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League of Legends Wiki
Vi OriginalCentered.jpg
Vi
Vi (Universe)Vi (Universe)
Vi (League of Legends)Vi (League of Legends)
Vi (Teamfight Tactics)Vi (Teamfight Tactics)
Vi (Legends of Runeterra)Vi (Legends of Runeterra)
Vi (Wild Rift)Vi (Wild Rift)
Vi (Development)Vi (Development)

Vi is a champion in League of Legends.[1]

Abilities

Edit

Blast Shield

Vi Blast Shield.png

Innate: Vi gains a Hybrid resistances icon.png shield equal to Health icon.png 15% of her maximum health for 3 seconds whenever she hits an enemy with an ability.

Blast Shield's Cooldown reduction icon.png cooldown is reduced by 3 seconds for every trigger of Denting Blows Denting Blows.

Info

Edit

Vault Breaker

Vi Vault Breaker.png

Active: Vi Channeling icon.png charges while being Slow icon.png slowed by 15% for up to 4 seconds to increase Vault Breaker's Range icon.png range, speed, and damage over the first 1.25 seconds of the channel. Vault Breaker can be recast at any time within its duration.

If the charge completes without reactivation, Vault Breaker is canceled and goes on full cooldown.

Recast: Vi Dash.png dashes in the target direction, dealing physical damage to all enemies within her path, increased by 0% − 100% (based on channel time).

Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 70% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 140% bonus AD)

Vi stops upon colliding with an enemy champion, Airborne icon.png knocking them back in the direction she is facing, while non-champion enemies hit along her path are instead Airborne icon.png pulled towards her.

Vault Breaker will go on a 3-second Cooldown reduction icon.png cooldown if the charged channel is canceled.

Info
  • Casting Flash Flash during the dash will cause enemies at the destination to be hit by Vault Breaker.
    • As Flash Flash updates Vi's facing direction, affected champions will be knocked back in the Flash direction.
  • Vi may cast spells that change her facing direction during the dash, including certain item actives and her own Assault and Battery Assault and Battery, to knock champions she collides with in a different direction.(bug)
  • Stuck targets (including Sivir Spell Shield.png spellshielded ones) are briefly immune to being affected again by Vault Breaker from this player, for about 1.25 seconds.
  • The following table refers for interactions while Vi is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled, but can still use trinkets.
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Cast-inhibiting effects
  • Edit

    Denting Blows

    Vi Denting Blows.png

    Passive: Vi's basic attacks On-hit icon.png on-hit and Vault Breaker Vault Breaker apply a stack of Denting Blows to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent applications. The third stack consumes them all to deal bonus physical damage and Armor penetration icon.png reduce the target's armor by 20%, with the bonus damage capped at 300 against non-champions.

    Bonus Physical Damage:
    4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
    Vi Denting Blows 2.png

    After triggering Denting Blows, Vi gains Attack speed icon.png bonus attack speed for 4 seconds, refreshing on subsequent triggers.

    Bonus Attack Speed:
    30 / 37.5 / 45 / 52.5 / 60%

    Info
    • The armor penetration will apply after the triggering damage.
    • The enhanced attack applies other On-hit icon.png on-hit effects and can both Critical strike icon.png critically strike as normal as well as apply Life steal icon.png life steal (the bonus damage cannot do either) but does not affect structures.
    • Denting Blows can be Shen Spirit's Refuge.png blocked but cannot be Jax Counter Strike.png dodged nor missed while Vi is Blind icon.png blinded.

    Edit

    Excessive Force

    Vi Excessive Force.png

    Passive: Vi periodically stores up to 2 Excessive Force charges.

    Vi Excessive Force 2.png

    Active: Vi's next basic attack within 6 seconds has an Vi Excessive Force 2.png uncancelable windup, gains Range icon.png 50 bonus range and deals modified physical damage, as well as deals the same damage to all enemies in a cone in the direction of the target. Excessive Force can Critical strike icon.png critically strike for (75% + 35% 35%) AD bonus physical damage.

    Physical Damage:
    10 / 30 / 50 / 70 / 90 (+ 110% AD) (+ 90% AP)

    Excessive Force Fiora Bladework.png resets Vi's basic attack timer.

    Info
    • The empowered attack has the same windup time as Vi's basic attacks.
    • Excessive Force deals Basic Attack.png basic damage to the primary target and Katarina Death Lotus.png area damage to secondary targets hit by the are of effect.
    • Denting Blows Denting Blows will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage).
    • If the Excessive Force buff is about to run out as Vi starts the attack windup, the duration will be updated and extended to allow Vi to still sucessfully attack.

    Edit

    Assault and Battery

    Vi Assault and Battery.png

    Active: Vi True Sight icon.png reveals the target enemy Champion icon.png champion and Dash.png dashes with Unstoppable icon.png displacement immunity towards them, dealing them physical damage and Airborne icon.png knocking them up for 1.25 seconds upon arrival, herself landing on the opposite side of them after a delay.

