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==Countering== |
==Countering== |
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* Engaging {{ci|Vayne}} in one-on-one combat is almost always a bad idea once she gets all three of her basic abilities, and engaging her at all requires you to be absolutely certain you'll be able to either get the kill or make her run away. If you begin the engagement and she starts to overwhelm you, you most likely will not be able to escape unless you can {{si|Flash}} over walls or have your own [[Dash|dash]]. Thus, you should never engage unless you are absolutely certain you can defeat her. |
* Engaging {{ci|Vayne}} in one-on-one combat is almost always a bad idea once she gets all three of her basic abilities, and engaging her at all requires you to be absolutely certain you'll be able to either get the kill or make her run away. If you begin the engagement and she starts to overwhelm you, you most likely will not be able to escape unless you can {{si|Flash}} over walls or have your own [[Dash|dash]]. Thus, you should never engage unless you are absolutely certain you can defeat her. |
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− | * Even at low health, {{ci|Vayne}} can keep her distance from melee champs and tear their health down without much retaliation. As such, going toe-to-toe with her as a melee champion is a very bad idea, unless you have a champion like {{ci|Olaf}} that can close the distance without getting knocked back and put out good damage, or {{ci|Jax}}, who specializes in countering DPS champions with his {{ai|Counter Strike|Jax}}. Even {{ci|Olaf}} would have difficulty fighting her with her {{ai|Silver Bolts}} doing true damage, and {{ci|Jax}} is usually pretty squishy until later levels, so unless you can also inhibit her attack speed or completely overpower her, engaging her as a melee champ is not recommended. |
+ | * Even at low health, {{ci|Vayne}} can keep her distance from melee champs and tear their health down without much retaliation. As such, going toe-to-toe with her as a melee champion is a very bad idea, unless you have a champion like {{ci|Olaf}} that can close the distance without getting knocked back and put out good damage, or {{ci|Jax}}, who specializes in countering DPS champions with his {{ai|Counter Strike|Jax}}. Even {{ci|Olaf}} would have difficulty fighting her with her {{ai|Silver Bolts|Vayne}} doing true damage, and {{ci|Jax}} is usually pretty squishy until later levels, so unless you can also inhibit her attack speed or completely overpower her, engaging her as a melee champ is not recommended. |
* In most situations, {{ci|Vayne}} should be the primary target in team fights. Her DPS is very powerful, even against tanks. She is also adept at escaping and avoiding damage, so coming in from behind with a gank is highly recommended. |
* In most situations, {{ci|Vayne}} should be the primary target in team fights. Her DPS is very powerful, even against tanks. She is also adept at escaping and avoiding damage, so coming in from behind with a gank is highly recommended. |
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* {{ci|Malphite}} is one of the few hard counters for {{ci|Vayne}} right now, as her damage relies heavily on her auto attack ({{ai|Silver Bolts|Vayne}}) and her {{ai|Tumble|Vayne}} to help her avoid getting hit, so {{ci|Malphite}} with his attack speed slow to counter her {{ai|Silver Bolts|Vayne}}, movement speed slow to counter {{ai|Tumble|Vayne}}, and intimidating damage output can be an effective force against her, particularly if he has some help (preferably good DPS). |
* {{ci|Malphite}} is one of the few hard counters for {{ci|Vayne}} right now, as her damage relies heavily on her auto attack ({{ai|Silver Bolts|Vayne}}) and her {{ai|Tumble|Vayne}} to help her avoid getting hit, so {{ci|Malphite}} with his attack speed slow to counter her {{ai|Silver Bolts|Vayne}}, movement speed slow to counter {{ai|Tumble|Vayne}}, and intimidating damage output can be an effective force against her, particularly if he has some help (preferably good DPS). |
Revision as of 08:14, 30 September 2011
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Skill usage
- For best burst damage try combining the third hit from
- If you are afraid of retaliation against your harassment try this combo, auto attack > > auto attack > .
and the bonus damage from in the same attack.
- skillshot abilities. is also effective at dodging delayed damage abilities like or . can be used to dodge
- If you're fighting near an allied turret, try to behind the opponent and then them into your turret's range. Same can be done to push an enemy towards your team.
- Don't forget that
- Activating movement speed from is an effective way to catch escaping enemies. to triple the bonus
- Don't overestimate mobility. bonus movespeed gives you no bonus while running away from enemies, and doesn't go on cooldown until you actually attack an enemy which essentially adds 6 seconds of cooldown that you can't reduce with cooldown reduction when you are using it to run away.
only works facing the enemy and with that combined with your ultimate makes it very hard for the enemy to escape you.
