League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Vi is a champion in League of Legends.[1]

Abilities[]

Edit

Blast Shield

Blast Shield

Innate: Periodically, Vi's next ability hit grants her a Hybrid resistances icon shield equal to Champions killed with Comeuppance (R)12% of her maximum health for 3 seconds.

Blast Shield's Cooldown icon cooldown is reduced by 4 seconds each time Denting Blows Denting Blows is consumed.

Info

Edit

Vault Breaker

Vault Breaker

Active: Vi Channeling icon charges while being Slow icon slowed by 15% for up to 4 seconds to increase Vault Breaker's Range icon range, speed, and damage over the first 1.25 seconds of the channel.

Vault Breaker can be recast within the duration. If the charge completes without reactivation, Vault Breaker is cancelled and put on Cooldown icon full cooldown. If the charge is Silence icon interrupted, it will be put on a 3-second cooldown.

Recast: Vi Dash dashes in the target direction to deal Champions killed from outside standard Attack rangephysical damage to enemies within her path, increased by 0% − 100% (based on channel time), and Airborne icon pull all non-champions hit towards her.

Minimum Physical Damage:
45 / 70 / 95 / 120 / 145 Champions stunned with Pyromania (P)(+ 80% bonus AD)
Maximum Physical Damage:
90 / 140 / 190 / 240 / 290 Champions stunned with Pyromania (P)(+ 160% bonus AD)

She stops upon hitting an enemy Champion icon champion, Airborne icon knocking them back over 0.75 seconds.

Relentless Force Relentless Force and Cease and Desist Cease and Desist can be cast during the dash.

Info
  • Vault Breaker's dash range extends up to 50 units when going through a wall.
  • Targets will be hit as soon as they come into contact with Vi.
  • The knockback direction will be toward Vi's facing direction regardless of where she hit the target.
  • Casting Flash Flash during the dash will cause enemies at the destination to be hit by Vault Breaker.
    • As Flash Flash updates Vi's facing direction, affected champions will be knocked back in the direction the summoner spell was cast in.
  • Vi may cast spells that change her facing direction during the dash, including certain item actives and her own Cease and Desist Cease and Desist, to knock champions she collides with in a different direction.(note)
    • Items that also initiate their own Dash dash immediately without delay can only redirect targets struck at Vault Breaker's maximum range. These items include:
  • Stuck targets (including those that block Vault Breaker with a Spell Shield spell shield) are briefly immune to being affected again by Vault Breaker from this player, for about 1.25 seconds.
  • The following table refers for interactions while Vi is Channeling icon channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled, but can still use trinkets.
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Cast-inhibiting effects
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Minimum bonus AD ratio changed to Champions stunned with Pyromania (P)70% bonus AD.
      • Maximum bonus AD ratio changed to Champions stunned with Pyromania (P)140% bonus AD.
    • Cooldown changed to 13 / 11.5 / 10 / 8.5 / 7 seconds.

    Edit

    Denting Blows

    Denting Blows

    Passive: Vi's basic attacks On-hit icon on-hit and Vault Breaker Vault Breaker apply a stack of Denting Blows to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack consumes them all to deal Champions killed from outside standard Attack rangebonus physical damage, capped at 300 against non-champions, and inflict Armor penetration icon Healing from Spirit of Dread (W)20% armor reduction for 4 seconds.

    Bonus Physical Damage:
    Champions killed with Comeuppance (R)4 / 5.5 / 7 / 8.5 / 10% Champions stunned with Pyromania (P)(+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
    Denting Blows 2

    After consuming Denting Blows, Vi gains Attack speed icon Champions hit with Martial Cadence (P)bonus attack speed for 4 seconds, which refreshes on subsequent triggers.

    Bonus Attack Speed:
    30 / 37.5 / 45 / 52.5 / 60%

    Info
    • The armor penetration will apply after the triggering damage.
    • The enhanced attack applies other On-hit icon on-hit effects and can both Critical strike icon critically strike as normal as well as apply Life steal icon life steal (the bonus damage cannot do either).
    • Denting Blows can be Spirit's Refuge blocked but cannot be Jax Counter Strike old dodged nor missed while Vi is Blind icon blinded.
    • The attacks do not affect structures nor wards.

