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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Vayne
Vayne (Universe)Vayne (Universe)
Vayne (League of Legends)Vayne (League of Legends)
Vayne (Esports)Vayne (Esports)
Vayne (Teamfight Tactics)Vayne (Teamfight Tactics)
Vayne (Legends of Runeterra)Vayne (Legends of Runeterra)
Vayne (Wild Rift)Vayne (Wild Rift)
Vayne (Development)Vayne (Development)

Vayne is a champion in League of Legends.[1]

Abilities[]

Edit

Night Hunter

Innate: Vayne gains  Champions killed 5s before or after using Chronobreak (R)30 bonus movement speed while facing a nearby visible enemy champion, increased to inherit90 while under the effects of Final Hour Final Hour.

Info
  • The bonus movement speed persists for 2 seconds after Vayne loses sight of an enemy champion.

Edit

Tumble

Active: Vayne dashes a fixed distance in the target direction, though not through terrain, and empowers her next basic attack within 3 seconds to have an uncancelable windup and deal Champions killed from outside standard Attack rangebonus physical damage.

Bonus Physical Damage:
Champions stunned with Pyromania (P)75 / 85 / 95 / 105 / 115% AD Multiple champions hit with Between Worlds (R)(+ 50% AP)

Tumble resets Vayne's basic attack timer.

Info
  • The bonus damage applies  life steal.
  • Although Tumble will reset the basic attack timer, Vayne cannot attack until the animation is complete.
  • Vayne can cast Final Hour Final Hour during Tumble. She does not become invisible during the dash.

Map-Specific Differences
Arena differences edit
  • AD ratio changed to Champions stunned with Pyromania (P)50 / 60 / 70 / 80 / 90% AD.

Edit

Silver Bolts

Passive: Vayne's basic attacks on-hit and Condemn Condemn apply a stack of Silver Bolts for 3.5 seconds, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times.

The third stack consumes them all to deal Skillshots dodged with Void Surge (Q)  bonus true damage, with a minimum threshold. This damage is capped at 200 against monsters.

Bonus True Damage:
Champions killed with Comeuppance (R)6 / 7 / 8 / 9 / 10% of target's maximum health
Minimum Bonus Damage:
50 / 65 / 80 / 95 / 110
▶️   "Purge with silver."

Info

Map-Specific Differences
Arena differences edit
  • Damage changed to Champions killed with Comeuppance (R)4 / 4.5 / 5 / 5.5 / 6% of target's maximum health.

Edit

Condemn

Active: Vayne fires a heavy bolt at the target enemy that deals Champions killed from outside standard Attack rangephysical damage and knocks them back 475 units, though not through terrain.

Physical Damage:
50 / 85 / 120 / 155 / 190 Champions stunned with Pyromania (P)(+ 50% bonus AD)

If the target collides with terrain, they take Champions killed from outside standard Attack rangebonus physical damage and become stunned for 1.5 seconds.

Bonus Physical Damage:
75 / 127.5 / 180 / 232.5 / 285 Champions stunned with Pyromania (P)(+ 75% bonus AD)
Total Physical Damage:
125 / 212.5 / 300 / 387.5 / 475 Champions stunned with Pyromania (P)(+ 125% bonus AD)

Info
  • Condemn's displacement direction is determined at the end of the cast time.
    • Because of this, Vayne may use Flash Flash during the cast time to create a better angle.
  • Cleansing the knock back will also end the displacement early.
  • The spell indicator for this ability also displays the direction for the knock back relative to Vayne's position.
  • Condemn's stun duration starts when Vayne's target collides with a wall (they can be immobilized for up to 2 seconds depending on displacement duration based on distance traveled).
  • Condemn's missile will fail to fire if Vayne is suppressed during the cast time.(note)
  • Condemn can interact with player-generated terrain.
  • If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on  cooldown nor pay its cost (if applicable).

Edit

Final Hour

Active: Vayne equips her crossbow, gaining  Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage for a duration.

Effect Duration:
8 / 10 / 12 seconds
Bonus Attack Damage:
25 / 40 / 55

While active, Final Hour empowers Night Hunter Night Hunter to have tripled Champions killed 5s before or after using Chronobreak (R)bonus movement speed and Tumble Tumble to have a reduced  cooldown. Additionally, Tumble's Tumble's cast grants Vayne invisibility for 1 second. Attacking or casting abilities ends the stealth immediately.

