Release version[]
- Minimum bonus AD ratio reduced to 86.67 / 93.33 / 100 / 106.67 / 113.33% bonus AD from 100 / 106.67 / 113.33 / 120 / 126.67%.
- Maximum bonus AD ratio reduced to 130 / 140 / 150 / 160 / 170% bonus AD from 150 / 160 / 170 / 180 / 190%.
- Bonus AD ratio reduced to 100% bonus AD from 110%.
- Minimum base damage increased to 60 / 106.67 / 153.33 / 200 / 246.67 from 10 / 46.67 / 83.33 / 120 / 156.67.
- Maximum base damage increased to 90 / 160 / 230 / 300 / 370 from 15 / 70 / 125 / 180 / 235.
- Minimum AD ratio changed to 100 / 106.67 / 113.33 / 120 / 126.67% bonus AD from 83.33 / 86.67 / 90 / 93.33 / 96.67% total AD.
- Maximum AD ratio changed to 150 / 160 / 170 / 180 / 190% bonus AD from 125 / 130 / 135 / 140 / 145% total AD.
- Minimum base damage increased to 60 / 106.67 / 153.33 / 200 / 246.67 from 10 / 46.67 / 83.33 / 120 / 156.67.
- Bonus AD ratio increased to 110% bonus AD from 90%.
- Bug Fix: No longer casts in a different direction from the cursor if used while ending a long distance movement.
- Stats
- Base attack damage increased to 59 from 57.
- Bonus attack speed increased to 10 / 15 / 20% (based on level) from 10% at all levels.
- Champion takedown bonus attack speed increased to 50% from 40%.
- Champion takedown bonus attack damage and ability power increased to 25% bonus attack speed from 15%.
- Attack speed cap increased to 3.0 from 2.7632.
- On-hit base damage reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
- Stats
- Base attack damage reduced to 57 from 60.
- Attack speed growth reduced to 3.5% from 4%.
- New Effect: When Varus kills an enemy, he gains 10% bonus attack speed as well as bonus attack damage and ability power equal to 10% bonus attack speed for 5 / 7 / 9 / 11 (based on level) seconds. This is increased to 40% bonus attack speed and bonus attack damage and ability power equal to 15% bonus attack speed upon scoring a champion takedown. While Living Vengeance's bonus is active, Varus' attack speed cap is increased to 2.7632.
- Old Effect: When Varus kills an enemy, he gains 10 / 15 / 20% (based on level) (+ 20% − 23.4% (based on level) bonus attack speed) bonus attack speed for 5 / 7 / 9 / 11 (based on level) seconds, increased to 40% (+ 40% − 46.8% (based on level) bonus attack speed) bonus attack speed upon scoring a champion takedown.
- On-hit base damage increased to 7 / 14 / 21 / 28 / 35 from 7 / 13 / 19 / 25 / 31.
- Cooldown refund per stack increased to 13% from 12%.
- Maximum cooldown reduction increased to 39% from 36%.
- 6 / 8 / 10 / 12 / 14% of target's missing health from 6% − 14% (based on level).
- Maximum 9 / 12 / 15 / 18 / 21% of target's missing health from 9% − 21% (based on level). bonus damage changed to
bonus damage changed to - Cast grace period during increased to 0.85 seconds from 0.25.
- Stats
- Base attack damage reduced to 60 from 62.
- Bug Fix: Corrected the phantom missile's cast timing to properly coincide with the VFX, which would previously break spell shields earlier than expected.
- Bug Fix: Cast indicator no longer always displays the line indicator even if the setting was disabled.
- On-hit base damage increased to 7 / 13 / 19 / 25 / 31 from 7 / 12 / 17 / 22 / 27.
- Bug Fix: Buff timer VFX is now displayed clearly.
- Slow increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%.
- Undocumented/New Effect: Cast indicator now includes a line for the arrow.
- General
- Updated ability icons.
- General
- Bug Fix: Several issues with voice line playback have been resolved.
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- Bug Fix: SFX for the cast no longer plays even if the cast did not go off.
- General
- Bug Fix: Several issues with voice line playback have been corrected.
