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Vayne
Vayne is a champion in League of Legends.[1]
Abilities[]
- The bonus damage applies life steal.
- Although Tumble will reset the basic attack timer, Vayne cannot attack until the animation is complete.
- Vayne can cast invisible during the dash. during Tumble. She does not become
- Stacks are not removed if Vayne switches to attacking a target immune to Silver Bolts ( structures, wards).
- Silver Bolts do not apply to additional targets with .
- The stacks can be consumed even if the target is in stasis.
- The attacks do not affect structures nor wards.
- Condemn's displacement direction is determined at the end of the cast time.
- Because of this, Vayne may use during the cast time to create a better angle.
- Cleansing the knock back will also end the displacement early.
- The spell indicator for this ability also displays the direction for the knock back relative to Vayne's position.
- Condemn's stun duration starts when Vayne's target collides with a wall (they can be immobilized for up to 2 seconds depending on displacement duration based on distance traveled).
- Condemn's missile will fail to fire if Vayne is suppressed during the cast time.(note)
- Condemn can interact with player-generated terrain.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- Vayne's animations and basic attack projectiles change slightly during Final Hour.
- Tumble's visual effects can be seen by enemies upon Vayne becoming invisible.
- Using a basic attack breaks the stealth at the start of the attack windup.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Vayne (Collection).
Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts.
Nika Futterman
Pan Chengwei
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- General
- Adjusted splash artwork for and ..
- Bug Fix: Animation no longer sometimes stutters upon issuing movement commands at a very used during .
- Bonus movement speed reduced to 30 from 45.
- Cooldown increased to 6 / 5 / 4 / 3 / 2 seconds from 4 / 3.5 / 3 / 2.5 / 2.
- New Effect: Empowered attack's windup is now uncancelable.
- Bug Fix: Movement speed buff is now properly displayed in the buff bar when it is active.
- General
- Updated ability icons.
- Bug Fix: Casting now properly triggers the invisibility.
- New Effect: Damage now scales with 50% AP.
- Bonus movement speed increased to 45 from 30.
- Bonus movement speed during unchanged.
- Bonus movement speed increased to 45 from 30.
- Duration reduced to 3 seconds from 7.
- AD ratio increased to 75 / 85 / 95 / 105 / 115% AD from 60 / 65 / 70 / 75 / 80% AD.
- Health ratio changed to 6 / 7 / 8 / 9 / 10% of target's maximum health from 4 / 6 / 8 / 10 / 12%.
- Stats
- Attack damage growth reduced to 2.35 from 2.36.
- Base mana increased to 232 from 231.8.
- Base mana regeneration increased to 7 from 6.97.
- V12.10 - May 25th Hotfix
- Stats
- Base health reduced to 550 from 585.
- Health ratio reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 4 / 6.5 / 9 / 11.5 / 14%.
- Stats
- Base health increased to 585 from 515.
- Health growth increased to 103 from 89.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- General
- Updated visual effects.
-
- Complete overhaul.
-
- Recolored from base with added smoke and flames.
-
- Recolored from base with heart in W decal.
-
- Same as new base, different missiles to match model.
-
- Recolored from base with more golden, divine sparks.
- V11.24 - December 15th Hotfix
- Bonus attack damage reduced to 25 / 40 / 55 from 35 / 50 / 65.
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- Bug Fix: Voiceover issues have been fixed.
- New Effect: Now trigger spell effects when dealing damage.
- Bug Fix: The sound that plays when she enters stealth no longer cuts off from the enemy perspective.
-
- Bug Fix: When hit by an enemy, she will now make metallic sounds instead of the normal blood/flesh sounds.
- Bonus attack damage increased to 35 / 50 / 65 from 25 / 40 / 55.
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 50 / 55 / 60 / 65 / 70% AD.
- General
- Recommended items updated.
-
- Bug Fix: HUD no longer disappears prematurely.
- Bonus attack damage increased to 25 / 40 / 55 from 20 / 30 / 40.
- Wall increased damage 150% from 100%.
- New Effect: Now deals Condemn's damage instantly, instead of after the knockback.
- V9.11 - May 30th Hotfix
- Bug Fix: Fixed a bug where it removed bonus movement speed instead of tripling it.
- cooldown reduction reduced to 30 / 40 / 50% from 50% at all ranks.
-
- Bug Fix: Projectile color has been slightly changed to disambiguate it from her basic attacks.
- New Effect: Ability icon HUD now shows the remaining duration for the empowered attack.
- New Effect: cooldown now reduced by 50% when Final Hour is active.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 6 / 5 / 4 / 3 / 2.
- Target's health ratio increased to 4 / 6.5 / 9 / 11.5 / 14% of target's maximum health from 4 / 6 / 8 / 10 / 12%.
- Stats
- Base health increased to 515 from 498.44.
- Health growth increased to 89 from 83.
- Base armor reduced to 23 from 28.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 2.36 from 1.66.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Attack speed growth reduced to 3.3% from 4%.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bonus attack damage reduced to 20 / 30 / 40 from 30 / 50 / 70.