    Edit

    Relentless Force

    Relentless Force 2

    Active: Vi empowers her next basic attack within 6 seconds to have an Relentless Force 2 uncancellable windup, gain Range icon 50 bonus range and trigger a blast in the target's direction that deals Champions killed from outside standard Attack rangemodified physical damage to enemies hit in a cone.

    Relentless Force can Critical strike icon critically strike for Champions stunned with Pyromania (P)(75% + 40% 40%) AD Champions killed from outside standard Attack rangebonus physical damage against the primary target. Secondary targets take the same damage but do not count as being critically struck.

    Physical Damage:
    0 / 15 / 30 / 45 / 60 Champions stunned with Pyromania (P)(+ 120% AD) Multiple champions hit with Between Worlds (R)(+ 100% AP)
    Relentless Force

    Vi periodically stocks a Relentless Force charge, up to a maximum of 2.

    Relentless Force Bladework resets Vi's basic attack timer.

    Info
    • Applies Disintegrate spell damage to the primary target, applies Basic Attack basic damage required effects on the primary target, and applies Death Lotus area damage to secondary targets.
    • The empowered attack has the same windup time as Vi's basic attacks.
    • Denting Blows Denting Blows will only apply a stack on Relentless Force's primary target (does not interact with the cone's damage).
    • If the Relentless Force buff is about to run out as Vi starts the attack windup, the duration will be updated and extended to allow Vi to still sucessfully attack.

    Edit

    Cease and Desist

    Cease and Desist

    Active: Vi singles out the target enemy Champion icon champion and Dash dashes with Unstoppable icon displacement immunity towards them, during which they are True Sight icon revealed. Upon approaching within 300-units, she Dash dashes through and grabs them, Airborne icon knocking them up for 1.3 seconds and dealing Champions killed from outside standard Attack rangephysical damage after 0.75 seconds.

    Physical Damage:
    150 / 275 / 400 Champions stunned with Pyromania (P)(+ 90% bonus AD)

    Enemies she dashes through are dealt the same damage, Airborne icon knocked aside by 350 units over 0.25 seconds, and Stun icon stunned for 0.75 seconds.

    Info
    • Vi will track the target if they change locations.
      • She will stop dashing if the target is too far away or moves beyond 1500 units.
    • Vi will land to the opposite side of the target after a delay of grabbing them.
    • Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.
    • The Airborne icon airborne debuff cannot be overridden.
    • The dash will not end prematurely if Vi Flash blinks.
    • The Unstoppable icon displacement immunity lasts until the ability fully ends.
      • If the dash ends from entering resurrection or the target being too far away, the displacement immunity will remain for 7 seconds, and will otherwise be lost.(bug)
    • The dash speed increases with time travelled.
    • If the target becomes Untargetable icon untargetable, Death dies, or is too far away or no longer in Sight icon sight during the cast time, this ability will cancel but does not go on Cooldown icon cooldown nor pay its cost (if applicable).
    • If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands. If Vi enters grabbing range, she will apply the Airborne icon airborne effect but not dealing any damage.
    • If Vi enters Revival icon resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.
    • Cease and Desist will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's Fear Beyond Death's recast during the cast time.
    • Unstoppable icon Displacement immunity will not resist the application of the Stun icon stun.
    • The following table refers for interactions while Vi is Dash dashing:
      • Flash Flash cannot be used while Vi has grabbed the target.
    Attacking Disabled
    Abilities Relentless Force Relentless Force is usable. Vault Breaker Vault Breaker is disabled.
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death
  • Map-Specific Differences
    Arena icon Arena differences edit
    • Base damage changed to 150 / 200 / 250.
    • Bonus AD ratio changed to Champions stunned with Pyromania (P)60% bonus AD.


    Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Vi (Collection).
    Vi OriginalSkin
    Original
    RP 880
    19.12.2012
    Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.
    Separator
    ActorCia Court
    ArtistJoshua 'HUGEnFAST' Brian Smith, Paul 'Zeronis' Kwon
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.18
    • Vault Breaker Vault Breaker
      • Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
        • Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 100 / 150 / 200 / 250 / 300.
    V14.16
    • Vault Breaker Vault Breaker
      • Minimum base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 70 / 95 / 120 / 145.
        • Maximum base damage increased to 100 / 150 / 200 / 250 / 300 from 90 / 140 / 190 / 240 / 290.
    V14.10
    • Vault Breaker Vault Breaker
      • Bug Fix: Charge VFX on her model no longer sometimes disappears.
    V14.5
    V11.23
    V13.17
    • Blast Shield Blast Shield
      • Shield health ratio increased to Champions killed with Comeuppance (R)12% maximum health from inherit10%.
      • Cooldown refund increased to 4 seconds from 3.
    • Relentless Force Relentless Force
      • Recharge timer reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
    • Cease and Desist Cease and Desist
      • Base damage reduced to 150 / 275 / 400 from 150 / 325 / 500.
      • Bonus AD ratio reduced to Champions stunned with Pyromania (P)90% bonus AD from inherit110%.
    V13.13
    • Blast Shield Blast Shield
      • Shield health ratio reduced to Champions killed with Comeuppance (R)10% maximum health from inherit13%.
    • Cease and Desist Cease and Desist
      • Cooldown increased to 140 / 115 / 90 seconds from 120 / 100 / 80.
    V13.7
    • Vault Breaker Vault Breaker
      • Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 80 / 105 / 130 / 155.
        • Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 110 / 160 / 210 / 260 / 310.
      • Minimum bonus AD ratio increased to Champions stunned with Pyromania (P)80% bonus AD from inherit70%.
        • Maximum bonus AD ratio increased to Champions stunned with Pyromania (P)160% bonus AD from inherit140%.
    • Relentless Force Relentless Force
      • Base damage reduced to 0 / 15 / 30 / 45 / 60 from 10 / 30 / 50 / 70 / 90.
      • AD ratio increased to Champions stunned with Pyromania (P)120% AD from Champions stunned with Pyromania (P)110% AD.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)100% AP from Multiple champions hit with Between Worlds (R)90% AP.
    V12.14
    • General
      • Bug Fix: Knocked up/stunned animation is now correctly played.
    V12.10
    • Stats
      • Base health increased to 655 from 585.
      • Health growth increased to 99 from 85.
      • Armor growth increased to 4.7 from 3.5.
      • Magic resistance growth increased to 2.05 from 1.25.
    • Blast Shield Blast Shield
      • Shield health ratio reduced to Champions killed with Comeuppance (R)13% maximum health from inherit15%.
    V12.1
    • Blast Shield Blast Shield
      • Tooltip now clarifies the effect will trigger from abilities hitting structures.
    V11.24
    V11.23
    • Vault Breaker Vault Breaker
      • Bug Fix: Now properly casts as soon as the ability's key is input.
      • Bug Fix: SFX for recasting the ability has been restored.
    V11.22 - November 4th Hotfix
    • Stats
      • Armor growth reduced to 3.5 from 4.
      • Attack damage growth reduced to 3 from 3.5.
    • Cease and Desist Cease and Desist
      • Knock up duration reduced to 1.3 seconds from 1.4.
    V11.22
    • Vault Breaker Vault Breaker
      • Knock back duration increased to 0.75 seconds from 0.7.
      • New Effect: Dash range now extends up to 50 units when going through a wall.
      • New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.25 seconds.
      • New Effect: Targets are now knock backed immediately upon contact with her.
    • Cease and Desist Cease and Desist
      • Knock up duration changed to 1.4 seconds from varying between 1.25 to 1.49.
      • Bug Fix: Self stun duration is now consistent instead of varying between casts.
      • New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.25 second intervals.
      • New Effect: Enemies are now knocked back immediately upon contact with her.
    V11.21
    • Note that the following changes are undocumented and that it is not known whether they were intentional or not.
    • Relentless Force Relentless Force
      • Renamed to Relentless Force from Excessive Force.
