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Vex OriginalCentered.jpg
Vex
Vex (Universe)Vex (Universe)
Vex (League of Legends)Vex (League of Legends)
Vex (Development)Vex (Development)

Vex is a champion in League of Legends.[1]

Abilities

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Doom 'n Gloom

Vex Doom 'n Gloom.png

Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to Knockdown icon.png knock down affected enemies and cause them to Flee icon.png flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are Slow icon.png slowed by 60% − 99% (based on distance from Vex).
Doom's Cooldown reduction icon.png cooldown resets upon respawning. If Looming Darkness Looming Darkness triggers Doom, all targets will Flee icon.png flee from the center of its area of effect instead.

Innate - Gloom: Nearby enemy Champion icon.png champions that Dash.png dash or Flash.png blink, as well as targets hit by Looming Darkness Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes Projectile.png non-projectile, Mistral Bolt Mistral Bolt, or Personal Space Personal Space against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP) Critical strike magic icon.png bonus magic damage and refund 25% of Doom's cooldown.

Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.

Info
  • Gloom's mark has a very brief cooldown and refreshes on subsequent dashes or blinks nearby enemies use.
  • Gloom will mark enemies even if they are Fizz Playful.png untargetable.
  • Gloom will mark enemies that are inside the detection radius when they blink, but will not mark those that blink inside from far away.(note)
  • Doom's cooldown starts as soon as the basic ability is cast.
  • Sivir Spell Shield.png Spell shield will block all of Doom's effects but not Gloom's empowered attack nor mark.
  • Nearby enemies that become displaced do not count for being marked by Gloom.
  • Vex's basic abilities use a different icon when Doom is off cooldown:
    • Vex Mistral Bolt 2.png Mistral Bolt
    • Vex Personal Space 2.png Personal Space
    • Vex Looming Darkness 2.png Looming Darkness

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Mistral Bolt

Vex Mistral Bolt.png

Active: Vex unleashes a wave of mist in the target direction, dealing magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.

Magic Damage:
60 / 110 / 160 / 210 / 260 (+ 60% AP)

Info
  • Mistral Bolt will fire from wherever Vex is at the end of the cast time, towards the originally targeted location or 1200 units in the originally targeted direction if cast beyond that.

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Personal Space

Vex Personal Space.png

Active: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances icon.png shield for 2.5 seconds and dealing magic damage to all nearby enemies.

Shield Strength:
50 / 80 / 110 / 140 / 170 (+ 80% AP)
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 30% AP)

Info
  • Personal Space can be buffered 0.1 seconds before it comes off cooldown or becomes available otherwise.
  • Vex can move during Personal Space's cast time.

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Looming Darkness

Vex Looming Darkness.png

Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals magic damage to all nearby enemies and Slow icon.png slows them for 2 seconds.

Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
Slow:
30 / 35 / 40 / 45 / 50%

Looming Darkness will cast at max range if cast beyond it.

Info
  • No additional details.

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Shadow Surge

Vex Shadow Surge.png

Active: Vex commands Shadow to launch itself in the target direction, granting Sight icon.png sight of the area along its path for 0.4 seconds each and dealing magic damage to all enemies hit.

Initial Magic Damage:
75 / 125 / 175 (+ 20% AP)

Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and True Sight icon.png revealing them for the duration. Shadow Surge can be recast while the target is marked.

Vex Shadow Surge 2.png

Recast: Vex commands Shadow to Dash.png pull her towards the marked target with Unstoppable icon.png displacement immunity, upon arrival consuming the mark and dealing them magic damage.

Impact Magic Damage:
150 / 250 / 350 (+ 50% AP)
Total Magic Damage:
225 / 375 / 525 (+ 70% AP)

If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.

Info
  • Shadow Surge will fire from wherever Vex is at the end of the cast time, towards the originally targeted location.
  • Shadow Surge cannot be recast while Grounded icon.png grounded or Root icon.png rooted, or if the target is Fizz Playful.png untargetable.
  • Vex' dash will track the target if they change locations.
    • She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
  • The following table refers for interactions while Vex is dashing:
    • All movement spells are disabled during the first 0.25 seconds of the dash.
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Rocketbelt Hextech Rocketbelt Galeforce Galeforce Prowler's Claw Prowler's Claw
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Patch history

    For the expanded patch notes, see here.
    V11.19 - Added

    See also

    References

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