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Vex OriginalCentered
Vex
Vex (Universe)Vex (Universe)
Vex (League of Legends)Vex (League of Legends)
Vex (Esports)Vex (Esports)
Vex (Teamfight Tactics)Vex (Teamfight Tactics)
Vex (Legends of Runeterra)Vex (Legends of Runeterra)
Vex (Wild Rift)Vex (Wild Rift)
Vex (Development)Vex (Development)
Vex (Trivia)Vex (Trivia)

Vex is a champion in League of Legends.[1]

Abilities[]

Edit

Doom 'n Gloom

Passive - Doom: Periodically, Vex empowers her next basic ability to Knockdown icon knock down and Flee icon fear enemies hit for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are Slow icon slowed by 60% − 99% (based on distance from Vex). If Looming Darkness Looming Darkness triggers Doom, enemies hit will Flee icon flee from the epicenter instead.
Doom's Cooldown icon cooldown resets upon respawning.

Vex Doom 'n Gloom

Innate - Gloom: Nearby enemy Champion icon champions and Monster icon monsters that Dash dash or Flash blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes Projectile non-projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness Looming Darkness will also inflict Gloom, but cannot detonate it.

Gloom's detonation deals 40 − 150 (based on level) (+ 25% AP) Successfully enhanced damage magic icon bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.

▶️   (Doom charged) "Ugghh..."
▶️   (Gloom triggered) "Bring it down a notch."

Info
  • Gloom will mark Rift Herald Rift Herald and Rift Scuttler Rift Scuttler when they use their dashes.
  • Gloom can mark Command Hallucinate clones, but not other Summon Tibbers pets.
  • Gloom's mark has a very brief cooldown and refreshes on subsequent dashes or blinks nearby enemies use.
  • Gloom's mark duration will refresh to 0.5 seconds when Vex starts an attack windup against a target that has a mark which is about to expire.
  • Gloom will mark enemies even if they are Untargetable icon untargetable.
  • Gloom will mark enemies that are inside the detection radius when they blink, but will not mark those that blink inside from far away.(bug)
  • Doom's cooldown starts as soon as the basic ability is cast.
  • Non-champions (e.g. Rift Scuttler Rift Scuttler) are not Knockdown icon knocked down by the fear-empowered ability.(bug)
  • Spell Shield Spell shield will block all of Doom's effects but not Gloom's empowered attack nor mark.
  • Nearby enemies that become displaced do not count for being marked by Gloom.
  • Vex's basic abilities use a different icon when Doom is ready:
    • Vex Mistral Bolt 2 Mistral Bolt
    • Vex Personal Space 2 Personal Space
    • Vex Looming Darkness 2 Looming Darkness

Edit

Mistral Bolt

Vex Mistral Bolt

Active: Vex launches a wave of mist in the target direction that deals magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.

Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 70% AP)

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
    • Mistral Bolt will fire from wherever Vex is at the end of the cast time, towards the originally targeted location or 1200 units in the originally targeted direction if cast beyond that.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage changed to 90 / 135 / 180 / 225 / 270.
  • AP ratio changed to 80% AP.

Edit

Personal Space

Vex Personal Space

Active: Vex emits a shockwave around her before the cast time, dealing magic damage to nearby enemies and granting herself a Hybrid resistances icon shield for 2.5 seconds.

Shield Strength:
50 / 75 / 100 / 125 / 150 (+ 75% AP)
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 30% AP)

Info
  • Personal Space can be buffered 0.1 seconds before it comes off cooldown or becomes available otherwise.
  • Vex can move during Personal Space's cast time.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 13 / 12.5 / 12 / 11.5 / 11 seconds.

Edit

Looming Darkness

Vex Looming Darkness

Active: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and Slow icon slowing them for 2 seconds. The explosion's radius increases based on cast distance.

Magic Damage:
50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
Slow:
30 / 35 / 40 / 45 / 50%

Killing an enemy with Looming Darkness refunds 10% of Doom's Doom's Cooldown icon cooldown, increased to 25% for champion kills.

Looming Darkness will cast at max range if cast beyond that.

Info
  • No additional details.

Map-Specific Differences
Arena icon Arena differences edit
  • Cooldown changed to 10 seconds.
  • Slow changed to 40 / 45 / 50 / 55 / 60%.

Edit

Shadow Surge

Vex Shadow Surge

Active: Vex sends her Shadow in the target direction that grants Sight icon sight around its trajectory and deals magic damage to enemies hit.

Magic Damage:
75 / 125 / 175 (+ 20% AP)

Shadow stops upon hitting an enemy Champion icon champion to mark them for 4 seconds, during which they are True Sight icon revealed. Shadow Surge can be recast while the target is marked.

Vex Shadow Surge 2

Recast: Vex Dash dashes towards the marked target with Unstoppable icon displacement immunity. Upon arrival, she consumes their mark and deals magic damage.

Magic Damage:
150 / 250 / 350 (+ 50% AP)
Total Magic Damage:
225 / 375 / 525 (+ 70% AP)

If the target dies within 6 seconds of being marked, Vex can cast Shadow Surge again within 12 seconds at no cost after 0.5 seconds.

▶️   "Do the thing, Shadow."