- Bug Fix: Her first Tumble attack out of stealth can now correctly be heard/seen.
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- Bug Fix: No longer triggers ward placement VO lines when using a .
- Bug Fix: Hair and cape now loop fluently during idle animations.
- Stats
- Base attack damage increased to 64 from 55.88.
- Base armor increased to 28 from 19.012.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
- Removed: Bonus damage being able to critically strike.
- Bonus damage increased to 50 / 55 / 60 / 65 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
- True damage reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 6 / 7.5 / 9 / 10.5 / 12%.
- Minimum true damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 60 / 80 / 100 / 120.
- New Effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Final Hour's duration cannot be increased beyond its original maximum duration.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Green Chroma
- Bug Fix: Made easier to see on Summoner's Rift.
- Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 30 / 40 / 50 / 60 / 70% AD.
- Stealth reclassified as invisibility.
- Bug Fix: Vayne being able to go through some walls.
- Bonus damage increased to 30 / 40 / 50 / 60 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
- Bug Fix: Incorrectly damaging inhibitors and the nexus.
- New Effect: Affects turrets.
- Bug Fix: Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.
- General
- Splash artwork for , updated to the Chinese art.
- Stats
- Base attack damage increased to 55.88 from 50.46.
- Attack damage growth reduced to 1.66 from 3.25.
- Duration increased to 7 seconds from 6.
- Removed: Flat damage.
- New Effect: Deals 40 / 60 / 80 / 100 / 120 minimum damage.
- Health ratio increased to 6 / 7.5 / 9 / 10.5 / 12% of target's maximum health from 4 / 5 / 6 / 7 / 8%.
- Stats
- Base attack damage reduced to 50.46 from 53.
- Cooldown start changed to when Vayne attacks from upon hitting a target.
- New Effect: Enhanced attack is consumed even if target becomes invulnerable/untargetable while projectile is traveling.
- New Effect: Interacts with player-created terrain ( , , , )
- General
- New splash artwork for .
- General
- Attack speed per level increased to 4% from 3.1%.
- Bug Fix: Bonus damage having an extra 10% AD ratio during .
- Bonus AD increased to 30 / 50 / 70 from 25 / 40 / 55.
- Stats
- Base armor increased to 13.3 from 9.3.
- Bug Fix: Targets sometimes not being stunned if they move/are displaced right when projectile hits and they collide with a wall.
- Removed: Vayne being able to queue up a basic attack after hitting enemy champions.
- Bug Fix: Targets briefly becoming unable to perform any actions after being displaced (even if they were not stunned)
- Damage application changed to after target's displacement from when projectile hits.
- New Effect: Damage text uses critical strike format when target collides with a wall.
- Bug Fix: Cast range being longer than intended (650 instead of the intended 550)
- Cooldown increased to 100 / 85 / 70 seconds from 70.
- Range updated to match Vayne's basic attack range.
- Stats
- Mana per level increased to 35 from 27.
- Mana cost reduced to 30 from 40.
- Stats
- Movement speed increased to 330 from 305.
- Stats
- Movement speed increased to 305 from 300.
- General
- Ability tooltips updated.
- Stats
- Base movement speed reduced to 300 from 305.
- Bonus movement speed reduced to 30 from 40.
- Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 40 / 45 / 50 / 55 / 60% AD.
- stealth duration reduced to 1 second from 1.5.
- Bug Fix: Small errors.
- Bug Fix: Not applying stacks on targets hit.
- Bug Fix: Stacks still applying if Vayne is blinded.
- Bonus damage reduced to 40 / 45 / 50 / 55 / 60% AD from 55 / 60 / 65 / 70 / 75% AD.
- Removed: Third stack being blocked by .
- Base damage reduced to 45 / 80 / 115 / 150 / 185 from 50 / 90 / 130 / 170 / 210.
- 「 300% from 400% 」「 120 from 160 」. bonus movement speed while active reduced to
- Bonus AD reduced to 25 / 40 / 55 from 35 / 55 / 75.
- General
- Adjusted splash artwork for .
- Stats
- Attack range reduced to 550 from 555.
- Base movement speed reduced to 305 from 310.
- Mana cost increased to 40 from 35.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
- Bug Fix: Sometimes causing infinite revival loops.
- Added
Trivia[]
- Vayne is voiced by Nika Futterman.
- Vayne's dance references gun fu, also known as the Gun Kata.
- A side-by-side comparison can be seen here.
- werewolf fiction, possibly inspired by silver's & other heavy metals' antimicrobial properties. references
- Vayne, and are currently the only champions with an ability named the same as their title ( , , and ).
- As per her retconned lore, Vayne hunts and kills monsters, hybrids, shape-shifters, etc. not due to any ethical guidelines, but to satisfy her bloodlust, making her resemble Dexter Morgan, a fictional serial killer who mostly targets other morally deplorable murderers.
- Similarly, Vayne & Dexter both developed mother). after witnessing their respective parents being murdered (Vayne's father & mother; Dexter's
- , and are the only champions without damaging area-of-effect abilities.
- Vayne was nearly cancelled due to her concept artist unable to properly concept her with a big hat.[2]