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Vi
Vi is a champion in Wild Rift.[1]
Abilities[]
- Vault Breaker's dash range extends up to 50 units when going through a wall.
- The knockback direction will be toward Vi's facing direction regardless of where she hit the target.
- If
- As updates Vi's facing direction, affected champions will be knocked back in the direction the spell was cast in.
is used to override the dash, the dash will still affect champions upon arrival.
- Struck targets (including those that block Vault Breaker with a spell shield) are briefly immune to being affected again by Vault Breaker from this player for ~1.25 seconds.
- Vi will track the target if they change locations.
- She will stop dashing if the target is too far away or moves beyond 1500 units.
- Vi will land to the opposite side of the target after a delay of grabbing them.
- Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.
- The airborne debuff cannot be overridden.
- The dash will not end prematurely if Vi blinks.
- The displacement immunity lasts until the ability fully ends.
- The dash speed increases with time travelled.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands. If Vi enters grabbing range, she will apply the airborne effect but not dealing any damage.
- If Vi enters resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.
- Cease and Desist will cancel and go on full cooldown if Vi is affected by recast during the cast time.
- Displacement immunity will not resist the application of the stun.
Patch history[]
- For the expanded patch notes, see here.
- Health ratio increased from 4.2% − 7% (based on level) target's maximum health to 4.3% − 8.5% (based on level).
- Cooldown reduced from 10 / 9 / 8 / 7 seconds to 9 / 8 / 7 / 6.
- Base damage increased from 10 / 35 / 60 / 85 to 20 / 45 / 70 / 95.
- Bugfix: Fixed a bug where a stack did not inflict on the follow-up attack after .
- Stats
- Base armor increased from 34 to 40.
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 10 / 9 / 8 / 7.
- Bonus attack range increased from 50 to 75.
- Stats
- Base armor increased from 30 to 34.
- Cooldown reduced from 80 / 65 / 50 seconds to 70 / 60 / 50.
- Stats
- Base movement speed increased from 340 to 350.
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 10 / 9 / 8 / 7.
- Cooldown reduced from 95 / 75 / 55 seconds to 80 / 65 / 50.
- Stats
- Base attack damage increased from 58 to 64.
- : Renamed from Excessive Force to Relentless Force.
- : Renamed from Assault and Battery to Cease and Desist.
- Stats
- Base armor reduced from 35 to 30.
- Cooldown increased from 85 / 65 / 45 seconds to 95 / 75 / 55.
- Stats
- Base mana regeneration reduced from 18 to 15.
- Mana cost reduced from 100 / 125 / 150 to 100 at all ranks.