League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Vayne OriginalCentered
Vayne
Vayne (Universe)Vayne (Universe)
Vayne (League of Legends)Vayne (League of Legends)
Vayne (Esports)Vayne (Esports)
Vayne (Teamfight Tactics)Vayne (Teamfight Tactics)
Vayne (Legends of Runeterra)Vayne (Legends of Runeterra)
Vayne (Wild Rift)Vayne (Wild Rift)
Vayne (Development)Vayne (Development)
Vayne (Trivia)Vayne (Trivia)

Abilities[]

Night Hunter

Night Hunter

Innate: Vayne gains Champions killed 5s before or after using Chronobreak (R)15% bonus movement speed when moving towards enemy champions.

Final Hour Final Hour: Gains Champions killed 5s before or after using Chronobreak (R)70 bonus movement speed instead.

Info
  • No additional details.

Tumble

Vayne Tumble WR

Active: Vayne Dash dashes forward and empowers her next basic attack to deal Champions killed from outside standard Attack rangebonus physical damage.

Bonus Physical Damage:
Champions stunned with Pyromania (P)40 / 50 / 60 / 70% AD

Final Hour Final Hour: Gains 1 second of Twilight Shroud old2 invisibility on cast.

Tumble does not go through walls.

Info
  • No additional details.

Silver Bolts

Vayne Silver Bolts WR

Passive: Vayne's basic attacks and Condemn Condemn apply a stack of Silver Bolts for 3.5 seconds, stacking up to to 3 times, with the duration refreshing on subsequent applications. Applying a stack to a different enemy removes all stacks from the previous target. The third stack consumes them all to deal Skillshots dodged with Void Surge (Q) bonus true damage, with a minimum threshold, and capped at 200 against Monster icon monsters.

Bonus True Damage:
Champions killed with Comeuppance (R)3 / 6 / 9 / 12% of target's maximum health
Minimum True Damage:
inherit50 / 65 / 80 / 95

Active: Vayne gains Champions hit with Martial Cadence (P)bonus attack speed for the next 3 basic attacks within 5 seconds and Heal power icon heals for 40% of the damage dealt by Silver Bolts Silver Bolts.

Bonus Attack Speed:
inherit30 / 38 / 46 / 54%

Info
  • No additional details.

Condemn

Vayne Condemn WR

Active: Vayne fires a bolt that deals Champions killed from outside standard Attack rangephysical damage and Airborne icon WR knocks back.

Physical Damage:
50 / 80 / 110 / 140 Champions stunned with Pyromania (P)(+ 50% bonus AD)

If enemies are knocked into a wall, they take Champions killed from outside standard Attack rangebonus physical damage and are Stun icon WR stunned for 1.5 seconds.

Bonus Damage:
105 / 145 / 185 / 225 Champions stunned with Pyromania (P)(+ 75% bonus AD)
Total Damage:
155 / 225 / 295 / 365 Champions stunned with Pyromania (P)(+ 125% bonus AD)

Info
  • No additional details.

Final Hour

Vayne Final Hour WR

Active: Vayne gains Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage and strengthens Night Hunter Night Hunter and Tumble Tumble for a duration.

Duration:
8 / 10 / 12
Bonus AD:
inherit20 / 30 / 40

When an enemy champion damaged by Vayne dies within 3 seconds, Final Hour's duration is extended by 4 seconds, up to its original duration.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V4.3c
  • Stats
    • Attack speed growth reduced from 3.2% to 2.2%.
  • Night Hunter Night Hunter
    • Bonus movement speed toward enemy champions reduced from 15 / 20 / 30 (based on level) to 10 / 15 / 20 (based on level).
  • Condemn Condemn
    • Cooldown increased from 18 / 19 / 20 / 21 seconds to 21 / 18 / 15 / 12.
V4.2b
  • Stats
    • Base health reduced from 570 to 540.
    • Base armor reduced from 35 to 31.
  • Condemn Condemn
    • AD ratio increased from Champions stunned with Pyromania (P)50% AD to inherit55%.
V4.2a
  • Stats
    • Base attack speed bonus increased from 20% to 30%.
    • Attack speed growth increased from 2.2% to 3.2%.
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base movement speed increased from 325 to 335.
  • Condemn Condemn
    • Target range increased from 550 to 575.
    • Removed: Terrain hit damage no longer interacts with Infinity Edge Infinity Edge.
V3.1a
V3.0a
  • Silver Bolts Silver Bolts
    • Heal reduced from 60% to 40%.
    • Cooldown increased from 16 / 15 / 14 / 13 seconds to 18 / 17 / 16 / 15.
V2.3b
  •  Silver Bolts Silver Bolts
    • Base damage increased from 30 / 50 / 70 / 90 to 50 / 65 / 80 / 95.
  • Final Hour Final Hour
    • Cooldown reduced from 80 / 70 / 60 seconds to 75 / 65 / 55.
V2.2b
  •  Final Hour Final Hour
    • Bonus attack damage increased to 30 / 40 / 50 from 20 / 30 / 40.
    • Cooldown reduced to 80 / 70 / 60 seconds from 90 / 75 / 60.
V2.1a
  •  Condemn Condemn
    • Terrain hit damage increased from 75 / 120 / 165 / 210 to 105 / 145 / 185 / 225.
  • Final Hour Final Hour
    • Cooldown reduced from 100 / 80 / 60 seconds to 90 / 75 / 60.
V1.1
  • Stats
    • Base mana regeneration reduced from 12 to 9.
  • Final Hour Final Hour
    • Mana cost increased from 80 to 100.
Alpha
  • Silver Bolts Silver Bolts
    • Active bonus attack speed reduced from 45 / 60 / 75 / 90% to 40 / 45 / 50 / 55%.
  • Final Hour Final Hour
    • Cooldown increased from 80 / 70 / 60 seconds to 100 / 80 / 60.

See also[]

References[]

Advertisement