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Vi is a champion in League of Legends.[1]

Abilities

Edit

Blast Shield

Blast Shield.png

Innate: Vi gains a Hybrid resistances icon.png shield equal to Health icon.png 15% of her maximum health for 3 seconds whenever she hits an enemy with an ability.

Blast Shield's Cooldown icon.png cooldown is reduced by 3 seconds for every trigger of Denting Blows Denting Blows.

Info

Edit

Vault Breaker

Vault Breaker.png

Active: Vi Channeling icon.png charges while being Slow icon.png slowed by 15% for up to 4 seconds to increase Vault Breaker's Range icon.png range, speed, and damage over the first 1.25 seconds of the channel. Vault Breaker can be recast at any time within its duration.

If the charge completes without reactivation, Vault Breaker is canceled and goes on full cooldown.

Recast: Vi Dash.png dashes in the target direction, dealing physical damage to all enemies within her path, increased by 0% − 100% (based on channel time).

Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 70% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 140% bonus AD)

Vi stops upon colliding with an enemy champion, Airborne icon.png knocking them back in the direction she is facing over 0.75 seconds, while non-champion enemies hit along her path are instead Airborne icon.png pulled towards her.

Vault Breaker will go on a 3-second Cooldown icon.png cooldown if the charged channel is canceled.

Info
  • Vault Breaker's dash range extends up to 50 units when going through a wall.
  • Targets will be hit as soon as they come into contact with Vi.
  • Casting Flash Flash during the dash will cause enemies at the destination to be hit by Vault Breaker.
    • As Flash Flash updates Vi's facing direction, affected champions will be knocked back in the direction the summoner spell was cast in.
  • Vi may cast spells that change her facing direction during the dash, including certain item actives and her own Cease and Desist Cease and Desist, to knock champions she collides with in a different direction.(bug)
  • Stuck targets (including those that block Vault Breaker with a Spell Shield.png spell shield) are briefly immune to being affected again by Vault Breaker from this player, for about 1.25 seconds.
  • The following table refers for interactions while Vi is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled, but can still use trinkets.
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Cast-inhibiting effects
  • Edit

    Denting Blows

    Denting Blows.png

    Passive: Vi's basic attacks On-hit icon.png on-hit and Vault Breaker Vault Breaker apply a stack of Denting Blows to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent applications. The third stack consumes them all to deal bonus physical damage and Armor penetration icon.png reduce the target's armor by 20%, with the bonus damage capped at 300 against non-champions.

    Bonus Physical Damage:
    4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
    Denting Blows 2.png

    After triggering Denting Blows, Vi gains Attack speed icon.png bonus attack speed for 4 seconds, refreshing on subsequent triggers.

    Bonus Attack Speed:
    30 / 37.5 / 45 / 52.5 / 60%

    Info
    • The armor penetration will apply after the triggering damage.
    • The enhanced attack applies other On-hit icon.png on-hit effects and can both Critical strike icon.png critically strike as normal as well as apply Life steal icon.png life steal (the bonus damage cannot do either).
    • Denting Blows can be Spirit's Refuge.png blocked but cannot be Counter Strike.png dodged nor missed while Vi is Blind icon.png blinded.
    • The attacks do not affect structures nor wards.

    Edit

    Relentless Force

    Relentless Force.png

    Passive: Vi periodically stores up to 2 Relentless Force charges.

    Relentless Force 2.png

    Active: Vi's next basic attack within 6 seconds has an Relentless Force 2.png uncancelable windup, gains Range icon.png 50 bonus range and deals modified physical damage, as well as deals the same damage to all enemies in a cone in the direction of the target. Relentless Force can Critical strike icon.png critically strike for (75% + 35% 35%) AD bonus physical damage.

    Physical Damage:
    10 / 30 / 50 / 70 / 90 (+ 110% AD) (+ 90% AP)

    Relentless Force Bladework.png resets Vi's basic attack timer.