Tumble Tumble Cooldown Reduction:
30 / 40 / 50%

Scoring an enemy champion takedown within 3 seconds of damaging them will extend Final Hour's duration by 4 seconds, up to its original duration.

▶️   "Time for reckoning."

Info
  • Vayne's animations and basic attack projectiles change slightly during Final Hour.
  • Tumble's visual effects can be seen by enemies upon Vayne becoming invisible.
  • Using a basic attack breaks the stealth at the start of the attack windup.

Map-Specific Differences
Arena differences edit
  • Bonus attack damage changed to 10 / 20 / 30.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Vayne (Collection).
Original
RP 880
10.05.2011
Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts.
Nika Futterman
Pan Chengwei
Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.9
V14.6
  • Tumble Tumble
    • Bug Fix: Animation no longer sometimes stutters upon issuing movement commands at a very used during Final Hour Final Hour.
V14.5
  • Night Hunter Night Hunter
    • Bonus movement speed reduced to 30 from 45.
  • Tumble Tumble
    • Cooldown increased to 6 / 5 / 4 / 3 / 2 seconds from 4 / 3.5 / 3 / 2.5 / 2.
V14.2
V13.20
  • Night Hunter Night Hunter
    • Bug Fix: Movement speed buff is now properly displayed in the buff bar when it is active.
V13.18
  • General
    • Updated ability icons.
V13.15
V13.10
  • Tumble Tumble
    • New Effect: Damage now scales with Multiple champions hit with Between Worlds (R)50% AP.
V13.6
  • Night Hunter Night Hunter
    • Bonus movement speed increased to 45 from 30.
  • Tumble Tumble
    • Duration reduced to 3 seconds from 7.
    • AD ratio increased to Champions stunned with Pyromania (P)75 / 85 / 95 / 105 / 115% AD from Champions stunned with Pyromania (P)60 / 65 / 70 / 75 / 80% AD.
  • Silver Bolts Silver Bolts
    • Health ratio changed to Champions killed with Comeuppance (R)6 / 7 / 8 / 9 / 10% of target's maximum health from inherit4 / 6 / 8 / 10 / 12%.
V12.22
  • Stats
    • Attack damage growth reduced to 2.35 from 2.36.
    • Base mana increased to 232 from 231.8.
    • Base mana regeneration increased to 7 from 6.97.
V12.10 - May 25th Hotfix
  • Stats
    • Base health reduced to 550 from 585.
  • Silver Bolts Silver Bolts
    • Health ratio reduced to Champions killed with Comeuppance (R)4 / 6 / 8 / 10 / 12% of target's maximum health from inherit4 / 6.5 / 9 / 11.5 / 14%.
V12.10
  • Stats
    • Base health increased to 585 from 515.
    • Health growth increased to 103 from 89.
    • Armor growth increased to 4.6 from 3.4.
    • Magic resistance growth increased to 1.3 from 0.5.
V12.2
V11.24 - December 15th Hotfix
  • Final Hour Final Hour
    • Bonus attack damage reduced to 25 / 40 / 55 from 35 / 50 / 65.
V11.22
V11.21
  • Tumble Tumble
    • New Effect: Now trigger spell effects when dealing damage.
V10.20
  • Tumble Tumble
    • Bug Fix: The sound that plays when she enters stealth no longer cuts off from the enemy perspective.
  • PROJECT: Vayne PROJECT: Vayne
    • Bug Fix: When hit by an enemy, she will now make metallic sounds instead of the normal blood/flesh sounds.
V10.19
  • Final Hour Final Hour
    • Bonus attack damage increased to 35 / 50 / 65 from 25 / 40 / 55.
V10.11
  • Tumble Tumble
    • AD ratio increased to Champions stunned with Pyromania (P)60 / 65 / 70 / 75 / 80% AD from Champions stunned with Pyromania (P)50 / 55 / 60 / 65 / 70% AD.
V10.6
  • General
    • Recommended items updated.
V10.4
V9.19
  • Final Hour Final Hour
    • Bonus attack damage increased to 25 / 40 / 55 from 20 / 30 / 40.
V9.15
  • Condemn Condemn
    • Wall increased damage 150% from 100%.
    • New Effect: Now deals Condemn's damage instantly, instead of after the knockback.
V9.11 - May 30th Hotfix
V9.10
  • Final Hour Final Hour
    • Tumble Tumble cooldown reduction reduced to 30 / 40 / 50% from 50% at all ranks.
V9.3
V9.1
  • Tumble Tumble
    • New Effect: Ability icon HUD now shows the remaining duration for the empowered attack.
  • Final Hour Final Hour
