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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Vi is a champion in Wild Rift.[1]

Loadouts

Abilities[]

Denting Blows

Vi Denting Blows WR

Innate: Vi's basic attacks On-hit icon on-hit and Vault Breaker Vault Breaker will inflict a stack of Denting Blows to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. The third stack consumes them all to deal Champions killed from outside standard Attack rangebonus physical damage equal to Champions killed with Comeuppance (R)4.3% − 8.5% (based on level) (+ 3% Champions stunned with Pyromania (P)per 100 bonus AD) of the target's maximum health, capped at 300 against non-champions, then inflict Armor penetration icon Healing from Spirit of Dread (W)20% armor reduction for 4 seconds.

After consuming Denting Blows, Vi gains Champions hit with Martial Cadence (P)Attack speed icon 27% − 55% (based on level) bonus attack speed for 4 seconds.

Info
  • PENDING FOR TEST: Denting Blows can be Spirit's Refuge blocked but cannot be Jax Counter Strike old dodged nor missed while Vi is Blind icon blinded.

Vault Breaker

Vi Vault Breaker WR

Active: Vi Channeling icon charges while being Slow icon slowed by 15% for up to 4 seconds to increase Vault Breaker's Range icon range, speed, and damage over the first 1.25 seconds of the channel.
Vault Breaker can be recast within the duration. Silence icon Interruption will incur a Cooldown icon 3-second cooldown.

Recast: Vi Dash dashes in the target direction to deal Champions killed from outside standard Attack rangephysical damage to enemies hit, increased by 0% − 100% (based on channel time), and Airborne icon WR pull all non-champions hit towards her. She stops upon hitting an enemy Champion icon champion, Airborne icon WR 2 knocking them back over 0.75 seconds.

Minimum Physical Damage:
55 / 90 / 125 / 160 Champions stunned with Pyromania (P)(+ 80% bonus AD)
Maximum Physical Damage:
110 / 180 / 250 / 320 Champions stunned with Pyromania (P)(+ 160% bonus AD)

Vault Breaker deals 75% damage against Monster icon monsters.

Info
  • Vault Breaker's dash range extends up to 50 units when going through a wall.
  • The knockback direction will be toward Vi's facing direction regardless of where she hit the target.
  • If Flash Flash is used to override the dash, the dash will still affect champions upon arrival.
    • As Flash Flash updates Vi's facing direction, affected champions will be knocked back in the direction the spell was cast in.
  • Struck targets (including those that block Vault Breaker with a Spell Shield spell shield) are briefly immune to being affected again by Vault Breaker from this player for ~1.25 seconds.

Blast Shield

Passive: Vi's basic attacks and ability hits generate up to one stack for 5 seconds, which refreshes on subsequent hits and stacks up to 5 times. Stacks expire by one every 5 seconds.

Vi Blast Shield WR

Active: Vi gains a Hybrid resistances icon shield lasting 3 seconds. If she consumed maximum stacks, she also gains Champions killed 5s before or after using Chronobreak (R)Movement speed icon 47% bonus movement speed.

Shield Strength:
60 / 85 / 110 / 135「 Champions killed with Comeuppance (R)(+ 1.5 / 2 / 2.5 / 3% maximum health per stackinherit) 」「 Champions killed with Comeuppance (R)(+ 7.5 / 10 / 12.5 / 15% maximum health at 5 stacksinherit) 」

Info
  • PENDING FOR TEST: Stack parry interactions.

Relentless Force

Vi Relentless Force WR

Active: Vi inheritempowers her next basic attack within 8 seconds to have an Blitzcrank Power Fist old uncancellable windup, gain Range icon 75 bonus range and trigger a blast in the target's direction that deals Champions killed from outside standard Attack rangebonus physical damage to enemies hit in a cone.

Physical Damage:
20 / 45 / 70 / 95 Champions stunned with Pyromania (P)(+ 15% AD) Multiple champions hit with Between Worlds (R)(+ 70% AP)

Vi periodically stocks a Relentless Force charge, up to a maximum of 2.

Relentless Force Bladework resets Vi's basic attack timer.

Info
  • Applies Disintegrate spell damage against the primary target and Death Lotus area damage to secondary targets.
  • The empowered attack has the same windup time as Vi's basic attack.
  • If the duration would expire during an ongoing attack windup, the duration will extend for that attack.

Cease and Desist

Vi Cease and Desist WR

Active: Vi singles out the target enemy Champion icon champion and Dash dashes with Unstoppable icon displacement immunity towards them, during which they are True Sight icon revealed. Upon approaching within 300-units, she Dash dashes through and grabs them, Airborne icon WR knocking them up for 1.25 seconds and dealing Champions killed from outside standard Attack rangephysical damage after 0.75 seconds.

Physical Damage:
150 / 300 / 450 Champions stunned with Pyromania (P)(+ 140% bonus AD)

Enemies she dashes through are dealt inherit75% of the damage, Airborne icon WR 2 knocked aside by 350 units over 0.25 seconds, and Stun icon WR stunned for 0.75 seconds.

Info
  • Vi will track the target if they change locations.
    • She will stop dashing if the target is too far away or moves beyond 1500 units.
  • Vi will land to the opposite side of the target after a delay of grabbing them.
  • Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.
  • The Airborne icon WR airborne debuff cannot be overridden.
  • The dash will not end prematurely if Vi Flash blinks.
  • The Unstoppable icon displacement immunity lasts until the ability fully ends.
  • The dash speed increases with time travelled.
  • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).
  • If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands. If Vi enters grabbing range, she will apply the Airborne icon WR airborne effect but not dealing any damage.
  • If Vi enters Revival icon resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.
  • Cease and Desist will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's Fear Beyond Death's recast during the cast time.
  • Unstoppable icon Displacement immunity will not resist the application of the Stun icon WR stun.

Patch history[]

For the expanded patch notes, see here.
V5.2a
  • Denting Blows Denting Blows
    • Health ratio increased from Champions killed with Comeuppance (R)4.2% − 7% (based on level) target's maximum health to 4.3% − 8.5% (based on level).
  • Vault Breaker Vault Breaker
    • Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
  • Relentless Force Relentless Force
    • Base damage increased from 10 / 35 / 60 / 85 to 20 / 45 / 70 / 95.
V5.2
V5.1c
  • Stats
    • Base armor increased from 34 to 40.
  • Blast Shield Blast Shield
    • Cooldown reduced from 12 / 11 / 10 / 9 seconds to 10 / 9 / 8 / 7.
V5.0
V4.4a
  • Stats
    • Base armor increased from 30 to 34.
  • Cease and Desist Cease and Desist
    • Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.1b
  • Vault Breaker Vault Breaker
    • Cooldown reduced from 12 / 11 / 10 / 9 seconds to 10 / 9 / 8 / 7.
V3.3
V3.1a
  • Stats
    • Base attack damage increased from 58 to 64.
V3.1
V2.2a
  • Stats
    • Base armor reduced from 35 to 30.
  • Assault and Battery Assault and Battery
    • Cooldown increased from 85 / 65 / 45 seconds to 95 / 75 / 55.
V1.1
  • Stats
    • Base mana regeneration reduced from 18 to 15.
  • Assault and Battery Assault and Battery
    • Mana cost reduced from 100 / 125 / 150 to 100 at all ranks.

See also[]

References[]

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