- cannot cross several wall terrains (though it can cross ).
- 's extra damage only activates upon attacking enemy units, not structures. But the buff from allows Vayne to quickly dispatch towers and inhibitors.
- You can escape in the midst of a battle by using
- It is recommended to bring the Summoner spells and/or as she has no method of escaping other than using in conjunction with stealthing for only 1.5 seconds. Her does not tumble very far. She does not gain bonus movement speed from moving away from the other enemy champions. These two summoner spells can also help with chasing enemies as well. Since she is squishy, it is highly recommended to use those.
- One of the above can be substituted for . If you are stunned or are focused down with Crowd Control like you can escape without taking as much damage as you would have and may even be able to come back in and position yourself again in the teamfight so that you won't get focused.
and to stealth and confuse the enemy. It is recommended to change direction than the one you where running in or to chose a alternate route.
- turret, an inhibitor, or a nexus, but will NOT stun with or . will stun the target if it hits a terrain, a
Build usage
- Adding
- Vayne has zero abilities which scale with AP, so consider this fact when deciding what order to buy items in.
or can add some significant burst to .
- Purchasing crowd control abilities.
- attack speed and with increased critical strike chance. benefits with increased
is a good idea when facing teams with heavy array of - health. together with can devastate her enemies, as both scale off of the target's maximum
- Buying
- Activate before attacking, so that you can gain the armor penetration and your attacks can not be dodged.
- Her third attack and 's passive (fourth attack) together, can produce a significant non-physical damage output.
is also viable, because it can work well with her and combo.
- Due to attack speed. dealing true damage, Vayne does not need to purchase to deal with tanks, she only needs to buy more
- Buying
- Note: alone give her a total speed of 395, at which point the movement speed bonus from hits the diminishing returns boundary and you get only 35 bonus movement speed instead of 40.
- Not exactly; the diminishing returns mark only affects percent movespeed increases, so you get 440 movement speed, but it greatly decreases the effectiveness of and .
combined with and might seem like overkill, but it allows Vayne to chase down even the slipperiest champions like and .
Recommended builds
Countering
- Engaging dash. Thus, you should never engage unless you are absolutely certain you can defeat her. in one-on-one combat is almost always a bad idea once she gets all three of her basic abilities, and engaging her at all requires you to be absolutely certain you'll be able to either get the kill or make her run away. If you begin the engagement and she starts to overwhelm you, you most likely will not be able to escape unless you can over walls or have your own
- Even at low health, can keep her distance from melee champs and tear their health down without much retaliation. As such, going toe-to-toe with her as a melee champion is a very bad idea, unless you have a champion like that can close the distance without getting knocked back and put out good damage, or , who specializes in countering DPS champions with his . Even would have difficulty fighting her with her doing true damage, and is usually pretty squishy until later levels, so unless you can also inhibit her attack speed or completely overpower her, engaging her as a melee champ is not recommended.
- In most situations, should be the primary target in team fights. Her DPS is very powerful, even against tanks. She is also adept at escaping and avoiding damage, so coming in from behind with a gank is highly recommended.
- is one of the few hard counters for right now, as her damage relies heavily on her auto attack ( ) and her to help her avoid getting hit, so with his attack speed slow to counter her , movement speed slow to counter , and intimidating damage output can be an effective force against her, particularly if he has some help (preferably good DPS).
- A champion with a suppression, self heal, and/or one that specializes in focusing on one enemy, like for example, can also be very effective in countering her. can make it much easier to focus her in team fights, and as long as she has her off cooldown, he can even 1v1 her as long as he can heal quickly enough and keep her close.
- When playing a mage, getting off your own harass/combos when she tries to get hers off is mandatory. Allowing her to take shots at you and not retaliating will allow her to whittle you down and either force you to recall or be slain. A champion like is a great laning counter to her, as he is specialized in taking down aggressive laners and can, with proper placement of skillshots, shut down an opponent while dealing great damage. should always be prepared to stun and run, to root, slow, and/or , etc.
- Taking a with you or activating a is useful against as her stealth will be useless.
- When building defensive items against , consider that utility will often be more useful than armor or health, as these won't decrease damage from silver bolts. As such, effects that slow attack speed, like , , and , or damage return on hit may be more effective. Note that, while does not return damage, it will still return damage for the other attack damage portion of it.
Champion spotlight
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