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The Loop (Games)
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Vayne
Abilities
- Notes
- The bonus damage applies
life steal.
- Although Tumble will reset the basic attack timer, Vayne cannot attack until the animation is complete.
- Vayne can cast
invisible during the dash.
during Tumble. She does not become
- Notes
- Stacks are not removed if Vayne switches to attacking a target immune to Silver Bolts (
structures,
wards).
- Silver Bolts do not apply to additional targets with .
- The third attack consumes all stacks even if the target is in
stasis.
- Notes
- Condemn's
displacement direction is determined at the end of the cast time.
- Because of this, Vayne may use during the cast time to create a better angle.
Cleansing the
knock back will also end the displacement early.
- The spell indicator for this ability also displays the direction for the knock back relative to Vayne's position.
- Condemn's
stun duration starts when Vayne's target collides with a wall (they can be immobilized for up to 2 seconds depending on
displacement duration based on distance traveled).
- Condemn can interact with player-generated terrain.
- Notes
- Vayne's animations and basic attack projectiles change slightly during Final Hour.
- Tumble's visual effects can be seen by enemies upon Vayne becoming invisible.
Patch history
- This patch box only contains the Release version. For Vayne's complete patch history, see here.
- Bug Fix: The sound that plays when she enters stealth no longer cuts off from the enemy perspective.
-
- Bug Fix: When hit by an enemy, she will now make metallic sounds instead of the normal blood/flesh sounds.
- Bonus attack damage increased to 35 / 50 / 65 from 25 / 40 / 55.
- AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 50 / 55 / 60 / 65 / 70% AD.
- General
- Recommended items updated.
-
- Bug Fix: HUD no longer disappears prematurely.
- Bonus attack damage increased to 25 / 40 / 55 from 20 / 30 / 40.
- Wall increased damage 150% from 100%.
- New Effect: Now deals Condemn's damage instantly, instead of after the knockback.
- V9.11 - May 30th Hotfix
- Bug Fix: Fixed a bug where it removed bonus movement speed instead of tripling it.
- cooldown reduction reduced to 30 / 40 / 50% from 50% at all ranks.
-
- Bug Fix: Projectile color has been slightly changed to disambiguate it from her basic attacks.
- New Effect: Ability icon HUD now shows the remaining duration for the empowered attack.
- New Effect: cooldown now reduced by 50% when Final Hour is active.
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds from 6 / 5 / 4 / 3 / 2.
- Target's health ratio increased to 4 / 6.5 / 9 / 11.5 / 14% of target's maximum health from 4 / 6 / 8 / 10 / 12%.
- Stats
- Base health increased to 515 from 498.44.
- Health growth increased to 89 from 83.
- Base armor reduced to 23 from 28.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 2.36 from 1.66.
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- Stats
- Attack speed growth reduced to 3.3% from 4%.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bonus attack damage reduced to 20 / 30 / 40 from 30 / 50 / 70.
- Bug Fix: Her first Tumble attack out of stealth can now correctly be heard/seen.
-
- Bug Fix: No longer triggers ward placement VO lines when using a .
- Bug Fix: Hair and cape now loop fluently during idle animations.
- Stats
- Base attack damage increased to 64 from 55.88.
- Base armor increased to 28 from 19.012.
- Base damage increased to 50 / 85 / 120 / 155 / 190 from 45 / 80 / 115 / 150 / 185.
- Removed: Bonus damage being able to critically strike.
- Bonus damage increased to 50 / 55 / 60 / 65 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
- True damage reduced to 4 / 6 / 8 / 10 / 12% of target's maximum health from 6 / 7.5 / 9 / 10.5 / 12%.
- Minimum true damage changed to 50 / 65 / 80 / 95 / 110 from 40 / 60 / 80 / 100 / 120.
- New Effect: The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds. Final Hour's duration cannot be increased beyond its original maximum duration.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Green Chroma
- Bug Fix: Made easier to see on Summoner's Rift.
- Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 30 / 40 / 50 / 60 / 70% AD.
- Stealth reclassified as
invisibility.
- Stealth reclassified as
- Bug Fix: Vayne being able to go through some walls.