- General
- Updated voice over.
- On-hit AP ratio increased to 35% AP from 30% AP.
- Detonation AP ratio per stack reduced to 1.5% per 100 AP from 2.5% per 100 AP.
- Detonation maximum AP ratio reduced to 4.5% per 100 AP from 7.5% per 100 AP.
- Bug Fix: Hit VFX against minions and non-epic jungle monsters on , , , and is now properly displayed.
- Bug Fix: Now properly displays the VFX of its stacks on enemies even if they briefly left vision.
- Grievous Wounds strength increased to 40% from 25%.
- Bug Fix: Effect is now fully nullified if the main missile collides with projectile-interception effects, rather than triggering at the location of impact.
- Stats
- Base attack damage increased to 62 from 59.
- Bug Fix: VFX no longer stop rendering after casting .
- Grievous Wounds strength reduced to 25% from 30%.
- Stats
- Base health increased to 600 from 530.
- Health growth increased to 105 from 91.
- Armor growth increased to 4.6 from 3.4.
- Magic resistance growth increased to 1.3 from 0.5.
- Grievous Wounds strength reduced to 30% from 40%.
- Bonus attack speed ratio on champion takedown increased to 40% − 46.8% (based on level) bonus attack speed from 30% − 35.1% (based on level).
- Bonus attack speed ratio on non-champion kill increased to 20% − 23.4% (based on level) bonus attack speed from 15% − 17.55% (based on level).
- On-hit base damage increased to 7 / 12 / 17 / 22 / 27 from 7 / 10.5 / 14 / 17.5 / 21.
- V12.5 - March 9th Hotfix
- On-hit base damage increased to 7 / 10.5 / 14 / 17.5 / 21 from 7 / 9 / 11 / 13 / 15.
- Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
- Bug Fix: Charge cancellation VFX has been restored for all skins.
- V11.24 - December 15th Hotfix
- Bonus attack speed duration increased to 5 / 7 / 9 / 11 (based on level) seconds from 5 at all levels.
- On-hit base damage increased to 7 / 9 / 11 / 13 / 15 from 7 / 8 / 9 / 10 / 11.
- On-hit AP ratio increased to 30% AP from 25% AP.
- Detonation AP ratio per stack increased to 2.5% per 100 AP from 2% per 100 AP.
- Detonation maximum AP ratio increased to 7.5% per 100 AP from 6% per 100 AP.
- General
- Updated visual effects.
- Bonus AD ratio increased to 90% bonus AD from 60%.
- Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Stats
- Base attack damage reduced to 59 from 61.
- Base bonus attack speed on non-champion kill reduced to 10 / 15 / 20% (based on level) from 20% at all levels.
- Stats
- Attack damage growth increased to 3.4 from 3.
- Stats
- Mana growth increased to 40 from 33.
- Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
- V11.1 - January 6th Hotfix
- Mana cost reduced to 65 / 70 / 75 / 80 / 85 from 70 / 75 / 80 / 85 / 90.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Removed: Consuming Blight with Piercing Arrow no longer reduces its cooldown by 3 seconds.
- New Effect: Blight consumed by Piercing Arrow now increases the detonation damage by 0% − 50% (based on Piercing Arrow's charge time).
- New Effect: When Piercing Arrow is fully charged, all damaging effects triggered by it will now display critical strike impact text.
- On-hit base damage reduced to 7 / 8 / 9 / 10 / 11 from 7 / 10.5 / 14 / 17.5 / 21.
- New Effect: Detonating Blight against champions and epic monsters now reduces his basic ability cooldowns by 12% per stack, up to 36% at 3 stacks detonated. This is further increased by 0% − 50% (based on Piercing Arrow's charge time), for a combined possible cooldown reduction of 36% − 54%.
- New Effect: Now snaps to face the target direction at the start of cast.
- Missile speed reduced to 1500 from 1950.
- Base damage increased to 60 / 100 / 140 / 180 / 220 from 50 / 90 / 130 / 170 / 210.
- Cooldown reduced to 120 / 90 / 60 seconds from 130 / 100 / 70.
- Stats
- Attack speed growth increased to 4% from 3%.
