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Abilities

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Blast Shield
STATIC COOLDOWN: 16 − 12 (based on level)
Blast Shield

Innate: Hitting an enemy with an ability grants Vi a Hybrid resistances icon 15% maximum health shield for up to 3 seconds.

Blast Shield's Cooldown reduction icon cooldown is reduced by 3 seconds for every trigger of Denting Blows Denting Blows.

Info
Notes

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Vault Breaker
TARGET RANGE: 250 − 715 (based on channel time)
SPEED: 1250 − 1400 (based on channel time)
CAST TIME: none
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
Vault Breaker

Active: Vi Channeling icon charges for up to 4 seconds to increase Vault Breaker's Range icon range, speed, and damage over 1.25 seconds. While charging, Vi is Slow icon slowed by 15%. Vault Breaker can be recast at any time within its duration.

Recast: Vi Dash dashes in the target direction, dealing Attack damage physical damage to all enemies she passes through, increased by 0% − 100% (based on channel time).

Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 70% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 140% bonus AD)

Vi stops upon colliding with an enemy champion, Airborne icon knocking them back while other enemy units are instead Airborne icon pulled towards her.

Vault Breaker will go on a 3-second Cooldown reduction icon cooldown if Vi is Silence icon interrupted during the channel or she dies.

Info
Notes
  • Casting Flash Flash while dashing will end it but enemies at the new location are affected.
  • The following table refers for interactions while Vi is Channeling icon channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled, but can still use trinkets.
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Grounded icon Grounding effects
  • Stun icon Immobilizing effects
  • Silence icon Silencing effects
  • Edit
    Denting Blows
    Denting Blows

    Passive: Vi's basic attacks on-hit and Vault Breaker Vault Breaker apply Denting Blows to enemies hit, stacking up to 3 times. At 3 stacks, Vi consumes them to deal bonus physical damage and Armor penetration icon reduce the target's armor by 20%, with the bonus damage capped at 300 against non-champions.

    Bonus Physical Damage:
    4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
    Denting Blows 2

    After triggering Denting Blows, Vi gains Attack speed icon bonus attack speed for 4 seconds, refreshing on subsequent triggers.

    Bonus Attack Speed:
    30 / 37.5 / 45 / 52.5 / 60%

    The debuff is applied after the damage has been dealt.

    Info
    Notes
    • The enhanced attack applies other on-hit effects and can both Critical strike icon critically strike as normal as well as apply Life steal icon life steal (the bonus damage cannot do either) but does not affect structures.
    • Denting Blows can be Spirit's Refuge blocked but cannot be Counter Strike dodged nor missed if Vi is Blind icon blinded.

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    Excessive Force
    EFFECT RADIUS: Range model 600
    ANGLE: Range model
    CAST TIME: none
    COST: 26 / 32 / 38 / 44 / 50 Mana + 1 charge
    COOLDOWN: 1
    RECHARGE: 14 / 12.5 / 11 / 9.5 / 8
    Excessive Force

    Passive: Vi periodically stores up to 2 Excessive Force charges.

    Excessive Force 2

    Active: Vi's next basic attack becomes Excessive Force 2 unstoppable, gains Range icon 50 bonus range and deals physical damage to all enemies in a cone in front of her. The damage can Critical strike icon critically strike for (100% + Infinity Edge item 25%) AD bonus physical damage.

    Physical Damage:
    10 / 30 / 50 / 70 / 90 (+ 110% AD) (+ 90% AP)

    Excessive Force Bladework resets Vi's basic attack timer.

    Excessive Force only affects Turret icon structures if they're the primary target.

    Info
    Notes
    • Denting Blows Denting Blows will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage).

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    Assault and Battery
    TARGET RANGE: Range center 800
    SPEED: 800
    CAST TIME: 0.25
    COST: 100 / 125 / 150 Mana
    COOLDOWN: 120 / 100 / 80
    Assault and Battery

    Active: Vi True Sight icon reveals the target enemy Champion icon champion and Dash rushes Unstoppable icon unstoppably towards them, dealing physical damage and Airborne icon knocking them up for 1.25 seconds upon arrival.

    Physical Damage:
    150 / 325 / 500 (+ 110% bonus AD)

    Enemies along the way are dealt the same damage, Airborne icon knocked aside by 350 units over 0.25 seconds, and simultaneously Stun icon stunned for 0.75 seconds.

    Info
    Notes
    • Vi can cast Flash Flash to reposition herself during the Dash dash without ending the dash prematurely.
    • Vi is Unstoppable icon unstoppable while Airborne icon knocking up her primary target but loses it afterwards.
      • She cannot cast Flash Flash during this part of the ability.
    • While charging, Vi's Dash dash speed ramps up overtime to ensure the target cannot escape.
    • Vi will track targets that change locations, whether by Dash dashing, Flash blinking, or performing simple movement.
      • Assault and Battery has a maximum tether range, meaning it does not extensively follow targets that blink too far away (e.g. Teleport Teleport, Recall Recall).
        • If the target blinks to a far distance while Vi is dashing, she will stop prematurely but maintain the unstoppability for 7 seconds.*
    • If the target becomes Playful untargetable or either Vi or her target Death dies during Assault and Battery's cast time, the ability will cancel. Assault and Battery does not go on Cooldown reduction icon cooldown nor consume Mana icon mana in any of these cases.
      • However, if Vi is Dash dashing and the target becomes untargetable, she loses her Unstoppable icon unstoppability, stops dashing, and instead walks towards the target forcefully. If she comes into contact with the target, she will apply the Airborne icon airborne effect but no damage is dealt.
    • If Vi goes into Revival icon resurrection during Assault and Battery's cast time she will still initiate the Dash dash and apply the Airborne icon knock up to her target but no damage is dealt.
      • If Vi however enters resurrection during the dash, she will stop, but will keep the unstoppability for another 3 seconds after reviving.
    • Vi will apply the knock up and damage even if she Death dies while being in range of her target.
    • The following table refers for interactions while Vi is Dash dashing:
    Attacking Disabled
    Abilities Excessive Force Excessive Force is usable. Vault Breaker Vault Breaker is disabled.
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death

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