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Vi
Vi is a champion in League of Legends.[1]
Abilities[]
- Vault Breaker's dash range extends up to 50 units when going through a wall.
- Targets will be hit as soon as they come into contact with Vi.
- The knockback direction will be toward Vi's facing direction regardless of where she hit the target.
- Casting
- As updates Vi's facing direction, affected champions will be knocked back in the direction the summoner spell was cast in.
during the dash will cause enemies at the destination to be hit by Vault Breaker.
- Vi may cast spells that change her facing direction during the dash, including certain item actives and her own (note)
- Items that also initiate their own dash immediately without delay can only redirect targets struck at Vault Breaker's maximum range. These items include:
, to knock champions she collides with in a different direction. - Items that also initiate their own dash immediately without delay can only redirect targets struck at Vault Breaker's maximum range. These items include:
- Stuck targets (including those that block Vault Breaker with a spell shield) are briefly immune to being affected again by Vault Breaker from this player, for about 1.25 seconds.
- The following table refers for interactions while Vi is channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Allowed | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled, but can still use trinkets. | |
Spells | Usable | |
Disabled | ||
Interrupted by | (Recasts) | |
Interrupted by |
- The armor penetration will apply after the triggering damage.
- The enhanced attack applies other on-hit effects and can both critically strike as normal as well as apply life steal (the bonus damage cannot do either).
- Denting Blows can be blocked but cannot be dodged nor missed while Vi is blinded.
- The attacks do not affect structures nor wards.
- Applies spell damage to the primary target, applies basic damage required effects on the primary target, and applies area damage to secondary targets.
- The empowered attack has the same windup time as Vi's basic attacks.
- will only apply a stack on Relentless Force's primary target (does not interact with the cone's damage).
- If the Relentless Force buff is about to run out as Vi starts the attack windup, the duration will be updated and extended to allow Vi to still sucessfully attack.
- Vi will track the target if they change locations.
- She will stop dashing if the target is too far away or moves beyond 1500 units.
- Vi will land to the opposite side of the target after a delay of grabbing them.
- Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.
- The airborne debuff cannot be overridden.
- The dash will not end prematurely if Vi blinks.
- The displacement immunity lasts until the ability fully ends.
- If the dash ends from entering resurrection or the target being too far away, the displacement immunity will remain for 7 seconds, and will otherwise be lost.(bug)
- The dash speed increases with time travelled.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands. If Vi enters grabbing range, she will apply the airborne effect but not dealing any damage.
- If Vi enters resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.
- Cease and Desist will cancel and go on full cooldown if Vi is affected by recast during the cast time.
- Displacement immunity will not resist the application of the stun.
- The following table refers for interactions while Vi is dashing:
- cannot be used while Vi has grabbed the target.
Attacking | Disabled | |
---|---|---|
Abilities | is usable. is disabled. | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Vi (Collection).
Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.
Cia Court
Joshua 'HUGEnFAST' Brian Smith, Paul 'Zeronis' Kwon
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 100 / 150 / 200 / 250 / 300.
- Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150.
- Minimum base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 70 / 95 / 120 / 145.
- Maximum base damage increased to 100 / 150 / 200 / 250 / 300 from 90 / 140 / 190 / 240 / 290.
- Minimum base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 70 / 95 / 120 / 145.
- Bug Fix: Charge VFX on her model no longer sometimes disappears.
- New Effect: Now triggers spell effects upon dealing damage.
- General
- Adjusted splash artwork for .
- Shield health ratio increased to 12% maximum health from 10%.
- Cooldown refund increased to 4 seconds from 3.
- Recharge timer reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
- Base damage reduced to 150 / 275 / 400 from 150 / 325 / 500.
- Bonus AD ratio reduced to 90% bonus AD from 110%.
- Shield health ratio reduced to 10% maximum health from 13%.
- Cooldown increased to 140 / 115 / 90 seconds from 120 / 100 / 80.
- Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 80 / 105 / 130 / 155.
- Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 110 / 160 / 210 / 260 / 310.
- Minimum bonus AD ratio increased to 80% bonus AD from 70%.
- Maximum bonus AD ratio increased to 160% bonus AD from 140%.
- Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 80 / 105 / 130 / 155.
- Base damage reduced to 0 / 15 / 30 / 45 / 60 from 10 / 30 / 50 / 70 / 90.
