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The Loop (Games)
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Vi
Abilities
- Notes
- Triggering will not activate Blast Shield.
- Notes
- Casting during the dash will cause enemies at the location to be hit by Vault Breaker.
- The following table refers for interactions while Vi is
channeling:
- Notes
- The armor penetration will apply after the triggering damage.
- The enhanced attack applies other
on-hit effects and can both
critically strike as normal as well as apply
life steal (the bonus damage cannot do either) but does not affect structures.
- Denting Blows can be
blocked but cannot be
dodged nor missed while Vi is
blinded.
- Notes
- Excessive Force deals
basic damage to the primary target and
area damage to secondary targets hit by the are of effect.
- will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage).
- Notes
- The
knock up cannot be overridden by other
airborne effects nor can it be ended early by
knockdown effects.
- Vi can cast
dash without ending the dash prematurely.
to reposition herself during the - Vi is
unstoppable while
knocking up her primary target but loses it afterwards.
- She cannot cast during this part of the ability.
- While charging, Vi's
dash speed ramps up overtime to ensure the target cannot escape.
- Vi will track targets that change locations (e.g. by moving,
blinking,
dashing, or being
displaced).
- Assault and Battery has a maximum tether range, meaning it does not extensively follow targets that blink too far away (e.g.
- If the target blinks to a far distance while Vi is dashing, she will stop prematurely but maintain the unstoppability for 7 seconds.*
, ).
- Assault and Battery has a maximum tether range, meaning it does not extensively follow targets that blink too far away (e.g.
- If the target becomes
untargetable, is too far away, or
dies during Assault and Battery's cast time, the ability will cancel. Assault and Battery does not go on
cooldown nor consume
mana in any of these cases.
- However, if Vi is
dashing and the target becomes untargetable, she loses her
unstoppability, stops dashing, and instead walks towards the target forcefully. If she comes into contact with the target, she will apply the
airborne effect but no damage is dealt.
- However, if Vi is
- If Vi goes into
resurrection during Assault and Battery's cast time she will still initiate the
dash and apply the
knock up to her target but no damage is dealt.
- If Vi however enters resurrection during the dash, she will stop, but will keep the unstoppability for another 3 seconds after reviving.
- Assault and Battery will cancel and go on full cooldown if Vi is affected by recast during the cast time.
- Vi will apply the knock up and damage even if she
dies while being in range of her target.
- The following table refers for interactions while Vi is
dashing:
Attacking | Disabled | |
---|---|---|
Abilities | is usable. is disabled. | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Patch history
- This patch box only contains the Release version. For Vi's complete patch history, see here.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 65 from 45.
- Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
- Indicator added to show recast ability timer.
- Bug Fix: Is no longer Displacement immune when Assault and Battery is interrupted in any way.
- Bug Fix: No longer causes her next basic attack to fail triggering runes.
- New Effect: Is now
displacement immune during the entire animation, instead of just during the charge and not the uppercut animation.
- New Effect: Is now
- Undocumented: Now properly stacks runes (i.e ) with the automatic basic attack triggered by the ability.
- V9.7 - April 5th Hotfix
- Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
- Bug Fix: No longer fizzles when Phantom Hit triggers on .
-
- Bug Fix: Proc glow no longer lingers on epic monsters.
- Stats
- Base attack damage reduced to 63 from 64.
- Attack speed growth reduced to 2% from 2.5%.
- Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level).
- Shield strength increased to 15% of her maximum health from 10%.
- New Effect: Cooldown is now reduced by 3 seconds for every trigger of .
- Removed: Total damage against non-champions is no longer reduced by 25%.
- Minimum bonus AD ratio reduced to 70% bonus AD from 80%.
- Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
- New Effect: Area of effect damage can now
critically strike.
- AD ratio reduced to 110% AD from 115% AD.
- AP ratio increased to 90% AP from 70% AP.
- New Effect: Area of effect damage can now
- Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60.
- Base damage increased to 150 / 325 / 500 from 150 / 300 / 450.
- Bonus AD ratio reduced to 110% bonus AD from 140%.
- Removed: Total damage against secondary targets is no longer reduced by 25%.
- Crowd control duration against secondary targets increased to 0.75 seconds from 0.25.
- Knock aside distance against secondary targets increased to 350 units from 250.
- New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with bonus attack speed.
-
- Bug Fix: Recall particles are now timed properly with the animation.
-
- Bug Fix: Baton no longer flies up out of place at the start of the animation.
- General
- Bug Fix: Restored a bunch of VFX across a few skins.
