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Viktor OriginalCentered.jpg
Viktor
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Abilities

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Glorious Evolution
Glorious Evolution.png

Innate: Viktor can augment his basic abilities after gaining 100 Hex Fragments, he obtains them by killing enemy units:

Chaos Storm Chaos Storm gets augmented once of all his basic abilities have been augmented.

Info
Notes
  • No additional notes.

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Siphon Power
TARGET RANGE: Range model.png 600
SPEED: 2000
CAST TIME: 0.25
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Siphon Power.png

Active: Viktor Hybrid resistances icon.png shields himself for 30 − 115 (based on level) (+ 20% AP) for 2.5 seconds and hurls a projectile at the target enemy, dealing them magic damage and empowering Viktor with Discharge Discharge for 3.5 seconds.

Magic Damage:
60 / 75 / 90 / 105 / 120 (+ 40% AP)
Discharge.png

Discharge: Viktor's next basic attack becomes a Projectile.png non-projectile and is modified to deal magic damage against non-Turret icon.png structures.

Discharge Damage:
20 / 45 / 70 / 95 / 120 (+ 100% AD) (+ 60% AP)
Total Damage:
80 / 120 / 160 / 200 / 240 (+ 100% AD) (+ 100% AP)
Augment- Turbocharge.png

Augment: Turbocharge Augment: Turbocharge: Viktor gains Movement speed icon.png 30% bonus movement speed for 2.5 seconds after using Siphon Power, while also increasing the shield's value by 60%, up to 48 − 184 (based on level) (+ 32% AP).

Info
Notes
  • All damage dealt by Spellblade on the enhanced attack is converted into magic damage.
  • Spell Shield.png Spell shield does not prevent Viktor from gaining Discharge.
  • Critical strike icon.png Critical strike and Life steal icon.png life steal only interact with the basic attack damage component.
  • If the target dies, becomes Playful.png untargetable, or Viktor loses Sight icon.png sight of them during the cast time, Siphon Power cancels but does not go on Cooldown reduction icon.png cooldown nor consumes any Mana resource.png mana.
  • Only the initial projectile can be Projectile.png intercepted.
  • PENDING FOR TEST: Discharge's interaction with parrying effects (Counter Strike.png dodge, Spirit's Refuge.png block, Blind icon.png blind).

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Gravity Field
TARGET RANGE: 800
CAST TIME: 0.25
COST: 65 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Gravity Field.png

Active: Viktor deploys a gravitational imprisonment device at the target location for 4 seconds. The trap arms after 0.75 seconds and Slow icon.png slows all enemies within the field, persisting for 0.25 seconds after leaving the area or generating 3 stacks.

Slow:
30 / 34 / 38 / 42 / 45%

Whilst under the trap's effects, enemies generate a stack every 0.5 seconds. At 3 stacks, they are Knockdown icon.png knocked down and Stun icon.png stunned for 1.5 seconds but they become immune to the Slow icon.png slow from Gravity Field and cannot generate stacks again. This may only occur once per cast.

Augment- Magnetize.png

Augment: Magnetize Augment: Magnetize: Viktor's damaging abilities, excluding Chaos Storm's Chaos Storm's per second damage, Slow icon.png slow enemies hit by 20% for 1 second.

Info
Notes
  • Gravity Field will remain active if Viktor dies.
  • Gravity Field's animation can be seen by both teams through fog of war.
  • If an enemy enters the area of effect while Playful.png untargetable, they may generate stacks even after becoming stunned once, causing them to get stunned up-to 3 times by a single Gravity Field.*

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Death Ray
TARGET RANGE: 550 / Range center.png 500
WIDTH: Range model.png 160
SPEED: 1050 / 1500
CAST TIME: none
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Death Ray.png

Active: Viktor uses his synthetic arm to fire an energy beam 500 units down the target path, dealing magic damage to every enemy it hits. The arm can fire in any direction from any point within range.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 50% AP)
Augment- Aftershock.png

Augment: Aftershock Augment: Aftershock: An explosion follows in Death Ray's wake after 1 second, dealing additional magic damage.

Aftershock Aftershock Magic Damage:
20 / 50 / 80 / 110 / 140 (+ 80% AP)
Total Magic Damage:
90 / 160 / 230 / 300 / 370 (+ 130% AP)

Info
Notes
  • Viktor may freely act while the ray is traveling.
    • The effected area is set upon casting, no matter how far away Viktor moves. Unlike a leash, Death Ray will not break off its own effect.
  • The laser grants a moderate area of Sight icon.png sight around where the beam strikes the ground.
  • If Death Ray is Projectile.png intercepted, the initial ray is not destroyed.
    • However, the capability to be blocked only applies to the laser as it hits the ground. Viktor can cast the ability over the wall and it will not be destroyed or intercepted.
    • Augmented Death Ray will still cause the entire target area to explode even if the laser is blocked.
  • If Viktor dies while he is firing the beam it only deals damage up to the location at the time of his death.

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Chaos Storm
TARGET RANGE: 700
EFFECT RADIUS: 350 / 700
SPEED: 200 / 300 / 250 / 375
CAST TIME: 0.25
COST: 100 mana
COOLDOWN: 120 / 100 / 80
Chaos Storm.png

Active: Viktor conjures an arcane singularity at the target location, dealing magic damage to enemies in a radius and Silence icon.png disrupting their Channeling icon.png channeled abilities. The singularity remains active for 6.5 seconds afterwards, dealing magic damage to all enemies within the storm every second and granting Sight icon.png sight of the inside area and its surroundings. Chaos Storm can be recast at any time within its duration.

Magic Damage:
100 / 175 / 250 (+ 50% AP)
Magic Damage Per Tick:
65 / 105 / 145 (+ 45% AP)
Total Magic Damage:
490 / 805 / 1120 (+ 320% AP)
Chaos Storm 2.png

Recast: Viktor directs the singularity to the target location. Once the singularity damages an enemy Champion icon.png champion, it automatically follows them until the target dies or escapes it. The singularity moves faster based on its proximity to Viktor.

Augment- Perfect Storm.png

Augment: Perfect Storm Augment: Perfect Storm: Chaos Storm moves 25% faster.

Info
Notes
  • The Silence icon.png disrupt is 'wrapped' into a status effect that says the target is Silence icon.png Silenced for 0.25 seconds, but it does not actually silence. It however makes sure that the disrupt is prevented by Cc-immune icon.png immunity to silences.
  • Chaos Storm will remain active and follow the targeted enemy champion even if Viktor dies.
  • Chaos Storm reaches its maximum speed at 300 units and minimum speed at 900 units away from Viktor.
  • Including the initial damage, Chaos Storm deals 7 instances of damage.
  • Chaos Storm can be controlled by alt + right click or by pressing the R button (default hotkeys). It can be commanded to move toward locations or enemy champions (it will continue to follow the chosen enemy champion unless commanded otherwise).
  • Commands cannot be issued to the singularity while this ability is disabled by Stun icon.png crowd control.
  • The storm will follow its target even if they are not Sight icon.png visible, effectively giving away their position.
  • Chaos Storm is not obstructed by terrain.

References

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