    • New Effect: Tumble Tumble cooldown now reduced by 50% when Final Hour is active.
    • New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.18
  • Tumble Tumble
    • Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 6 / 5 / 4 / 3 / 2.
V8.14
  • Silver Bolts Silver Bolts
    • Target's health ratio increased to Champions killed with Comeuppance (R)4 / 6.5 / 9 / 11.5 / 14% of target's maximum health from inherit4 / 6 / 8 / 10 / 12%.
V8.11
  • Stats
    • Base health increased to 515 from 498.44.
    • Health growth increased to 89 from 83.
    • Base armor reduced to 23 from 28.
    • Base health regeneration reduced to 3.5 from 5.5.
    • Base attack damage reduced to 60 from 64.
    • Attack damage growth increased to 2.36 from 1.66.
V8.3
  • Stats
    • Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Stats
    • Attack speed growth reduced to 3.3% from 4%.
  • Condemn Condemn
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Final Hour Final Hour
    • Bonus attack damage reduced to 20 / 30 / 40 from 30 / 50 / 70.
V8.1
  • Tumble Tumble
    • Bug Fix: Her first Tumble attack out of Final Hour's Final Hour's stealth can now correctly be heard/seen.
V7.24
  • PROJECT: Vayne PROJECT: Vayne
    • Bug Fix: No longer triggers ward placement VO lines when using a Health Potion Health Potion.
    • Bug Fix: Hair and cape now loop fluently during idle animations.
V7.22
  • Stats
    • Base attack damage increased to 64 from 55.88.
    • Base armor increased to 28 from 19.012.
  • Condemn Condemn
    • Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
V7.19
  • Tumble Tumble
    • Removed: Bonus damage being able to critically strike.
    • Bonus damage increased to Champions stunned with Pyromania (P)50 / 55 / 60 / 65 / 70% AD from Champions stunned with Pyromania (P)30 / 35 / 40 / 45 / 50% AD.
  • Silver Bolts Silver Bolts
    • True damage reduced to Champions killed with Comeuppance (R)4 / 6 / 8 / 10 / 12% of target's maximum health from inherit6 / 7.5 / 9 / 10.5 / 12%.
    • Minimum true damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 60 / 80 / 100 / 120.
  • Final Hour Final Hour
    • New Effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Final Hour's duration cannot be increased beyond its original maximum duration.
V7.9
  • Stats
    • Magic resistance growth increased to 0.5 from 0.
V7.8
V6.24
  • Tumble Tumble
    • Bonus damage reduced to Champions stunned with Pyromania (P)30 / 35 / 40 / 45 / 50% AD from Champions stunned with Pyromania (P)30 / 40 / 50 / 60 / 70% AD.
V6.22
V6.20
  • Tumble Tumble
    • Bug Fix: Vayne being able to go through some walls.
V6.17
  • Tumble Tumble
    • Bonus damage increased to Champions stunned with Pyromania (P)30 / 40 / 50 / 60 / 70% AD from Champions stunned with Pyromania (P)30 / 35 / 40 / 45 / 50% AD.
V6.16
  • Tumble Tumble
    • Bug Fix: Incorrectly damaging inhibitors and the nexus.
V6.15
  • Tumble Tumble
    • New Effect: Affects turrets.
    • Bug Fix: Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.
V6.8
V5.22
  • Stats
    • Base attack damage increased to 55.88 from 50.46.
    • Attack damage growth reduced to 1.66 from 3.25.
  • Tumble Tumble
    • Duration increased to 7 seconds from 6.
  • Silver Bolts Silver Bolts
    • Removed: Flat damage.
    • New Effect: Deals 40 / 60 / 80 / 100 / 120 minimum damage.
    • Health ratio increased to Champions killed with Comeuppance (R)6 / 7.5 / 9 / 10.5 / 12% of target's maximum health from inherit4 / 5 / 6 / 7 / 8%.
V5.20
  • Stats
    • Base attack damage reduced to 50.46 from 53.
V5.14
  • Tumble Tumble
    • Cooldown start changed to when Vayne attacks from upon hitting a target.
    • New Effect: Enhanced attack is consumed even if target becomes invulnerable/untargetable while projectile is traveling.
V4.16
V4.15
V4.13
  • General
    • Attack speed per level increased to 4% from 3.1%.
  • Tumble Tumble
    • Bug Fix: Bonus damage having an extra Champions stunned with Pyromania (P)10% AD ratio during Final Hour Final Hour.
  • Final Hour Final Hour