Info
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Vex's dash will track the target if they change locations.
    • She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
  • Shadow Surge grants sight of the area along its path for 0.4 seconds each.
  • Shadow Surge cannot be recast while Grounded icon grounded or Root icon rooted, or if the target is Untargetable icon untargetable.
  • Shadow Surge may also be recast if the target died to the ability.
  • The following table refers for interactions while Vex is dashing:
    • All movement spells are disabled during the first 0.25 seconds of the dash.
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable All the other item-actives are usable
Disabled N/A
Interrupted by Hextech Rocketbelt Hextech Rocketbelt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Teleport Teleport Recall Recall
Disabled Hexflash Hexflash
Interrupted by Flash Flash
Interrupted by
  • Death
  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Vex (Collection).
    Vex OriginalSkin
    Original
    RP 975
    23.09.2021
    In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.
    Separator
    ActorJeannie Tirado
    ArtistHorace 'Hozure' Hsu
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.9
    • Stats
      • Gameplay radius reduced to 55 units from 65.
      • Pathing radius reduced to 30 units from 35.
    V14.5
    • Doom 'n Gloom Doom 'n Gloom
      • Base damage increased to 40 − 150 (based on level) from 30 − 140 (based on level).
      • AP ratio increased to 25% AP from 20% AP.
      • New Effect: Doom's cooldown is now also partially refunded upon killing units with Looming Darkness Looming Darkness.
        • Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
    V13.21
    • Shadow Surge Shadow Surge
      • Bug Fix: Now properly damages minions and monsters hit by the missile.
        • Note: This fix was already in effect in the previous patch.
    V13.17
    • Mistral Bolt Mistral Bolt
      • Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
    • Personal Space Personal Space
      • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
    • Shadow Surge Shadow Surge
      • New Effect: Pinging the ability now displays visible targets in chat.
    V13.13
    V13.6
    V13.1
    • Doom 'n Gloom Doom 'n Gloom
      • Bug Fix: Ability icon is now properly displayed for its buff icon.
    V12.13
    • Mistral Bolt Mistral Bolt
      • AP ratio increased to 70% AP from 60% AP.
      • Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5.
    V12.10
    • Stats
      • Base health increased to 590 from 520.
      • Health growth increased to 104 from 90.
      • Armor growth increased to 4.45 from 3.25.
      • Magic resistance growth increased to 1.3 from 0.5.
    • Personal Space Personal Space
      • Base shield reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
      • Shield AP ratio reduced to 75% AP from 80% AP.
    V12.5 - March 10th Hotfix
    V12.1
    • Shadow Surge Shadow Surge
      • Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
    V11.20
    V11.19 - September 24th Hotfix
    • Doom 'n Gloom Doom 'n Gloom
      • Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).
    • Mistral Bolt Mistral Bolt
      • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
    V11.19 - Added
    • Doom 'n Gloom Doom 'n Gloom (Innate)
      • Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to Knockdown icon knock down affected enemies and cause them to Flee icon flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are Slow icon slowed by 60% − 99% (based on distance from Vex).
      • Doom's Cooldown icon cooldown resets upon respawning. If Looming Darkness Looming Darkness triggers Doom, all targets will Flee icon flee from the center of its area of effect instead.
      • Innate - Gloom: Nearby enemy Champion icon champions that Dash dash or Flash blink, as well as targets hit by Looming Darkness Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes Projectile non-projectile, Mistral Bolt Mistral Bolt, or Personal Space Personal Space against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP) Successfully enhanced damage magic icon bonus magic damage and refund 25% of Doom's cooldown.
      • Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
      • Effect Radius: 1600 .
      • Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
    • Mistral Bolt Mistral Bolt (Q)
      • Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
      • Mana Cost: 45 / 50 / 55 / 60 / 65.
      • Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
      • Range: Range center 1200, Width: Range model 360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
    • Personal Space Personal Space (W)
      • Active: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances icon shield for 50 / 80 / 110 / 140 / 170 (+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to all nearby enemies.
      • Mana Cost: 75.
      • Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
      • Effect Radius: Range center 475 / 550, Cast Time: 0.25 seconds.
    • Looming Darkness Looming Darkness (E)
      • Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and Slow icon slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
      • Looming Darkness will cast at max range if cast beyond it.
      • Mana Cost: 70 / 80 / 90 / 100 / 110.
      • Cooldown: 13 seconds.
      • Target Range: 800, Effect Radius: Range center 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
    • Shadow Surge Shadow Surge (R)
      • Active: Vex commands Shadow to launch itself in the target direction, granting Sight icon sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.
      • Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and True Sight icon revealing them for the duration. Shadow Surge can be recast while the target is marked.
      • Recast: Vex commands Shadow to Dash pull her towards the marked target with Unstoppable icon displacement immunity, upon arrival consuming the mark and dealing them 150 / 250 / 350 (+ 50% AP) magic damage.
      • If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
      • Mana Cost: 100.
      • Cooldown: 140 / 120 / 100 seconds.
      • Range: Range center 2000 / 2500 / 3000, Effect Radius: Global, Width: Range model 260, Speed: 1600, Cast Time: 0.25 / None seconds.


    Trivia[]

    • Vex was the third of three champions released in 2021 tied to Viego's Viego's return and a continuation of the Ruined King's story.[2]
    • Vex's Shadow cannot be disabled in game.
    • Vex shares a few similarities with Zato-ONE from Guilty Gear series.
      • Both fight with a shadow companion. Her shadow baring a slight resemblance to Eddie's design in the game.
    • Vex's laugh animation references the Laughing Spongebob meme.[3]

    See also[]

    References[]

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