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Viego
Patch history[]
- For the expanded patch notes, see here.
- Stats
- Armor growth reduced from 5.5 to 5.
- On-hit damage health ratio reduced from 4 / 5 / 6 / 7% target's current health to 3 / 4 / 5 / 6%.
- Second hit AD ratio reduced from 20% AD to 15%.
- Critical strike chance ratio reduced from 0% − 75% (based on critical strike chance) to 0% − 50% (based on critical strike chance).
- Cooldown increased from 80 / 70 / 60 seconds to 90 / 75 / 60.
- Critical strike chance ratio reduced from 0% − 75% (based on critical strike chance) to 0% − 50% (based on critical strike chance).
- Second hit AD ratio reduced from 30% AD to 20%.
- Critical strike chance ratio reduced from 100% to 75%.
- Secondary target base damage reduced from 120% − 240% (based on crit rate) to 120% − 210% (based on crit rate)
- AD health ratio reduced from 7.5% target's missing health per 100 bonus AD to 6%.
- lockout reduced from 1.5 seconds to 1.
- Heal health ratio increased from 2% target's maximum health to 5%.
- Heal AD health ratio increased from (2.5% per 100 bonus AD) target's maximum health to 4%.
- Passive on-hit damage health ratio increased from 3 / 4 / 5 / 6% target's current health to 4 / 5 / 6 / 7%.
- Second hit AD ratio increased from 20% AD to 30.
- Active AD ratio increased from 70% AD to 80%.
- Stun duration increased from 0.25 − 1.25 (based on channel time) seconds to 0.4 − 1.25 (based on channel time) seconds.
- Missile speed increased
- Missile width increased.
- Cast time reduced from 0.5 seconds to 0.37.
- Target range increased from 425 to 500.
- Effect radius increased from 275 to 300.
- AD health ratio increased from (5% per 100 bonus AD) target's missing health to 7.5%.
- Released May 8, 2024 (00:01 UTC).