    Physical Damage:
    150 / 325 / 500 (+ 110% bonus AD)

    Enemies within her path are dealt the same damage, Airborne icon.png knocked aside by 350 units over 0.25 seconds, and simultaneously Stun icon.png stunned for 0.75 seconds.

    Info
    • Vi will track the target if they change locations.
      • She will stop dashing if the target is too far away.
      • There is no maximum tracking range.
    • The Airborne icon.png knock up cannot be overridden by other Airborne icon.png airborne effects nor can it be ended early by Knockdown icon.png knockdown effects.
    • Vi can cast Flash Flash to reposition herself during the Dash.png dash without ending the dash prematurely.
    • Targets that were Airborne icon.png knocked aside are immune to being affected by this again for about 4 seconds.
    • Vi is Unstoppable icon.png displacement immune while Airborne icon.png knocking up her primary target but loses it afterwards.
      • She cannot cast Flash Flash during this part of the ability.
    • While charging, Vi's Dash.png dash speed ramps up overtime to ensure the target cannot escape.
    • If the target becomes Fizz Playful.png untargetable, is too far away, or Death.png dies during Assault and Battery's cast time, the ability will cancel. Assault and Battery does not go on Cooldown reduction icon.png cooldown nor consume Mana icon.png mana in any of these cases.
      • However, if Vi is Dash.png dashing and the target becomes untargetable, she loses her Unstoppable icon.png displacement imumunity, stops dashing, and instead walks towards the target forcefully. If she comes into contact with the target, she will apply the Airborne icon.png airborne effect but no damage is dealt.
    • If Vi goes into Revival icon.png resurrection during Assault and Battery's cast time she will still initiate the Dash.png dash and apply the Airborne icon.png knock up to her target but no damage is dealt.
      • If Vi however enters resurrection during the dash, she will stop, but will keep the unstoppability for another 3 seconds after reviving.
    • Assault and Battery will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's Fear Beyond Death's recast during the cast time.
    • Vi will apply the knock up and damage even if she Death.png dies while being in range of her target.
    • Unstoppable icon.png Displacement immunity will not resist the application of the Stun icon.png stun.
    • The following table refers for interactions while Vi is Dash.png dashing:
    Attacking Disabled
    Abilities Excessive Force Excessive Force is usable. Vault Breaker Vault Breaker is disabled.
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death

