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Vel'Koz OriginalCentered.jpg
Vel'Koz
UniverseUniverse
League of LegendsLeague of Legends
Teamfight TacticsTeamfight Tactics

Abilities

Edit
Organic Deconstruction
Organic Deconstruction.png

Innate: Vel'Koz's abilities apply a Deconstruction stack for 7 seconds, stacking up to 3 times. Basic attacks on-hit and further applications refresh the duration.

The third stack consumes them all to deal 33 − 169 (based on level) (+ 50% AP) Hybrid penetration icon.png bonus true damage.

Info
Notes
  • No additional notes.

Edit
Plasma Fission
TARGET RANGE: 1050 / 1100
CAST TIME: 0.25
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7
Plasma Fission.png

Active: Vel'Koz fires a plasma bolt in the target direction that collides with the first enemy hit to deal them magic damage and Slow icon.png slow them by 70% for a few seconds, decaying over the duration. Plasma Fission can be recast after 0.25 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 80% AP)
Slow Duration:
1 / 1.4 / 1.8 / 2.2 / 2.6
Plasma Fission 2.png

At the end of its range or upon colliding with an enemy, the bolt splits in half, each part firing in opposite directions perpendicular to the primary bolt's trajectory, both dealing the same damage and applying the same Slow icon.png slow to the first enemy they collide with.

Recast: Vel'Koz splits Plasma Fission early.

Plasma Fission restores Mana icon.png mana per target killed.

Mana Restored On-Kill:
20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored:
60 / 67.5 / 75 / 82.5 / 90

Info
Notes
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • An enemy cannot be hit by multiple bolts even when having blocked one with a Spell Shield.png spell shield.
  • Plasma Fission can travel a maximum ~1521 units diagonally.
  • Plasma Fission will cast from wherever Vel'Koz is at the end of the cast time.

Edit
Void Rift
TARGET RANGE: 1050
CAST TIME: none
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
RECHARGE: 19 / 18 / 17 / 16 / 15
Void Rift.png

Passive: Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line in the target direction over 1 second, dealing magic damage to enemies hit and leaving behind a trail.

Initial Magic Damage:
30 / 50 / 70 / 90 / 110 (+ 15% AP)

After 0.75 seconds, the trail detonates, dealing magic damage to enemies within and granting Sight icon.png sight of the surrounding area for 0.25 seconds.

Detonation Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 25% AP)
Total Damage:
75 / 125 / 175 / 225 / 275 (+ 40% AP)

Info
Notes
  • Unbreakable Unbreakable and Wind Wall Wind Wall will block the rift from forming over them, but they will not destroy the trail that was created before it.
  • Spell Shield.png Spell shield only blocks one instance of damage.

Edit
Tectonic Disruption
TARGET RANGE: 800
EFFECT RADIUS: 225
SPEED: 1500
CAST TIME: 0.25
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption.png

Active: Vel'Koz hurls a disruptive anomaly that reaches the target location after 0.75 seconds, briefly providing Sight icon.png sight, dealing magic damage and Airborne icon.png knocking up and Stun icon.png stunning enemies in the area for 0.75 seconds. If the area is created close to Vel'Koz, enemies hit are also slightly Airborne icon.png knocked back in the direction of the cast.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 30% AP)

Info
Notes
  • The required proximity for the Airborne icon.png knock back is relative to Vel'Koz's position when casting and not his current one.
  • Although considered to be a projectile, Unbreakable Unbreakable and Wind Wall Wind Wall will block Tectonic Disruption, but will not destroy it visually.
  • The area of effect indicator appears at the start of the cast time.
    • It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.

Edit
Life Form Disintegration Ray
TARGET RANGE: 1550
CAST TIME: none
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Researched.png

Passive - Researched: Applying 3 Deconstruction Deconstruction stacks to enemy champions marks them as Researched Researched for 7 seconds. Basic attacks on-hit and ability hits refresh this duration.

Life Form Disintegration Ray.png

Active: After a 0.2-second delay, Vel'Koz Channeling icon.png channels for up to 2.6 seconds, projecting an energy beam in a line. The ray's trajectory updates itself over the duration to face the target direction. Life Form Disintegration Ray can be recast after 1 second.

The ray deals magic damage to enemies within it every 0.2 seconds, and Slow icon.png slows them by 20%, lingering for 1 second. Deconstruction Deconstruction is applied every 0.7 seconds to enemies hit. Researched Researched enemies take true damage instead.