    Info
    • The empowered attack has the same windup time as Vi's basic attacks.
    • Relentless Force deals Basic Attack.png basic damage to the primary target and Death Lotus.png area damage to secondary targets hit by the are of effect.
    • Denting Blows Denting Blows will only apply a stack on Relentless Force's primary target (does not interact with the cone's damage).
    • If the Relentless Force buff is about to run out as Vi starts the attack windup, the duration will be updated and extended to allow Vi to still sucessfully attack.

    Edit

    Cease and Desist

    Cease and Desist.png

    Active: Vi singles out the target enemy Champion icon.png champion, Dash.png dashing with Unstoppable icon.png displacement immunity towards them, during which they are True Sight icon.png revealed. Upon being within 300 units of them, she Dash.png dashes through and grabs them, Airborne icon.png knocking them up for 1.3 seconds and dealing them physical damage after 0.75 seconds.

    Physical Damage:
    150 / 325 / 500 (+ 110% bonus AD)

    Enemies within her path are dealt the same damage, Airborne icon.png knocked aside by 350 units over 0.25 seconds, and simultaneously Stun icon.png stunned for 0.75 seconds.

    Info
    • Vi will track the target if they change locations.
      • She will stop dashing if the target is too far away or moves beyond 1500 units.
    • Vi will land to the opposite side of the target after a delay of grabbing them.
    • Secondary targets will be affected as soon as they come into contact with Vi, and cannot be affected by this again for ~4 seconds.
    • The Airborne icon.png airborne debuff cannot be overridden.
    • The dash will not end prematurely if Vi Flash.png blinks.
    • The Unstoppable icon.png displacement immunity lasts until the ability fully ends.
      • If the dash ends from entering resurrection or the target being too far away, the displacement immunity will remain for 7 seconds, and will otherwise be lost.(bug)
    • The dash speed increases with time travelled.
    • If the target becomes Untargetable icon.png untargetable, Death.png dies, or is too far away or no longer in Sight icon.png sight during the cast time, this ability will cancel but does not go on Cooldown icon.png cooldown nor pay its cost (if applicable).
    • If the target becomes untargetable during the dash, Vi ends the dash prematurely and moves towards the target briefly, ignoring any movement commands. If Vi enters grabbing range, she will apply the Airborne icon.png airborne effect but not dealing any damage.
    • If Vi enters Revival icon.png resurrection during the cast time, she will still dash and apply the airborne effect to the target upon entering grabbing range though not dealing any damage.
    • Cease and Desist will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's Fear Beyond Death's recast during the cast time.
    • Unstoppable icon.png Displacement immunity will not resist the application of the Stun icon.png stun.
    • The following table refers for interactions while Vi is Dash.png dashing:
      • Flash Flash cannot be used while Vi has grabbed the target.
    Attacking Disabled
    Abilities Relentless Force Relentless Force is usable. Vault Breaker Vault Breaker is disabled.
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death

  • Champion skins

    This article section only contains champion skins. For all associated collection items, see Vi (Collection).
    Vi OriginalSkin.jpg
    Original
    RP 880
    19.12.2012
    Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.
    Separator.png
    Actor.pngCia Court
    Artist.pngJoshua 'HUGEnFAST' Brian Smith, Paul 'Zeronis' Kwon
    Loot eligible.png Loot eligible