  • Patch history

    For the expanded patch notes, see here.
    V11.21
    • Note that the following changes are undocumented and that it is not known whether they were intentional or not.
    • Excessive Force Excessive Force
      • Renamed to Relentless Force.
    • Assault and Battery Assault and Battery
      • Renamed to Cease and Desist.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Mana growth increased to 65 from 45.
    V10.13
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
    V10.8
    V10.7
    • Assault and Battery Assault and Battery
      • Bug Fix: Is no longer Displacement immune when Assault and Battery is interrupted in any way.
    V10.4
    • Vault Breaker Vault Breaker
      • Bug Fix: No longer causes her next basic attack to fail triggering runes.
    V10.1
    V9.24
    • Vault Breaker Vault Breaker
      • Undocumented: Now properly stacks runes (i.e Conqueror Conqueror) with the automatic basic attack triggered by the ability.
    V9.7 - April 5th Hotfix
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
    V9.7
    V9.6
    V9.5
    • Stats
      • Base attack damage reduced to 63 from 64.
      • Attack speed growth reduced to 2% from 2.5%.
    • Blast Shield Blast Shield
      • Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level).
      • Shield strength increased to 15% of her maximum health from 10%.
      • New Effect: Cooldown is now reduced by 3 seconds for every trigger of Denting Blows Denting Blows.
    • Vault Breaker Vault Breaker
      • Removed: Total damage against non-champions is no longer reduced by 25%.
      • Minimum bonus AD ratio reduced to 70% bonus AD from 80%.
    • Denting Blows Denting Blows
      • Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Excessive Force Excessive Force
      • New Effect: Area of effect damage can now Critical strike icon.png critically strike.
      • AD ratio reduced to 110% AD from 115% AD.
      • AP ratio increased to 90% AP from 70% AP.
    • Assault and Battery Assault and Battery
      • Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60.
      • Base damage increased to 150 / 325 / 500 from 150 / 300 / 450.
      • Bonus AD ratio reduced to 110% bonus AD from 140%.
      • Removed: Total damage against secondary targets is no longer reduced by 25%.
      • Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
      • Knock aside distance against secondary targets increased to 350 units from 250.
    V9.2
    • Excessive Force Excessive Force
      • New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with bonus attack speed.
    V8.24
    • PROJECT: Vi PROJECT: Vi
      • Bug Fix: Recall particles are now timed properly with the animation.
    V8.22
    • Officer Vi Officer Vi
      • Bug Fix: Baton no longer flies up out of place at the start of the animation.
    V8.20
    • General
      • Bug Fix: Restored a bunch of VFX across a few skins.
    V8.19
    • General
      • Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
    V8.14
    • Stats
      • Base attack speed increased to 0.644 from 0.625.
    • Assault and Battery Assault and Battery
      • Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
    V8.8
    • Stats
      • Base health increased to 585 from 582.8.
      • Base mana reduced to 295 from 295.6.
      • Base armor reduced to 30 from 35.
      • Armor growth increased to 4 from 3.5.
      • Base health regeneration increased to 10 from 9.
      • Health regeneration growth increased to 1 from 0.9.
      • Base mana regeneration reduced to 8 from 8.092.
    • Blast Shield Blast Shield
      • Cooldown reduced to 12 − 8 (based on level) seconds from 16 − 8 (based on level).
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
    • Excessive Force Excessive Force
      • Mana cost reduced to 26 / 32 / 38 / 44 / 50 from 40 / 45 / 50 / 55 / 60.
    V8.6
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
    V8.3
    • Stats
      • Base health regeneration reduced to 9 from 9.012.
    V8.2
    • Assault and Battery Assault and Battery
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.24
    • PROJECT: Vi PROJECT: Vi
      • Vault Breaker Vault Breaker
        • Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
    V7.23
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
    V7.22
    • Stats
      • Base attack damage increased to 64 from 55.88.
      • Base armor increased to 35 from 25.88.
    • Vault Breaker Vault Breaker
      • Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
    V7.18
    • General
      • Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate Dead Man's Plate twice.
    V7.16
    • Excessive Force Excessive Force
      • Empowered attack can no longer be canceled after Vi begins winding up.
    • Assault and Battery Assault and Battery
      • Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 90.
      • Bug Fix: Once again ends up a short distance behind her target.
    V7.10
    V7.7
    • Assault and Battery Assault and Battery
      • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
    V7.3
    • Stats
      • Base attack speed reduced to 0.625 from 0.644.
      • Base movement speed reduced to 340 from 345.
    V6.17
    • Blast Shield Blast Shield
      • Cooldown reduced to 16 − 8 (based on level) seconds from 18 − 8 (based on level).
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 15.5 / 13 / 10.5 / 8.
      • Displacement duration changed to 0.7 seconds from between 0.5 and 0.75.
    • Excessive Force Excessive Force
      • New Effect: Vi gains maximum charges at rank 1.
    V6.5
    • Excessive Force Excessive Force
      • Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
      • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
    V5.17
    • Blast Shield Blast Shield
      • Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
    V5.5
    • General
      • Base movement speed reduced to 345 from 350.
    • Assault and Battery Assault and Battery
      • Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
    V4.19
    V4.11
    • General
      • Model hitbox size increased by 15 units to match average size.
    V4.5
    • Stats
      • Base armor increased to 20 from 16.
    V4.4
    • Vault Breaker Vault Breaker
      • Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)
      • Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+ 140% bonus AD)
    • Assault and Battery Assault and Battery
      • Secondary target displacement duration reduced to 0.25 seconds from 0.5.
      • Secondary target displacement distance reduced to 250 from 350.
      • Cooldown increased to 150 / 115 / 80 seconds from 130 / 105 / 80.
    V3.14
    V3.8
    • Blast Shield Blast Shield
      • Bug Fix: Cooldown at higher levels being 1 second longer than intended.
    • Vault Breaker Vault Breaker
      • Bug Fix: Vi ceasing her movement if casting while targeting an enemy.
    V3.6
    V3.03
    • Stats
      • Base attack damage reduced to 54 from 58.
    • Vault Breaker Vault Breaker
      • Cooldown refund reduced to 3 seconds from 100%.
      • Mana cost refund reduced to 50% from 100%.
    • Denting Blows Denting Blows
      • Base damage reduced to 4 / 5.5 / 7 / 8.5 / 10% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
    V3.02
    V3.01
    • General
      • Recommended items updated.
    • Vault Breaker Vault Breaker
      • Bug Fix: Area of effect size being inconsistent at dash's end point.
      • Bug Fix: Cooldown and mana cost being refunded by Improved Recall.
    • Excessive Force Excessive Force
      • Bug Fix: Vi exceeding maximum charges when casting while blinded or when hitting invulnerable targets.
    V1.0.0.154
    • Vault Breaker Vault Breaker
      • Bug Fix: Sometimes not refunding cooldown or mana cost when interrupted.
      • Bug Fix: Vi sometimes being unable to use abilities if channel is interrupted.
      • Bug Fix: Displacement stun duration sometimes shorter than intended.
      • Bug Fix: Hitting a champion sometimes causing Vi to stop sttacking.
    • Excessive Force Excessive Force
      • Basic attack timing after casting updated to be more responsive.
    • Assault and Battery Assault and Battery
      • Bug Fix: Targets being able to use abilities after being displaced and before landing.
      • Bug Fix: Vi not hitting targets who entered stealth and then moved out of cast location while she was dashing.
      • Bug Fix: Targets immune to crowd control (Black Shield Black Shield) not being damaged when hit.
    V1.0.0.153
    • Added.

    See also

    References

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