- Bonus damage increased to 30 / 40 / 50 / 60 / 70% AD from 30 / 35 / 40 / 45 / 50% AD.
- Bug Fix: Incorrectly damaging inhibitors and the nexus.
- New Effect: Affects turrets.
- Bug Fix: Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.
- General
- Splash artwork for , updated to the Chinese art.
- Stats
- Base attack damage increased to 55.88 from 50.46.
- Attack damage growth reduced to 1.66 from 3.25.
- Duration increased to 7 seconds from 6.
- Removed: Flat damage.
- New Effect: Deals 40 / 60 / 80 / 100 / 120 minimum damage.
- Health ratio increased to 6 / 7.5 / 9 / 10.5 / 12% of target's maximum health from 4 / 5 / 6 / 7 / 8%.
- Stats
- Base attack damage reduced to 50.46 from 53.
- Cooldown start changed to when Vayne attacks from upon hitting a target.
- New Effect: Enhanced attack is consumed even if target becomes invulnerable/untargetable while projectile is traveling.
- New Effect: Interacts with player-created terrain ( , , , )
- General
- New splash artwork for .
- General
- Attack speed per level increased to 4% from 3.1%.
- Bug Fix: Bonus damage having an extra 10% AD ratio during .
- Bonus AD increased to 30 / 50 / 70 from 25 / 40 / 55.
- Stats
- Base armor increased to 13.3 from 9.3.
- Bug Fix: Targets sometimes not being stunned if they move/are displaced right when projectile hits and they collide with a wall.
- Removed: Vayne being able to queue up a basic attack after hitting enemy champions.
- Bug Fix: Targets briefly becoming unable to perform any actions after being displaced (even if they were not stunned)
- Damage application changed to after target's displacement from when projectile hits.
- New Effect: Damage text uses critical strike format when target collides with a wall.
- Bug Fix: Cast range being longer than intended (650 instead of the intended 550)
- Cooldown increased to 100 / 85 / 70 seconds from 70.
- Range updated to match Vayne's basic attack range.
- Stats
- Mana per level increased to 35 from 27.
- Mana cost reduced to 30 from 40.
- Stats
- Movement speed increased to 330 from 305.
- Stats
- Movement speed increased to 305 from 300.
- General
- Ability tooltips updated.
- Stats
- Base movement speed reduced to 300 from 305.
- Bonus movement speed reduced to 30 from 40.
- Bonus damage reduced to 30 / 35 / 40 / 45 / 50% AD from 40 / 45 / 50 / 55 / 60% AD.
- stealth duration reduced to 1 second from 1.5.
- Bug Fix: Small errors.
- Bug Fix: Not applying stacks on targets hit.
- Bug Fix: Stacks still applying if Vayne is blinded.
- Bonus damage reduced to 40 / 45 / 50 / 55 / 60% AD from 55 / 60 / 65 / 70 / 75% AD.
- Removed: Third stack being blocked by .
- Base damage reduced to 45 / 80 / 115 / 150 / 185 from 50 / 90 / 130 / 170 / 210.
- 「 300% from 400% 」「 120 from 160 」. bonus movement speed while active reduced to
- Bonus AD reduced to 25 / 40 / 55 from 35 / 55 / 75.
- General
- Adjusted splash artwork for .
- Stats
- Attack range reduced to 550 from 555.
- Base movement speed reduced to 305 from 310.
- Mana cost increased to 40 from 35.
- Base damage reduced to 20 / 30 / 40 / 50 / 60 from 30 / 40 / 50 / 60 / 70.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 100 / 140 / 180 / 220.
- Bug Fix: Sometimes causing infinite revival loops.
- Added
See also
Cancelled Champions |
---|
References
- Vayne
- Champion gameplay article
- Mana champion
- Ranged champion
- 2011 release
- Marksman champion
- Marksman champion (Legacy)
- Assassin champion (Legacy)
- Top champion
- Bottom champion
- Adaptive physical champion
- 4800 BE champion
- 880 RP champion
- Champion without ability power ratio
- Dash champion
- Haste champion
- Knockback champion
- Stealth champion
- Stun champion
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