- Bonus attack speed ratio on champion takedown increased to 30% − 35.1% (based on level) bonus attack speed from 30% bonus attack speed from non-growth sources at all levels.
- Bonus attack speed ratio on non-champion kill increased to 15% − 17.55% (based on level) bonus attack speed from 15% bonus attack speed from non-growth sources at all levels.
- Maximum AD ratio reduced to 125 / 130 / 135 / 140 / 145% AD from 150% AD at all ranks.
- Minimum AD ratio reduced to 83.33 / 86.67 / 90 / 93.33 / 96.67% AD from 100% AD at all ranks.
- Base damage reduced to 50 / 90 / 130 / 170 / 210 from 70 / 105 / 140 / 175 / 210.
- Stats
- Attack damage growth reduced to 3 from 3.11.
- Minimum AD ratio reduced to 100% AD from 110% AD.
- Maximum AD ratio reduced to 150% AD from 165% AD.
- Minimum AD ratio reduced to 100% AD from 110% AD.
- Stats
- Base health increased to 530 from 500.
- Health growth increased to 91 from 89.
- Indicator added to show recast ability timer.
- Cooldown increased to 130 / 100 / 70 seconds from 110 / 90 / 70.
- General
- Recommended items updated.
- Bug Fix: When attempting to cast it outside of its maximum range immediately after , the ability's position will now properly update and cast at its post-Flash max range.
- Now casts at maximum range instead of casting in the targeted area.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 from 20 / 18 / 16 / 14 / 12.
- Blight stack detonation cooldown reduction reduced to 3 seconds from 4.
- Stats
- Base attack damage increased to 61 from 59.
- Base mana regeneration increased to 8 from 7.34.
- Base mana reduced to 360 from 360.48.
- Base health increased to 500 from 499.
- Bug Fix: Fixed a bug where the detonation damage was lower than intended.
- Bug Fix: Slow zone VFX no longer fail to appear if cast from Fog of War.
- Active damage increased to 6% − 14% (based on level) of the target's missing health 6 / 8 / 10 / 12 / 14% (based on level) of the target's missing health from 6% − 10% (based on level).
- Base damage increased to 150 / 200 / 250 from 100 / 175 / 250.
- Bug Fix: Fixed a bug that allowed his allies to detonate it.
- Stats
- Base health reduced to 499 from 549.
- Health growth increased to 89 from 86.
- V8.13 - July 3rd Hotfix
- Minimum AD ratio increased to 110% AD from 100% AD.
- Maximum AD ratio increased to 165% AD from 150% AD.
- On-hit base damage increased to 7 / 10.5 / 14 / 17.5 / 21 from 5 / 9 / 13 / 17 / 21.
- Health ratio per stack increased to 3 / 3.5 / 4 / 4.5 / 5% of target's maximum health from 2 / 2.75 / 3.5 / 4.25 / 5%.
- Stats
- Base health increased to 549 from 537.76.
- Health growth increased to 86 from 82.
- Base armor reduced to 27 from 32.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 59 from 63.
- Attack damage growth increased to 3.11 from 2.41.
- Bug Fix: Fixed a bug where the basic attack played the base skin's sound effects instead of those for whatever skin was in use.
- Bug Fix: Unique SFX have been restored for Varus and all skins.
- Bonus attack speed ratio on champion takedown reduced to 30% bonus attack speed from non-growth sources from 50%.
- Bonus attack speed ratio on minion or monster kill reduced to 15% bonus attack speed from non-growth sources from 25%.
- On-hit base damage reduced to 5 / 9 / 13 / 17 / 21 from 10 / 14 / 18 / 22 / 26.
- New Active:
- Varus' next 6% − 10% (based on level) of the target's missing health bonus magic damage, increased by 0% − 50% (based on Piercing Arrow's charge time) for a maximum of 9% − 15% (based on level) of the target's missing health. This damage is capped at 360 against monsters. deals
- Cooldown: 40 seconds.
- This damage is dealt after the damage of .
- Stats
- Base health regeneration increased to 5.5 from 5.424.
- General
- New splash artwork for .