    • Bonus AD increased to 30 / 50 / 70 from 25 / 40 / 55.
V4.5
  • Stats
    • Base armor increased to 13.3 from 9.3.
V3.15
  • Condemn Condemn
    • Bug Fix: Targets sometimes not being stunned if they move/are displaced right when projectile hits and they collide with a wall.
V3.14
  • Condemn Condemn
    • Removed: Vayne being able to queue up a basic attack after hitting enemy champions.
    • Bug Fix: Targets briefly becoming unable to perform any actions after being displaced (even if they were not stunned)
    • Damage application changed to after target's displacement from when projectile hits.
    • New Effect: Damage text uses critical strike format when target collides with a wall.
V3.10
  • Condemn Condemn
    • Bug Fix: Cast range being longer than intended (650 instead of the intended 550)
  • Final Hour Final Hour
    • Cooldown increased to 100 / 85 / 70 seconds from 70.
V3.6
  • Condemn Condemn
    • Range updated to match Vayne's basic attack range.
V3.03
  • Stats
    • Mana per level increased to 35 from 27.
  • Tumble Tumble
    • Mana cost reduced to 30 from 40.
V1.0.0.152
  • Stats
    • Movement speed increased to 330 from 305.
V1.0.0.147b
  • Stats
    • Movement speed increased to 305 from 300.
V1.0.0.142
  • General
    • Ability tooltips updated.
V1.0.0.132
  • Stats
    • Base movement speed reduced to 300 from 305.
  • Night Hunter Night Hunter
    • Bonus movement speed reduced to 30 from 40.
  • Tumble Tumble
    • Bonus damage reduced to Champions stunned with Pyromania (P)30 / 35 / 40 / 45 / 50% AD from Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD.
  • Final Hour Final Hour
    • Tumble Tumble stealth duration reduced to 1 second from 1.5.
V1.0.0.130
November 17th Hotfix
V1.0.0.122
  • Silver Bolts Silver Bolts
    • Bug Fix: Stacks still applying if Vayne is blinded.
V1.0.0.120
  • Tumble Tumble
    • Bonus damage reduced to Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD from Champions stunned with Pyromania (P)55 / 60 / 65 / 70 / 75% AD.
  • Silver Bolts Silver Bolts
  • Condemn Condemn
    • Base damage reduced to 45 / 80 / 115 / 150 / 185 from 50 / 90 / 130 / 170 / 210.
  • Final Hour Final Hour
    • Night Hunter Night Hunter bonus movement speed while active reduced to 「 300% from 400% 」「 120 from 160 」.
    • Bonus AD reduced to 25 / 40 / 55 from 35 / 55 / 75.
V1.0.0.119
V1.0.0.118b
  • Stats
    • Attack range reduced to 550 from 555.
    • Base movement speed reduced to 305 from 310.
  • Tumble Tumble
    • Mana cost increased to 40 from 35.
  • Silver Bolts Silver Bolts
    • Base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
  • Condemn Condemn
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
May 10th Hotfix
V1.0.0.118
  • Added


Trivia[]

  • Vayne is voiced by Nika Futterman.
  • Vayne's dance references gun fu, also known as the Gun Kata.
    • A side-by-side comparison can be seen here.
  • Silver Bolts Silver Bolts references werewolf fiction, possibly inspired by silver's & other heavy metals' antimicrobial properties.
  • Vayne, Aatrox Aatrox and Viego Viego are currently the only champions with an ability named the same as their title (Night Hunter Night Hunter, The Darkin Blade The Darkin Blade, and Blade of the Ruined King Blade of the Ruined King).
  • As per her retconned lore, Vayne hunts and kills monsters, hybrids, shape-shifters, etc. not due to any ethical guidelines, but to satisfy her bloodlust, making her resemble Dexter Morgan, a fictional serial killer who mostly targets other morally deplorable murderers.
    • Similarly, Vayne & Dexter both developed killing urge killing urge after witnessing their respective parents being murdered (Vayne's father & mother; Dexter's mother).
  • Vayne Vayne ,Warwick Warwick and Trundle Trundle are the only champions without damaging area-of-effect abilities.
  • Vayne was nearly cancelled due to her concept artist unable to properly concept her with a big hat.[2]


See also[]

References[]

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