    Patch history

    For the expanded patch notes, see here.
    V12.1
    • Blast Shield Blast Shield
      • Tooltip now clarifies the effect will trigger from abilities hitting structures.
    V11.24
    V11.23
    • Vault Breaker Vault Breaker
      • Bug Fix: Now properly casts as soon as the ability's key is input.
      • Bug Fix: SFX for recasting the ability has been restored.
    V11.22 - November 4th Hotfix
    • Stats
      • Armor growth reduced to 3.5 from 4.
      • Attack damage growth reduced to 3 from 3.5.
    • Cease and Desist Cease and Desist
      • Knock up duration reduced to 1.3 seconds from 1.4.
    V11.22
    • Vault Breaker Vault Breaker
      • Knock back duration increased to 0.75 seconds from 0.7.
      • New Effect: Dash range now extends up to 50 units when going through a wall.
      • New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.25 seconds.
      • New Effect: Targets are now knock backed immediately upon contact with her.
    • Cease and Desist Cease and Desist
      • Knock up duration changed to 1.4 seconds from varying between 1.25 to 1.49.
      • Bug Fix: Self stun duration is now consistent instead of varying between casts.
      • New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.25 second intervals.
      • New Effect: Enemies are now knocked back immediately upon contact with her.
    V11.21
    • Note that the following changes are undocumented and that it is not known whether they were intentional or not.
    • Relentless Force Relentless Force
      • Renamed to Relentless Force from Excessive Force.
    • Cease and Desist Cease and Desist
      • Renamed to Cease and Desist from Assault and Battery.
    V11.1
    • Stats
      • Base magic resistance reduced to 32 from 32.1.
    V10.23
    • Stats
      • Mana growth increased to 65 from 45.
    V10.13
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
    V10.8
    V10.7
    • Assault and Battery Assault and Battery
      • Bug Fix: Is no longer Displacement immune when Assault and Battery is interrupted in any way.
    V10.4
    • Vault Breaker Vault Breaker
      • Bug Fix: No longer causes her next basic attack to fail triggering runes.
    V10.1
    V9.24
    • Vault Breaker Vault Breaker
      • Undocumented: Now properly stacks runes (i.e Conqueror Conqueror) with the automatic basic attack triggered by the ability.
    V9.7 - April 5th Hotfix
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
    V9.7
    V9.6
    V9.5
    • Stats
      • Base attack damage reduced to 63 from 64.
      • Attack speed growth reduced to 2% from 2.5%.
    • Blast Shield Blast Shield
      • Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level).
      • Shield strength increased to 15% of her maximum health from 10%.
      • New Effect: Cooldown is now reduced by 3 seconds for every trigger of Denting Blows Denting Blows.
    • Vault Breaker Vault Breaker
      • Removed: Total damage against non-champions is no longer reduced by 25%.
      • Minimum bonus AD ratio reduced to 70% bonus AD from 80%.
    • Denting Blows Denting Blows
      • Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Excessive Force Excessive Force
      • New Effect: Area of effect damage can now Critical strike icon.png critically strike.
      • AD ratio reduced to 110% AD from 115% AD.
      • AP ratio increased to 90% AP from 70% AP.
    • Assault and Battery Assault and Battery
      • Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60.
      • Base damage increased to 150 / 325 / 500 from 150 / 300 / 450.
      • Bonus AD ratio reduced to 110% bonus AD from 140%.
      • Removed: Total damage against secondary targets is no longer reduced by 25%.
      • Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
      • Knock aside distance against secondary targets increased to 350 units from 250.
    V9.2
    • Excessive Force Excessive Force
      • New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with bonus attack speed.
    V8.24
    • PROJECT: Vi PROJECT: Vi
      • Bug Fix: Recall particles are now timed properly with the animation.
    V8.22
    • Officer Vi Officer Vi
      • Bug Fix: Baton no longer flies up out of place at the start of the animation.
    V8.20
    • General
      • Bug Fix: Restored a bunch of VFX across a few skins.
    V8.19
    • General
      • Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
    V8.14
    • Stats
      • Base attack speed increased to 0.644 from 0.625.
    • Assault and Battery Assault and Battery
      • Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
    V8.8
    • Stats
      • Base health increased to 585 from 582.8.
      • Base mana reduced to 295 from 295.6.
      • Base armor reduced to 30 from 35.
      • Armor growth increased to 4 from 3.5.
      • Base health regeneration increased to 10 from 9.
      • Health regeneration growth increased to 1 from 0.9.
      • Base mana regeneration reduced to 8 from 8.092.
    • Blast Shield Blast Shield
      • Cooldown reduced to 12 − 8 (based on level) seconds from 16 − 8 (based on level).
