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Blast Shield
STATIC COOLDOWN: 16 − 12 (based on level)
Blast Shield.png

Innate: Hitting an enemy with an ability grants Vi a Hybrid resistances icon.png shield equal to Health icon.png 15% of her maximum health for 3 seconds.

Blast Shield's Cooldown reduction icon.png cooldown is reduced by 3 seconds for every trigger of Denting Blows Denting Blows.


Vault Breaker
TARGET RANGE: 250 − 715 (based on channel time)
SPEED: 1250 − 1400 (based on channel time)
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
Vault Breaker.png

Active: Vi Channeling icon.png charges while being Slow icon.png slowed by 15% for up to 4 seconds to increase Vault Breaker's Range icon.png range, speed, and damage over the first 1.25 seconds of the channel. Vault Breaker can be recast at any time within its duration.

If the charge completes without reactivation, Vault Breaker is canceled and goes on full cooldown.

Recast: Vi Dash.png dashes in the target direction, dealing physical damage to all enemies she passes through, increased by 0% − 100% (based on channel time).

Minimum Physical Damage:
55 / 80 / 105 / 130 / 155 (+ 70% bonus AD)
Maximum Damage:
110 / 160 / 210 / 260 / 310 (+ 140% bonus AD)

Vi stops upon colliding with an enemy champion, Airborne icon.png knocking them back while non-champion enemies in her path are instead Airborne icon.png pulled towards her.

Vault Breaker will go on a 3-second Cooldown reduction icon.png cooldown if the charge is canceled.

  • Casting Flash Flash while dashing will end it but enemies at the new location are affected.
  • The following table refers for interactions while Vi is Channeling icon.png channeling:
Type Charge channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable N/A
Disabled All items are disabled
Interrupted by N/A
Consumables Disabled, but can still use trinkets.
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport Recall Recall
Interrupted by Hexflash Hexflash (Recasts)
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects
  • Edit
    Denting Blows
    Denting Blows.png

    Passive: Vi's basic attacks on-hit and Vault Breaker Vault Breaker apply a stack of Denting Blows to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing upon applying the second stack. At 3 stacks, Vi consumes them all to deal bonus physical damage and Armor penetration icon.png reduce the target's armor by 20%, with the bonus damage capped at 300 against non-champions.

    Bonus Physical Damage:
    4 / 5.5 / 7 / 8.5 / 10% (+「 1% per 35 」「 2.86% per 100 」bonus AD) of target's maximum health
    Denting Blows 2.png

    After triggering Denting Blows, Vi gains Attack speed icon.png bonus attack speed for 4 seconds, refreshing on subsequent triggers.

    Bonus Attack Speed:
    30 / 37.5 / 45 / 52.5 / 60%

    The debuff is applied after the damage has been dealt.

    • The enhanced attack applies other On-hit icon.png on-hit effects and can both Critical strike icon.png critically strike as normal as well as apply Life steal icon.png life steal (the bonus damage cannot do either) but does not affect structures.
    • Denting Blows can be Spirit's Refuge.png blocked but cannot be Counter Strike.png dodged nor missed while Vi is Blind icon.png blinded.

    Excessive Force
    EFFECT RADIUS: Range model.png 600
    ANGLE: Range model.png
    CAST TIME: none
    COST: 26 / 32 / 38 / 44 / 50 Mana + 1 charge
    RECHARGE: 14 / 12.5 / 11 / 9.5 / 8
    Excessive Force.png

    Passive: Vi periodically stores up to 2 Excessive Force charges.

    Excessive Force 2.png

    Active: Vi's next basic attack within 6 seconds becomes Excessive Force 2.png unstoppable, gains Range icon.png 50 bonus range and deals physical damage to all enemies in a cone in front of her. The damage can Critical strike icon.png critically strike for (75% + 35% 35%) AD bonus physical damage.

    Physical Damage:
    10 / 30 / 50 / 70 / 90 (+ 110% AD) (+ 90% AP)

    Excessive Force Bladework.png resets Vi's basic attack timer.

    Excessive Force only affects Turret icon.png structures if they're the primary target.

    • Excessive Force deals Basic Attack.png basic damage to the primary target and Death Lotus.png area damage to secondary targets hit by the are of effect.
    • Denting Blows Denting Blows will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage).

    Assault and Battery
    TARGET RANGE: Range center.png 800
    SPEED: 800
    CAST TIME: 0.25
    COST: 100 / 125 / 150 Mana
    COOLDOWN: 120 / 100 / 80
    Assault and Battery.png

    Active: Vi True Sight icon.png reveals the target enemy Champion icon.png champion and Dash.png dashes with Unstoppable icon.png displacement immunity towards them, dealing physical damage and Airborne icon.png knocking them up for 1.25 seconds upon arrival.

    Physical Damage:
    150 / 325 / 500 (+ 110% bonus AD)

    Enemies along the way are dealt the same damage, Airborne icon.png knocked aside by 350 units over 0.25 seconds, and simultaneously Stun icon.png stunned for 0.75 seconds.

    • The Airborne icon.png knock up cannot be overridden by other Airborne icon.png airborne effects nor can it be ended early by Knockdown icon.png knockdown effects.
    • Vi can cast Flash Flash to reposition herself during the Dash.png dash without ending the dash prematurely.
    • Vi is Unstoppable icon.png unstoppable while Airborne icon.png knocking up her primary target but loses it afterwards.
      • She cannot cast Flash Flash during this part of the ability.
    • While charging, Vi's Dash.png dash speed ramps up overtime to ensure the target cannot escape.
    • Vi will track targets that change locations (e.g. by moving, Flash.png blinking, Dash.png dashing, or being Airborne icon.png displaced).
      • Assault and Battery has a maximum tether range, meaning it does not extensively follow targets that blink too far away (e.g. Teleport Teleport, Recall Recall).
        • If the target blinks to a far distance while Vi is dashing, she will stop prematurely but maintain the unstoppability for 7 seconds.*
    • If the target becomes Playful.png untargetable, is too far away, or Death.png dies during Assault and Battery's cast time, the ability will cancel. Assault and Battery does not go on Cooldown reduction icon.png cooldown nor consume Mana icon.png mana in any of these cases.
      • However, if Vi is Dash.png dashing and the target becomes untargetable, she loses her Unstoppable icon.png unstoppability, stops dashing, and instead walks towards the target forcefully. If she comes into contact with the target, she will apply the Airborne icon.png airborne effect but no damage is dealt.
    • If Vi goes into Revival icon.png resurrection during Assault and Battery's cast time she will still initiate the Dash.png dash and apply the Airborne icon.png knock up to her target but no damage is dealt.
      • If Vi however enters resurrection during the dash, she will stop, but will keep the unstoppability for another 3 seconds after reviving.
    • Assault and Battery will cancel and go on full cooldown if Vi is affected by Fear Beyond Death's Fear Beyond Death's recast during the cast time.
    • Vi will apply the knock up and damage even if she Death.png dies while being in range of her target.
    • The following table refers for interactions while Vi is Dash.png dashing:
    Attacking Disabled
    Abilities Excessive Force Excessive Force is usable. Vault Breaker Vault Breaker is disabled.
    Movement Disabled
    Items Usable N/A
    Disabled All items are disabled
    Interrupted by N/A
    Consumables Disabled
    Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Hexflash Hexflash
    Disabled Teleport Teleport Recall Recall
    Interrupted by N/A
    Interrupted by
  • Death

  • References

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