- AD ratio increased to 120% AD from 110% AD.
- AP ratio increased to 100% AP from 90% AP.
- General
- Bug Fix: Knocked up/stunned animation is now correctly played.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 99 from 85.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Shield health ratio reduced to 13% maximum health from 15%.
- Tooltip now clarifies the effect will trigger from abilities hitting structures.
- Bug Fix: Now properly cancels if the target enters .
- Bug Fix: Now properly casts as soon as the ability's key is input.
- Bug Fix: SFX for recasting the ability has been restored.
- V11.22 - November 4th Hotfix
- Stats
- Armor growth reduced to 3.5 from 4.
- Attack damage growth reduced to 3 from 3.5.
- Knock up duration reduced to 1.3 seconds from 1.4.
- Knock back duration increased to 0.75 seconds from 0.7.
- New Effect: Dash range now extends up to 50 units when going through a wall.
- New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.25 seconds.
- New Effect: Targets are now knock backed immediately upon contact with her.
- Knock up duration changed to 1.4 seconds from varying between 1.25 to 1.49.
- Bug Fix: Self stun duration is now consistent instead of varying between casts.
- New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.25 second intervals.
- New Effect: Enemies are now knocked back immediately upon contact with her.
- Note that the following changes are undocumented and that it is not known whether they were intentional or not.
- Renamed to Relentless Force from Excessive Force.
- Renamed to Cease and Desist from Assault and Battery.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 65 from 45.
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Indicator added to show recast ability timer.
- Bug Fix: Is no longer Displacement immune when Assault and Battery is interrupted in any way.
- Bug Fix: No longer causes her next basic attack to fail triggering runes.
- New Effect: Is now displacement immune during the entire animation, instead of just during the charge and not the uppercut animation.
- Undocumented: Now properly stacks runes (i.e ) with the automatic basic attack triggered by the ability.
- V9.7 - April 5th Hotfix
- Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
- Bug Fix: No longer fizzles when Phantom Hit triggers on .
-
- Bug Fix: Proc glow no longer lingers on epic monsters.
- Stats
- Base attack damage reduced to 63 from 64.
- Attack speed growth reduced to 2% from 2.5%.
- Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level).
- Shield strength increased to 15% of her maximum health from 10%.
- New Effect: Cooldown is now reduced by 3 seconds for every trigger of .
- Removed: Total damage against non-champions is no longer reduced by 25%.
- Minimum bonus AD ratio reduced to 70% bonus AD from 80%.
- Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
- New Effect: Area of effect damage can now critically strike.
- AD ratio reduced to 110% AD from 115% AD.
- AP ratio increased to 90% AP from 70% AP.
- Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60.
- Base damage increased to 150 / 325 / 500 from 150 / 300 / 450.
- Bonus AD ratio reduced to 110% bonus AD from 140%.
- Removed: Total damage against secondary targets is no longer reduced by 25%.
- Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
- Knock aside distance against secondary targets increased to 350 units from 250.
- New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with bonus attack speed.
-
- Bug Fix: Recall particles are now timed properly with the animation.
-
- Bug Fix: Baton no longer flies up out of place at the start of the animation.
- General
- Bug Fix: Restored a bunch of VFX across a few skins.
- General
- Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
- Stats
- Base attack speed increased to 0.644 from 0.625.
- Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
- Stats
- Base health increased to 585 from 582.8.
- Base mana reduced to 295 from 295.6.
- Base armor reduced to 30 from 35.
- Armor growth increased to 4 from 3.5.
- Base health regeneration increased to 10 from 9.
- Health regeneration growth increased to 1 from 0.9.
- Base mana regeneration reduced to 8 from 8.092.
- Cooldown reduced to 12 − 8 (based on level) seconds from 16 − 8 (based on level).
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Mana cost reduced to 26 / 32 / 38 / 44 / 50 from 40 / 45 / 50 / 55 / 60.
- Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
- Stats
- Base health regeneration reduced to 9 from 9.012.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
- Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
- Stats
- Base attack damage increased to 64 from 55.88.
- Base armor increased to 35 from 25.88.
- Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- General
- Bug Fix: Recommended items on Howling Abyss no longer include twice.
- Empowered attack can no longer be canceled after Vi begins winding up.
- Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 90.
