced to 100 at all ranks from {{Node-count limit exceeded|125|175|225}}.
V3.8
  • {{Node-count limit exceeded|Gravity Field|Viktor}}
    • Slow refresh rate reduced to {{Node-count limit exceeded|0.25}} seconds.
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310.
V1.0.0.141
  • {{Node-count limit exceeded|Death Ray|Viktor}}
    • Travel speed and hitbox precision tuned, especially when cast near walls.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Fixed an issue where it could sometimes be cast twice.
V1.0.0.136
  • {{Node-count limit exceeded|Power Transfer|Viktor}}
    • {{Node-count limit exceeded|Augment Power|Viktor}} now grants movement speed when the missile is launched rather than when the cast animation begins.
    • Fixed a bug where Viktor could gain the movement speed from {{Node-count limit exceeded|Augment Power|Viktor}} without actually casting {{Node-count limit exceeded|Power Transfer|Viktor}}.
    • Fixed a bug where {{Node-count limit exceeded|Augment Power|Viktor}}'s movement speed lasted only 2 seconds instead of the intended 3.
  • {{Node-count limit exceeded|Gravity Field|Viktor}}
    • Fixed a bug where it disappeared when Viktor died.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Fixed a bug where it disappeared when Viktor died (though it will not respond to commands while Viktor is dead).
V1.0.0.133
  • {{Node-count limit exceeded|Power Transfer|Viktor}}
    • Missile speed increased to 2000 from 1400.
  • {{Node-count limit exceeded|Gravity Field|Viktor}}
    • Activation time reduced to {{Node-count limit exceeded|0.25}} seconds from {{Node-count limit exceeded|0.5}}.
  • Fixed a bug where Chaos Storm's tooltip stated that it dealt less damage than it actually did.
December 31, 2011 Hotfix
  • {{Node-count limit exceeded|Evolving Technology|Viktor}}
    • Lowered the Augment costs to 1000.
    • The displayed price will remain 1200 until patched in early 2012, but {{Node-count limit exceeded|Evolving Technology|Viktor|The Hex Core}} will be upgradable for 1000 as it was originally intended.
    • Fixed a bug where {{Node-count limit exceeded|Augment Power|Viktor}} was not assigning the correct stats.
  • {{Node-count limit exceeded|Death Ray|Viktor}}
    • Fixed a bug where it was not doing the correct amount of damage reported.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}}
    • Fixed a bug where it was reacting to {{Node-count limit exceeded|Twisted Fate}}'s passive.
  • Fixed a bug where the End of Game screen was reporting massive damage done values for Viktor.
V1.0.0.131 Added
  • {{Node-count limit exceeded|Evolving Technology|Viktor}} (Innate)
    • Viktor starts with a Hex Core that provides him with stats and can be upgraded in the store to augment one of his abilities. The Hex Core can only be upgraded once, and cannot be sold back to the store.
  • {{Node-count limit exceeded|Power Transfer|Viktor}} (Q)
    • Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
  • {{Node-count limit exceeded|Gravity Field|Viktor}} (W)
    • Viktor conjures a heavy gravitational field that slows any target in its radius. If enemies stay too long within the radius of the device, it gets stunned.
  • {{Node-count limit exceeded|Death Ray|Viktor}} (E)
    • Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
  • {{Node-count limit exceeded|Chaos Storm|Viktor}} (Ultimate)
    • Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.

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