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Vex
Vex is a champion in League of Legends.[1]
Abilities
- Gloom will mark and when they use their dashes.
- Gloom can mark
clones, but not other
pets.
- Gloom's mark has a very brief cooldown and refreshes on subsequent dashes or blinks nearby enemies use.
- Gloom's mark duration will refresh to 0.5 seconds when Vex starts an attack windup against a target that has a mark which is about to expire.
- Gloom will mark enemies even if they are
untargetable.
- Gloom will mark enemies that are inside the detection radius when they blink, but will not mark those that blink inside from far away.(bug)
- Doom's cooldown starts as soon as the basic ability is cast.
- Non-champions (e.g.
knocked down by the fear-empowered ability.(bug)
) are not Spell shield will block all of Doom's effects but not Gloom's empowered attack nor mark.
- Nearby enemies that become displaced do not count for being marked by Gloom.
- Vex's basic abilities use a different icon when Doom is off cooldown:
- This ability will cast from wherever the caster is at the end of the cast time.
- Shadow Surge cannot be recast while
grounded or
rooted, or if the target is
untargetable.
- Shadow Surge may also be recast if the target died to the ability.
- Vex' dash will track the target if they change locations.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- The following table refers for interactions while Vex is dashing:
- All movement spells are disabled during the first 0.25 seconds of the dash.
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
Champion skins
- This article section only contains champion skins. For all associated collection items, see Vex (Collection).
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.




Patch history
- For the expanded patch notes, see here.
- V12.5 - March 10th Hotfix
- Bug Fix: Fixed a bug where marked enemies would sometimes fail to get feared by her Doom-empowered .
- Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
- Bug Fix: Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as or .
- Bug Fix: Fixed a bug where she was able to recast it on while she was in her .
-
- Bug Fix: Shadow's colors have been fixed to match each of their chromas.
- V11.19 - September 24th Hotfix
- Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- V11.19 - Added
- Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to
knock down affected enemies and cause them to
flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are
slowed by 60% − 99% (based on distance from Vex).
- Doom's
cooldown resets upon respawning. If triggers Doom, all targets will
flee from the center of its area of effect instead.
- Innate - Gloom: Nearby enemy
champions that
dash or
blink, as well as targets hit by , will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes
non-projectile, , or against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP)
bonus magic damage and refund 25% of Doom's cooldown.
- Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
- Effect Radius: 1600 .
- Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
(Innate)
- Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to
- Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
- Mana Cost: 45 / 50 / 55 / 60 / 65.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
- Range:
1200, Width:
360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
(Q)
- Active: Vex emits a shockwave around her before the cast time, gaining a
shield for 50 / 80 / 110 / 140 / 170 (+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to all nearby enemies.
- Mana Cost: 75.
- Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
- Effect Radius:
475 / 550, Cast Time: 0.25 seconds.
(W)
- Active: Vex emits a shockwave around her before the cast time, gaining a
- Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and
slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
- Looming Darkness will cast at max range if cast beyond it.
- Mana Cost: 70 / 80 / 90 / 100 / 110.
- Cooldown: 13 seconds.
- Target Range: 800, Effect Radius:
200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
(E)
- Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and
- Active: Vex commands Shadow to launch itself in the target direction, granting
sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.
- Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and
revealing them for the duration. Shadow Surge can be recast while the target is marked.
- Recast: Vex commands Shadow to
pull her towards the marked target with
displacement immunity, upon arrival consuming the mark and dealing them 150 / 250 / 350 (+ 50% AP) magic damage.
- If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
- Mana Cost: 100.
- Cooldown: 140 / 120 / 100 seconds.
- Range:
2000 / 2500 / 3000, Effect Radius: Global, Width:
260, Speed: 1600, Cast Time: 0.25 / None seconds.
(R)
- Active: Vex commands Shadow to launch itself in the target direction, granting
Trivia
- Vex was the third of three champions released in 2021 tied to [2] return and a continuation of the Ruined King's story.
- Vex's Shadow cannot be disabled in game.
- Vex shares a few similarities with Zato-ONE from Guilty Gear.
- Both fight with a shadow companion. Her shadow baring a slight resemblance to Eddie's design in the game.
- Vex's laugh animation references the Laughing Spongebob meme.[3]