Release version[]
- Stats
- Selection radius increased to 120 units from 88.8889007568359.
- , ,
- Bug Fix: No longer uses VFX and particles from .
- Travel time reduced to 0.25 − 0.55 (based on cast distance) seconds from 0.55 seconds at all distances.
- New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
- Bug Fix: Rift missile and the entire visual effects now spawn even if he dies in the first 0.25 seconds after casting. Consequently, the rift collapse damage is now accompanied by its proper visuals in this case.
- New Effect: Missile now spawns near the target location instead of at his location.
- Bug Fix: Spell no longer fizzles out it if he moved further than 1100 units away from the target location before the end of the cast time (e.g. using ).
- Base true damage increased to 35 − 180 (based on level) from 33 − 169 (based on level).
- AP ratio increased to 60% AP from 50% AP.
- Stats
- Base attack speed increased to 0.643 from 0.625.
- Attack speed growth increased to 1.59% from 1.36%.
- Bug Fix: Minimum recast delay increased to 1 second from 0.75 seconds into the channel.
- Stats
- Base health increased to 590 from 520.
- Health growth increased to 102 from 88.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.3 from 0.5.
- AP ratio increased to 90% AP from 80% AP.
- Initial AP ratio increased to 20% AP from 15% AP.
- Bug Fix: When it is cast in spectate mode, no longer causes the game replay to crash.
- General
- Updated visual effects.
-
- Complete overhaul and adjusted hitbox indicators.
-
- Some cleanup.
-
- Cleanup and new E indicator.
-
- Minor tweaks and new E indicator.
-
- Minor tweaks and new E indicator.
- Stats
- Base attack damage increased to 55 from 54.83787.
- Base armor increased to 22 from 21.88.
- Bug Fix: Now properly triggers .
- Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.
-
- Bug Fix: Dance sound effects now loop correctly.
- Bug Fix: Restored the sound that plays while plasma bolt travels after splitting has been restored.
-
- Bug Fix: Dance sound effects now loop correctly.
- Bug Fix: Restored the sound that plays when an enemy has been hit by detonate.
-
- Now plays metal sounds when hit instead of flesh sounds.
- Bug Fix: Restored respawn sound effects.
- Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
- General
- Recommended items updated.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- AP ratio increased to 80% AP from 60% AP.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
-
- Bug Fix: Red beam VFX are no longer missing.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
-
- Bug Fix: Tentacles no longer abruptly transition during animations.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
- Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
- Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
- New Effect: Enemies hit gain an stack once every 0.7 seconds, up to 3 times. Enemies that become
Researched during the channel are dealt true damage for the remainder of its duration
- AP ratio increased to 50% AP from 40% AP
- AP ratio increased to 125% AP from 100% AP
- Per-level damage reduced to 8 from 10
- Removed: applying stacks
- New Effect: Has a 40% AP ratio
- New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
- Removed: Target indicator being visible to enemies
- Initial AP ratio reduced to 15% AP from 25% AP
- Detonation AP ratio reduced to 25% AP from 37.5% AP
- AP ratio reduced to 30% AP from 50% AP
- New Effect: Enemies with 3 stacks are marked as
Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
- New Effect:
Researched enemies are dealt true damage
- Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
- AP ratio increased to 100% AP from 60% AP
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
- New Effect: Enemies with 3 stacks are marked as
- Bug Fix: Doing various strange things if cast right when Vel'Koz last-hits a target
- Stats
- Mana increased to 375.6 from 325.6
- Mana growth reduced to 42 from 45
- Reactivation delay reduced to 0.25 seconds from 0.3
- Secondary bolts range increased to 1100 from 900
- New Effect: Vel'Koz can cancel it early by taking
- Area of effect width increased to 88 from 65 to match visuals
- Range increased to 1550 from 1500 to match visuals
- New Effect: Bolt will split right after Vel'Koz dies
- Stats
- Armor increased to 16 from 12
- General
- Texture update to Classic
- Added