- General
- Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
- Stats
- Base attack speed increased to 0.644 from 0.625.
- Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
- Stats
- Base health increased to 585 from 582.8.
- Base mana reduced to 295 from 295.6.
- Base armor reduced to 30 from 35.
- Armor growth increased to 4 from 3.5.
- Base health regeneration increased to 10 from 9.
- Health regeneration growth increased to 1 from 0.9.
- Base mana regeneration reduced to 8 from 8.092.
- Cooldown reduced to 12 − 8 (based on level) seconds from 16 − 8 (based on level).
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
- Mana cost reduced to 26 / 32 / 38 / 44 / 50 from 40 / 45 / 50 / 55 / 60.
- Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
- Stats
- Base health regeneration reduced to 9 from 9.012.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
- Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
- Stats
- Base attack damage increased to 64 from 55.88.
- Base armor increased to 35 from 25.88.
- Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
- General
- Bug Fix: Recommended items on Howling Abyss no longer include twice.
- Empowered attack can no longer be canceled after Vi begins winding up.
- Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 90.
- Bug Fix: Once again ends up a short distance behind her target.
- Bug Fix: Will no longer carry her into the enemy fountain if her target during the travel time.
- Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
- Stats
- Base attack speed reduced to 0.625 from 0.644.
- Base movement speed reduced to 340 from 345.
- Cooldown reduced to 16 − 8 (based on level) seconds from 18 − 8 (based on level).
- Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 15.5 / 13 / 10.5 / 8.
- Displacement duration changed to 0.7 seconds from between 0.5 and 0.75.
- New Effect: Vi gains maximum charges at rank 1.
- Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
- Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
- General
- Base movement speed reduced to 345 from 350.
- Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
- Bug Fix: Cone splash damage application error.
- General
- Model hitbox size increased by 15 units to match average size.
- Stats
- Base armor increased to 20 from 16.
- Minimum damage changed to 50 / 75 / 100 / 125 / 150 (+ 80% bonus AD) from 50 / 80 / 110 / 140 / 170 (+ 70% bonus AD)
- Maximum damage changed to 100 / 150 / 200 / 250 / 300 (+ 160% bonus AD) from 100 / 160 / 220 / 280 / 340 (+ 140% bonus AD)
- Secondary target displacement duration reduced to 0.25 seconds from 0.5.
- Secondary target displacement distance reduced to 250 from 350.
- Cooldown increased to 150 / 115 / 80 seconds from 130 / 105 / 80.
- Bug Fix: Vi becoming locked in dash animation when casting at the same time her spell shield is broken.
- Bug Fix: Cooldown at higher levels being 1 second longer than intended.
- Bug Fix: Vi ceasing her movement if casting while targeting an enemy.
- Bug Fix: Becoming uncastable after activation.
- Removed: Vi being able to cast during
Vault Breaker's channel.
- Removed: Vi being able to cast during
- Stats
- Base attack damage reduced to 54 from 58.
- Cooldown refund reduced to 3 seconds from 100%.
- Mana cost refund reduced to 50% from 100%.
- Base damage reduced to 4 / 5.5 / 7 / 8.5 / 10% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
- Bug Fix: Displacement bypassing .
- General
- Recommended items updated.
- Bug Fix: Area of effect size being inconsistent at dash's end point.
- Bug Fix: Cooldown and mana cost being refunded by
Improved Recall.
- Bug Fix: Vi exceeding maximum charges when casting while blinded or when hitting invulnerable targets.
- Bug Fix: Sometimes not refunding cooldown or mana cost when interrupted.
- Bug Fix: Vi sometimes being unable to use abilities if channel is interrupted.
- Bug Fix: Displacement stun duration sometimes shorter than intended.
- Bug Fix: Hitting a champion sometimes causing Vi to stop sttacking.
- Basic attack timing after casting updated to be more responsive.
- Bug Fix: Targets being able to use abilities after being displaced and before landing.
- Bug Fix: Vi not hitting targets who entered stealth and then moved out of cast location while she was dashing.
- Bug Fix: Targets immune to crowd control ( ) not being damaged when hit.
- Added.
See also
Cancelled Champions |
---|
References
- Vi
- Champion gameplay article
- Mana champion
- Melee champion
- 2012 release
- Diver champion
- Fighter champion (Legacy)
- Assassin champion (Legacy)
- Jungle champion
- Adaptive physical champion
- 4800 BE champion
- 880 RP champion
- Dash champion
- Knock aside champion
- Knockback champion
- Knockup champion
- Shield champion
- Immune champion
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