watch 03:03
The Loop (Games)
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Vel'Koz
Abilities
- Notes
- No additional notes.
- Notes
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Detonating the ability manually does not.
- An enemy cannot be hit by multiple bolts even when having blocked one with a
spell shield.
- Plasma Fission can travel a maximum ~1521 units diagonally.
- Plasma Fission will cast from wherever Vel'Koz is at the end of the cast time.
- Notes
- and will block the rift from forming over them, but they will not destroy the trail that was created before it.
Spell shield only blocks one instance of damage.
- Notes
- The required proximity for the
knock back is relative to Vel'Koz's position when casting and not his current one.
- Although considered to be a projectile, and will block Tectonic Disruption, but will not destroy it visually.
- The area of effect indicator appears at the start of the cast time.
- It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.
- Notes
- Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
- Vel'Koz will
reveal himself during the channel if there is an enemy champion nearby.
- The laser is fixed in front of Vel'Koz.
- The beam covers Vel'Koz's hitbox, damaging enemies standing close.
- The following table refers for interactions while Vel'Koz is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | ||
Interrupted by | All item-actives not specified above interrupt | |
Consumables | Usable | |
Spells | Usable | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Disabled | ![]() ![]() | |
Interrupted by | ![]() ![]() | |
Interrupted by | ![]() |
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