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Vel'Koz OriginalCentered
Vel'Koz
Vel'Koz (Universe)Vel'Koz (Universe)
Vel'Koz (League of Legends)Vel'Koz (League of Legends)
Vel'Koz (Esports)Vel'Koz (Esports)
Vel'Koz (Teamfight Tactics)Vel'Koz (Teamfight Tactics)
Vel'Koz (Development)Vel'Koz (Development)
Vel'Koz (Trivia)Vel'Koz (Trivia)

Vel'Koz is a champion in League of Legends.[1]

Abilities[]

Edit

Organic Deconstruction

Organic Deconstruction

Innate: Vel'Koz's abilities apply a stack of Deconstruction to enemies hit for 7 seconds, refreshing on basic attacks and subsequent applications and stacking up to 3 times.

The third stack consumes them all to deal Hybrid penetration icon 35 − 180 (based on level) (+ 60% AP) bonus true damage.

Info
  • No additional notes.

Edit

Plasma Fission

Plasma Fission

Active: Vel'Koz fires a plasma bolt in the target direction that deals magic damage to the first enemy hit and Slow icon slows them by 70% decaying over a duration.

Plasma Fission can be recast after 0.25 seconds while the bolt is in flight, and does so automatically upon hitting an enemy or maximum range.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 90% AP)
Slow Duration:
1 / 1.4 / 1.8 / 2.2 / 2.6 seconds
Plasma Fission 2

Recast: Vel'Koz splits the bolt in two over 0.25 seconds, each part firing perpendicularly in opposite directions and applying the same effects to enemies hit.

Whenever Plasma Fission kills an enemy, Vel'Koz restores Mana icon mana.

Mana Restored per Kill:
20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored:
60 / 67.5 / 75 / 82.5 / 90

Info
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Sheen item Spellblade and triggering Force Pulse's Force Pulse's passive.
    • Detonating the ability manually does not.
  • An enemy cannot be hit by multiple bolts even when having blocked one with a Spell Shield spell shield.
  • The split occurs at a location 55 units in front of the primary bolt's final location.
  • Plasma Fission can reach a maximum 1595 units diagonally (ignoring the split missile's width and enemy hitbox radius), reaching this distance after a total of about ~1.65 seconds.
  • This ability will cast from wherever the caster is at the end of the cast time.

Edit

Void Rift

Void Rift

Active: Vel'Koz cracks a rift in the target direction that opens after a 0.25-second delay, cascading through the area over 0.65 seconds to deal magic damage to enemies within.

Magic Damage:
30 / 50 / 70 / 90 / 110 (+ 20% AP)

After 0.75 seconds, the rift violently collapses, dealing magic damage to enemies within and granting Sight icon sight of the surrounding area for 0.25 seconds.

Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 25% AP)
Total Magic Damage:
75 / 125 / 175 / 225 / 275 (+ 45% AP)

Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.

Info
  • Unbreakable Unbreakable and Wind Wall Wind Wall will block the ripple and prevent the rift from forming further, but they will not destroy the section that was created already.
  • Spell Shield Spell shield only blocks one instance of damage.

Edit

Tectonic Disruption

Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly that lands to the target location after 0.25 − 0.55 (based on cast distance) seconds, dealing magic damage to enemies hit and Airborne icon knocking them up and Stun icon stunning them for 0.75 seconds, as well as granting Sight icon sight of the area briefly.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 30% AP)

If Tectonic Disruption is cast in close proximity of Vel'Koz, the anomaly will also slightly Airborne icon knock back enemies hit in the direction of the cast.

Info
  • The required proximity for the Airborne icon knock back is relative to Vel'Koz's position when casting and not his current one.
  • While the effect is fully prevented by blocking the missile (e.g. with Unbreakable Unbreakable and Wind Wall Wind Wall), the missile may not be destroyed visually.(bug)
  • The area of effect indicator appears at the end of the cast time.
    • It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.
  • Unstoppable icon Displacement immunity will also resist the application of the Stun icon stun.

Edit

Life Form Disintegration Ray

Researched

Passive - Researched: Applying 3 Deconstruction Deconstruction stacks to an enemy Champion icon champion marks them as Researched for 7 seconds, refreshing on basic attacks and ability hits against them.

Lifeform Disintegration Ray

Active: After a 0.2-second delay, Vel'Koz Channeling icon channels for up to 2.6 seconds to project an energy beam, during which he can steer the beam in the target direction. Life Form Disintegration Ray can be recast after 1 second during the channel, and does so automatically after the duration.

The beam deals magic damage to enemies hit every 0.2 seconds, and Slow icon slows them by 20%, lingering for 1 second. Deconstruction Deconstruction is applied every 0.7 seconds to enemies hit. Researched Researched enemies take true damage instead.

Damage Per Tick:
34.62 / 48.08 / 61.54 (+ 9.62% AP)
Maximum Damage:
450 / 625 / 800 (+ 125% AP)

Recast: Vel'Koz ends Life Form Disintegration Ray.

