Contents
Brackern[]
Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.
Dormun[]
The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.
Eka'Sul[]
Desert goats that travel in herds.
Mwatis[]
Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.
Kmiros[]
Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus.
Outerbeasts[]
- Main article: Voidborn
Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.
- Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.
Ralsiji[]
Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.
Shuriman Camel[]
A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.
Sandswimmers[]
Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.
Skallashi[]
The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.
Abilities[]
Doom 'n Gloom
Passive - Doom: Every few seconds, Vex becomes afflicted with Doom, causing her next basic Ability to interrupt dashes and fear enemies for 0.75 / 1 / 1.25 / 1.5 (based on level).
Innate - Gloom: Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6 seconds. Vex's next Attack against a Gloomed enemy deals an addition Damage mitigated with Shifting Sands (E)24 − 136 (based on level) magic damage Multiple champions hit with Between Worlds (R)(+ 20% AP) and reduces Doom's Ability cooldown by 25%.
Non-champions targets take 40 / 50 / 60 / 70 (based on level) damage and refund 10% of Doom's Cooldown
Mistral Bolt
Active: Vex launches a wave of mist that deals Damage mitigated with Shifting Sands (E)magic damage. After a delay, the wave becomes smaller and faster.
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Consumes Gloom on enemies hit.
Personal Space
Active: Vex gains a Shield for 2.5 seconds and emits a shockwave that deals Damage mitigated with Shifting Sands (E)magic damage.
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Consumes Gloom on enemies hit.
Looming Darkness
Active: Vex commands Shadow to fly to a location. Upon arriving, it deals Damage mitigated with Shifting Sands (E)magic damage and slows them for 2 seconds. The size of the affected area increases the further Vex casts this from herself.
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Applies Gloom to enemies hit.
Shadow Surge
Active: Shadow excitedly surges forward, dealing Damage mitigated with Shifting Sands (E)magic damage and marking the first enemy champion hit for 4 seconds.
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Recast: Dash to the marked champion, dealing Damage mitigated with Shifting Sands (E)magic damage on arrival
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If the marked champion dies within 6 seconds of taking damage from this Ability, its cooldown is temporarily reset.
Patch history[]
- For the expanded patch notes, see here.
- Personal Space Personal Space
- New effect: Cast time no longer locks movement.
- Stats
- Base movement speed increased from 335 to 345.
- Doom 'n Gloom Doom 'n Gloom
- Bug fix: Fixed an issue where enemies feared by several Doom abilities could be slowed permanently.
- Looming Darkness Looming Darkness
- Cooldown increased from 12 seconds to 13.
- Mana cost increased from 70 / 80 / 90 / 100 to 80 / 90 / 100 / 110.
- V3.4b - Added
- Released October 19, 2022 (00:01 UTC).