watch 02:39
The Loop (Games)
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Vel'Koz
Abilities
- Notes
- No additional notes.
- Notes
- The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- Detonating the ability manually does not.
- An enemy cannot be hit by multiple bolts even when having blocked one with a
spell shield.
- Plasma Fission can travel a maximum ~1521 units diagonally.
- Plasma Fission will cast from wherever Vel'Koz is at the end of the cast time.
- Notes
- and will block the rift from forming over them, but they will not destroy the trail that was created before it.
Spell shield only blocks one instance of damage.
- Notes
- The required proximity for the
knock back is relative to Vel'Koz's position when casting and not his current one.
- Although considered to be a projectile, and will block Tectonic Disruption, but will not destroy it visually.
- The area of effect indicator appears at the start of the cast time.
- It will persist even if the cast cancels (e.g. Vel'Koz dies before cast time completes) despite the projectile not firing.
- Notes
- Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
- Vel'Koz will
reveal himself during the channel if there is an enemy champion nearby.
- The laser is fixed in front of Vel'Koz.
- The beam covers Vel'Koz's hitbox, damaging enemies standing close.
- The following table refers for interactions while Vel'Koz is
channeling:
Patch history
- See here for the complete patch history.
- Stats
- Base attack damage increased to 55 from 54.83787.
- Base armor increased to 22 from 21.88.
- Bug Fix: Now properly triggers .
- Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.
-
- Bug Fix: Dance sound effects now loop correctly.
- Bug Fix: Restored the sound that plays while plasma bolt travels after splitting has been restored.
-
- Bug Fix: Dance sound effects now loop correctly.
- Bug Fix: Restored the sound that plays when an enemy has been hit by detonate.
-
- Now plays metal sounds when hit instead of flesh sounds.
- Bug Fix: Restored respawn sound effects.
- Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
- General
- Recommended items updated.
- New Effect: Now triggers effects that are triggered by DoT AoE abilities.
- AP ratio increased to 80% AP from 60% AP.
- Stats
- Base mana increased to 469 from 375.6.
- Mana growth reduced to 21 from 42.
- Base mana regeneration increased to 8 from 6.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
-
- Bug Fix: Red beam VFX are no longer missing.
- Stats
- Base health increased to 520 from 507.68.
- Health growth increased to 88 from 76.
-
- Bug Fix: Tentacles no longer abruptly transition during animations.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
- Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
- Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950
- New Effect: Enemies hit gain an stack once every 0.7 seconds, up to 3 times. Enemies that become
Researched during the channel are dealt true damage for the remainder of its duration
- AP ratio increased to (+ 50% AP) from (+ 40% AP)
- AP ratio increased to (+ 125% AP) from (+ 100% AP)
- Per-level damage reduced to 8 from 10
- Removed: applying stacks
- New Effect: Has a (+ 40% AP) ratio
- New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana
- Removed: Target indicator being visible to enemies
- Initial AP ratio reduced to (+ 15% AP) from (+ 25% AP)
- Detonation AP ratio reduced to (+ 25% AP) from (+ 37.5% AP)
- AP ratio reduced to (+ 30% AP) from (+ 50% AP)
- New Effect: Enemies with 3 stacks are marked as
Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration.
- New Effect:
Researched enemies are dealt true damage
- Base damage increased to 500 / 725 / 950 from 500 / 700 / 900
- AP ratio increased to (+ 100% AP) from (+ 60% AP)
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
- New Effect: Enemies with 3 stacks are marked as
- Bug Fix: Doing various strange things if cast right when Vel'Koz last-hits a target
- Stats
- Mana increased to 375.6 from 325.6
- Mana growth reduced to 42 from 45
- Reactivation delay reduced to 0.25 seconds from 0.3
- Secondary bolts range increased to 1100 from 900
- New Effect: Vel'Koz can cancel it early by taking
- Area of effect width increased to 88 from 65 to match visuals
- Range increased to 1550 from 1500 to match visuals
- New Effect: Bolt will split right after Vel'Koz dies
- Stats
- Armor increased to 16 from 12
- General
- Texture update to Classic
- Added
See also
Cancelled Champions |
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References
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