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Abilities

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Organic Deconstruction
Organic Deconstruction

Innate: Vel'Koz's abilities apply a Deconstruction stack for 7 seconds, stacking up to 3 times. Basic attacks refresh the duration on-hit.

The third stack consumes them all, dealing 33 − 169 (based on level) (+ 50% AP) Hybrid penetration bonus true damage.

Info
Notes
  • No additional notes.

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Plasma Fission
TARGET RANGE: 1050 / 1100
COST: 40 / 45 / 50 / 55 / 60 Mana
COOLDOWN: 7
Plasma Fission

Active: Vel'Koz fires an energy bolt that collides with the first enemy hit to deal Magic damage magic damage and Slow icon slow by 70% for a few seconds, decaying over the duration. Plasma Fission can be recast after 0.25 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 80% AP)
Slow Duration:
1 / 1.4 / 1.8 / 2.2 / 2.6
Plasma Fission 2

At the end of its range or upon colliding with an enemy, the bolt splits in half, each part firing in opposite directions perpendicular to the primary bolt's trajectory.

Recast: Vel'Koz splits Plasma Fission early.

Plasma Fission restores Mana icon mana per target killed.

Mana Restored On-Kill:
20 / 22.5 / 25 / 27.5 / 30
Maximum Mana Restored:
60 / 67.5 / 75 / 82.5 / 90

Info
Notes
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • Detonating the ability manually does not.
  • An enemy cannot be hit by multiple bolts even when having blocked one with a Spell Shield spell shield.
  • Plasma Fission can travel a maximum ~1521 units diagonally.

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Void Rift
TARGET RANGE: 1050
CAST TIME: none
COST: 50 / 55 / 60 / 65 / 70 Mana + 1 Charge
STATIC COOLDOWN: 1.5
RECHARGE: 19 / 18 / 17 / 16 / 15
Void Rift

Passive: Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.

Active: Vel'Koz opens a rift to the void that cuts through the ground in a line, dealing magic damage and leaving behind a trail. After a 0.25 seconds delay, the trail detonates, dealing magic damage.

Initial Magic Damage:
30 / 50 / 70 / 90 / 110 (+ 15% AP)
Detonation Magic Damage:
45 / 75 / 105 / 135 / 165 (+ 25% AP)
Maximum Damage:
75 / 125 / 175 / 225 / 275 (+ 40% AP)

Info
Notes
  • Vel'Koz can cast Void Rift while moving but not while attacking.
  • Unbreakable Unbreakable and Wind Wall Wind Wall will block the rift from forming over them, but they will not destroy the trail that was created before it.
  • Void Rift must finish before another can be cast.
  • Spell Shield Spell shield only blocks one instance of damage.

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Tectonic Disruption
TARGET RANGE: 800
EFFECT RADIUS: 225
SPEED: 1500
CAST TIME: 0.25
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Tectonic Disruption

Active: Vel'Koz hurls a disruptive anomaly that reaches the target location after 0.55 seconds, briefly providing Sight icon sight, dealing magic damage and Airborne icon knocking up enemies in the area for 0.75 seconds. If the area is created close to Vel'Koz, enemies hit are also slightly Airborne icon knocked back in the direction of the cast.

Magic Damage:
70 / 100 / 130 / 160 / 190 (+ 30% AP)

Info
Notes
  • The required proximity for the Airborne icon knock back is relative to Vel'Koz's position when casting and not his current one.
  • There is a brief ~0.1 second cast time before the projectile begins to travel.
  • Although considered to be a projectile, Unbreakable Unbreakable and Wind Wall Wind Wall will block Tectonic Disruption, but will not destroy it visually.

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Life Form Disintegration Ray
TARGET RANGE: 1550
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Researched

Passive - Researched: Organic Deconstruction Deconstructing enemy champions marks them as Researched Researched for 7 seconds. Basic attacks and ability damage refresh the duration on-hit.

Life Form Disintegration Ray

Active: Vel'Koz Channeling icon channels for 2.6 seconds to project an energy beam in a line. The ray's trajectory updates itself over the duration to face the target direction. After 1 second, Life Form Disintegration Ray can be recast.

The ray deals magic damage in 0.2 seconds intervals, and Slow icon slows by 20% for 1 second. Organic Deconstruction Deconstruction is applied every 0.7 seconds to enemies hit. Researched Researched enemies take Hybrid penetration true damage instead.

Magic Damage Per Tick:
34.62 / 48.08 / 61.54 (+ 9.62% AP)
Maximum Magic Damage:
450 / 625 / 800 (+ 125% AP)

Recast: Vel'Koz ends Life Form Disintegration Ray early.

Info
Notes
  • Life Form Disintegration Ray's trajectory updates gradually (moving the cursor from one side of Vel'Koz to the other will not make him rotate instantly).
  • The beam covers Vel'Koz's hitbox, damaging enemies standing close.


References

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