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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Vex
Vex (Universe)Vex (Universe)
Vex (League of Legends)Vex (League of Legends)
Vex (Esports)Vex (Esports)
Vex (Teamfight Tactics)Vex (Teamfight Tactics)
Vex (Legends of Runeterra)Vex (Legends of Runeterra)
Vex (Wild Rift)Vex (Wild Rift)
Vex (Development)Vex (Development)

Vex is a champion in League of Legends.[1]

Abilities[]

Edit

Doom 'n Gloom

Passive - Doom: Periodically, Vex empowers her next basic ability to knock down and fear enemies hit for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are slowed by 60% − 99% (based on distance from Vex). If Looming Darkness Looming Darkness triggers Doom, enemies hit will flee from the epicenter instead.
Doom's  cooldown resets upon respawning.

Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness Looming Darkness will also inflict Gloom, but cannot detonate it.

Gloom's detonation deals 40 − 150 (based on level) Multiple champions hit with Between Worlds (R)(+ 25% AP) Damage mitigated with Shifting Sands (E)bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.

▶️   (Doom charged) "Ugghh..."
▶️   (Gloom triggered) "Bring it down a notch."

Info
  • Gloom will mark Rift Herald Rift Herald and Rift Scuttler Rift Scuttler when they use their dashes.
  • Gloom can mark clones, but not other pets.
  • Gloom's mark has a very brief cooldown and refreshes on subsequent dashes or blinks nearby enemies use.
  • Gloom's mark duration will refresh to 0.5 seconds when Vex starts an attack windup against a target that has a mark which is about to expire.
  • Gloom will mark enemies even if they are untargetable.
  • Gloom will mark enemies that are inside the detection radius when they blink, but will not mark those that blink inside from far away.(note)
  • Doom's cooldown starts as soon as the basic ability is cast.
  • Non-champions (e.g. Rift Scuttler Rift Scuttler) are not knocked down by the fear-empowered ability.(note)
  • Spell shield will block all of Doom's effects but not Gloom's empowered attack nor mark.
  • Nearby enemies that become displaced do not count for being marked by Gloom.
  • Vex's basic abilities use a different icon when Doom is ready:
    • Mistral Bolt
    • Personal Space
    • Looming Darkness

Edit

Mistral Bolt

Active: Vex launches a wave of mist in the target direction that deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.

Magic Damage:
70 / 115 / 160 / 205 / 250 Multiple champions hit with Between Worlds (R)(+ 70% AP)

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Mistral Bolt will fire from wherever Vex is at the end of the cast time, towards the originally targeted location or 1200 units in the originally targeted direction if cast beyond that.

Map-Specific Differences
Arena differences edit
  • Base damage changed to 90 / 135 / 180 / 225 / 270.
  • AP ratio changed to Multiple champions hit with Between Worlds (R)80% AP.

Edit

Personal Space

Active: Vex emits a shockwave around her before the cast time, dealing Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and granting herself a shield for 2.5 seconds.

Shield Strength:
50 / 75 / 100 / 125 / 150 Multiple champions hit with Between Worlds (R)(+ 75% AP)
Magic Damage:
80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 30% AP)

Info
  • Personal Space can be buffered 0.1 seconds before it comes off cooldown or becomes available otherwise.
  • Vex can move during Personal Space's cast time.

Map-Specific Differences
Arena differences edit
  • Cooldown changed to 13 / 12.5 / 12 / 11.5 / 11 seconds.

Edit

Looming Darkness

Active: Vex tosses her Shadow to explode at the target location, dealing Damage mitigated with Shifting Sands (E)magic damage to enemies hit and slowing them for 2 seconds. The explosion's radius increases based on cast distance.

Magic Damage:
50 / 70 / 90 / 110 / 130 Multiple champions hit with Between Worlds (R)(+ 40 / 45 / 50 / 55 / 60% AP)
Slow:
30 / 35 / 40 / 45 / 50%

Killing an enemy with Looming Darkness refunds 10% of Doom's Doom's  cooldown, increased to 25% for champion kills.

Looming Darkness will cast at max range if cast beyond that.

Info
  • No additional details.

Map-Specific Differences
Arena differences edit
  • Cooldown changed to 10 seconds.
  • Slow changed to 40 / 45 / 50 / 55 / 60%.

Edit

Shadow Surge

Active: Vex sends her Shadow in the target direction that grants sight around its trajectory and deals Damage mitigated with Shifting Sands (E)magic damage to enemies hit.

Magic Damage:
75 / 125 / 175 Multiple champions hit with Between Worlds (R)(+ 20% AP)

Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are revealed. Shadow Surge can be recast while the target is marked.

Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 50% AP)
Total Magic Damage:
225 / 375 / 525 Multiple champions hit with Between Worlds (R)(+ 70% AP)

If the target dies within 6 seconds of being marked, Vex can cast Shadow Surge again within 12 seconds at no cost after 0.5 seconds.

▶️   "Do the thing, Shadow."

