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Organic Deconstruction
Organic Deconstruction.png

Innate: Vel'Koz's abilities apply a Deconstruction stack for 7 seconds, stacking up to 3 times. Basic attacks on-hit and further applications refresh the duration.

The third stack consumes them all to deal 33 − 169 (based on level) (+ 50% AP) Hybrid penetration icon.png bonus true damage.

  • No additional notes.

Plasma Fission
TARGET RANGE: 1050 / 1100
COST: 40 / 45 / 50 / 55 / 60 Mana
Plasma Fission.png

Active: Vel'Koz fires a plasma bolt in the target direction that collides with the first enemy hit to deal them magic damage and Slow icon.png slow them by 70% for a few seconds, decaying over the duration. Plasma Fission can be recast after 0.25 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 80% AP)
Slow Duration:
1 / 1.4 / 1.8 / 2.2 / 2.6
Plasma Fission 2.png

At the end of its range or upon colliding with an enemy, the bolt splits in half, each part firing in opposite directions perpendicular to the primary bolt's trajectory, both dealing the same damage and applying the same Slow icon.png slow to the first enemy they collide with.

Recast: Vel'Koz splits Plasma Fission early.

Plasma Fission restores Mana icon.png mana per target killed.

Mana Restored On-Kill:
20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored:
60 / 67.5 / 75 / 82.5 / 90

  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • An enemy cannot be hit by multiple bolts even when having blocked one with a Spell Shield.png spell shield.
  • Plasma Fission can travel a maximum ~1521 units diagonally.
  • Plasma Fission will cast from wherever Vel'Koz is at the end of the cast time.

Void Rift
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
RECHARGE: 19 / 18 / 17 / 16 / 15
Void Rift.png

Passive: Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line in the target direction over 1 second, dealing magic damage to enemies hit and leaving behind a trail.

Initial Magic Damage:
30 / 50 / 70 / 90 / 110 (+ 15% AP)

After 0.75 seconds, the trail detonates, dealing magic damage to enemies within and granting Sight icon.png sight of the surrounding area for 0.25 seconds.

Detonation Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 25% AP)
Total Damage:
75 / 125 / 175 / 225 / 275 (+ 40% AP)

  • Unbreakable Unbreakable and Wind Wall Wind Wall will block the rift from forming over them, but they will not destroy the trail that was created before it.
  • Spell Shield.png Spell shield only blocks one instance of damage.

Tectonic Disruption
SPEED: 1500
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption.png

Active: Vel'Koz hurls a disruptive anomaly that reaches the target location after 0.75 seconds, briefly providing Sight icon.png sight, dealing magic damage and Airborne icon.png knocking up and Stun icon.png stunning enemies in the area for 0.75 seconds. If the area is created close to Vel'Koz, enemies hit are also slightly Airborne icon.png knocked back in the direction of the cast.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 30% AP)

  • The required proximity for the Airborne icon.png knock back is relative to Vel'Koz's position when casting and not his current one.
  • Although considered to be a projectile, Unbreakable Unbreakable and Wind Wall Wind Wall will block Tectonic Disruption, but will not destroy it visually.
  • The area of effect indicator appears at the start of the cast time.
    • It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.

Life Form Disintegration Ray
COST: 100 Mana
COOLDOWN: 120 / 100 / 80

Passive - Researched: Applying 3 Deconstruction Deconstruction stacks to enemy champions marks them as Researched Researched for 7 seconds. Basic attacks on-hit and ability hits refresh this duration.

Life Form Disintegration Ray.png

Active: After a 0.2-second delay, Vel'Koz Channeling icon.png channels for up to 2.6 seconds, projecting an energy beam in a line. The ray's trajectory updates itself over the duration to face the target direction. Life Form Disintegration Ray can be recast after 1 second.

The ray deals magic damage to enemies within it every 0.2 seconds, and Slow icon.png slows them by 20%, lingering for 1 second. Deconstruction Deconstruction is applied every 0.7 seconds to enemies hit. Researched Researched enemies take true damage instead.

Damage Per Tick:
34.62 / 48.08 / 61.54 (+ 9.62% AP)
Maximum Damage:
450 / 625 / 800 (+ 125% AP)

Recast: Vel'Koz ends Life Form Disintegration Ray early.

  • Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
  • Vel'Koz will Sight icon.png reveal himself during the channel if there is an enemy champion nearby.
  • The laser is fixed in front of Vel'Koz.
  • The beam covers Vel'Koz's hitbox, damaging enemies standing close.
  • The following table refers for interactions while Vel'Koz is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Disabled
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled Hextech Protobelt-01 Hextech Protobelt-01
Interrupted by All item-actives not specified above interrupt
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite
Disabled Flash Flash Hexflash Hexflash
Interrupted by Teleport Teleport Recall Recall
Interrupted by
  • Death
  • Silence icon.png Silencing effects

  • References

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