Damage Per Tick:
34.62 / 48.08 / 61.54 (+ 9.62% AP)
Maximum Damage:
450 / 625 / 800 (+ 125% AP)

Recast: Vel'Koz ends Life Form Disintegration Ray early.

Info
Notes
  • Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
  • Vel'Koz will Sight icon.png reveal himself during the channel if there is an enemy champion nearby.
  • The laser is fixed in front of Vel'Koz.
  • The beam covers Vel'Koz's hitbox, damaging enemies standing close.
  • The following table refers for interactions while Vel'Koz is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Battlesong Shurelya's Battlesong Turbo Chemtank Turbo Chemtank Youmuu's Ghostblade Youmuu's Ghostblade Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen
Disabled Hextech Rocketbelt Hextech Rocketbelt
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Hexflash Hexflash
Interrupted by Teleport Teleport Recall Recall
Interrupted by
  • Death
  • Silence icon.png Cast-inhibiting effects
  • Patch history

    See here for the complete patch history.
    V11.1
    • Stats
      • Base attack damage increased to 55 from 54.83787.
      • Base armor increased to 22 from 21.88.
    V10.24
    • Plasma Fission Plasma Fission
      • Bug Fix: Now properly triggers Horizon Focus Horizon Focus.
      • Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.
    • Battlecast Vel'Koz Battlecast Vel'Koz
      • Bug Fix: Dance sound effects now loop correctly.
      • Bug Fix: Restored the sound that plays while Plasma Fission's Plasma Fission's plasma bolt travels after splitting has been restored.
    • Arclight Vel'Koz Arclight Vel'Koz
      • Bug Fix: Dance sound effects now loop correctly.
      • Bug Fix: Restored the sound that plays when an enemy has been hit by Void Rift's Void Rift's detonate.
    • Infernal Vel'Koz Infernal Vel'Koz
      • Now plays metal sounds when hit instead of flesh sounds.
      • Bug Fix: Restored respawn sound effects.
      • Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
    V10.6
    • General
      • Recommended items updated.
    V9.6
    V8.14
    V8.9
    • Stats
      • Base mana increased to 469 from 375.6.
      • Mana growth reduced to 21 from 42.
      • Base mana regeneration increased to 8 from 6.
    V8.3
    • Stats
      • Base health regeneration increased to 5.5 from 5.424.
    V7.23
    V7.22
    • Stats
      • Base health increased to 520 from 507.68.
      • Health growth increased to 88 from 76.
    V7.19
    V7.9
    • Stats
      • Magic resistance growth increased to 0.5 from 0.
    V6.15
    • General
      • Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
    V6.11
    • Plasma Fission Plasma Fission
      • Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
    • Lifeform Disintegration Ray Lifeform Disintegration Ray
      • Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
      • New Effect: Enemies hit gain an Organic Deconstruction Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched.png Researched during the channel are dealt true damage for the remainder of its duration
    V6.10
    V6.9
    • Organic Deconstruction Organic Deconstruction
    • Plasma Fission Plasma Fission
      • New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
      • Removed: Target indicator being visible to enemies
    • Void Rift Void Rift
      • Initial AP ratio reduced to (+ 15% AP) from (+ 25% AP)
      • Detonation AP ratio reduced to (+ 25% AP) from (+ 37.5% AP)
    • Tectonic Disruption Tectonic Disruption
      • AP ratio reduced to (+ 30% AP) from (+ 50% AP)
    • Lifeform Disintegration Ray Lifeform Disintegration Ray
      • New Effect: Enemies with 3 Organic Deconstruction Organic Deconstruction stacks are marked as Researched.png Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
      • New Effect: Researched.png Researched enemies are dealt true damage
      • Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
      • AP ratio increased to (+ 100% AP) from (+ 60% AP)
      • Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
    V6.2
    V5.22
    • Stats
      • Mana increased to 375.6 from 325.6
      • Mana growth reduced to 42 from 45
    V5.16
    • Plasma Fission Plasma Fission
      • Reactivation delay reduced to 0.25 seconds from 0.3
      • Secondary bolts range increased to 1100 from 900
    V5.6
    V4.13
    V4.12
    V4.5
    • Stats
      • Armor increased to 16 from 12
    V4.4
    • General
      • Texture update to Classic
    V4.3
    • Added

    See also

    References

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