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
    • Excessive Force Excessive Force
      • Mana cost reduced to 26 / 32 / 38 / 44 / 50 from 40 / 45 / 50 / 55 / 60.
    V8.6
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
    V8.3
    • Stats
      • Base health regeneration reduced to 9 from 9.012.
    V8.2
    • Assault and Battery Assault and Battery
      • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
    V7.24
    • PROJECT: Vi PROJECT: Vi
      • Vault Breaker Vault Breaker
        • Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
    V7.23
    • Excessive Force Excessive Force
      • Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
    V7.22
    • Stats
      • Base attack damage increased to 64 from 55.88.
      • Base armor increased to 35 from 25.88.
    • Vault Breaker Vault Breaker
      • Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
    V7.18
    • General
      • Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate Dead Man's Plate twice.
    V7.16
    • Excessive Force Excessive Force
      • Empowered attack can no longer be canceled after Vi begins winding up.
    • Assault and Battery Assault and Battery
      • Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 90.
      • Bug Fix: Once again ends up a short distance behind her target.
    V7.10
    V7.7
    • Assault and Battery Assault and Battery
      • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
    V7.3
    • Stats
      • Base attack speed reduced to 0.625 from 0.644.
      • Base movement speed reduced to 340 from 345.
    V6.17
    • Blast Shield Blast Shield
      • Cooldown reduced to 16 − 8 (based on level) seconds from 18 − 8 (based on level).
    • Vault Breaker Vault Breaker
      • Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 15.5 / 13 / 10.5 / 8.
      • Displacement duration changed to 0.7 seconds from between 0.5 and 0.75.
    • Excessive Force Excessive Force
      • New Effect: Vi gains maximum charges at rank 1.
    V6.5
    • Excessive Force Excessive Force
      • Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
      • Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
    V5.17
    • Blast Shield Blast Shield
      • Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
    V5.5
    • General
      • Base movement speed reduced to 345 from 350.
    • Assault and Battery Assault and Battery
      • Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
    V4.19
    V4.11
    • General
      • Model hitbox size increased by 15 units to match average size.
    V4.5
    • Stats
      • Base armor increased to 20 from 16.
    V4.4
    • Vault Breaker Vault Breaker
      • Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)
      • Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+ 140% bonus AD)
    • Assault and Battery Assault and Battery
      • Secondary target displacement duration reduced to 0.25 seconds from 0.5.
      • Secondary target displacement distance reduced to 250 from 350.
      • Cooldown increased to 150 / 115 / 80 seconds from 130 / 105 / 80.
    V3.14
    V3.8
    • Blast Shield Blast Shield
      • Bug Fix: Cooldown at higher levels being 1 second longer than intended.
    • Vault Breaker Vault Breaker
      • Bug Fix: Vi ceasing her movement if casting while targeting an enemy.
    V3.6
    V3.03
    • Stats
      • Base attack damage reduced to 54 from 58.
    • Vault Breaker Vault Breaker
      • Cooldown refund reduced to 3 seconds from 100%.
      • Mana cost refund reduced to 50% from 100%.
    • Denting Blows Denting Blows
      • Base damage reduced to 4 / 5.5 / 7 / 8.5 / 10% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
    V3.02
    V3.01
    • General
      • Recommended items updated.
    • Vault Breaker Vault Breaker
      • Bug Fix: Area of effect size being inconsistent at dash's end point.
      • Bug Fix: Cooldown and mana cost being refunded by Improved Recall.
    • Excessive Force Excessive Force
      • Bug Fix: Vi exceeding maximum charges when casting while blinded or when hitting invulnerable targets.
    V1.0.0.154
    • Vault Breaker Vault Breaker
      • Bug Fix: Sometimes not refunding cooldown or mana cost when interrupted.
      • Bug Fix: Vi sometimes being unable to use abilities if channel is interrupted.
      • Bug Fix: Displacement stun duration sometimes shorter than intended.
      • Bug Fix: Hitting a champion sometimes causing Vi to stop sttacking.
    • Excessive Force Excessive Force
      • Basic attack timing after casting updated to be more responsive.
    • Assault and Battery Assault and Battery
      • Bug Fix: Targets being able to use abilities after being displaced and before landing.
      • Bug Fix: Vi not hitting targets who entered stealth and then moved out of cast location while she was dashing.
      • Bug Fix: Targets immune to crowd control (Black Shield Black Shield) not being damaged when hit.
    V1.0.0.153
    • Added.


    Trivia


    See also

    References

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