    • Cease and Desist Cease and Desist
      • Renamed to Cease and Desist from Assault and Battery.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Mana growth increased to 65 from 45.
    V10.13
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
    V10.8
    V10.7
    • Assault and Battery Assault and Battery
      • Bug Fix: Is no longer Displacement immune when Assault and Battery is interrupted in any way.
    V10.4
    • Vault Breaker Vault Breaker
      • Bug Fix: No longer causes her next basic attack to fail triggering runes.
    V10.1
    V9.24
    • Vault Breaker Vault Breaker
      • Undocumented: Now properly stacks runes (i.e Conqueror Conqueror) with the automatic basic attack triggered by the ability.
    V9.7 - April 5th Hotfix
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
    V9.7
    V9.6
    V9.5
    • Stats
      • Base attack damage reduced to 63 from 64.
      • Attack speed growth reduced to 2% from 2.5%.
    • Blast Shield Blast Shield
      • Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level).
      • Shield strength increased to Champions killed with Comeuppance (R)15% of her maximum health from inherit10%.
      • New Effect: Cooldown is now reduced by 3 seconds for every trigger of Denting Blows Denting Blows.
    • Vault Breaker Vault Breaker
      • Removed: Total damage against non-champions is no longer reduced by 25%.
      • Minimum bonus AD ratio reduced to Champions stunned with Pyromania (P)70% bonus AD from inherit80%.
    • Denting Blows Denting Blows
      • Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Excessive Force Excessive Force
      • New Effect: Area of effect damage can now Critical strike icon critically strike.
      • AD ratio reduced to Champions stunned with Pyromania (P)110% AD from Champions stunned with Pyromania (P)115% AD.
      • AP ratio increased to Multiple champions hit with Between Worlds (R)90% AP from Multiple champions hit with Between Worlds (R)70% AP.
    • Assault and Battery Assault and Battery
      • Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60.
      • Base damage increased to 150 / 325 / 500 from 150 / 300 / 450.
      • Bonus AD ratio reduced to Champions stunned with Pyromania (P)110% bonus AD from inherit140%.
      • Removed: Total damage against secondary targets is no longer reduced by 25%.
      • Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
      • Knock aside distance against secondary targets increased to 350 units from 250.
    V9.2
    • Excessive Force Excessive Force
      • New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with Champions hit with Martial Cadence (P)bonus attack speed.
    V8.24
    • PROJECT: Vi PROJECT: Vi
      • Bug Fix: Recall particles are now timed properly with the animation.
    V8.22
    • Officer Vi Officer Vi
      • Bug Fix: Baton no longer flies up out of place at the start of the animation.
    V8.20
    • General
      • Bug Fix: Restored a bunch of VFX across a few skins.
    V8.19
    • General
      • Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
    V8.14
    • Stats
      • Base attack speed increased to 0.644 from 0.625.
    • Assault and Battery Assault and Battery
      • Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
    V8.8
    • Stats
      • Base health increased to 585 from 582.8.
      • Base mana reduced to 295 from 295.6.
      • Base armor reduced to 30 from 35.
      • Armor growth increased to 4 from 3.5.
      • Base health regeneration increased to 10 from 9.
      • Health regeneration growth increased to 1 from 0.9.
      • Base mana regeneration reduced to 8 from 8.092.
    • Blast Shield Blast Shield
      • Cooldown reduced to 12 − 8 (based on level) seconds from 16 − 8 (based on level).
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
    • Excessive Force Excessive Force
      • Mana cost reduced to 26 / 32 / 38 / 44 / 50 from 40 / 45 / 50 / 55 / 60.
    V8.6
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
    V8.3
    • Stats
      • Base health regeneration reduced to 9 from 9.012.
    V8.2
    • Assault and Battery Assault and Battery
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.24
    • PROJECT: Vi PROJECT: Vi
      • Vault Breaker Vault Breaker
        • Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
    V7.23
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
    V7.22
    • Stats
      • Base attack damage increased to 64 from 55.88.