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Vex's dash will track the target if they change locations.
    • She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
  • Shadow Surge grants sight of the area along its path for 0.4 seconds each.
  • Shadow Surge cannot be recast while grounded or rooted, or if the target is untargetable.
  • Shadow Surge may also be recast if the target died to the ability.
  • The following table refers for interactions while Vex is dashing:
    • All movement spells are disabled during the first 0.25 seconds of the dash.
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Rocketbelt Hextech Rocketbelt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Vex (Collection).
    Original
    RP 975
    23.09.2021
    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.
    Jeannie Tirado
    Horace 'Hozure' Hsu
    Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.9
    • Stats
      • Gameplay radius reduced to 55 units from 65.
      • Pathing radius reduced to 30 units from 35.
    V14.5
    • Doom 'n Gloom Doom 'n Gloom
      • Base damage increased to 40 − 150 (based on level) from 30 − 140 (based on level).
      • AP ratio increased to Multiple champions hit with Between Worlds (R)25% AP from Multiple champions hit with Between Worlds (R)20% AP.
      • New Effect: Doom's cooldown is now also partially refunded upon killing units with Looming Darkness Looming Darkness.
        • Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
    V13.21
    • Shadow Surge Shadow Surge
      • Bug Fix: Now properly damages minions and monsters hit by the missile.
        • Note: This fix was already in effect in the previous patch.
    V13.17
    • Mistral Bolt Mistral Bolt
      • Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
    • Personal Space Personal Space
      • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
    • Shadow Surge Shadow Surge
      • New Effect: Pinging the ability now displays visible targets in chat.
    V13.13
    V13.6
    V13.1
    • Doom 'n Gloom Doom 'n Gloom
      • Bug Fix: Ability icon is now properly displayed for its buff icon.
    V12.13
    • Mistral Bolt Mistral Bolt
      • AP ratio increased to Multiple champions hit with Between Worlds (R)70% AP from Multiple champions hit with Between Worlds (R)60% AP.
      • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5.
    V12.10
    • Stats
      • Base health increased to 590 from 520.
      • Health growth increased to 104 from 90.
      • Armor growth increased to 4.45 from 3.25.
      • Magic resistance growth increased to 1.3 from 0.5.
    • Personal Space Personal Space
      • Base shield reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
      • Shield AP ratio reduced to Multiple champions hit with Between Worlds (R)75% AP from Multiple champions hit with Between Worlds (R)80% AP.
    V12.5 - March 10th Hotfix
    V12.1
    • Shadow Surge Shadow Surge
      • Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
    V11.20
    V11.19 - September 24th Hotfix
    • Doom 'n Gloom Doom 'n Gloom
      • Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).
    • Mistral Bolt Mistral Bolt
      • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
    V11.19 - Added
    • Doom 'n Gloom Doom 'n Gloom (Innate)
      • Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are slowed by 60% − 99% (based on distance from Vex).
      • Doom's  cooldown resets upon respawning. If Looming Darkness Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead.
      • Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, Mistral Bolt Mistral Bolt, or Personal Space Personal Space against a marked target will consume the mark to deal 30 − 180 (based on level) Multiple champions hit with Between Worlds (R)(+ 25% AP) Damage mitigated with Shifting Sands (E)bonus magic damage and refund 25% of Doom's cooldown.
      • Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
      • Effect Radius: 1600 .
      • Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
    • Mistral Bolt Mistral Bolt (Q)
      • Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 Multiple champions hit with Between Worlds (R)(+ 60% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
      • Mana Cost: 45 / 50 / 55 / 60 / 65.
      • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
      • Range: 1200, Width: 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
    • Personal Space Personal Space (W)
      • Active: Vex emits a shockwave around her before the cast time, gaining a shield for 50 / 80 / 110 / 140 / 170 Multiple champions hit with Between Worlds (R)(+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies.
      • Mana Cost: 75.
      • Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
      • Effect Radius: 475 / 550, Cast Time: 0.25 seconds.
    • Looming Darkness Looming Darkness (E)
      • Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 Multiple champions hit with Between Worlds (R)(+ 40 / 45 / 50 / 55 / 60% AP) Damage mitigated with Shifting Sands (E)magic damage to all nearby enemies and slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
      • Looming Darkness will cast at max range if cast beyond it.
      • Mana Cost: 70 / 80 / 90 / 100 / 110.
      • Cooldown: 13 seconds.
      • Target Range: 800, Effect Radius: 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
    • Shadow Surge Shadow Surge (R)
      • Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 Multiple champions hit with Between Worlds (R)(+ 20% AP) Damage mitigated with Shifting Sands (E)magic damage to all enemies hit.
      • Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and revealing them for the duration. Shadow Surge can be recast while the target is marked.
      • Recast: Vex commands Shadow to pull her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150 / 250 / 350 Multiple champions hit with Between Worlds (R)(+ 50% AP) Damage mitigated with Shifting Sands (E)magic damage.
      • If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
      • Mana Cost: 100.
      • Cooldown: 140 / 120 / 100 seconds.
      • Range: 2000 / 2500 / 3000, Effect Radius: Global, Width: 260, Speed: 1600, Cast Time: 0.25 / None seconds.


    Trivia[]

    • Vex was the third of three champions released in 2021 tied to Viego's Viego's return and a continuation of the Ruined King's story.[2]
    • Vex's Shadow cannot be disabled in game.
    • Vex shares a few similarities with Zato-ONE from Guilty Gear series.
      • Both fight with a shadow companion. Her shadow baring a slight resemblance to Eddie's design in the game.
    • Vex's laugh animation references the Laughing Spongebob meme.[3]

    See also[]

    References[]

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