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Vex
Vex is a champion in League of Legends.[1]
Abilities[]
- Gloom will mark and when they use their dashes.
- Gloom can mark
clones, but not other
pets.
- Gloom's mark has a very brief cooldown and refreshes on subsequent dashes or blinks nearby enemies use.
- Gloom's mark duration will refresh to 0.5 seconds when Vex starts an attack windup against a target that has a mark which is about to expire.
- Gloom will mark enemies even if they are
untargetable.
- Gloom will mark enemies that are inside the detection radius when they blink, but will not mark those that blink inside from far away.(note)
- Doom's cooldown starts as soon as the basic ability is cast.
- Non-champions (e.g.
knocked down by the fear-empowered ability.(note)
) are not Spell shield will block all of Doom's effects but not Gloom's empowered attack nor mark.
- Nearby enemies that become displaced do not count for being marked by Gloom.
- Vex's basic abilities use a different icon when Doom is ready:
- This ability will cast from wherever the caster is at the end of the cast time.
- Mistral Bolt will fire from wherever Vex is at the end of the cast time, towards the originally targeted location or 1200 units in the originally targeted direction if cast beyond that.
- Personal Space can be buffered 0.1 seconds before it comes off cooldown or becomes available otherwise.
- Vex can move during Personal Space's cast time.
- No additional details.
- This ability will cast from wherever the caster is at the end of the cast time.
- Vex's dash will track the target if they change locations.
- She will not stop tracking the target until she reaches them, as there is no maximum tracking distance.
- Shadow Surge grants sight of the area along its path for 0.4 seconds each.
- Shadow Surge cannot be recast while
grounded or
rooted, or if the target is
untargetable.
- Shadow Surge may also be recast if the target died to the ability.
- The following table refers for interactions while Vex is dashing:
- All movement spells are disabled during the first 0.25 seconds of the dash.
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | All the other item-actives are usable |
Disabled | N/A | |
Interrupted by | ||
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | ||
Interrupted by |
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Vex (Collection).
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.




Patch history[]
- For the expanded patch notes, see here.
- Stats
- Gameplay radius reduced to 55 units from 65.
- Pathing radius reduced to 30 units from 35.
- Base damage increased to 40 − 150 (based on level) from 30 − 140 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- New Effect: Doom's cooldown is now also partially refunded upon killing units with .
- Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
- Bug Fix: Now properly damages minions and monsters hit by the missile.
- Note: This fix was already in effect in the previous patch.
- Bug Fix: Now properly damages minions and monsters hit by the missile.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 60 / 105 / 150 / 195 / 240.
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
- New Effect: Pinging the ability now displays visible targets in chat.
- Bug Fix: Now properly applies Gloom to a nearby enemy casting .
- Bug Fix: Can no longer mark an enemy dashing from with Gloom more than once.
- Bug Fix: Ability icon is now properly displayed for its buff icon.
- AP ratio increased to 70% AP from 60% AP.
- Cooldown reduced to 8 / 7 / 6 / 5 / 4 seconds from 9 / 8 / 7 / 6 / 5.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 104 from 90.
- Armor growth increased to 4.45 from 3.25.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Shield AP ratio reduced to 75% AP from 80% AP.
- V12.5 - March 10th Hotfix
- Bug Fix: Fixed a bug where marked enemies would sometimes fail to get feared by her Doom-empowered .
- Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
- Bug Fix: Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as or .
- Bug Fix: Fixed a bug where she was able to recast it on while she was in her .
-
- Bug Fix: Shadow's colors have been fixed to match each of their chromas.
- V11.19 - September 24th Hotfix
- Base damage reduced to 30 − 140 (based on level) from 30 − 180 (based on level).
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- V11.19 - Added
- Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to
knock down affected enemies and cause them to
flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are
slowed by 60% − 99% (based on distance from Vex).
- Doom's
cooldown resets upon respawning. If triggers Doom, all targets will
flee from the center of its area of effect instead.
- Innate - Gloom: Nearby enemy
champions that
dash or
blink, as well as targets hit by , will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes
non-projectile, , or against a marked target will consume the mark to deal 30 − 180 (based on level) (+ 25% AP)
bonus magic damage and refund 25% of Doom's cooldown.
- Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
- Effect Radius: 1600 .
- Static Cooldown: 25 / 22 / 19 / 16 (based on level) seconds.
(Innate)
- Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to
- Active: Vex unleashes a wave of mist in the target direction, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
- Mana Cost: 45 / 50 / 55 / 60 / 65.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds.
- Range:
1200, Width:
360 / 160, Speed: 600 / 3200, Cast Time: 0.15 seconds.
(Q)
- Active: Vex emits a shockwave around her before the cast time, gaining a
shield for 50 / 80 / 110 / 140 / 170 (+ 80% AP) for 2.5 seconds and dealing 80 / 120 / 160 / 200 / 240 (+ 30% AP) magic damage to all nearby enemies.
- Mana Cost: 75.
- Cooldown: 20 / 18 / 16 / 14 / 12 seconds.
- Effect Radius:
475 / 550, Cast Time: 0.25 seconds.
(W)
- Active: Vex emits a shockwave around her before the cast time, gaining a
- Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and
slows them by 30 / 35 / 40 / 45 / 50% for 2 seconds.
- Looming Darkness will cast at max range if cast beyond it.
- Mana Cost: 70 / 80 / 90 / 100 / 110.
- Cooldown: 13 seconds.
- Target Range: 800, Effect Radius:
200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0.25 seconds.
(E)
- Active: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) magic damage to all nearby enemies and
- Active: Vex commands Shadow to launch itself in the target direction, granting
sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.
- Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and
revealing them for the duration. Shadow Surge can be recast while the target is marked.
- Recast: Vex commands Shadow to
pull her towards the marked target with
displacement immunity, upon arrival consuming the mark and dealing them 150 / 250 / 350 (+ 50% AP) magic damage.
- If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
- Mana Cost: 100.
- Cooldown: 140 / 120 / 100 seconds.
- Range:
2000 / 2500 / 3000, Effect Radius: Global, Width:
260, Speed: 1600, Cast Time: 0.25 / None seconds.
(R)
- Active: Vex commands Shadow to launch itself in the target direction, granting
Trivia[]
- Vex was the third of three champions released in 2021 tied to [2] return and a continuation of the Ruined King's story.
- Vex's Shadow cannot be disabled in game.
- Vex shares a few similarities with Zato-ONE from Guilty Gear series.
- Both fight with a shadow companion. Her shadow baring a slight resemblance to Eddie's design in the game.
- Vex's laugh animation references the Laughing Spongebob meme.[3]