      • Base armor increased to 35 from 25.88.
    • Vault Breaker Vault Breaker
      • Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
    V7.18
    • General
      • Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate Dead Man's Plate twice.
    V7.16
    • Excessive Force Excessive Force
      • Empowered attack can no longer be canceled after Vi begins winding up.
    • Assault and Battery Assault and Battery
      • Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 90.
      • Bug Fix: Once again ends up a short distance behind her target.
    V7.10
    V7.7
    • Assault and Battery Assault and Battery
      • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
    V7.3
    • Stats
      • Base attack speed reduced to 0.625 from 0.644.
      • Base movement speed reduced to 340 from 345.
    V6.17
    • Blast Shield Blast Shield
      • Cooldown reduced to 16 − 8 (based on level) seconds from 18 − 8 (based on level).
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 15.5 / 13 / 10.5 / 8.
      • Displacement duration changed to 0.7 seconds from between 0.5 and 0.75.
    • Excessive Force Excessive Force
      • New Effect: Vi gains maximum charges at rank 1.
    V6.5
    • Excessive Force Excessive Force
      • Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
      • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
    V5.17
    • Blast Shield Blast Shield
      • Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
    V5.5
    • General
      • Base movement speed reduced to 345 from 350.
    • Assault and Battery Assault and Battery
      • Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
    V4.19
    V4.11
    • General
      • Model hitbox size increased by 15 units to match average size.
    V4.5
    • Stats
      • Base armor increased to 20 from 16.
    V4.4
    • Vault Breaker Vault Breaker
      • Minimum damage changed to 50 / 75 / 100 / 125 / 150 Champions stunned with Pyromania (P)(+ 80% bonus AD) from 50 / 80 / 110 / 140 / 170 Champions stunned with Pyromania (P)(+ 70% bonus AD)
      • Maximum damage changed to 100 / 150 / 200 / 250 / 300 Champions stunned with Pyromania (P)(+ 160% bonus AD) from 100 / 160 / 220 / 280 / 340 Champions stunned with Pyromania (P)(+ 140% bonus AD)
    • Assault and Battery Assault and Battery
      • Secondary target displacement duration reduced to 0.25 seconds from 0.5.
      • Secondary target displacement distance reduced to 250 from 350.
      • Cooldown increased to 150 / 115 / 80 seconds from 130 / 105 / 80.
    V3.14
    V3.8
    • Blast Shield Blast Shield
      • Bug Fix: Cooldown at higher levels being 1 second longer than intended.
    • Vault Breaker Vault Breaker
      • Bug Fix: Vi ceasing her movement if casting while targeting an enemy.
    V3.6
    V3.03
    • Stats
      • Base attack damage reduced to 54 from 58.
    • Vault Breaker Vault Breaker
      • Cooldown refund reduced to 3 seconds from 100%.
      • Mana cost refund reduced to 50% from 100%.
    • Denting Blows Denting Blows
      • Base damage reduced to Champions killed with Comeuppance (R)4 / 5.5 / 7 / 8.5 / 10% of target's maximum health from inherit6 / 7 / 8 / 9 / 10%.
    V3.02
    V3.01
    • General
      • Recommended items updated.
    • Vault Breaker Vault Breaker
      • Bug Fix: Area of effect size being inconsistent at dash's end point.
      • Bug Fix: Cooldown and mana cost being refunded by Improved Recall mastery 2013 Improved Recall.
    • Excessive Force Excessive Force
      • Bug Fix: Vi exceeding maximum charges when casting while blinded or when hitting invulnerable targets.
    V1.0.0.154
    • Vault Breaker Vault Breaker
      • Bug Fix: Sometimes not refunding cooldown or mana cost when interrupted.
      • Bug Fix: Vi sometimes being unable to use abilities if channel is interrupted.
      • Bug Fix: Displacement stun duration sometimes shorter than intended.
      • Bug Fix: Hitting a champion sometimes causing Vi to stop sttacking.
    • Excessive Force Excessive Force
      • Basic attack timing after casting updated to be more responsive.
    • Assault and Battery Assault and Battery
      • Bug Fix: Targets being able to use abilities after being displaced and before landing.
      • Bug Fix: Vi not hitting targets who entered stealth and then moved out of cast location while she was dashing.
      • Bug Fix: Targets immune to crowd control (Black Shield Black Shield) not being damaged when hit.
    V1.0.0.153
    • Added.


    Trivia[]


    See also[]