watch 03:03
The Loop (Games)
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Vi
Abilities
- Notes
- Triggering will not activate Blast Shield.
- Notes
- Casting
Flash while dashing will end it but enemies at the new location are affected.
- The following table refers for interactions while Vi is
channeling:
Type | Charge channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Allowed | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled, but can still use trinkets. | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() | |
Interrupted by | ![]() | |
Interrupted by | ![]() ![]() ![]() |
- Notes
- The enhanced attack applies other
on-hit effects and can both
critically strike as normal as well as apply
life steal (the bonus damage cannot do either) but does not affect structures.
- Denting Blows can be
blocked but cannot be
dodged nor missed while Vi is
blinded.
- Notes
- Excessive Force deals
basic damage to the primary target and
area damage to secondary targets hit by the are of effect.
- will only apply a stack on Excessive Force's primary target (does not interact with the cone's damage).
- Notes
- The
knock up cannot be overridden by other
airborne effects nor can it be ended early by
knockdown effects.
- Vi can cast
Flash to reposition herself during the
dash without ending the dash prematurely.
- Vi is
unstoppable while
knocking up her primary target but loses it afterwards.
- She cannot cast
Flash during this part of the ability.
- She cannot cast
- While charging, Vi's
dash speed ramps up overtime to ensure the target cannot escape.
- Vi will track targets that change locations (e.g. by moving,
blinking,
dashing, or being
displaced).
- If the target becomes
untargetable, is too far away, or
dies during Assault and Battery's cast time, the ability will cancel. Assault and Battery does not go on
cooldown nor consume
mana in any of these cases.
- However, if Vi is
dashing and the target becomes untargetable, she loses her
unstoppability, stops dashing, and instead walks towards the target forcefully. If she comes into contact with the target, she will apply the
airborne effect but no damage is dealt.
- However, if Vi is
- If Vi goes into
resurrection during Assault and Battery's cast time she will still initiate the
dash and apply the
knock up to her target but no damage is dealt.
- If Vi however enters resurrection during the dash, she will stop, but will keep the unstoppability for another 3 seconds after reviving.
- Assault and Battery will cancel and go on full cooldown if Vi is affected by recast during the cast time.
- Vi will apply the knock up and damage even if she
dies while being in range of her target.
- The following table refers for interactions while Vi is
dashing:
Attacking | Disabled | |
---|---|---|
Abilities | is usable. is disabled. | |
Movement | Disabled | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() | |
Interrupted by | N/A | |
Interrupted by |
References
- FANDOM Video
- Vi
- Melee champion
- 4800 BE champion
- 880 RP champion
- 2012 release
- Released champion
- Diver champion
- Fighter champion (Legacy)
- Assassin champion (Legacy)
- Jungle champion
- LoL Champion gameplays
- LoL Champions
- Dash champion
- Knock aside champion
- Knockback champion
- Knockup champion
- Shield champion
- Human
- Immune champion
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