- Bug Fix: Once again ends up a short distance behind her target.
- Bug Fix: Will no longer carry her into the enemy fountain if her target during the travel time.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Stats
- Base attack speed reduced to 0.625 from 0.644.
- Base movement speed reduced to 340 from 345.
- Cooldown reduced to 16 − 8 (based on level) seconds from 18 − 8 (based on level).
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 15.5 / 13 / 10.5 / 8.
- Displacement duration changed to 0.7 seconds from between 0.5 and 0.75.
- New Effect: Vi gains maximum charges at rank 1.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
- Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
- General
- Base movement speed reduced to 345 from 350.
- Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
- Bug Fix: Cone splash damage application error.
- General
- Model hitbox size increased by 15 units to match average size.
- Stats
- Base armor increased to 20 from 16.
- Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)
- Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+ 140% bonus AD)
- Secondary target displacement duration reduced to 0.25 seconds from 0.5.
- Secondary target displacement distance reduced to 250 from 350.
- Cooldown increased to 150 / 115 / 80 seconds from 130 / 105 / 80.
- Bug Fix: Vi becoming locked in dash animation when casting at the same time her spell shield is broken.
- Bug Fix: Cooldown at higher levels being 1 second longer than intended.
- Bug Fix: Vi ceasing her movement if casting while targeting an enemy.
- Bug Fix: Becoming uncastable after activation.
- Removed: Vi being able to cast during channel.
- Stats
- Base attack damage reduced to 54 from 58.
- Cooldown refund reduced to 3 seconds from 100%.
- Mana cost refund reduced to 50% from 100%.
- Base damage reduced to 4 / 5.5 / 7 / 8.5 / 10% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- Bug Fix: Displacement bypassing .
- General
- Recommended items updated.
- Bug Fix: Area of effect size being inconsistent at dash's end point.
- Bug Fix: Cooldown and mana cost being refunded by Improved Recall.
- Bug Fix: Vi exceeding maximum charges when casting while blinded or when hitting invulnerable targets.
- Bug Fix: Sometimes not refunding cooldown or mana cost when interrupted.
- Bug Fix: Vi sometimes being unable to use abilities if channel is interrupted.
- Bug Fix: Displacement stun duration sometimes shorter than intended.
- Bug Fix: Hitting a champion sometimes causing Vi to stop sttacking.
- Basic attack timing after casting updated to be more responsive.
- Bug Fix: Targets being able to use abilities after being displaced and before landing.
- Bug Fix: Vi not hitting targets who entered stealth and then moved out of cast location while she was dashing.
- Bug Fix: Targets immune to crowd control ( ) not being damaged when hit.
- Added.
Trivia[]
- Vi stands for violence.
- Vi performs the 'Ali Shuffle' while taunting.
- Vi's dance references the Dougie dance.
- A side-by-side comparison can be seen here.
- Vi and both gain ("Piltover's Finest") when they find themselves on the same team.
- Having Gold per Criminal (Jinx) Apprehended (Takedown). on the opposing team gives Vi or the cosmetic buff ("Jinx is causing chaos again. How obnoxious... Criminals apprehended: X"), granting her +1
- An enemy taunted by Vi will gain the cosmetic debuff ("How agitating.").
- Vi's theme was sung by Nicki Taylor from Running the Risk.
- Vi's name is the same as the Roman numerals for 6, which are tattoed on her cheek.
- Vi is the shortest champion name at 2 characters long.
- Keeping with her criminal-turned-law enforcer theme, several of Vi's abilities are named after or reference various types of real-life criminal charges.
- bank vault, a typical course of action for burglary. references the act of breaking into a
- eponymous term which typically is a document sent to an individual or business to stop allegedly illegal activity. is named after the
- airborne variations combined ( , , )
- conceived from when enhanced by using Vi's very first ultimate. was
and apply all - Vi, crowd control on themselves. , , , , , , , and are the only champions who can apply
- A light on Vi's back turns on when is off cooldown.
- Vi was the first champion revealed through a forum thread.
- Vi,
- After Vi was shot, her champion icon on her League of Legends website page and champion list were updated to a gif with what seems to be energy floating up from her gauntlets.
, , and were targeted by .
- Vi -
- Though not a pair, , , and are also siblings.
is one of seven pairs of sibling champions (the others being - , - , - , - , - , and - ).