- Stats
- Base attack damage increased to 63 from 54.66.
- Base armor increased to 32 from 23.212.
- Base damage increased to 70 / 105 / 140 / 175 / 210 from 45 / 80 / 115 / 150 / 185.
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- Bug Fix: Shields now follow his model during his recall animation.
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- Bug Fix: Blue tendrils no longer flicker during several graphics settings.
- Bug Fix: Fixed a bug where hitting it, at its maximum range, wouldn't make it spread through enemies.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Cooldown reduction if hitting 4 − 2.2 (based on cooldown reduction). enemy champion increased to 4 seconds from
- V7.5 - March 10th Hotfix
- Bug Fix: Cooldown refund against targets now properly applies at Piercing Arrow's max distance.
- Maximum AD ratio reduced to 150% AD from 165% AD.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 14 / 12 / 10 / 8.
- New Effect: Cooldown is now reduced by 4 − 1.75 (based on cooldown reduction) seconds if the arrow detonates stacks from at least one enemy champion.
- Undocumented: Tooltip now indicates maximum damage per stack against monsters.
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- Bug Fix: Now correctly gets audio when hitting an enemy in Fog of War with Piercing Arrow.
- Duration on champion kills reduced to 5 seconds from 6.
- New Effect: Bonus attack speed from champion kills now scales with 50% bonus attack speed from non-growth sources.
- Duration on non-champion kills increased to 5 seconds from 3.
- New Effect: Bonus attack speed from non-champion kills now scales with 25% bonus attack speed from non-growth sources.
- Bug Fix: Restored custom particles for Blight Crystal Varus's Hail of Arrows when the arrows land.
- Bug Fix: No longer occasionally deals damage against spell shielded targets.
- Updated to use new Grievous Wounds - 40% self-healing reduction instead of 50% incoming-healing reduction.
- Stats
- Base attack damage increased to 54.66 from 49.04.
- Attack damage growth reduced to 2.41 from 3.
- Base mana increased to 360.48 from 310.48.
- Mana growth reduced to 33 from 36.
- New Effect: Now displays max. spread range to Varus and his enemies if there is at least one tendril.
- New Effect: Rooted targets now gain 3 stacks of over the duration.
- Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
- Now begins its cooldown at charge start, rather than when the arrow fires.
- Missle width increased to 120 from 100.
- Stats
- Mana regeneration growth increased to 0.8 from 0.5.
- Line indicator removed (Now uses range circle again as per previous functionality).
- Now shows a line indicator in addition to circle indicator while charging.
- Cooldown reduced to 110 / 90 / 70 seconds from 120 / 105 / 90 seconds.
- Stats
- Base armor increased to 17.5 from 13.5.
- Mana cost reduced to 100 from 120.
- Fixed a bug where casting Piercing Arrow while targeting an enemy would cause Varus to stop moving.
- Slow refresh rate reduced to 0.25 seconds.
- Stats
- Base movement speed reduced to 330 from 335.
- Minimum damage increased to 10 / 47 / 83 / 120 / 157 from 10 / 43 / 77 / 110 / 143.
- Maximum damage increased to 15 / 70 / 125 / 180 / 235 from 15 / 65 / 115 / 165 / 215.
- Improved hit detection at the end of the missile.
- Base damage reduced to 65 / 100 / 135 / 170 / 205 from 65 / 105 / 145 / 185 / 225.
- Improved hit detection at the end of the missile.
- Stats
- Movement speed increased to 335 from 310.
- Fixed: no longer sometimes fires from a point above his bow.
- Fixed: now more reliably hits targets at the end of its range.
- Ability power ratio on Blight stack detonation increased to (+ 2% AP) per stack from (+ 1% AP).
- Missile width increased to 100 from 60.
- Increased missile visibility.
- Spread range from primary target to nearby targets increased to 550 from 450.
- Tendril break range increased to 600 from 550.
- Added May 8th
- On kill or assist, Varus temporarily gains attack speed. This bonus is larger if the enemy is a champion.
(Innate)
- Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
(Q)
- Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
(W)
- Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' movement speed and reduces their healing and regeneration.
(E)
- Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
(Ultimate)