Info
  • Life Form Disintegration Ray's direction updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
  • Vel'Koz will Sight icon reveal himself if the ray is near an enemy champion.
  • The beam hits in a rectangular shape, intersecting with the edge of an enemy Gameplay radius gameplay radius.
    • Because of this, the effect will hit enemies whose center location is to the sides and/or slightly behind Vel'Koz, as long as their radius intersects with the area.
  • The following table refers for interactions while Vel'Koz is Channeling icon channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Youmuu's Ghostblade Youmuu's Ghostblade Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Hexflash Hexflash
Interrupted by Teleport Teleport Recall Recall
Interrupted by
  • Death
  • Silence icon Cast-inhibiting effects
  • Champion skins[]

    This article section only contains champion skins. For all associated collection items, see Vel'Koz (Collection).
    Vel'Koz OriginalSkin
    Original
    RP 880
    27.02.2014
    It is unclear if Vel’Koz was the first Voidborn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel’Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
    Separator
    ActorErik Braa
    ArtistChristian Fell, Alex 'alexplank' Flores
    Loot eligible Loot eligible

    Patch history[]

    For the expanded patch notes, see here.
    V14.9
    • Stats
      • Selection radius increased to 120 units from 88.8889007568359.
    V14.7
    V14.1
    • Tectonic Disruption Tectonic Disruption
      • Travel time reduced to 0.25 − 0.55 (based on cast distance) seconds from 0.55 seconds at all distances.
      • New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
    V13.24
    • Void Rift Void Rift
      • Bug Fix: Rift missile and the entire visual effects now spawn even if he dies in the first 0.25 seconds after casting. Consequently, the rift collapse damage is now accompanied by its proper visuals in this case.
    • Tectonic Disruption Tectonic Disruption
      • New Effect: Missile now spawns near the target location instead of at his location.
      • Bug Fix: Spell no longer fizzles out it if he moved further than 1100 units away from the target location before the end of the cast time (e.g. using Flash Flash).
    V13.23
    • Organic Deconstruction Organic Deconstruction
      • Base true damage increased to 35 − 180 (based on level) from 33 − 169 (based on level).
      • AP ratio increased to 60% AP from 50% AP.
    V13.22
    • Stats
      • Base attack speed increased to 0.643 from 0.625.
      • Attack speed growth increased to 1.59% from 1.36%.
    V13.8
    V12.10
    • Stats
      • Base health increased to 590 from 520.
      • Health growth increased to 102 from 88.
      • Armor growth increased to 4.7 from 3.5.
      • Magic resistance growth increased to 1.3 from 0.5.
    V12.8
    • Plasma Fission Plasma Fission
      • AP ratio increased to 90% AP from 80% AP.
    • Void Rift Void Rift
      • Initial AP ratio increased to 20% AP from 15% AP.
    V12.5
    V12.3
    V11.1
    • Stats
      • Base attack damage increased to 55 from 54.83787.
      • Base armor increased to 22 from 21.88.
    V10.24
    • Plasma Fission Plasma Fission
      • Bug Fix: Now properly triggers Horizon Focus Horizon Focus.
      • Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.
    • Battlecast Vel'Koz Battlecast Vel'Koz
      • Bug Fix: Dance sound effects now loop correctly.
      • Bug Fix: Restored the sound that plays while Plasma Fission's Plasma Fission's plasma bolt travels after splitting has been restored.
    • Arclight Vel'Koz Arclight Vel'Koz
      • Bug Fix: Dance sound effects now loop correctly.
      • Bug Fix: Restored the sound that plays when an enemy has been hit by Void Rift's Void Rift's detonate.
    • Infernal Vel'Koz Infernal Vel'Koz
      • Now plays metal sounds when hit instead of flesh sounds.
      • Bug Fix: Restored respawn sound effects.
      • Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
    V10.6
    • General
      • Recommended items updated.
    V9.6
    V8.14
    V8.9
    • Stats
      • Base mana increased to 469 from 375.6.
      • Mana growth reduced to 21 from 42.
      • Base mana regeneration increased to 8 from 6.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V7.23
    V7.22
    • Stats
      • Base health increased to 520 from 507.68.
      • Health growth increased to 88 from 76.
    V7.19
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V6.15
    • General
      • Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
    V6.11
    • Plasma Fission Plasma Fission
      • Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
    • Lifeform Disintegration Ray Lifeform Disintegration Ray
      • Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
      • New Effect: Enemies hit gain an Organic Deconstruction Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched Researched during the channel are dealt true damage for the remainder of its duration
    V6.10
    V6.9
    • Organic Deconstruction Organic Deconstruction
    • Plasma Fission Plasma Fission
      • New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
      • Removed: Target indicator being visible to enemies
    • Void Rift Void Rift
      • Initial AP ratio reduced to 15% AP from 25% AP
      • Detonation AP ratio reduced to 25% AP from 37.5% AP
    • Tectonic Disruption Tectonic Disruption
      • AP ratio reduced to 30% AP from 50% AP
    • Lifeform Disintegration Ray Lifeform Disintegration Ray
      • New Effect: Enemies with 3 Organic Deconstruction Organic Deconstruction stacks are marked as Researched Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
      • New Effect: Researched Researched enemies are dealt true damage
      • Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
      • AP ratio increased to 100% AP from 60% AP
      • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
    V6.2
    V5.22
    • Stats
      • Mana increased to 375.6 from 325.6
      • Mana growth reduced to 42 from 45
    V5.16
    • Plasma Fission Plasma Fission
      • Reactivation delay reduced to 0.25 seconds from 0.3
      • Secondary bolts range increased to 1100 from 900
    V5.6
    V4.13
    V4.12
    V4.5
    • Stats
      • Armor increased to 16 from 12
    V4.4
    • General
      • Texture update to Classic
    V4.3
    • Added


    Trivia[]


    See also[]

    References[]

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