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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Veigar OriginalCentered
Veigar
Veigar (Universe)Veigar (Universe)
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Veigar (Esports)Veigar (Esports)
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Veigar (Legends of Runeterra)Veigar (Legends of Runeterra)
Veigar (Wild Rift)Veigar (Wild Rift)
Veigar (Development)Veigar (Development)
Veigar (Trivia)Veigar (Trivia)

Abilities[]

Phenomenal Evil Power

Veigar Phenomenal Evil Power WR

Innate: Hitting an enemy champion with an ability grants 1 stack of Phenomenal Evil. Killing minions or monsters with an ability grants 1 stack of Phenomenal Evil.

Damage rating Champion takedowns grant 5 stacks of Phenomenal Evil.

Each stack of Phenomenal Evil grants Damage to champions with Center of the Universe (P)1 ability power.

Info
  • No additional details.

Baleful Strike

Veigar Baleful Strike WR

Active: Veigar unleashes a bolt of dark energy, dealing Damage mitigated with Shifting Sands (E)magic damage to the first two enemies hit.

Magic Damage:
65 / 125 / 185 / 245 Multiple champions hit with Between Worlds (R)(+ 50 / 55 / 60 / 65% AP)

Info
  • No additional details.

Dark Matter

Veigar Dark Matter WR

Active: Veigar summons dark matter from the sky, dealing Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
100 / 160 / 220 / 280 Multiple champions hit with Between Worlds (R)(+ 90% AP)

Every 50 stacks of Phenomenal Evil reduces this ability's Cooldown icon cooldown by 10%.

Info
  • No additional details.

Event Horizon

Veigar Event Horizon WR

Active: Veigar creates a cage that Stun icon WR stuns enemies that pass through. The cage lasts for 3 seconds.

Stun Duration:
1.5 / 1.75 / 2 / 2.25

Veigar's auto casts will prioritize targets stunned by Event Horizon Event Horizon.

Info
  • No additional details.

Primordial Burst

Veigar Primordial Burst WR

Passive: Veigar blasts an enemy champion with primal magic to deal Damage mitigated with Shifting Sands (E)magic damage to them, increased by 0% − 100% (based on target's missing health).

Minimum Magic Damage:
170 / 240 / 310 Multiple champions hit with Between Worlds (R)(+ 75% AP)
Maximum Magic Damage:
340 / 480 / 620 Multiple champions hit with Between Worlds (R)(+ 150% AP)

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.4
  • Baleful Strike Baleful Strike
    • New effect: Cast time now scales with ability haste.
  • Dark Matter Dark Matter
    • New effect: Cast time no longer locks movement.
  • Primordial Burst Primordial Burst
    • New effect: Cast time now scales with ability haste.
  • Stats
    • Base movement speed increased from 345 to 350.
V4.2
  • Stats
    • Base movement speed increased from 340 to 350.
V4.1c
  • Primordial Burst Primordial Burst
    • Base damage increased from 170 / 240 / 310 to 185 / 250 / 315.
    • Cooldown reduced from 70 / 65 / 60 seconds to 60 / 57.5 / 55.
    • New effect: Ability size now scales with AP.
V3.5a
  • Stats
    • Base attack damage increased from 52 to 58.
    • Base mana regeneration increased from 12 to 16.
V3.3c
  • Event Horizon Event Horizon
    • Cooldown increased from 16 / 15 / 14 / 13 seconds to 18 / 17 / 16 / 15.
V3.3
  • Stats
    • Health growth reduced from 115 to 105.
    • Armor growth reduced from 3.9 to 3.5.
  • Primordial Burst Primordial Burst
    • Cooldown reduced from 80 / 70 / 60 seconds to 70 / 65 / 60.
V3.2a
  • Baleful Strike Baleful Strike
    • Coldown reduced from 6.5 / 6 / 5.5 / 5 seconds to 5.5 / 5 / 4.5 / 4.
  • Event Horizon Event Horizon
    • Stun duration increased from 1.5 / 1.75 / 2 / 2.25 seconds to 1.75 / 2 / 2.25 / 2.5.
V3.1a
  • Event Horizon Event Horizon
    • Cooldown reduced from 18 / 17 / 16 / 15 seconds to 16 / 15 / 14 / 13.
V2.6
  • Stats
    • Base health increased from 530 to 570.
    • Base armor increased from 30 to 35.
  • Dark Matter Dark Matter
    • Base damage increased from 80 / 145 / 210 / 275 to 100 / 160 / 220 / 280.
  • Primordial Burst Primordial Burst
    • Base damage increased from 155 / 230 / 305 to 170 / 240 / 310.
V2.5 - Added
  • Released October 15, 2021 (00:01 UTC).

See also[]

References[]

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