Active:Vel'Koz fires a plasma bolt in the target direction that collides with the first enemy hit to deal them magic damage and slow them by 70% for a few seconds, decaying over the duration. Plasma Fission can be recast after 0.25 seconds.
80 / 120 / 160 / 200 / 240 (+ 80% AP)
1 / 1.4 / 1.8 / 2.2 / 2.6
At the end of its range or upon colliding with an enemy, the bolt splits in half, each part firing in opposite directions perpendicular to the primary bolt's trajectory, both dealing the same damage and applying the same slow to the first enemy they collide with.
Recast:Vel'Koz splits Plasma Fission early.
Plasma Fission restores mana per target killed.
Mana Restored On-Kill:
20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored:
60 / 67.5 / 75 / 82.5 / 90
The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse.
Detonating the ability manually does not.
An enemy cannot be hit by multiple bolts even when having blocked one with a spell shield.
Plasma Fission can travel a maximum ~1521 units diagonally.
Plasma Fission will cast from wherever Vel'Koz is at the end of the cast time.
Active:Vel'Koz hurls a disruptive anomaly that reaches the target location after 0.75 seconds, briefly providing sight, dealing magic damage and knocking up and stunning enemies in the area for 0.75 seconds. If the area is created close to Vel'Koz, enemies hit are also slightly knocked back in the direction of the cast.
70 / 100 / 130 / 160 / 190 (+ 30% AP)
The required proximity for the knock back is relative to Vel'Koz's position when casting and not his current one.
Although considered to be a projectile, Unbreakable and Wind Wall will block Tectonic Disruption, but will not destroy it visually.
The area of effect indicator appears at the start of the cast time.
It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.
Active: After a 0.2-second delay, Vel'Kozchannels for up to 2.6 seconds, projecting an energy beam in a line. The ray's trajectory updates itself over the duration to face the target direction. Life Form Disintegration Ray can be recast after 1 second.
The ray deals magic damage to enemies within it every 0.2 seconds, and slows them by 20%, lingering for 1 second. Deconstruction is applied every 0.7 seconds to enemies hit. Researched enemies take true damage instead.
Damage Per Tick:
34.62 / 48.08 / 61.54 (+ 9.62% AP)
450 / 625 / 800 (+ 125% AP)
Recast:Vel'Koz ends Life Form Disintegration Ray early.
Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
Vel'Koz will reveal himself during the channel if there is an enemy champion nearby.
The laser is fixed in front of Vel'Koz.
The beam covers Vel'Koz's hitbox, damaging enemies standing close.
The following table refers for interactions while Vel'Koz is channeling:
Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
New Effect: Enemies hit gain an Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched during the channel are dealt true damage for the remainder of its duration